Guide to Genetics: Difference between revisions

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(updates half the genetics guide, reorganises the table, will do the rest some other time)
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So you've come across a [[husk]] (a grey corpse) on your floor, which means you can't clone that poor sod without upgrades. Before you go throwing that body in the morgue, they can still be helped!
So you've come across a [[husk]] (a grey corpse) on your floor, which means you can't clone that poor sod without upgrades. Before you go throwing that body in the morgue, they can still be helped!
#First off, make sure it's a husk. Throw the body into a DNA Scanner, if it says ''Subject no longer contains the fundamental materials required to create a living clone'', then you have yourself a husk (if your DNA Scanner had been [[Guide_to_advanced_construction#DNA_Scanner|updated]] to the max by the Scientists, you could clone the husk right now. So if you know they've been doing their R&D, ask them).
#First off, make sure it's a husk. Throw the body into a DNA Scanner, if it says ''Subject no longer contains the fundamental materials required to create a living clone'', then you have yourself a husk (if your DNA Scanner had been [[Guide_to_advanced_construction#DNA_Scanner|updated]] to the max by the Scientists, you could clone the husk right now. So if you know they've been doing their R&D, ask them).
#
#
#Next, make sure it's a burn husk, not a ling husk. If it's a ling husk you won't be able to clone their brain. You can do this by inspecting the body or medscanning it. If the body is drained of blood, displaying the "cold, empty juice pouch" message upon examination, and contains less than 200 burn, it is most definitely a ling husk.
#
#Take the body down to [[Surgery]].
#Take the body down to [[Surgery]].
#Pester the CMO or a medical doctor and ask them to take out the brain, or take care of the body themselves.
#Take the brain and throw it in cloning
#Pester the CMO or a Medical Doctor to extract the brain, or do it yourself.
#Pester the CMO or a Medical Doctor to extract the brain, or do it yourself.
#Put the brain in the DNA scanner like you would a body.
#Put the brain in the DNA scanner like you would a body.
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*If the scanner does not have an occupant, click "Transfer (Delayed)" to copy the genes of the buffer to the next person who steps into the scanner and closes it.
*If the scanner does not have an occupant, click "Transfer (Delayed)" to copy the genes of the buffer to the next person who steps into the scanner and closes it.
*Click "Print" to print a DNA injector containing the genes of the saved buffer. Injecting this into a person will transfer the UE, UI or both to that person. Unlike mutation [[#Activators_and_Injectors|injectors and activators]] however, these DNA injectors are not permanent, and will only last for a short while after injected.
*Click "Print" to print a DNA injector containing the genes of the saved buffer. Injecting this into a person will transfer the UE, UI or both to that person. Unlike mutation [[#Activators_and_Injectors|injectors and activators]] however, these DNA injectors are not permanent, and will only last for a short while after injected.
===Genetic Sequencer===
===Genetic Sequencer===
In the DNA scanner access console there is a tab named "Sequencer". Here you will alter genes to find mutations. There are '''four''' types of blocks: A, T, C and G. Each pair of letters in the boxes are connected. '''A goes with T, and G goes with C.''' Order does not matter. Each pair has a correct combination of "AT, TG, CG or GC" that needs to be filled. If you see an unmodified pair be X-T it means the right combination of that pair is A-T. When all 16 pairs have the right blocks, the mutation will activate and you will be able to store it. Monkeys can only have the "monkified" mutation unless [[#Humanizing_a_Monkey|humanized]]. Once you have found the name of a mutation, that mutation will be permanently identified in all DNA scanner access consoles. <br>
In the DNA scanner access console there is a tab named "Sequencer". Here you will alter genes to find mutations. There are '''four''' types of blocks: A, T, C and G. Each pair of letters in the boxes are connected. '''A goes with T, and G goes with C.''' Order does not matter. Each pair has a correct combination of "AT, TG, CG or GC" that needs to be filled. If you see an unmodified pair be X-T it means the right combination of that pair is A-T. When all 16 pairs have the right blocks, the mutation will activate and you will be able to store it. Monkeys can only have the "monkified" mutation unless [[#Humanizing_a_Monkey|humanized]]. Once you have found the name of a mutation, that mutation will be permanently identified in all DNA scanner access consoles. <br>
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You can use your Genetic Sequence Scanner [[File:Gene_scanner.gif]] on a DNA scanner access console to permanently sync the item, which makes you see the names of discovered mutations when scanning people with it.<br>
You can use your Genetic Sequence Scanner [[File:Gene_scanner.gif]] on a DNA scanner access console to permanently sync the item, which makes you see the names of discovered mutations when scanning people with it.<br>
More info about some of the other tabs can be found in the [[#Guide_to_finding_and_using_mutations|guide further below]].
