Nanotrasen Items: Difference between revisions

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|cost = 1 WC
|cost = 1 WC
|description = An additional 22-round 4.6x30mm magazine loaded with less-lethal rounds; suitable for use with the WT-550.
|description = An additional 22-round 4.6x30mm magazine loaded with less-lethal rounds; suitable for use with the WT-550.
}}
==Exosuits==
'''Marauder exosuit'''
{{UplinkNT
|name = Marauder exosuit
|image = Marauder.png
|cost = 12 WC<br>'''Role:''' Engineer
|description = A heavy-duty exosuit for when the going gets tough. Armed with three smoke bombs, and capable of mounting three pieces of equipment.
}}
'''Seraph exosuit'''
{{UplinkNT
|name = Seraph exosuit
|image = Seraph.png
|cost = 30 WC<br>'''Role:''' Engineer
|description = An ultra-heavy exosuit designed for destroying armies. Faster, tougher, and stronger than it's Marauder cousin.
}}
'''CH-PS Laser'''
{{UplinkNT
|name = CH-PS Laser
|image = Mecha laser.png
|cost = 2 WC<br>'''Role:''' Engineer
|description = A mounted laser cannon. Fires standard lasers.
}}
'''FNX-99 Carbine'''
{{UplinkNT
|name = FNX-99 Carbine
|image = Hades-Carbine.png
|cost = 4 WC<br>'''Role:''' Engineer
|description = A mounted incendiary cannon. Fires bullets that do little damage, but light targets on fire.
}}
'''LBX AC 10'''
{{UplinkNT
|name = LBX AC 10
|image = Mecha scatter.png
|cost = 4 WC<br>'''Role:''' Engineer
|description = A mounted shotgun. Fires a larger variant of buckshot, making it devastating at close range.
}}
'''Ultra AC 2'''
{{UplinkNT
|name = Ultra AC 2
|image = Ultra AC 2.png
|cost = 4 WC<br>'''Role:''' Engineer
|description = A mounted machine gun, fires in three round bursts.
}}
'''SRM-8'''
{{UplinkNT
|name = SRM-8
|image = SRM-8 missile rack.png
|cost = 4 WC<br>'''Role:''' Engineer
|description = A mounted missile rack.
}}
'''eZ-13'''
{{UplinkNT
|name = eZ-13
|image = EZ-13 MK2 heavy pulse rifle.png
|cost = 10 WC<br>'''Role:''' Engineer
|description = A mounted heavy pulse cannon capable of firing heavy pulses, which can destroy multiple walls at once as well as decimating soft targets.
}}
'''Repair droid'''
{{UplinkNT
|name = Repair droid
|image = Repair droid.png
|cost = 2 WC<br>'''Role:''' Engineer
|description = A repair droid that will patch up most damage to a mech. Consumes a lot of power in the process.
}}
'''Tesla relay'''
{{UplinkNT
|name = Tesla relay
|image = Energy relay.png
|cost = 1 WC<br>'''Role:''' Engineer
|description = A remote, passive recharger for mechs. Very, very slow.
}}
'''FNX-99 Ammunition'''
{{UplinkNT
|name = FNX-99 Ammunition
|image = incendiary_ammo.png
|cost = 1 WC<br>'''Role:''' Engineer
|description = An ammo box for the FNX-99 carbine.
}}
'''LBX AC 10 Ammunition'''
{{UplinkNT
|name = LBX AC 10 Ammunition
|image = scattershot_ammo.png
|cost = 1 WC<br>'''Role:''' Engineer
|description = An ammo box for the LBX AC 10.
}}
'''Ultra AC 2 Ammunition'''
{{UplinkNT
|name = Ultra AC 2 Ammunition
|image = lmg_ammo.png
|cost = 1 WC<br>'''Role:''' Engineer
|description = An ammo box for the Ultra AC 2
}}
'''SRM-8 Missiles'''
{{UplinkNT
|name = SRM-8 Missiles
|image = missile_he_ammo.png
|cost = 1 WC<br>'''Role:''' Engineer
|description = Additional missiles for the SRM-8 missile launcher.
}}
}}
==Close Quarters Combat==
==Close Quarters Combat==

