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Cyborgs are different: they have '''binary talk''', which works with ''.b'' instead of ''.h''. They can use this private channel to talk to other borgs and the AI. | Cyborgs are different: they have '''binary talk''', which works with ''.b'' instead of ''.h''. They can use this private channel to talk to other borgs and the AI. | ||
===Emotes=== | ===Emotes=== | ||
The most important part of being a borg! Borgs can use the following emotes: *ping, *buzz, *beep, *chime, *honk, *spin and * | The most important part of being a borg! Borgs can use the following emotes: *ping, *buzz, *beep, *chime, *honk, *spin and *sad (hilarious when you're an [[Syndicate_Items#Emag|emagged]] janiborg with lube, terrifying when you're an [[Syndicate_Items#Emag|emagged]] secborg with a laser gun). Say *help to see a full list. | ||
==Charging== | ==Charging== | ||
Borgs have a finite amount of power before they will need to recharge. Every module uses up power (some more than others), and inactive modules drain a small amount of energy as well. Borgs' maximum charge depends on the power cell they are equipped with; ask your local station [[roboticist]] to give you a high-capacity cell at roundstart, and if they're competent come back later for an even better one. | Borgs have a finite amount of power before they will need to recharge. Every module uses up power (some more than others), and inactive modules drain a small amount of energy as well. Borgs' maximum charge depends on the power cell they are equipped with; ask your local station [[roboticist]] to give you a high-capacity cell at roundstart, and if they're competent come back later for an even better one. | ||
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! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description | ! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description | ||
|- | |- | ||
![[File:Flash.gif|32px]]<br>Flash | ![[File:Flash.gif|32px]]<br>Combat Cyborg Flash | ||
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs. | |A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs. | ||
|- | |- | ||
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====Miner==== | ====Miner==== | ||
[[File:Mborg.png|64px]]<br> | [[File:Mborg.png|64px]]<br> | ||
Mining cyborgs are quite convenient, because they need no oxygen while mining. They have access to the Science (.n) and Supply (.u) radio channels. | Mining cyborgs are quite convenient, because they need no oxygen while mining. They have access to the Science (.n) and Supply (.u) radio channels. They have 20% melee armor and can be upgraded with goliath plates up to three times. | ||
{| class="wikitable sortable; wikitable mw-collapsible mw-collapsed" width="80%" cellspacing="0" cellpadding="2" border="1" | {| class="wikitable sortable; wikitable mw-collapsible mw-collapsed" width="80%" cellspacing="0" cellpadding="2" border="1" | ||
! scope="col" width="200" style="background-color:#E8E8E8;" |Item | ! scope="col" width="200" style="background-color:#E8E8E8;" |Item | ||
! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description | ! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description | ||
|- | |- | ||
![[File:Flash.gif|32px]]<br>Flash | ![[File:Flash.gif|32px]]<br>Cyborg Flash | ||
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) | |A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection). | ||
|- | |- | ||
![[File:MGlasses.png|32px]]<br>Meson Vision | ![[File:MGlasses.png|32px]]<br>Meson Vision | ||
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|- | |- | ||
![[File:Shovel.png|32px]]<br>Shovel | ![[File:Shovel.png|32px]]<br>Shovel | ||
|A large tool for digging and moving dirt. | |A large tool for digging and moving dirt. Can also be used to butcher dead animals. | ||
|- | |- | ||
![[File:Crowbar.png|32px]]<br>Hydraulic Crowbar | ![[File:Crowbar.png|32px]]<br>Hydraulic Crowbar | ||
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|A built in scanner that automatically checks surrounding rock for useful minerals, it is always active. | |A built in scanner that automatically checks surrounding rock for useful minerals, it is always active. | ||
|- | |- | ||
![[File:Sheetsnatcher.png|32px]]<br> | ![[File:Sheetsnatcher.png|32px]]<br>Stack Snatcher 9000 | ||
|Used to transport smelted materials, | |Used to transport smelted materials, sheets, rods and tiles. | ||
|- | |- | ||
![[File:KineticAccelerator.png|32px]]<br>Proto-Kinetic Accelerator | ![[File:KineticAccelerator.png|32px]]<br>Proto-Kinetic Accelerator | ||
