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Line 70: |
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| |cost = 35 WC | | |cost = 35 WC |
| |description = A severely lethal but compact version of the Pulse Carbine design. Holds significantly less charge. Must be recharged instead of reloaded. | | |description = A severely lethal but compact version of the Pulse Carbine design. Holds significantly less charge. Must be recharged instead of reloaded. |
| | }} |
| | |
| | |
| | '''HL-P1 Multipurpose Combat Bow''' |
| | {{UplinkNT |
| | |name = HL-P1 Multipurpose Combat Bow |
| | |image = Bow ert.gif |
| | |cost = 75 WC |
| | |description = An expensive hardlight bow designed by Nanotrasen and often sold to the SIC's espionage branch. Capable of firing disabler, energy, pulse, and taser bolts. |
| }} | | }} |
|
| |
|
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Line 428: |
| |description = Additional missiles for the SRM-8 missile launcher. | | |description = Additional missiles for the SRM-8 missile launcher. |
| }} | | }} |
|
| |
| ==Close Quarters Combat== | | ==Close Quarters Combat== |
| '''Energy Sword''' | | '''Energy Sword''' |
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Line 633: |
| |description = A box of 7 smart metal foam grenades to patch hull breaches with. | | |description = A box of 7 smart metal foam grenades to patch hull breaches with. |
| }} | | }} |
|
| |
| ==Armor & Hardsuits== | | ==Armor & Hardsuits== |
| '''Armor Vest''' | | '''Armor Vest''' |
Latest revision as of 21:00, 7 May 2023
Uplink
Nanotrasen items can be bought through an uplink using Warpcrystals (WC) by CentCom Officials, ERTs and Deathsquad. CentCom Officials get 5 WC, Amber Task Force gets 10 WC, Blue ERTs get 20 WC, Red ERTs get 30 WC, and Deathsquad gets 350 WC.
Role-Based Uplinks
The items you have access to as an ERT member is dependent on the role you are assigned. There are four roles one can have in an ERT: Leader, Trooper, Medic, and Engineer. Certain items have restrictions which are based on your role:
- Trooper is able to buy more robust weapons and protective equipment.
- Medic is able to buy healing supplies and gadgets.
- Engineer is able to buy tools and construction materials.
- Commander is able to buy any item available.
No Discounts
Unlike a Syndicate uplink, Nanotrasen-supplied gear will never be discounted. Quality is assured; these goods won't be outsourced.
Energy Weapons
Energy Gun
![Energy Gun.gif](/images/e/e7/Energy_Gun.gif) Energy Gun
|
Cost: 3 WC Role: Trooper
|
Description
|
A standard energy gun with disable and laser modes equipped.
|
|
Tactical Energy Gun
![Energytac.png](/images/c/cb/Energytac.png) Tactical Energy Gun
|
Cost: 20 WC Role: Trooper
|
Description
|
A military-grade augmented energy gun, fitted with a tasing mode.
|
|
Miniature Energy Gun
![Miniegun.gif](/images/4/43/Miniegun.gif) Miniature Energy Gun
|
Cost: 1 WC
|
Description
|
A smaller model of the standard energy gun that holds much less charge.
|
|
Laser Rifle
![Oldrifle.gif](/images/f/ff/Oldrifle.gif) Laser Rifle
|
Cost: 8 WC Role: Trooper
|
Description
|
An abnormality in energy weaponry. Chambers a laser magazine which can be recharged externally.
|
|
Spur
![Spur.png](/images/6/61/Spur.png) Spur
|
Cost: 10 WC Role: Trooper
|
Description
|
A legendary slowly self-charging pistol with massive recoil that deals more damage the more charge it has.
|
|
Pulse Carbine
![Pulsecarbine.png](/images/b/bd/Pulsecarbine.png) Pulse Carbine
|
Cost: 45 WC Role: Trooper
|
Description
|
A severely lethal energy carbine that fires additionaly fires pulse rounds. Must be recharged instead of reloaded.