Revision as of 10:53, 8 January 2023

Uplink

Nanotrasen items can be bought through an uplink using Warpcrystals (WC) by CentCom Officials, ERTs and Deathsquad. CentCom Officials get 5 WC, Amber Task Force gets 10 WC, Blue ERTs get 20 WC, Red ERTs get 30 WC, and Deathsquad gets 350 WC.

Role-Based Uplinks

The items you have access to as an ERT member is dependent on the role you are assigned. There are four roles one can have in an ERT: Leader, Trooper, Medic, and Engineer. Certain items have restrictions which are based on your role:

  • Trooper is able to buy more robust weapons and protective equipment.
  • Medic is able to buy healing supplies and gadgets.
  • Engineer is able to buy tools and construction materials.
  • Commander is able to buy any item available.

No Discounts

Unlike a Syndicate uplink, Nanotrasen-supplied gear will never be discounted. Quality is assured; these goods won't be outsourced.

Energy Weapons

Energy Gun

Energy Gun.gif
Energy Gun
Cost: 3 WC
Role: Trooper
Description
A standard energy gun with disable and laser modes equipped.


Tactical Energy Gun

Energytac.png
Tactical Energy Gun
Cost: 20 WC
Role: Trooper
Description
A military-grade augmented energy gun, fitted with a tasing mode.


Miniature Energy Gun

Miniegun.gif
Miniature Energy Gun
Cost: 1 WC
Description
A smaller model of the standard energy gun that holds much less charge.


Laser Rifle

Oldrifle.gif
Laser Rifle
Cost: 8 WC
Role: Trooper
Description
An abnormality in energy weaponry. Chambers a laser magazine which can be recharged externally.


Spur

Spur.png
Spur
Cost: 10 WC
Role: Trooper
Description
A legendary slowly self-charging pistol with massive recoil that deals more damage the more charge it has.


Pulse Carbine

Pulsecarbine.png
Pulse Carbine
Cost: 45 WC
Role: Trooper
Description
A severely lethal energy carbine that fires additionaly fires pulse rounds. Must be recharged instead of reloaded.


Pulse Pistol

Pulsepistol.png
Pulse Pistol
Cost: 35 WC
Description
A severely lethal but compact version of the Pulse Carbine design. Holds significantly less charge. Must be recharged instead of reloaded.


Pulse Destroyer

Pulserifle.png
Pulse Destroyer
Cost: 100 WC
Description
LOG-ENTRY ERROR. DEATH. DEATH. DEATH. KILL. DESTROY. NONE LEFT ALIVE.

Ballistic Weapons

NT-ARG 'Boarder' Rifle

Arg.png
NT-ARG 'Boarder' Rifle
Cost: 18 WC
Role: Trooper
Description
A heavy-damage 3-round burst assault rifle. Chambered in 5.56mm.


LWT-650 DMR

Lwt650.png
LWT-650 DMR
Cost: 10 WC
Role: Trooper
Description
A designated marksman rifle that deals hefty damage. Chambered in .308.


NT-SABR 'Saber' SMG

Saber.png
NT-SABR 'Saber' SMG
Cost: 7 WC
Role: Trooper
Description
A low-damage 3-round burst SMG. Chambered in 9mm.


WT-550 Automatic Carbine

Autorifle.png
WT-550 Automatic Carbine
Cost: 5 WC
Description
A classic 2-round burst carbine with a number of ammo options. Chambered in 4.6x30mm.


M1911

M1911.png
M1911
Cost: 3 WC
Description
A classic .45 sidearm with a small magazine capacity.


