Fugitive: Difference between revisions
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|jobtitle = Fugitive | |jobtitle = Fugitive | ||
|access = | |access = None | ||
|additional = | |additional = None | ||
|difficulty = Hard | |difficulty = Hard | ||
|superior = | |superior = No one. | ||
|duties = | |duties = Evade hunters, b-line to HoP line and try to join the crew. Attempt to hunt down fugitives, get killed by some unrelated on-station antag. | ||
|guides = This is the guide | |guides = This is the guide | ||
|quote = | |quote = OH SHIT PIRATES | ||
}} | }} | ||
==What are fugitives?== | ==What are fugitives?== | ||
Fugitives are a team attempting to avoid capture from a select security force. They will arrive in the station's maintenance area with 10 minutes to prepare. Once their 10 minutes have passed, the security team will arrive on the station with only one task: Bring the fugitives back, dead or alive. | Fugitives are a team attempting to avoid capture from a select security force. They will arrive in the station's maintenance area with 10 minutes to prepare. Once their 10 minutes have passed, the security team will arrive on the station with only one task: Bring the fugitives back, dead or alive. The security team are allowed to kill or terrorize if the station is protecting the fugitives. '''The station is not obligated to help the hunters or defend the fugitives''' as both of them are third parties. It should be noted that the station is not obligated NOT to act on them, so you can definitely aid the hunters in their search, or choose to arbitrarily defend Waldo with your dying breath, though the actions must be within reason (You cannot kill Fugitives or Hunters for simply existing if they haven't done anything yet). They appear on the station following the [[Random_events#Spawn_Fugitives|Fugitive random event]]. | ||
==Rosters== | ==Rosters== | ||
The fugitives attempting to avoid capture. There are 4 possible teams. | The fugitives attempting to avoid capture. There are 4 possible teams. | ||
===The Prisoners=== | ===The Prisoners=== | ||
Pretty plain, they all get shivs, a weapon (toolbox, spear, surplus rifle or a stunprod) and a determined mood. | Pretty plain, they all get shivs, a weapon (toolbox, spear, surplus rifle or a stunprod) and a determined mood. | ||
===The Occult=== | ===The Occult=== | ||
One team member is a deity that can spy around and transmit messages. No weapons! | One team member is a deity that can spy around and transmit messages. No weapons! | ||
===Waldo=== | ===Waldo=== | ||
Single member, he gets knock. Good luck finding him! | Single member, he gets knock. Good luck finding him! | ||
===Synths=== | ===Synths=== | ||
They are all synths, and the leader gets to warp in a few augments like tool arms for example. | They are all synths, and the leader gets to warp in a few augments like tool arms for example. | ||
==Hunters== | ==Hunters== | ||
The security force hunting them down. There are two possible teams. | The security force hunting them down. There are two possible teams. | ||
===Spacepol=== | ===Spacepol=== | ||
Moderately armored, come equipped with a pistol. | Moderately armored, come equipped with a pistol. | ||
===Russians=== | ===Russians=== | ||
"Hired" by nanotrasen to catch the fugitives, lots of them but very shit gear. | "Hired" by nanotrasen to catch the fugitives, lots of them but very shit gear. | ||
==How do we win?== | ==How do we win?== | ||
There are 9 possible endings for the fugitive event. | There are 9 possible endings for the fugitive event. | ||
*'''Major Fugitive Victory:''' All of the fugitives survived and avoided capture! | *'''Major Fugitive Victory:''' All of the fugitives survived and avoided capture! | ||
*'''Fugitive Victory:''' A fugitive survived, and no bodies were recovered by the hunters. | *'''Fugitive Victory:''' A fugitive survived, and no bodies were recovered by the hunters. |
Latest revision as of 05:58, 11 February 2024
This page needs revising!
The following page is out of date and/or needs to be revised. If the page's guide needs revision, see here for an example. |
FUGITIVE STAFF | |
Fugitive | Access: None Additional Access: None Difficulty: Hard Supervisors: No one. Duties: Evade hunters, b-line to HoP line and try to join the crew. Attempt to hunt down fugitives, get killed by some unrelated on-station antag. Guides: This is the guide Quote: OH SHIT PIRATES |
What are fugitives?
Fugitives are a team attempting to avoid capture from a select security force. They will arrive in the station's maintenance area with 10 minutes to prepare. Once their 10 minutes have passed, the security team will arrive on the station with only one task: Bring the fugitives back, dead or alive. The security team are allowed to kill or terrorize if the station is protecting the fugitives. The station is not obligated to help the hunters or defend the fugitives as both of them are third parties. It should be noted that the station is not obligated NOT to act on them, so you can definitely aid the hunters in their search, or choose to arbitrarily defend Waldo with your dying breath, though the actions must be within reason (You cannot kill Fugitives or Hunters for simply existing if they haven't done anything yet). They appear on the station following the Fugitive random event.
Rosters
The fugitives attempting to avoid capture. There are 4 possible teams.
The Prisoners
Pretty plain, they all get shivs, a weapon (toolbox, spear, surplus rifle or a stunprod) and a determined mood.
The Occult
One team member is a deity that can spy around and transmit messages. No weapons!
Waldo
Single member, he gets knock. Good luck finding him!
Synths
They are all synths, and the leader gets to warp in a few augments like tool arms for example.
Hunters
The security force hunting them down. There are two possible teams.
Spacepol
Moderately armored, come equipped with a pistol.
Russians
"Hired" by nanotrasen to catch the fugitives, lots of them but very shit gear.
How do we win?
There are 9 possible endings for the fugitive event.
- Major Fugitive Victory: All of the fugitives survived and avoided capture!
- Fugitive Victory: A fugitive survived, and no bodies were recovered by the hunters.
- Minor Fugitive Victory: All the fugitives died, but none were recovered!
- Stalemate: Everyone died, and no fugitives were recovered!
- Minor Security Victory: All the hunters died, but managed to capture a fugitive, dead or alive.
- Security Victory: The hunters managed to capture a fugitive, dead or alive.
- Major Security Victory: The hunters managed to capture every fugitive, dead or alive.
- Badass Security Victory: These extraordinary hunters managed to capture every fugitive, alive!
- Postmortem Security Victory: The hunters managed to capture every fugitive, but all of them died! Spooky!