More info about some of the other tabs can be found in the [[#Guide_to_finding_and_using_mutations|guide further below]].
===[[File:Hulk.png|64px]] Mutations and Their Consequences===
===[[File:Hulk.png|64px]] Mutations and Their Consequences===
Before we start splicing, you must know what possible monstrosities can be done to a human. Some mutations are incompatible with each others in a subject.
Before we start splicing, you must know what possible monstrosities can be done to a human. Some mutations are incompatible with each other in a subject.
{|class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
{|class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
!style="background-color:#3BB9FF; width:10%"|Mutation Name
!style="background-color:#3BB9FF; width:10%"|Mutation Name
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!style="background-color:#3BB9FF; width:15%"|Incompatible with
!style="background-color:#3BB9FF; width:15%"|Incompatible with
!style="background-color:#3BB9FF; width:5%"|Instability
!style="background-color:#3BB9FF; width:5%"|Instability
!style="background-color:#3BB9FF; width:15%" class="unsortable"|Compatible Chromosomes
|-
!{{anchor|Acid Spit}}Acid Spit
|An ancient mutation from xenomorphs that changes the salivary glands to produce acid.
|No indicators.
|style="color:#0000FF"|''"Your saliva burns your mouth!"''
|Polysmorph Species
|None
|50
|
|-
!{{anchor|Alcohol Tolerance}}Alcohol Tolerance
|A hyperactive liver improves the patient's ability to metabolize alcohol.
|No indicators.
|style="color:#0000FF"|''"Your liver feels amazing."''
|Genetic
|None
|5
|Reinforcement, Stabilizer
|-
|-
!{{anchor|Antenna}}Antenna
!{{anchor|Antenna}}Antenna
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|None
|None
|10
|10
|Reinforcement, Stabilizer
|-
|-
!{{anchor|Anti-Glow}}Anti-Glow
!{{anchor|Anti-Glow}}Anti-Glow
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|Glowy,<br>Chameleon
|Glowy,<br>Chameleon
|0
|0
|Reinforcement, Stabilizer, Power
|-
!{{anchor|Autotomy}}Autotomy
|Allows a creature to voluntary discard a random appendage.
|No indicators.
|style="color:#0000FF"|''"Your joints feel loose."''
|No indicators.
|None
|10
|
|-
|-
!{{anchor|Bone Densification}}Bone Densification
!{{anchor|Bone Densification}}Bone Densification
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|None
|None
|25
|25
|Reinforcement, Stabilizer, Power
|-
|-
!{{anchor|Cerebral Neuroplasticity}}Cerebral Neuroplasticity
!{{anchor|Cerebral Neuroplasticity}}Cerebral Neuroplasticity
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|No indicators.
|No indicators.