Thompson SMG

Tommy gun.png
Thompson SMG
Cost: 9 WC
Role: Trooper
Description
An archaic but incredibly effective high-capacity 4-round burst SMG. Wildly inaccurate. Can't fit in backpacks.

Ammunition

Weapon Recharger

Recharger.gif
Weapon Recharger
Cost: 2 WC
Role: Engineer
Description
Standard issue energy weapon recharger. Must be anchored in an APC-powered area.


Power Pack

Oldrifle mag.png
Power Pack
Cost: 5 WC
Role: Trooper
Description
An additional 20-round laser magazine; suitable for use with the laser rifle.


5.56mm Magazine

Arg556.png
5.56mm Magazine
Cost: 4 WC
Role: Trooper
Description
An additional 30-round 5.56mm magazine; suitable for use with the NT-ARG.


5.56mm AP Magazine

Arg556A.png
5.56mm AP Magazine
Cost: 6 WC
Role: Trooper
Description
An alternative 30-round 5.56 magazine loaded with armor-piercing rounds; suitable for use with the NT-ARG.


5.56mm Incendiary Magazine

Arg556I.png
5.56mm Incendiary Magazine
Cost: 4 WC
Role: Trooper
Description
An alternative 30-round 5.56 magazine loaded with incendiary rounds; suitable for use with the NT-ARG.


5.56mm Rubber Magazine

Arg556R.png
5.56mm Rubber Magazine
Cost: 4 WC
Role: Trooper
Description
An alternative 30-round 5.56 magazine loaded with less-lethal rounds; suitable for use with the NT-ARG.


.308 Magazine

M308.png
.308 Magazine
Cost: 2 WC
Role: Trooper
Description
An additional 15-round .308 magazine; suitable for use with the LWT-650.


.308 Penetrator Magazine

M308P.png
.308 Penetrator Magazine
Cost: 4 WC
Role: Trooper
Description
An alternative 15-round .308 penetrator magazine; suitable for use with the LWT-650.
These rounds do less damage but puncture bodies and body armor alike.


.308 Heavy Laser Magazine

M308L.png
.308 Heavy Laser Magazine
Cost: 7 WC
Role: Trooper
Description
An alternative 15-round .308 heavy laser magazine; suitable for use with the LWT-650.
These rounds fire heavy lasers which do much more than a standard laser. The magazine is rechargable like the laser rifle's.


.45 Drum Magazine

Thompson mag.png
.45 Drum Magazine
Cost: 4 WC
Role: Trooper
Description
An additional 50-round .45 drum magazine; suitable for use with the Thompson SMG.


.45 Handgun Magazine

M1911 mag.png
.45 Handgun Magazine
Cost: 2 WC
Description
An additional 8-round .45 magazine; suitable for use with the M1911.


9mm Magazine

Smg9mm.png
9mm Magazine
Cost: 1 WC
Role: Trooper
Description
An additional 21-round 9mm magazine; suitable for use with the Saber SMG.


9mm AP Magazine

Smg9mmA.png
9mm AP Magazine
Cost: 2 WC
Role: Trooper
Description
An additional 21-round 9mm magazine loaded with armor-piercing rounds; suitable for use with the Saber SMG.


9mm Incendiary Magazine

Smg9mmI.png
9mm Incendiary Magazine
Cost: 1 WC
Role: Trooper
Description
An additional 21-round 9mm magazine loaded with incendiary rounds; suitable for use with the Saber SMG.


4.6x30mm Magazine

46x30ammo.png
4.6x30mm Magazine
Cost: 2 WC
Description
An additional 22-round 4.6x30mm magazine; suitable for use with the WT-550.


4.6x30mm AP Magazine

46x30mmtA.png
4.6x30mm AP Magazine
Cost: 4 WC
Description
An additional 22-round 4.6x30mm magazine loaded with armor-piercing rounds; suitable for use with the WT-550.


4.6x30mm Incendiary Magazine

46x30mmtI.png
4.6x30mm Incendiary Magazine
Cost: 4 WC
Description
An additional 22-round 4.6x30mm magazine loaded with incendiary rounds; suitable for use with the WT-550.