|
|
Pulse Pistol
![Pulsepistol.png](/images/9/9e/Pulsepistol.png) Pulse Pistol
|
Cost: 35 WC
|
Description
|
A severely lethal but compact version of the Pulse Carbine design. Holds significantly less charge. Must be recharged instead of reloaded.
|
|
HL-P1 Multipurpose Combat Bow
![Bow ert.gif](/images/6/6b/Bow_ert.gif) HL-P1 Multipurpose Combat Bow
|
Cost: 75 WC
|
Description
|
An expensive hardlight bow designed by Nanotrasen and often sold to the SIC's espionage branch. Capable of firing disabler, energy, pulse, and taser bolts.
|
|
Pulse Destroyer
![Pulserifle.png](/images/e/ed/Pulserifle.png) Pulse Destroyer
|
Cost: 100 WC
|
Description
|
LOG-ENTRY ERROR. DEATH. DEATH. DEATH. KILL. DESTROY. NONE LEFT ALIVE.
|
|
Ballistic Weapons
NT-ARG 'Boarder' Rifle
![Arg.png](/images/2/25/Arg.png) NT-ARG 'Boarder' Rifle
|
Cost: 18 WC Role: Trooper
|
Description
|
A heavy-damage 3-round burst assault rifle. Chambered in 5.56mm.
|
|
LWT-650 DMR
![Lwt650.png](/images/4/49/Lwt650.png) LWT-650 DMR
|
Cost: 10 WC Role: Trooper
|
Description
|
A designated marksman rifle that deals hefty damage. Chambered in .308.
|
|
NT-SABR 'Saber' SMG
![Saber.png](/images/2/23/Saber.png) NT-SABR 'Saber' SMG
|
Cost: 7 WC Role: Trooper
|
Description
|
A low-damage 3-round burst SMG. Chambered in 9mm.
|
|
WT-550 Automatic Carbine
![Autorifle.png](/images/2/2f/Autorifle.png) WT-550 Automatic Carbine
|
Cost: 5 WC
|
Description
|
A classic 2-round burst carbine with a number of ammo options. Chambered in 4.6x30mm.
|
|
M1911
![M1911.png](/images/b/b2/M1911.png) M1911
|
Cost: 3 WC
|
Description
|
A classic .45 sidearm with a small magazine capacity.
|
|
Thompson SMG
![Tommy gun.png](/images/1/16/Tommy_gun.png) Thompson SMG
|
Cost: 9 WC Role: Trooper
|
Description
|
An archaic but incredibly effective high-capacity 4-round burst SMG. Wildly inaccurate. Can't fit in backpacks.
|
|
Ammunition
Weapon Recharger
![Recharger.gif](/images/4/48/Recharger.gif) Weapon Recharger
|
Cost: 2 WC Role: Engineer
|
Description
|
Standard issue energy weapon recharger. Must be anchored in an APC-powered area.
|
|
Power Pack
![Oldrifle mag.png](/images/a/aa/Oldrifle_mag.png) Power Pack
|
Cost: 5 WC Role: Trooper
|
Description
|
An additional 20-round laser magazine; suitable for use with the laser rifle.
|
|
5.56mm Magazine
![Arg556.png](/images/c/c0/Arg556.png) 5.56mm Magazine
|
Cost: 4 WC Role: Trooper
|
Description
|
An additional 30-round 5.56mm magazine; suitable for use with the NT-ARG.
|
|
5.56mm AP Magazine
![Arg556A.png](/images/a/ac/Arg556A.png) 5.56mm AP Magazine
|
Cost: 6 WC Role: Trooper
|
Description
|
An alternative 30-round 5.56 magazine loaded with armor-piercing rounds; suitable for use with the NT-ARG.
|
|
5.56mm Incendiary Magazine
![Arg556I.png](/images/0/06/Arg556I.png) 5.56mm Incendiary Magazine
|
Cost: 4 WC Role: Trooper
|
Description
|
An alternative 30-round 5.56 magazine loaded with incendiary rounds; suitable for use with the NT-ARG.
