Sweeper~Storm

Joined 5 April 2022
618 bytes removed ,  10:55, 11 April 2023
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<tabs>
<tabs>
<tab style="width:100%" name="Guide to combat">
<tab style="width:100%" name="Guide to combat">
{| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1"
 
|-
[[File:Intent_Disarm.png|64px]] [[File:Intent_Grab.png|64px]] [[File:Intent_Harm.png|64px]]
! scope="col" class="unsortable" style="background-color:#F0DC82;" | Icon
 
! scope="col" style="background-color:#F0DC82;" |Item
Ok so how the fuck do you present this?<br>Need:
! scope="col" style="background-color:#F0DC82;" |Ammo
*combos
! scope="col" style="background-color:#F0DC82;" |Capacity
*passive effects
! scope="col" style="background-color:#F0DC82;" |Damage & Effects
*toggleable effects (throwmode stuff)
! scope="col" style="background-color:#F0DC82;" |How to Acquire
*buttons
! scope="col" style="background-color:#F0DC82;" | Faction Usage
 
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Notes
Should I make a category for each? Do i present some stuff together? Do I use a standard format for all martial arts or do I tailor each presentaion for them? If I use a standard format then do I use a simple table or a special template? This isn't goona be like the text in the syndicate item lists, let's do things properly and provide QUALITY!
|-
![[File:Stetchkin.png|64px]]
!{{anchor|Stechkin}}Stechkin Pistol
|[[File:10mmbox.png|64px]]<br>10mm
|8 rounds
|
{| class="wikitable sortable mw-collapsible mw-collapsed"
! class="unsortable" |icon
! class="unsortable" |name
! class="unsortable" |
|-
![[File:10mmMag.png]]
!Standard ammo
|30 Brute
|-
![[File:10mm_AP.png]]
!AP ammo
|27 Brute, very good armor penetratio
|-
![[File:10_mm_hollow.png]]
!HP ammo
|45 Brute, ineffective against armor
|-
![[File:10mm_incend.png]]
!IC ammo
|20 Brute, set target on fire
|-
![[File:10mm_Soporific.png]]
!SP ammo
|30 Stamina, if the target reach 100 stamina damage due to that bullet, they will fall asleep
|}
|[[Syndicate Uplink]].
|Syndicate
|The [[Syndicate guide|nuke op]]'s weapon of choice, unless they spend telecrystals on something better. Small enough to fit in pockets.
|-
![[File:Stetchkin.png|64px]]
!{{anchor|Stechkin}}Stechkin Pistol
|[[File:10mmbox.png|64px]]<br>10mm
|8 rounds
|
*[[File:10mmMag.png]]'''standard ammo:''' 30 Brute<br>
*[[File:10mm_AP.png]]'''AP ammo:''' 27 Brute, very good armor penetration<br>
*[[File:10_mm_hollow.png]]'''HP ammo:''' 45 Brute, ineffective against armor<br>
*[[File:10mm_incend.png]]'''IC ammo:''' 20 Brute, set target on fire<br>
*[[File:10mm_Soporific.png]]'''SP ammo:''' 30 Stamina, if it the target reach 100 stamina damage due to that bullet they will fall asleep
|[[Syndicate Uplink]].
|Syndicate
|The [[Syndicate guide|nuke op]]'s weapon of choice, unless they spend telecrystals on something better. Small enough to fit in pockets.
|}


To do:
To do:
*add bows (make sure everything use proper english first) (done though the english was bad)
*add bows (make sure everything use proper english first) (done though the english was bad)
*give each ranged weapon type it's own description (done)
*give each ranged weapon type it's own description (done)
*put the damage of each special ammo of each guns, maybe get a cooler looking way to present it.
*put the damage of each special ammo of each guns, maybe get a cooler looking way to present it. (done)
*remove the longarm and sidearm classification, they mean strictly nothing ingame for all ranged weapons. (DONE!!!)
*remove the longarm and sidearm classification, they mean strictly nothing ingame for all ranged weapons. (DONE!!!)
*Martial arts




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|-
|-
|8 [[File:Planks.png|wooden plants|link=Guide_to_construction#Planks]],2 [[File:Metal.png|metal sheets|link=Metal], 1 silkstring.
|8 [[File:Planks.png|wooden plants|link=Guide_to_construction#Planks]],2 [[File:Metal.png|metal sheets|link=Metal], 1 silkstring.
[[File:Emag makeshift.gif|80px]]
Putting it there so I don't loose it when I'll finally tackle BB's stuff.
</tab>
</tab>


<tab style="width:100%" name="NT uplink">
Let's get ready for it if it get merged since it'll be a load of work
{{Uplink
|bgcolor1=#0f9de8
|bgcolor2=#26c4ec
|name=
|image=
|cost=
|mode=
|description=
}}
seem like I can't get rid of the useless gamemode info, I guess I'll need to make a new template if I don't find a solution. Could be a nice first attempt at learning templates.
</tab>
<tab style="width:100%" name="Stalwart">
==Stalwart==
[[File:Stalwart.gif|182px]]
TODO
===GPS Signal===
"Ancient Signal"
===Statistics===
'''Difficulty:''' Medium
'''Health:''' 3000
'''Melee Damage:''' 35
'''Burn Resistance:''' 50%
'''Speed:'''
===Attacks===
</tab>
<tab style="width:100%" name="syringes">
Syringe experimentation</br>
perfluorodecalin
{{Syringe|#FF6464|164px}}
spaceacilin
{{Syringe|#C8A5DC|164px}}
charcoal
{{Syringe|#000000|164px}}
</tab>
<tab style="width:100%" name="meme">
<tab style="width:100%" name="meme">
[[File:Hacking_in_progress.gif]]
[[File:Hacking_in_progress.gif]]
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