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|Put them down as a light source or use them as breadcrumbs to find your way back. Holds 30 charges and is rechargeable. | |Put them down as a light source or use them as breadcrumbs to find your way back. Holds 30 charges and is rechargeable. | ||
|- | |- | ||
!style="background-color:#dd0000cc"|[[File: | !style="background-color:#dd0000cc"|[[File:Adv plasma cutter.gif|32px]]<br>Malfunctioning Plasma Cutter | ||
|style="background-color:#dd0000cc"|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. | |style="background-color:#dd0000cc"|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Shoot highly damaging plasma bursts that are very likely to dismember organics. | ||
|- | |- | ||
!style="background-color:#d3d3d3"|[[File:Clockwork slab.gif|32px]]<br>Clockwork Slab | !style="background-color:#d3d3d3"|[[File:Clockwork slab.gif|32px]]<br>Clockwork Slab | ||
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|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Allows you to notice people with the Chameleon mutation fading out, allowing you to attack them before they realize you know they're there. | |style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Allows you to notice people with the Chameleon mutation fading out, allowing you to attack them before they realize you know they're there. | ||
|} | |} | ||
====Security==== | ====Security==== | ||
[[File:Secborg.png|64px]]<br> | [[File:Secborg.png|64px]]<br> | ||
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! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description | ! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description | ||
|- | |- | ||
![[File:Flash.gif|32px]]<br>Flash | ![[File:Flash.gif|32px]]<br>Combat Cyborg Flash | ||
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs. | |A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs. | ||
|- | |- | ||
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! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description | ! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description | ||
|- | |- | ||
![[File:Flash.gif|32px]]<br>Flash | ![[File:Flash.gif|32px]]<br>Cyborg Flash | ||
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) | |A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection). | ||
|- | |- | ||
![[File:MGlasses.png|32px]]<br>Meson Vision | ![[File:MGlasses.png|32px]]<br>Meson Vision | ||
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|- | |- | ||
![[File:Rcd.png|32px]]<br>Rapid-Construction-Device (RCD) | ![[File:Rcd.png|32px]]<br>Rapid-Construction-Device (RCD) | ||
|Uses the cyborg's battery charge instead of matter cartridge. Alter settings with right click | |Uses the cyborg's battery charge instead of matter cartridge. Alter settings with right click. Useful for emergency-situations or when you run out of building materials. Deconstructing leaves no materials! Some building settings have more options, just left-click the tool again, especially useful for doors. | ||
*Construct Wall: 1150 energy | *Construct Wall: 1150 energy | ||
*Construct Door: 1440 energy | *Construct Door: 1440 energy | ||
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![[File:Analyzer.png|32px]]<br>Analyzer | ![[File:Analyzer.png|32px]]<br>Analyzer | ||
|Allows you to analyze the atmosphere. Alt-click to use it as a barometer. | |Allows you to analyze the atmosphere. Alt-click to use it as a barometer. | ||
|- | |||
![[File:Gripper.png|32px]]<br>Cyborg Gripper | |||
|A simple grasping tool for interacting with various items, such as circuit boards and stock parts. | |||
|- | |- | ||
![[File:Geiger on 1.png|32px]]<br>Geiger Counter | ![[File:Geiger on 1.png|32px]]<br>Geiger Counter | ||
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|- | |- | ||
![[File:Metal.png|32px]]<br>Metal Synthesizer | ![[File:Metal.png|32px]]<br>Metal Synthesizer | ||
|Construction material (costs 500 | |Construction material (costs 500 metal-charges per sheet). | ||
|- | |- | ||
![[File:Glass.png|32px]]<br>Glass Synthesizer | ![[File:Glass.png|32px]]<br>Glass Synthesizer | ||
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|For wiring stuff, can't be crafted into cuffs (1 charge per use). Click to set color. | |For wiring stuff, can't be crafted into cuffs (1 charge per use). Click to set color. | ||
|- | |- | ||
!style="background-color:#dd0000cc"|<br>Cyborg Flame Projector | !style="background-color:#dd0000cc"|[[File:Flamethrower.gif|32px]]<br>Cyborg Flame Projector | ||
|style="background-color:#dd0000cc"|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. | |style="background-color:#dd0000cc"|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Use the cyborg's cell to produce fire in a straight line. | ||