|style="color:#0000ff"|''"You feel your brain get sturdier"''
|style="color:#0000ff"|''"You feel your brain get sturdier"''
|Combine Insulated and Mind Reader
|Combine Insulated and Unintelligible
|None
|None
|70
|70
|Reinforcement, Stabilizer
|-
|-
!{{anchor|Chameleon}}Chameleon
!{{anchor|Chameleon}}Chameleon
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|Glowy<br>Anti-Glow
|Glowy<br>Anti-Glow
|20
|20
|Reinforcement, Stabilizer
|-
|-
!{{anchor|Chav}}Chav
!{{anchor|Chav}}Chav
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|None
|None
|0
|0
|Reinforcement, Stabilizer
|-
|-
!{{anchor|Cryokinesis}}Cryokinesis
!{{anchor|Cryokinesis}}Cryokinesis
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|Fire Breath
|Fire Breath
|20
|20
|Reinforcement, Stabilizer, Synchronizer
|-
|-
!{{anchor|Dwarfism}}Dwarfism
!{{anchor|Dwarfism}}Dwarfism
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|Gigantism
|Gigantism
|5
|5
|Reinforcement, Stabilizer
|-
|-
!{{anchor|Extended Shock Touch}}Extended Shock Touch
!{{anchor|Extended Shock Touch}}Extended Shock Touch
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|Insulated,<br>Shock Touch
|Insulated,<br>Shock Touch
|30
|30
|Reinforcement, Stabilizer
|-
|-
!{{anchor|Extendo Arm}}Extendo Arm
!{{anchor|Extendo Arm}}Extendo Arm
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|None
|None
|30
|30
|Reinforcement, Stabilizer
|-
|-
!{{anchor|Fire Breath}}Fire Breath
!{{anchor|Fire Breath}}Fire Breath
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|Cryokinesis
|Cryokinesis
|30
|30
|Reinforcement, Stabilizer, Power, Energetic
|-
|-
!{{anchor|Geladikinesis}}Geladikinesis
!{{anchor|Geladikinesis}}Geladikinesis
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|None
|None
|10
|10
|Reinforcement, Stabilizer, Synchronizer
|-
|-
!{{anchor|Gigantism}}Gigantism
!{{anchor|Gigantism}}Gigantism
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|Dwarfism
|Dwarfism
|0
|0
|Reinforcement, Stabilizer
|-
|-
!{{anchor|Glowy}}Glowy
!{{anchor|Glowy}}Glowy
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|Anti-Glow,<br>Chameleon
|Anti-Glow,<br>Chameleon
|5
|5
|Reinforcement, Stabilizer, Power
|-
!{{anchor|Heat Adaptation}}Heat Adaptation
|Makes the subject immune to the heat of a plasma fire. Does not grant immunity to fire itself.
|Subject has a pulsating blue "aura".
|style="color:#0000ff"|''"Your body feels cold!"''
|Genetic
|None
|40
|Reinforcement, Stabilizer
|-
!{{anchor|Hulk}}Hulk
|A poorly understood genome that causes the holder's muscles to expand, inhibit speech, and induce a bad skin condition.
|Subject's skin turns green, and is compelled to only yell, sometimes at random.
|style="color:#0000ff"|''"Your muscles hurt!"''
|Syndicate Uplink
|None
|50
|
|-
|-
!{{anchor|Hyperactive Bone Marrow}}Hyperactive Bone Marrow
!{{anchor|Hyperactive Bone Marrow}}Hyperactive Bone Marrow
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|None
|None
|20
|20
|Reinforcement, Stabilizer, Power
|-
|-
!{{anchor|Insulated}}Insulated
!{{anchor|Insulated}}Insulated
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|Shock Touch,<br>Extended Shock Touch
|Shock Touch,<br>Extended Shock Touch
|25
|25
|
|-
!{{anchor|Radiant Burst}}Radiant Burst
|A mutation hidden deep within ethereal genetic code that allows you to blind people nearby.
|No indicators.
|style="color:#0000FF"|''"There is no darkness, even when you close your eyes!"''