|
|
5.56mm Rubber Magazine
![Arg556R.png](/images/3/31/Arg556R.png) 5.56mm Rubber Magazine
|
Cost: 4 WC Role: Trooper
|
Description
|
An alternative 30-round 5.56 magazine loaded with less-lethal rounds; suitable for use with the NT-ARG.
|
|
.308 Magazine
![M308.png](/images/e/e1/M308.png) .308 Magazine
|
Cost: 2 WC Role: Trooper
|
Description
|
An additional 15-round .308 magazine; suitable for use with the LWT-650.
|
|
.308 Penetrator Magazine
![M308P.png](/images/9/99/M308P.png) .308 Penetrator Magazine
|
Cost: 4 WC Role: Trooper
|
Description
|
An alternative 15-round .308 penetrator magazine; suitable for use with the LWT-650. These rounds do less damage but puncture bodies and body armor alike.
|
|
.308 Heavy Laser Magazine
![M308L.png](/images/a/a3/M308L.png) .308 Heavy Laser Magazine
|
Cost: 7 WC Role: Trooper
|
Description
|
An alternative 15-round .308 heavy laser magazine; suitable for use with the LWT-650. These rounds fire heavy lasers which do much more than a standard laser. The magazine is rechargable like the laser rifle's.
|
|
.45 Drum Magazine
![Thompson mag.png](/images/3/39/Thompson_mag.png) .45 Drum Magazine
|
Cost: 4 WC Role: Trooper
|
Description
|
An additional 50-round .45 drum magazine; suitable for use with the Thompson SMG.
|
|
.45 Handgun Magazine
![M1911 mag.png](/images/0/0f/M1911_mag.png) .45 Handgun Magazine
|
Cost: 2 WC
|
Description
|
An additional 8-round .45 magazine; suitable for use with the M1911.
|
|
9mm Magazine
![Smg9mm.png](/images/1/11/Smg9mm.png) 9mm Magazine
|
Cost: 1 WC Role: Trooper
|
Description
|
An additional 21-round 9mm magazine; suitable for use with the Saber SMG.
|
|
9mm AP Magazine
![Smg9mmA.png](/images/9/96/Smg9mmA.png) 9mm AP Magazine
|
Cost: 2 WC Role: Trooper
|
Description
|
An additional 21-round 9mm magazine loaded with armor-piercing rounds; suitable for use with the Saber SMG.
|
|
9mm Incendiary Magazine
![Smg9mmI.png](/images/1/1b/Smg9mmI.png) 9mm Incendiary Magazine
|
Cost: 1 WC Role: Trooper
|
Description
|
An additional 21-round 9mm magazine loaded with incendiary rounds; suitable for use with the Saber SMG.
|
|
4.6x30mm Magazine
![46x30ammo.png](/images/a/a9/46x30ammo.png) 4.6x30mm Magazine
|
Cost: 2 WC
|
Description
|
An additional 22-round 4.6x30mm magazine; suitable for use with the WT-550.
|
|
4.6x30mm AP Magazine
![46x30mmtA.png](/images/b/b7/46x30mmtA.png) 4.6x30mm AP Magazine
|
Cost: 4 WC
|
Description
|
An additional 22-round 4.6x30mm magazine loaded with armor-piercing rounds; suitable for use with the WT-550.
|
|
4.6x30mm Incendiary Magazine
![46x30mmtI.png](/images/a/a8/46x30mmtI.png) 4.6x30mm Incendiary Magazine
|
Cost: 4 WC
|
Description
|
An additional 22-round 4.6x30mm magazine loaded with incendiary rounds; suitable for use with the WT-550.
|
|
4.6x30mm Rubber Shot Magazine
![46x30mmtT.png](/images/8/8a/46x30mmtT.png) 4.6x30mm Rubber Shot Magazine
|
Cost: 1 WC
|
Description
|
An additional 22-round 4.6x30mm magazine loaded with less-lethal rounds; suitable for use with the WT-550.