|- | |- | ||
!style="background-color:#d3d3d3"|[[File:Clockwork slab.gif|32px]]<br>Clockwork Slab | !style="background-color:#d3d3d3"|[[File:Clockwork slab.gif|32px]]<br>Clockwork Slab | ||
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|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. A cyborg's internal fabricator. | |style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. A cyborg's internal fabricator. | ||
|} | |} | ||
====Medical==== | ====Medical==== | ||
[[File:Medborg.png|64px]]<br> | [[File:Medborg.png|64px]]<br> | ||
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! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description | ! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description | ||
|- | |- | ||
![[File:Flash.gif|32px]]<br>Flash | ![[File:Flash.gif|32px]]<br>Cyborg Flash | ||
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) | |A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection). | ||
|- | |- | ||
![[File:Healthanalyzer.png|32px]]<br>Health Analyzer | ![[File:Healthanalyzer.png|32px]]<br>Health Analyzer | ||
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**'''Longsword:''' Does 16 damage with a very small armor penetration, on hit applies an EMP effect on the target and needs some time to recharge before doing it again. | **'''Longsword:''' Does 16 damage with a very small armor penetration, on hit applies an EMP effect on the target and needs some time to recharge before doing it again. | ||
|} | |} | ||
====Janitor==== | ====Janitor==== | ||
[[File:Janiborg.png|64px]]<br> | [[File:Janiborg.png|64px]]<br> | ||
Janitor cyborgs clean | Janitor cyborgs are there to clean the station. They have access to the Service (.v) radio channel. If deconstructed they will leave behind a janicart and a key instead of the usual cyborg's parts. | ||
{| class="wikitable sortable; wikitable mw-collapsible mw-collapsed" width="80%" cellspacing="0" cellpadding="2" border="1" | {|class="wikitable sortable; wikitable mw-collapsible mw-collapsed" width="80%" cellspacing="0" cellpadding="2" border="1" | ||
! scope="col" width="200" style="background-color:#E8E8E8;" |Item | !scope="col" width="200" style="background-color:#E8E8E8;"|Item | ||
! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description | !scope="col" class="unsortable" style="background-color:#E8E8E8;"|Description | ||
|- | |- | ||
![[File:Flash.gif|32px]]<br>Flash | ![[File:Flash.gif|32px]]<br>Cyborg Flash | ||
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) | |A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection). | ||
|- | |- | ||
![[File:Screwdriver tool.png|32px]]<br>Powered Screwdriver | ![[File:Screwdriver tool.png|32px]]<br>Powered Screwdriver | ||
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|- | |- | ||
![[File:Signmaker.gif|32px]]<br>Custodial Holobarrier Projector | ![[File:Signmaker.gif|32px]]<br>Custodial Holobarrier Projector | ||
|Create wet floor signs that block a tile | |Create wet floor signs that block a tile. | ||
|- | |- | ||
![[File:Cleaner.png|32px]]<br>Drying Agent Spray | ![[File:Cleaner.png|32px]]<br>Drying Agent Spray | ||
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|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. A cyborg's internal fabricator. | |style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. A cyborg's internal fabricator. | ||
|} | |} | ||
==== Service==== | ==== Service==== | ||
[[File:Maximillian.png|64px]][[File:SEBorg1.png|64px]][[File:SEBorg2.png|64px]][[File:BBorg.png|64px]]<br> | [[File:Maximillian.png|64px]][[File:SEBorg1.png|64px]][[File:SEBorg2.png|64px]][[File:BBorg.png|64px]]<br> | ||
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! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description | ! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description | ||
|- | |- | ||
![[File:Flash.gif|32px]]<br>Flash | ![[File:Flash.gif|32px]]<br>Cyborg Flash | ||
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) | |A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection). | ||
|- | |||
![[File:Moneybag.png|32px]]<br>Money Bag | |||
|A bag for storing your profits. | |||
|- | |- | ||
![[File:Glass empty.png|32px]]<br>Drinking Glass | ![[File:Glass empty.png|32px]]<br>Drinking Glass | ||
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![[File:Rsf.png|32px]]<br>Rapid-Service-Fabricator (RSF) | ![[File:Rsf.png|32px]]<br>Rapid-Service-Fabricator (RSF) | ||