|Ethereal Species
|Glowy, Anti-Glow
|30
|
|-
|-
!{{anchor|Mind Reader}}Mind Reader
!{{anchor|Radproof}}Radproof
|The subject can look into the recent memories of others. This will reveal the true name of the target, the intent of the target, and some snippets of what the target has said in the past. Tin foil is known to block this power.
|Adapts the host's body to be better suited at preventing cancer caused by radioactivity at the expense of it's ability to handle toxic matter.
|An antenna is visible on the user's head.
|No indicators.
|style="color:#0000FF"|''"You hear distant voices at the corners of your mind."''
|style="color:#0000FF"|''"You can't feel it in your bones!"''
|Combine Antenna and Paranoia
|Genetic
|None
|35
|
|-
!{{anchor|Sap blood}}Sap blood
|A mutation that causes the host's blood to thicken, almost like sap, bleeding less and coagulating faster.
|No indicators.
|style="color:#0000FF"|''"You feel your arteries cloying!"''
|Phytosian Species
|None
|None
|40
|20
|
|-
|-
!{{anchor|Shock Touch}}Shock Touch
!{{anchor|Shock Touch}}Shock Touch
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|No indicators.
|No indicators.
|style="color:#0000ff"|''"You feel power flow through your hands."''
|style="color:#0000ff"|''"You feel power flow through your hands."''
|Combine Insulated and Radioactive
|Combine Insulated and Radioactivity
|Insulated,<br>Extended Shock Touch
|Insulated,<br>Extended Shock Touch
|20
|20
|Reinforcement, Stabilizer
|-
|-
!{{anchor|Smile}}Smile
!{{anchor|Smile}}Smile
|Causes the speech center of the subject's brain to produce large amounts of serotonin and a chemical resembling ecstasy when engaged. Bad words will be replaced with happy alternatives.
|Causes the speech center of the subject's brain to produce large amounts of serotonin and a chemical resembling ecstasy when engaged. Bad words will be replaced with happy alternatives.
|No indicators.
|No indicators.
|style="color:#0000ff"|''"You feel so happy. Nothing can be wrong with anything. :)"''
|style="color:#0000ff"|''"You feel so happy. Nothing can be wrong with anything."''
|Genetic
|Genetic
|None
|None
|0
|0
|Reinforcement, Stabilizer
|-
|-
!{{anchor|Space Adaptation}}Space Adaptation
!{{anchor|Space Adaptation}}Space Adaptation
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|None
|None
|40
|40
|Reinforcement, Stabilizer
|-
|-
!{{anchor|Strength}}Strength
!{{anchor|Strength}}Strength
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|None
|None
|10
|10
|Reinforcement, Stabilizer, Power
|-
|-
!{{anchor|Swedish}}Swedish
!{{anchor|Swedish}}Swedish
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|None
|None
|0
|0
|Reinforcement, Stabilizer
|-
|-
!{{anchor|Telekinesis}}Telekinesis
!{{anchor|Telekinesis}}Telekinesis
|This power allows the subject to control things with their mind from far away. To use it, switch to the Grab intent, switch to an empty hand, and click on an object. A circle symbol will appear underneath the object and in your hand and you can now control the object.
|This power allows the subject to control things with their mind from far away. To use it, toggle combat mode on, switch to an empty hand, and click/right click on an object. A circle symbol will appear underneath the object and in your hand and you can now control the object.
|Appears as a blue glow around the subject's head.
|Appears as a blue glow around the subject's head.
|style="color:#0000ff"|''"You feel smarter!"''
|style="color:#0000ff"|''"You feel smarter!"''