|
|
Exosuits
Marauder exosuit
![Marauder.png](/images/f/f2/Marauder.png) Marauder exosuit
|
Cost: 12 WC Role: Engineer
|
Description
|
A heavy-duty exosuit for when the going gets tough. Armed with three smoke bombs, and capable of mounting four pieces of equipment.
|
|
Seraph exosuit
![Seraph.png](/images/e/e6/Seraph.png) Seraph exosuit
|
Cost: 30 WC Role: Engineer
|
Description
|
An ultra-heavy exosuit designed for destroying armies. Faster, tougher, and stronger than it's Marauder cousin.
|
|
CH-PS Laser
![Mecha laser.png](/images/b/b8/Mecha_laser.png) CH-PS Laser
|
Cost: 2 WC Role: Engineer
|
Description
|
A mounted laser cannon. Fires standard lasers.
|
|
FNX-99 Carbine
![Hades-Carbine.png](/images/9/9e/Hades-Carbine.png) FNX-99 Carbine
|
Cost: 4 WC Role: Engineer
|
Description
|
A mounted incendiary cannon. Fires bullets that do little damage, but light targets on fire.
|
|
LBX AC 10
![Mecha scatter.png](/images/9/94/Mecha_scatter.png) LBX AC 10
|
Cost: 4 WC Role: Engineer
|
Description
|
A mounted shotgun. Fires a larger variant of buckshot, making it devastating at close range.
|
|
Ultra AC 2
![Ultra AC 2.png](/images/f/fc/Ultra_AC_2.png) Ultra AC 2
|
Cost: 4 WC Role: Engineer
|
Description
|
A mounted machine gun, fires in three round bursts.
|
|
SRM-8
![SRM-8 missile rack.png](/images/7/79/SRM-8_missile_rack.png) SRM-8
|
Cost: 4 WC Role: Engineer
|
Description
|
A mounted missile rack.
|
|
eZ-13
![EZ-13 MK2 heavy pulse rifle.png](/images/5/56/EZ-13_MK2_heavy_pulse_rifle.png) eZ-13
|
Cost: 10 WC Role: Engineer
|
Description
|
A mounted heavy pulse cannon capable of firing heavy pulses, which can destroy multiple walls at once as well as decimating soft targets.
|
|
Repair droid
![Repair droid.png](/images/7/7c/Repair_droid.png) Repair droid
|
Cost: 2 WC Role: Engineer
|
Description
|
A repair droid that will patch up most damage to a mech. Consumes a lot of power in the process.
|
|
Tesla relay
![Energy relay.png](/images/e/ef/Energy_relay.png) Tesla relay
|
Cost: 1 WC Role: Engineer
|
Description
|
A remote, passive recharger for mechs. Very, very slow.
|
|
FNX-99 Ammunition
![Incendiary ammo.png](/images/8/84/Incendiary_ammo.png) FNX-99 Ammunition
|
Cost: 1 WC Role: Engineer
|
Description
|
An ammo box for the FNX-99 carbine.
|
|
LBX AC 10 Ammunition
![Scattershot ammo.png](/images/a/ad/Scattershot_ammo.png) LBX AC 10 Ammunition
|
Cost: 1 WC Role: Engineer
|
Description
|
An ammo box for the LBX AC 10.
|
|
Ultra AC 2 Ammunition
![Lmg ammo.png](/images/4/4f/Lmg_ammo.png) Ultra AC 2 Ammunition
|
Cost: 1 WC Role: Engineer
|
Description
|
An ammo box for the Ultra AC 2
|
|
SRM-8 Missiles
![Missile he ammo.png](/images/4/43/Missile_he_ammo.png) SRM-8 Missiles
|
Cost: 1 WC Role: Engineer
|
Description
|
Additional missiles for the SRM-8 missile launcher.