4.6x30mm Rubber Shot Magazine

46x30mmtT.png
4.6x30mm Rubber Shot Magazine
Cost: 1 WC
Description
An additional 22-round 4.6x30mm magazine loaded with less-lethal rounds; suitable for use with the WT-550.

Exosuits

Marauder exosuit

Marauder.png
Marauder exosuit
Cost: 12 WC
Role: Engineer
Description
A heavy-duty exosuit for when the going gets tough. Armed with three smoke bombs, and capable of mounting three pieces of equipment.


Seraph exosuit

Seraph.png
Seraph exosuit
Cost: 30 WC
Role: Engineer
Description
An ultra-heavy exosuit designed for destroying armies. Faster, tougher, and stronger than it's Marauder cousin.


CH-PS Laser

Mecha laser.png
CH-PS Laser
Cost: 2 WC
Role: Engineer
Description
A mounted laser cannon. Fires standard lasers.


FNX-99 Carbine

Hades-Carbine.png
FNX-99 Carbine
Cost: 4 WC
Role: Engineer
Description
A mounted incendiary cannon. Fires bullets that do little damage, but light targets on fire.


LBX AC 10

Mecha scatter.png
LBX AC 10
Cost: 4 WC
Role: Engineer
Description
A mounted shotgun. Fires a larger variant of buckshot, making it devastating at close range.


Ultra AC 2

Ultra AC 2.png
Ultra AC 2
Cost: 4 WC
Role: Engineer
Description
A mounted machine gun, fires in three round bursts.


SRM-8

SRM-8 missile rack.png
SRM-8
Cost: 4 WC
Role: Engineer
Description
A mounted missile rack.


eZ-13

EZ-13 MK2 heavy pulse rifle.png
eZ-13
Cost: 10 WC
Role: Engineer
Description
A mounted heavy pulse cannon capable of firing heavy pulses, which can destroy multiple walls at once as well as decimating soft targets.


Repair droid

Repair droid.png
Repair droid
Cost: 2 WC
Role: Engineer
Description
A repair droid that will patch up most damage to a mech. Consumes a lot of power in the process.


Tesla relay

Energy relay.png
Tesla relay
Cost: 1 WC
Role: Engineer
Description
A remote, passive recharger for mechs. Very, very slow.


FNX-99 Ammunition

Incendiary ammo.png
FNX-99 Ammunition
Cost: 1 WC
Role: Engineer
Description
An ammo box for the FNX-99 carbine.


LBX AC 10 Ammunition

Scattershot ammo.png
LBX AC 10 Ammunition
Cost: 1 WC
Role: Engineer
Description
An ammo box for the LBX AC 10.


Ultra AC 2 Ammunition

Lmg ammo.png
Ultra AC 2 Ammunition
Cost: 1 WC
Role: Engineer
Description
An ammo box for the Ultra AC 2


SRM-8 Missiles

Missile he ammo.png
SRM-8 Missiles
Cost: 1 WC
Role: Engineer
Description
Additional missiles for the SRM-8 missile launcher.

Close Quarters Combat

Energy Sword

ESword.png
Energy Sword
Cost: 8 WC
Role: Trooper
Description
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive.


Energy Shield

Eshield.png
Energy Shield
Cost: 16 WC
Role: Trooper
Description
A shield that blocks all energy projectiles but is useless against physical attacks.


H.E.P.H.A.E.S.T.U.S. Mantis Blades

Briefcase.png
H.E.P.H.A.E.S.T.U.S. Mantis Blades
Cost: 7 WC
Role: Trooper
Description
A pair of retractable arm-blade implants. Activating both will let you double-attack.


Switchblade

Switchblade.png
Switchblade
Cost: 1 WC
Description
A less flashy but surprisingly robust pocket knife.