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|None
|None
|40
|40
|Reinforcement, Stabilizer
|-
|-
!{{anchor|Telepathy}}Telepathy
!{{anchor|Telepathy}}Telepathy
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|None
|None
|10
|10
|Reinforcement, Stabilizer, Energetic
|-
|-
!{{anchor|Thick Skin}}Thick Skin
!{{anchor|Thick Skin}}Thick Skin
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|None
|None
|30
|30
|Reinforcement, Stabilizer
|-
|-
!{{anchor|Transcendent Olfaction}}Transcendent Olfaction
!{{anchor|Transcendent Olfaction}}Transcendent Olfaction
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|None
|None
|30
|30
|Reinforcement, Stabilizer, Synchronizer
|-
|-
!{{anchor|Void Magnet}}Void Magnet
!{{anchor|Void Magnet}}Void Magnet
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|None
|None
|30
|30
|Reinforcement, Stabilizer, Synchronizer, Energetic
|-
|-
!{{anchor|Wacky}}Wacky
!{{anchor|Wacky}}Wacky
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|None
|None
|0
|0
|Reinforcement, Stabilizer
|-
|-
!{{anchor|Acidic Flesh}}Acidic Flesh
!{{anchor|Acidic Flesh}}Acidic Flesh
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|None
|None
|0
|0
|Reinforcement, Stabilizer
|-
!{{anchor|Auto-brewery Syndrome}}Auto-brewery Syndrome
|The patient's body now naturally produces alcohol into their bloodstream.
|No indicators.
|style="color:#FF0000"|''"Your liver hurts."''
|Genetic
|None
|0
|Reinforcement, Stabilizer
|-
|-
!{{anchor|Blindness}}Blindness
!{{anchor|Blindness}}Blindness
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|None
|None
|0
|0
|Reinforcement, Stabilizer
|-
|-
!{{anchor|Clumsiness}}Clumsiness
!{{anchor|Clumsiness}}Clumsiness
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|None
|None
|0
|0
|Reinforcement, Stabilizer
|-
|-
!{{anchor|Cough}}Cough  
!{{anchor|Cough}}Cough  
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|None
|None
|0
|0
|Reinforcement, Stabilizer, Synchronizer, Power
|-
|-
!{{anchor|Deafness}}Deafness
!{{anchor|Deafness}}Deafness
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|None
|None
|0
|0
|Reinforcement, Stabilizer
|-
|-
!{{anchor|Epilepsy}}Epilepsy
!{{anchor|Epilepsy}}Epilepsy
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|None
|None
|0
|0
|Reinforcement, Stabilizer, Synchronizer, Power
|-
|-
!{{anchor|Fiery Sweat}}Fiery Sweat
!{{anchor|Fiery Sweat}}Fiery Sweat
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|None
|None
|0
|0
|Reinforcement, Stabilizer, Synchronizer, Power
|-
|-
!{{anchor|Monkified}}Monkified
!{{anchor|Monkified}}Monkified
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|None
|None
|0
|0
|Reinforcement, Stabilizer
|-
|-
!{{anchor|Mute}}Mute
!{{anchor|Mute}}Mute
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|None
|None
|0
|0
|Reinforcement, Stabilizer
|-
|-
!{{anchor|Near Sightedness}}Near Sightedness
!{{anchor|Near Sightedness}}Near Sightedness
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|None
|None
|0
|0
|Reinforcement, Stabilizer
|-
|-
!{{anchor|Nervousness}}Nervousness
!{{anchor|Nervousness}}Nervousness
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|None
|None
|0
|0
|Reinforcement, Stabilizer
|-
|-
!{{anchor|Paranoia}}Paranoia
!{{anchor|Paranoia}}Paranoia
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|None
|None
|0
|0
|Reinforcement, Stabilizer
|-
|-
!{{anchor|Radioactivity}}Radioactivity
!{{anchor|Radioactivity}}Radioactivity
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|None
|None
|5
|5
|Reinforcement, Stabilizer, Power
|-
!{{anchor|Ravenous}}Ravenous
|An inconvenient mutation that greatly increases the host's metabolism to the point of constant hunger.
|No indicators.
|style="color:#FF0000"|''"You need more and more and MORE!"''