|Can produce items within reach, multiple items available (glasses/paper/packs of dice/pen/cigarettes). | |Can produce items within reach, multiple items available (glasses/paper/packs of dice/pen/cigarettes). | ||
|- | |||
![[File:Gripper.png|32px]]<br>Service Gripper | |||
|A simple grasping tool for interacting with various service related items and food. | |||
|- | |- | ||
![[File:Guitar.png|32px]]<br>Guitar | ![[File:Guitar.png|32px]]<br>Guitar | ||
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|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Allows you to notice people with the Chameleon mutation fading out, allowing you to attack them before they realize you know they're there. | |style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Allows you to notice people with the Chameleon mutation fading out, allowing you to attack them before they realize you know they're there. | ||
|} | |} | ||
====Peacekeeper==== | ====Peacekeeper==== | ||
[[File:Peacekeeper.png|64px]]<br> | [[File:Peacekeeper.png|64px]]<br> | ||
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! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description | ! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description | ||
|- | |- | ||
![[File:Flash.gif|32px]]<br>Flash | ![[File:Flash.gif|32px]]<br>Combat Cyborg Flash | ||
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs. | |A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs. | ||
|- | |- | ||
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! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description | ! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description | ||
|- | |- | ||
![[File:Flash.gif|32px]]<br>Flash | ![[File:Flash.gif|32px]]<br>Cyborg Flash | ||
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) | |A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection). | ||
|- | |- | ||
![[File:Crayon.png|32px]]<br>Crayon | ![[File:Crayon.png|32px]]<br>Crayon | ||
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|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. A cyborg's internal fabricator. | |style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. A cyborg's internal fabricator. | ||
|} | |} | ||
====Syndicate: Assault==== | ====Syndicate: Assault==== | ||
[[File:Syndieborg.png|64px]]<br> | [[File:Syndieborg.png|64px]]<br> | ||
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! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description | ! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description | ||
|- | |- | ||
![[File:Flash.gif|32px]]<br>Flash | ![[File:Flash.gif|32px]]<br>Combat Cyborg Flash | ||
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs. | |A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs. | ||
|- | |- | ||
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! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description | ! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description | ||
|- | |- | ||
![[File:Flash.gif|32px]]<br>Flash | ![[File:Flash.gif|32px]]<br>Combat Cyborg Flash | ||
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs. | |A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs. | ||
|- | |- | ||
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! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description | ! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description | ||
|- | |- | ||
![[File:Flash.gif|32px]]<br>Flash | ![[File:Flash.gif|32px]]<br>Combat Cyborg Flash | ||
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs. | |A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs. | ||
|- | |- | ||
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![[File:Multitool.png|32px]]<br>Multitool | ![[File:Multitool.png|32px]]<br>Multitool | ||
|An optimised and stripped-down version of a regular multitool. | |An optimised and stripped-down version of a regular multitool. | ||
|- | |||
![[File:Gripper.png|32px]]<br>Cyborg Gripper | |||
|A simple grasping tool for interacting with various items, such as circuit boards and stock parts. | |||
|- | |- | ||
![[File:Metal.png|32px]]<br>Metal Synthesizer | ![[File:Metal.png|32px]]<br>Metal Synthesizer | ||
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|- | |- | ||
![[File:Shield0.png|32px]]<br>Cyborg Chameleon Projector | ![[File:Shield0.png|32px]]<br>Cyborg Chameleon Projector | ||
|Disguises | |Disguises as any module that is available to normal cyborgs. Alt-clicking it will re-randomize of the name of next disguise. | ||
|- | |- | ||
!style="background-color:#d3d3d3"|[[File:Clockwork slab.gif|32px]]<br>Clockwork Slab | !style="background-color:#d3d3d3"|[[File:Clockwork slab.gif|32px]]<br>Clockwork Slab |