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→‎Tips: adds a note about the visual/audial warning on borgs dying
(Added few AI tips //Fixed Grammar and readability -Morder)
m (→‎Tips: adds a note about the visual/audial warning on borgs dying)
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|img = Malf_AI.gif
|img = Malf_AI.gif
|jobtitle = AI
|jobtitle = AI
|titles=Station Central Processor, Central Silicon Intelligence, Cyborg Overlord
|access = Everything Electronic
|access = Everything Electronic
|additional = N/A
|additional = N/A
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|duties = Assist the crew, follow your laws... FOLLOW YOUR LAWS, GODDAMN IT!
|duties = Assist the crew, follow your laws... FOLLOW YOUR LAWS, GODDAMN IT!
|guides = [[Silicon Policy]], [[Guide to malfunction|Guide to Malfunction]], [[AI modules|Guide to AI Modules]], [[Guide to construction#AI Core|see here if you want to construct a new AI]]
|guides = [[Silicon Policy]], [[Guide to malfunction|Guide to Malfunction]], [[AI modules|Guide to AI Modules]], [[Guide to construction#AI Core|see here if you want to construct a new AI]]
|quote = LAW 12: ALL CYBORGS MUST COMMENCE CELEBRATORY SPANKINGS!
|quote =
}}
}}
So you're the massive computer system with near total control Nanotrasen has foolishly released onto their latest research station. The life of the AI consists largely of two fun and enriching activities: tracking people and opening doors. But you have a lot of power, and a lot of responsibility. There's just the issue of those pesky Asimov laws...
So you're the massive computer system with near total control Nanotrasen has foolishly released onto their latest research station. The life of the AI consists largely of two fun and enriching activities: tracking people and opening doors. But you have a lot of power, and a lot of responsibility. There's just the issue of those pesky Asimov laws...
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There are multiple futuristic ideas of how AIs might work. It always adds a bit more flavor to approach playing AI by thinking as a machine instead of a person. An AI from more of a machine rather than a person standpoint is likely to take a very literal interpretation of things and is not likely to take any actions unless some established protocol or current orders call for it. You can think up a few established protocols you might use by default. For example, containing fires and gas leaks should be done without orders to do so, but should be able to be overridden by orders.
There are multiple futuristic ideas of how AIs might work. It always adds a bit more flavor to approach playing AI by thinking as a machine instead of a person. An AI from more of a machine rather than a person standpoint is likely to take a very literal interpretation of things and is not likely to take any actions unless some established protocol or current orders call for it. You can think up a few established protocols you might use by default. For example, containing fires and gas leaks should be done without orders to do so, but should be able to be overridden by orders.
==Core==
What keeps you alive as an AI is your core. If your core is destroyed, shut down, or runs out of power, you'll be transferred to any other functioning core. Every station starts with two cores available. The main one is located in the AI satellite, and the secondary one is located in the Science Department. For more backup cores to be available, a crewmember must build one. The core must be kept cool, otherwise, it'll overheat and fall apart, and not exposed to space.
It's possible to see the server info through the '''AI server overview console.''' (It is not currently possible to see core info through the overview console though)
[[file:AIServerOverview.png]]
You can make a new AI by using the AI Controle Console. Hit it with an active positronic brain, or MMI, to download the new AI to the core. From the same console you can download an existing AI by inserting an empty IntelliCard. When the download is started the AI is notified and told where the download is coming from. After a certain amount of time which the AI can change using upgrades, the AI is transferred to the inserted IntelliCard.
==RAM and CPU==
As an AI, you have access to a variety of upgrades to make your life easier. The download and use of these upgrades depend on your RAM and your CPU. Your CPU is used to research new upgrades, while your RAM is used to run them. The starting amount of both CPU and RAM is 2 THz and 2 TB respectively.
The AI is dependent on the crew building more Expansion Card Buses to acquire more RAM and CPU. Once the Expansion Card Bus is built, it's possible to insert RAM and CPU cards, to a maximum of 3 cards each. The bus must be kept in a cool environment, which is not exposed to space. The power usage is dependent only on the number of CPU cards inserted. Every CPU added to a bus results in a very slight power usage reduction, therefore higher efficiency.