|Preternis Species
|None
|10
|
|-
|-
!{{anchor|Spastic}}Spastic
!{{anchor|Spastic}}Spastic
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|None
|None
|0
|0
|Reinforcement, Stabilizer
|-
|-
!{{anchor|Spatial Instability}}Spatial Instability
!{{anchor|Spatial Instability}}Spatial Instability
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|None
|None
|10
|10
|Reinforcement, Stabilizer, Synchronizer, Power, Energetic
|-
|-
!{{anchor|Tourette's Syndrome}}Tourette's Syndrome
!{{anchor|Tourette's Syndrome}}Tourette's Syndrome
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|None
|None
|0
|0
|Reinforcement, Stabilizer, Synchronizer
|-
|-
!{{anchor|Two Left Feet}}Two Left Feet
!{{anchor|Two Left Feet}}Two Left Feet
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|None
|None
|0
|0
|Reinforcement, Stabilizer
|-
|-
!{{anchor|Unintelligible}}Unintelligible
!{{anchor|Unintelligible}}Unintelligible
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|None
|None
|0
|0
|Reinforcement, Stabilizer
|}
|}
===Finding and Using Mutations===
===Finding and Using Mutations===
This guide here shows you step by step how to find the powers from the mysterious blocks! All mutations are randomized every round.
This guide here shows you step by step how to find the powers from the mysterious blocks! All mutations are randomized every round.
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*Shove them into the '''DNA Scanner'''.
*Shove them into the '''DNA Scanner'''.


*Check the '''console''' next to it, you'll see a bunch of option and information. Find ''Sequencer''.
*Check the '''console''' next to it, you'll see a bunch of options and information. Find ''Sequencer''.
====Humanizing a Monkey====
====Humanizing a Monkey====
Always humanize your monkey first, or their powers won't work.
Always humanize your monkey first, or their powers won't work.
#You and your buddy share the mutations you've discovered, work together to discover them all.
#You and your buddy share the mutations you've discovered, work together to discover them all.
#Click through the mutations until you find "Monkified". Then break a random pair by changing a letter to X.
#Click through the mutations until you find "Monkified". Then break a random pair by changing a letter to X (ctrl+click).
#When you get it, you'll see the name on the top has changed from "monkey" to a randomly generated name. Congratulations, you've got your very own monkey-person!
#When you get it, you'll see the name on the top has changed from "monkey" to a randomly generated name. Congratulations, you've got your very own monkey-person!
#[[Guide_to_chemistry#Mutadone|Mutadone]] will also clear the "monkified" mutation from monkeys, instantly turning them human. Use a dropper set to 1u to squirt dissolved [[Guide_to_chemistry#Mutadone|mutadone]] into the eyes of monkeys to humanize them without needing any machinery.
#[[Guide_to_chemistry#Mutadone|Mutadone]] will also clear the "monkified" mutation from monkeys, instantly turning them human. Use a dropper set to 1u to squirt dissolved [[Guide_to_chemistry#Mutadone|mutadone]] into the eyes of monkeys to humanize them without needing any machinery.
#If for any reason you got yourself some bad mutations and have no one to remove them, grab the [[Guide_to_chemistry#Mutadone|mutadone]] pill bottle in your lab. You usually have several 50u pills available. If you want to make a pill last, dissolve a pill by pouring a tiny amount of water into a beaker (by using the beaker on a sink once), then drop a pill of [[Guide_to_chemistry#Mutadone|mutadone]] into it and take a sip. It should instantly clear all your mutations, unless your mutations have [[#Chromosome_21|reinforcement chromosomes]].
#If for any reason you got yourself some bad mutations and have no one to remove them, grab the [[Guide_to_chemistry#Mutadone|mutadone]] pill bottle in your lab. You usually have several 5u pills available. If you want to make a pill last, dissolve a pill by pouring a tiny amount of water into a beaker (by using the beaker on a sink once), then drop a pill of [[Guide_to_chemistry#Mutadone|mutadone]] into it and take a sip. It should instantly clear all your mutations, unless your mutations have [[#Chromosome_21|reinforcement chromosomes]].