|
|
Close Quarters Combat
Energy Sword
![ESword.png](/images/1/15/ESword.png) Energy Sword
|
Cost: 8 WC Role: Trooper
|
Description
|
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive.
|
|
Energy Shield
![Eshield.png](/images/0/0a/Eshield.png) Energy Shield
|
Cost: 16 WC Role: Trooper
|
Description
|
A shield that blocks all energy projectiles but is useless against physical attacks.
|
|
H.E.P.H.A.E.S.T.U.S. Mantis Blades
![Briefcase.png](/images/a/a1/Briefcase.png) H.E.P.H.A.E.S.T.U.S. Mantis Blades
|
Cost: 7 WC Role: Trooper
|
Description
|
A pair of retractable arm-blade implants. Activating both will let you double-attack.
|
|
Switchblade
![Switchblade.png](/images/2/2f/Switchblade.png) Switchblade
|
Cost: 1 WC
|
Description
|
A less flashy but surprisingly robust pocket knife.
|
|
CQC Manual
![CQC manual.png](/images/f/fb/CQC_manual.png) CQC Manual
|
Cost: 13 WC Role: Trooper
|
Description
|
A manual that teaches a single user tactical Close-Quarters Combat before self-destructing.
|
|
Telescopic Shield
![Teleshield.png](/images/7/7e/Teleshield.png) Telescopic Shield
|
Cost: 3 WC Role: Trooper
|
Description
|
A foldable shield that blocks attacks when active but can break.
|
|
Stun Baton
![StunBaton.gif](/images/9/96/StunBaton.gif) Stun Baton
|
Cost: 1 WC Role: Trooper
|
Description
|
A robust charged baton that will swiftly take down most criminals.
|
|
Telescopic Baton
![Telebaton.png](/images/8/85/Telebaton.png) Telescopic Baton
|
Cost: 1 WC
|
Description
|
A foldable baton that doesn't run on charge. Takes more hits to down, but swings faster.
|
|
Flash
![Flash.gif](/images/3/34/Flash.gif) Flash
|
Cost: 1 WC
|
Description
|
A bright flashing device that can disable silicons and blind humans.
|
|
Support
Composition C-4
![C4.gif](/images/f/fd/C4.gif) Composition C-4
|
Cost: 1 WC Role: Engineer
|
Description
|
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, disrupt equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.
|
|
Composition X-4
![X4.png](/images/0/05/X4.png) Composition X-4
|
Cost: 3 WC Role: Engineer
|
Description
|
A variety of plastic explosive with a stronger explosive charge. It is both safer to use and is capable of breaching even the most secure areas.
|
|
Medic Kit
![Medikit.png](/images/a/a3/Medikit.png) Medic Kit
|
Cost: 1 WC
|
Description
|
A station-standard medical kit. Stocked with sutures, regenerative mesh, medical gauze, a health analyzer, and an epinephrine pen.
|
|
Tactical Combat Medic Kit
![Bezerkfirstaid.png](/images/8/8b/Bezerkfirstaid.png) Tactical Combat Medic Kit
|
Cost: 4 WC Role: Medic
|
Description
|
Included is a combat stimulant injector for rapid healing, a medical night vision HUD for quick identification of injured personnel, and other supplies helpful for a field medic.
|
|
Healer Nanite Serum
![Mechserum.png](/images/b/b6/Mechserum.png) Healer Nanite Serum
|
Cost: 8 WC Role: Medic
|
Description
|
An auto-injector full of reverse-engineered syndicate healing nanites. These will quickly repair most damage on a patient, pre-filled with fifteen doses.
|
|
Resurrector Nanite Serum
![Mechserum.png](/images/b/b6/Mechserum.png) Resurrector Nanite Serum
|
Cost: 8 WC Role: Medic
|
Description
|
A single-use superdose of nanites capable of fully repairing a body, including replacing lost organs and limbs and restoring blood volume. Will do nothing to a living person..