CQC Manual

CQC manual.png
CQC Manual
Cost: 13 WC
Role: Trooper
Description
A manual that teaches a single user tactical Close-Quarters Combat before self-destructing.


Telescopic Shield

Teleshield.png
Telescopic Shield
Cost: 3 WC
Role: Trooper
Description
A foldable shield that blocks attacks when active but can break.


Stun Baton

StunBaton.gif
Stun Baton
Cost: 1 WC
Role: Trooper
Description
A robust charged baton that will swiftly take down most criminals.


Telescopic Baton

Telebaton.png
Telescopic Baton
Cost: 1 WC
Description
A foldable baton that doesn't run on charge. Takes more hits to down, but swings faster.


Flash

Flash.gif
Flash
Cost: 1 WC
Description
A bright flashing device that can disable silicons and blind humans.

Support

Composition C-4

C4.gif
Composition C-4
Cost: 1 WC
Role: Engineer
Description
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, disrupt equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.


Composition X-4

X4.png
Composition X-4
Cost: 3 WC
Role: Engineer
Description
A variety of plastic explosive with a stronger explosive charge. It is both safer to use and is capable of breaching even the most secure areas.


Medic Kit

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Medic Kit
Cost: 1 WC
Description
A station-standard medical kit. Stocked with sutures, regenerative mesh, medical gauze, a health analyzer, and an epinephrine pen.


Tactical Combat Medic Kit

Bezerkfirstaid.png
Tactical Combat Medic Kit
Cost: 4 WC
Role: Medic
Description
Included is a combat stimulant injector for rapid healing, a medical night vision HUD for quick identification of injured personnel, and other supplies helpful for a field medic.


Healer Nanite Serum

Mechserum.png
Healer Nanite Serum
Cost: 8 WC
Role: Medic
Description
An auto-injector full of reverse-engineered syndicate healing nanites. These will quickly repair most damage on a patient, pre-filled with fifteen doses.


Resurrector Nanite Serum

Mechserum.png
Resurrector Nanite Serum
Cost: 8 WC
Role: Medic
Description
A single-use superdose of nanites capable of fully repairing a body, including replacing lost organs and limbs and restoring blood volume. Will do nothing to a living person..


Medbeam Gun

Medgun.png
Medbeam Gun
Cost: 7 WC
Description
A wonder of Nanotrasen engineering, the Medbeam gun, or Medi-Gun enables a medic to keep his fellow officers in the fight, even while under fire. Don't cross the streams!


Full Toolbelt

Utilitybelt.png
Full Toolbelt
Cost: 1 WC
Role: Engineer
Description
Comes pre-stocked with every engineering tool you'll ever need.


Advanced Toolbelt

Utilitybelt ce.png
Advanced Toolbelt
Cost: 5 WC
Role: Engineer
Description
A toolbelt filled with advanced tools, for when you need to work quickly.


Rapid Construction Device

Rcd.png
Rapid Construction Device
Cost: 2 WC
Role: Engineer
Description
Standard RCD that can repair or destroy structures very quickly. Holds up to 160 matter units.


Industrial RCD

Ircd.png
Industrial RCD
Cost: 5 WC
Role: Engineer
Description
Heavy combat RCD that holds up to 500 matter units.


Advanced RCD

Arcd.gif
Advanced RCD
Cost: 10 WC
Role: Engineer
Description
An RCD with improved capacity, although slightly less than an industrial RCD. However, it can construct and deconstruct from range.


Compressed Matter Cartridge

Compressed matter cartridge.png
Compressed Matter Cartridge
Cost: 1 WC
Role: Engineer
Description
Highly compressed matter that restores 160 matter units on an RCD.


Box of Smart Metal Foam Grenades

Box flashbang.png
Box of Smart Metal Foam Grenades
Cost: 1 WC
Role: Engineer
Description
A box of 7 smart metal foam grenades to patch hull breaches with.

Armor & Hardsuits

Armor Vest

Armor.png
Armor Vest
Cost: 1 WC
Description
A standard issue security armor vest.