====Manifesting Mutations====
====Manifesting Mutations====
Back to business! Now we'll try to make a mutation show itself to us:
Back to business! Now we'll try to make a mutation show itself to us:
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#If it didn't work, you may have messed up somewhere. Double check and also make sure they're not still a monkey. If all else fails, move on to another mutation or scramble their DNA.
#If it didn't work, you may have messed up somewhere. Double check and also make sure they're not still a monkey. If all else fails, move on to another mutation or scramble their DNA.
====Scramble DNA ====
====Scramble DNA ====
Clicking the Scramble DNA tab will blast the subject with radiation, and randomize which discoverable mutations it has.
Clicking the Scramble DNA button will blast the subject with radiation, and randomize which discoverable mutations it has.
====[[File:Dnainjector.png]] Activators and Injectors====
====[[File:Dnainjector.png]] Activators and Injectors====
After manifesting a mutation in the Genetic Sequencer tab, hit store to save it to the "Mutations" tab. You can print activators and injectors from both the Genetic Sequencer and the Mutations tab.
After manifesting a mutation in the Genetic Sequencer tab, hit "Save to Console" to save it to the "Mutations" tab in "Storage". You can print activators and injectors from both the Sequencer and the Mutations tab.
*'''Activators:''' An activator will permanently activate the specific mutation in a person who already has the mutation dormant as shown with a Genetic Sequence Scanner [[File:Gene_scanner.gif]]. For example, since all humans have the "monkified" mutation dormant in them, a "monkified" activator will always work on humans. Using an activator will not increase genetic instability. Used activators can be recycled into the DNA scanner access console to produce chromosomes.
*'''Activators:''' An activator will permanently activate the specific mutation in a person who already has the mutation dormant as shown with a Genetic Sequence Scanner [[File:Gene_scanner.gif]]. For example, since all humans have the "monkified" mutation dormant in them, a "monkified" activator will always work on humans. Using an activator will not increase genetic instability. Used activators can be recycled into the DNA scanner access console to produce chromosomes.
*'''Injectors:''' An injector will permanently manifest a mutation in a person, regardless of if that person has that mutation dormant or not. This may cause genetic instability.
*'''Injectors:''' An injector will permanently manifest a mutation in a person, regardless of if that person has that mutation dormant or not. This may cause genetic instability.
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====[[File:Dnainjector.png]] Advanced Injectors====
====[[File:Dnainjector.png]] Advanced Injectors====
After discovering one or more mutations, you have the option to create advanced injectors. Advanced injectors will let you save multiple mutations in a single injector. The amount of mutations in a single "save" is limited to 50 instability or 10 mutations. Unlike activators or ordinary injectors, these can be named anything you want. To create an advanced injector, do the following:
After discovering one or more mutations, you have the option to create advanced injectors. Advanced injectors will let you save multiple mutations in a single injector. The amount of mutations in a single "save" is limited to 50 instability or 10 mutations. Unlike activators or ordinary injectors, these can be named anything you want. To create an advanced injector, do the following:
#Go to the "Adv. Injectors" tab. Click "New Selection" and choose a name to create a new slot for mutations to be stored in.
#Go to the "Adv. Injector" tab in "Storage". Click "Create new injector" and choose a name to create a new slot for mutations to be stored in.
#Go to the "Genetic Sequencer" tab and click on a discovered and active mutation. You can not use mutations from the "Mutations" tab.
#Go to the "Sequencer" or stored "Mutation" tab and click on a discovered and active mutation.
#Click "The Adv. Injector" button near the bottom. Select the name of the slot you made in step 1. Repeat with any other mutations you wish to save to the same slot.
#Click the "Add to advanced injector" option. Select the name of the slot you made in step 1. Repeat with any other mutations you wish to save to the same slot.