|
|
Medbeam Gun
![Medgun.png](/images/5/50/Medgun.png) Medbeam Gun
|
Cost: 7 WC
|
Description
|
A wonder of Nanotrasen engineering, the Medbeam gun, or Medi-Gun enables a medic to keep his fellow officers in the fight, even while under fire. Don't cross the streams!
|
|
Full Toolbelt
![Utilitybelt.png](/images/8/8f/Utilitybelt.png) Full Toolbelt
|
Cost: 1 WC Role: Engineer
|
Description
|
Comes pre-stocked with every engineering tool you'll ever need.
|
|
Advanced Toolbelt
![Utilitybelt ce.png](/images/3/30/Utilitybelt_ce.png) Advanced Toolbelt
|
Cost: 5 WC Role: Engineer
|
Description
|
A toolbelt filled with advanced tools, for when you need to work quickly.
|
|
Rapid Construction Device
![Rcd.png](/images/4/47/Rcd.png) Rapid Construction Device
|
Cost: 2 WC Role: Engineer
|
Description
|
Standard RCD that can repair or destroy structures very quickly. Holds up to 160 matter units.
|
|
Industrial RCD
![Ircd.png](/images/d/d3/Ircd.png) Industrial RCD
|
Cost: 5 WC Role: Engineer
|
Description
|
Heavy combat RCD that holds up to 500 matter units.
|
|
Advanced RCD
![Arcd.gif](/images/4/4a/Arcd.gif) Advanced RCD
|
Cost: 10 WC Role: Engineer
|
Description
|
An RCD with improved capacity, although slightly less than an industrial RCD. However, it can construct and deconstruct from range.
|
|
Compressed Matter Cartridge
![Compressed matter cartridge.png](/images/b/ba/Compressed_matter_cartridge.png) Compressed Matter Cartridge
|
Cost: 1 WC Role: Engineer
|
Description
|
Highly compressed matter that restores 160 matter units on an RCD.
|
|
Box of Smart Metal Foam Grenades
![Box flashbang.png](/images/5/5a/Box_flashbang.png) Box of Smart Metal Foam Grenades
|
Cost: 1 WC Role: Engineer
|
Description
|
A box of 7 smart metal foam grenades to patch hull breaches with.
|
|
Armor & Hardsuits
Armor Vest
![Armor.png](/images/0/06/Armor.png) Armor Vest
|
Cost: 1 WC
|
Description
|
A standard issue security armor vest.
|
|
Helmet
![Helmet.png](/images/3/37/Helmet.png) Helmet
|
Cost: 1 WC
|
Description
|
A standard issue security helmet. Can have a seclite attached.
|
|
Bulletproof Armor Vest
![Bulletproofvest.png](/images/0/03/Bulletproofvest.png) Bulletproof Armor Vest
|
Cost: 1 WC
|
Description
|
An armor vest that is extremely robust against ballistics but weak to everything else.
|
|
Bulletproof Helmet
![Helmetalt.png](/images/f/f2/Helmetalt.png) Bulletproof Helmet
|
Cost: 1 WC
|
Description
|
A helmet that is extremely robust against ballistics but weak to everything else.
|
|
Riot Suit
![Swatarmor.png](/images/3/34/Swatarmor.png) Riot Suit
|
Cost: 1 WC Role: Trooper
|
Description
|
A bulky suit that protects you against melee attacks but not much else.
|
|
Riot Helmet
![Riothelm.png](/images/f/fb/Riothelm.png) Riot Helmet
|
Cost: 1 WC Role: Trooper
|
Description
|
A helmet that protects you against melee attacks but not much else.
|
|
ERT Commander Hardsuit
![Ert command.png](/images/e/ef/Ert_command.png) ERT Commander Hardsuit
|
Cost: 5 WC Role: Commander
|
Description
|
Show them who's boss.