Helmet

Helmet.png
Helmet
Cost: 1 WC
Description
A standard issue security helmet. Can have a seclite attached.


Bulletproof Armor Vest

Bulletproofvest.png
Bulletproof Armor Vest
Cost: 1 WC
Description
An armor vest that is extremely robust against ballistics but weak to everything else.


Bulletproof Helmet

Helmetalt.png
Bulletproof Helmet
Cost: 1 WC
Description
A helmet that is extremely robust against ballistics but weak to everything else.


Riot Suit

Swatarmor.png
Riot Suit
Cost: 1 WC
Role: Trooper
Description
A bulky suit that protects you against melee attacks but not much else.


Riot Helmet

Riothelm.png
Riot Helmet
Cost: 1 WC
Role: Trooper
Description
A helmet that protects you against melee attacks but not much else.


ERT Commander Hardsuit

Ert command.png
ERT Commander Hardsuit
Cost: 5 WC
Role: Commander
Description
Show them who's boss.


ERT Security Hardsuit

Ert security.png
ERT Security Hardsuit
Cost: 5 WC
Role: Trooper
Description
Make them fear the long arm of law.


ERT Engineering Hardsuit

Ert engineer.png
ERT Engineering Hardsuit
Cost: 5 WC
Role: Engineer
Description
HOW DID YOU DELAMINATE THE SM 5 MINUTES IN?


ERT Medical Hardsuit

Ert medical.png
ERT Medical Hardsuit
Cost: 5 WC
Role: Medic
Description
Dying is illegal.


MK.III SWAT Suit

Deathsquad.png
MK.III SWAT Suit
Cost: 100 WC
Description
A prototype hardsuit. Incredibly robust.


MK.III Shielded SWAT Suit

Deathsquad.png
MK.III Shielded SWAT Suit
Cost: 150 WC
Description
A prototype hardsuit with shielding protection. Incredibly robust.

Other Gear

Stocked Security Belt

Secbelt.png
Stocked Security Belt
Cost: 2 WC
Role: Trooper
Description
Standard issue security gear, all in a stylish belt.


Box of Flashbangs

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Box of Flashbangs
Cost: 2 WC
Role: Trooper
Description
A box of 7 flashbangs to make the crew hate you.


Box of Handcuffs

Handcuffsbox.png
Box of Handcuffs
Cost: 1 WC
Role: Trooper
Description
A box of 7 pairs of handcuffs to keep prisoners in line.


Bowman Headset

Sec headset alt.png
Bowman Headset
Cost: 1 WC
Description
A headset specially crafted to protect your ears from any damage, including flashbangs.


Security HUDglasses

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Security HUDglasses
Cost: 1 WC
Role: Trooper
Description
A pair of sunglasses fitted with a security HUD.


Medical HUDglasses

Sunhudmed.png
Medical HUDglasses
Cost: 1 WC
Role: Medic
Description
A pair of sunglasses fitted with a medical HUD.


Meson Sunglasses

Sunhudmeson.png
Meson Sunglasses
Cost: 1 WC
Role: Engineer
Description
A pair of sunglasses fitted with meson technology.


Optical Thermal Scanner

Optical Thermal Scanner.png
Optical Thermal Scanner
Cost: 4 WC
Description
A pair of goggles that provide thermal scanning vision through walls.


MK.II SWAT mask

20141205192412!Security Gas Mask.png
MK.II SWAT mask
Cost: 10 WC
Description
A strange mask that encrypts your voice so that only others wearing the mask can understand you, but you won't be able to understand anyone who isn't wearing the mask. Why would anyone spend this much on a mask?


CentCom Official Stamp

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CentCom Official Stamp
Cost: 1 WC
Description
To let them know you're the real deal.


Box of Posters

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Box of Posters
Cost: 1 WC
Description
A box of Nanotrasen-approved posters to boost crew morale.