#Go back to the "Adv. Injectors". Click Print Advanced Injector. You will print an injector with the name you chose.
#Go back to the "Adv. Injector" tab. Click "Print" next to the advanced injector. You will print an injector with the name you chose.
====Against the Radiation====
====Against the Radiation====
All that radiation pulsing is not healthy.
All that radiation pulsing is not healthy.
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When you manifest a power, you may get a message like "It feels like your skin is moving." This is telling you that your genetic instability has gotten higher, and you'll need to be careful not to add too many more powers. All humans can withstand up to '''99 genetic instability''' before they start to bubble and melt. 100 instability would be too much. Negative mutations generally don't give you instability, but powers do. As a rule of thumb, the stronger the power, the more instability it gives. Choose your powers wisely. You can refer to the previous table as a guide on how much instability each mutation gives.
When you manifest a power, you may get a message like "It feels like your skin is moving." This is telling you that your genetic instability has gotten higher, and you'll need to be careful not to add too many more powers. All humans can withstand up to '''99 genetic instability''' before they start to bubble and melt. 100 instability would be too much. Negative mutations generally don't give you instability, but powers do. As a rule of thumb, the stronger the power, the more instability it gives. Choose your powers wisely. You can refer to the previous table as a guide on how much instability each mutation gives.
====Chromosome 21====
====Chromosome 21====
Every time you successfully use an ACTIVATOR on another person, the activator becomes filled with genetic data. Recycle/use it on your DNA console to gain a random chromosome from it. The chromosome either appears as an item on top of the DNA console, or it gets stored in its "mutations" tab. Up to 5 chromosomes can be stored in a single DNA console. Clicking on the last chromosome in the ''mutations'' tab will eject it into its physical form. Physical chromosomes can only be used by inserting them into a DNA console.
Every time you successfully use an ACTIVATOR on another person, the activator becomes filled with genetic data. Recycle/use it on your DNA console to gain a random chromosome from it. The chromosome gets stored in the "Chromosomes" tab in "Storage". Up to 5 chromosomes can be stored in a single DNA console. Clicking on "Eject Chromosome" will eject it into its physical form. Physical chromosomes can only be used by inserting them into a DNA console.


Each active mutation in a person has a single chromosome slot. You can only add chromosomes to people who are inside the connected DNA scanner. Do so by opening the ''Genetic Sequencer'' tab. Then click an active mutation, or [[#Manifesting_Mutations|find one]] if none is active yet. You should see the line ''Chromosome status:'' and a clickable "----"-button. Click that button. If that mutation is compatible with any of the currently stored chromosomes, you will get a list where you can select that chromosome. Select it, and you have now filled that mutation's chromosome slot. To delete the chromosome from that slot, you can deactivate and reactivate the mutation by turning any letter to X and then back.
Each active mutation in a person has a single chromosome slot. You can only add chromosomes to people who are inside the connected DNA scanner. Do so by opening the ''Sequencer'' tab. Then click an active mutation, or [[#Manifesting_Mutations|find one]] if none is active yet. You should see the clickable button ''Select a chromosome''. Click that button. If it is greyed out then that mutation is not compatible with any of your current chromosomes. You will get a list where you can select a chromosome. Select it, and you have now filled that mutation's chromosome slot. To delete the chromosome from that slot, you can deactivate and reactivate the mutation by turning any letter to X and then back.


After you have added a chromosome to a mutation, you can ''store'' it to the ''mutations'' tab as normal (by clicking ''store'' in the ''Genetic Sequencer'' tab). Mutations from mutators/activators printed from this stored entry will then contain that chromosome.  
After you have added a chromosome to a mutation, you can ''store'' it to the ''mutations'' tab as normal (by clicking ''Save to Console'' in the ''Sequencer'' tab). Mutations from activators/mutators printed from this stored entry will then contain that chromosome.  


These are the currently available chromosomes you can get:
These are the currently available chromosomes you can get:
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