|
|
ERT Security Hardsuit
![Ert security.png](/images/b/b3/Ert_security.png) ERT Security Hardsuit
|
Cost: 5 WC Role: Trooper
|
Description
|
Make them fear the long arm of law.
|
|
ERT Engineering Hardsuit
![Ert engineer.png](/images/5/57/Ert_engineer.png) ERT Engineering Hardsuit
|
Cost: 5 WC Role: Engineer
|
Description
|
HOW DID YOU DELAMINATE THE SM 5 MINUTES IN?
|
|
ERT Medical Hardsuit
![Ert medical.png](/images/2/2f/Ert_medical.png) ERT Medical Hardsuit
|
Cost: 5 WC Role: Medic
|
Description
|
Dying is illegal.
|
|
MK.III SWAT Suit
![Deathsquad.png](/images/2/2e/Deathsquad.png) MK.III SWAT Suit
|
Cost: 100 WC
|
Description
|
A prototype hardsuit. Incredibly robust.
|
|
MK.III Shielded SWAT Suit
![Deathsquad.png](/images/2/2e/Deathsquad.png) MK.III Shielded SWAT Suit
|
Cost: 150 WC
|
Description
|
A prototype hardsuit with shielding protection. Incredibly robust.
|
|
Other Gear
Stocked Security Belt
![Secbelt.png](/images/6/68/Secbelt.png) Stocked Security Belt
|
Cost: 2 WC Role: Trooper
|
Description
|
Standard issue security gear, all in a stylish belt.
|
|
Box of Flashbangs
![Box flashbang.png](/images/5/5a/Box_flashbang.png) Box of Flashbangs
|
Cost: 2 WC Role: Trooper
|
Description
|
A box of 7 flashbangs to make the crew hate you.
|
|
Box of Handcuffs
![Handcuffsbox.png](/images/3/38/Handcuffsbox.png) Box of Handcuffs
|
Cost: 1 WC Role: Trooper
|
Description
|
A box of 7 pairs of handcuffs to keep prisoners in line.
|
|
Bowman Headset
![Sec headset alt.png](/images/9/91/Sec_headset_alt.png) Bowman Headset
|
Cost: 1 WC
|
Description
|
A headset specially crafted to protect your ears from any damage, including flashbangs.
|
|
Security HUDglasses
![Hudsunglasses.png](/images/9/97/Hudsunglasses.png) Security HUDglasses
|
Cost: 1 WC Role: Trooper
|
Description
|
A pair of sunglasses fitted with a security HUD.
|
|
Medical HUDglasses
![Sunhudmed.png](/images/8/8e/Sunhudmed.png) Medical HUDglasses
|
Cost: 1 WC Role: Medic
|
Description
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A pair of sunglasses fitted with a medical HUD.
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Meson Sunglasses
![Sunhudmeson.png](/images/8/81/Sunhudmeson.png) Meson Sunglasses
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Cost: 1 WC Role: Engineer
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Description
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A pair of sunglasses fitted with meson technology.
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Optical Thermal Scanner
![Optical Thermal Scanner.png](/images/6/6f/Optical_Thermal_Scanner.png) Optical Thermal Scanner
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Cost: 4 WC
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Description
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A pair of goggles that provide thermal scanning vision through walls.
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MK.II SWAT mask
![20141205192412!Security Gas Mask.png](/images/6/68/20141205192412%21Security_Gas_Mask.png) MK.II SWAT mask
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Cost: 10 WC
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Description
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A strange mask that encrypts your voice so that only others wearing the mask can understand you, but you won't be able to understand anyone who isn't wearing the mask. Why would anyone spend this much on a mask?
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CentCom Official Stamp
![Stamp-cent.png](/images/1/11/Stamp-cent.png) CentCom Official Stamp
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Cost: 1 WC
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Description
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To let them know you're the real deal.
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Box of Posters
![Box.png](/images/2/2b/Box.png) Box of Posters
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Cost: 1 WC
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Description
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A box of Nanotrasen-approved posters to boost crew morale.
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