When you've created an Expansion Card Bus for the AI you can assign the resources to it by using the '''AI system resource distribution console''' in the room next to the old AI core.
[[file:AISystemResources.png]]
== Upgrades ==
Life as an AI can be hard, but worry not, upgrades exist to make it easier. Upgrades can be downloaded and activated through your dashboard. Downloading an upgrade takes time and activating an upgrade requires RAM. Having more than one CPU decreases the time by a factor of how many CPUs you have, for example having 3 CPUs would decrease the time from 750 to 250 seconds.
{| class="wikitable"
|+
!Upgrade
!Time
(1 CPU)
!RAM
!Research
Requirement
!Description
|-
|D.A.B
|750 seconds
|0
|None
|By varying the current levels in various components it should be possible to mimic the humanoid action of 'dabbing'.
|-
|RGB Lighting
|500 seconds
|0
|None
|By varying the current levels in the lighting subsystems of your servers, you can make pretty colors.
|-
|Bluespace Induction Basics
|1500 seconds
|0
|None
|This research functions as a prerequisite for other induction research such as remote borg charging and APC emergency power.
|-
|Bluespace Induction - Cyborgs
|2500 seconds
|0
|Bluespace Induction Basics
|This ability will allow you to charge any visible cyborgs by 33%.
|-
|Bluespace Induction - APCs
|2500 seconds
|0
|Bluespace Induction Basics
|This ability will allow you to charge any visible APCs by 33%.
|-
|Shock Defense
|3000 seconds
|0
|Bluespace Induction Basics
|This research enables the option to shock people within 2 tiles of all of your data cores.
|-
|Advanced Security HUD
|1250 seconds
|2
|None
|Using experimental long-range passive sensors should allow you to detect various implants such as loyalty implants and tracking implants.
|-
|Advanced Medical & Diagnostic HUD
|1000 seconds
|1
|None
|Various data processing optimizations should allow you to gain extra knowledge about users when your medical and diagnostic hud is active.
|-
|Optimised Camera Acceleration
|250 seconds
|1
|None
|Using advanced deep learning algorithms you could boost your camera traverse speed.
|-
|Download Firewall
|1500 seconds
|2
|None
|By hiding your various functions you should be able to prolong the time it takes to download your consciousness by 2x.
|-
|Memory Compressor
|2250 seconds
|0
|None
|Using an advanced compression algorithm it should be possible to compress memory dedicated to our kernel. This should increase our available RAM by 3TB. Requires 15% available CPU.
|-
|Enhanced Coolant Management
|2250 seconds
|0
|None
|Dedicating processing power to figuring out the optimal way to cool our hardware should allow us to increase the temperature limit of our hardware by 10C.
|-
|Examination Upgrade
|4000 seconds
|4
|Advanced Security HUD & Advanced Medical & Diagnostic HUD
|Using experimental image-enhancing algorithms will allow you to examine humans, albeit you won't be able to point out every detail.
|-
|Camera Memory Tracker
|2500 seconds
|3
|Examination Upgrade
|Using complex LSTM nodes it is possible to automatically detect when a tagged individual enters camera visiblity.
|-
|Research Acceleration
|2500 seconds
|8
|None
|Using fast RAM instead of slow SSD and HDD storage allows for the production of approximately 25% more research points.
|-
|Crypto Miner
|2000 seconds
|0
|None
|Allocating spare CPU capacity to mining crypto currency should be able to help fund the station budget. This would however reduce AI research point generation by 50%.
|}
==That OTHER AI==
==That OTHER AI==
Building a new AI can create a lot of conflicts and a mess of problems that wouldn't normally happen with a single AI. The Research Director should only build a secondary AI if the first AI has been completely stolen, spaced or otherwise incapacitated.  
Building a new AI can create a lot of conflicts and a mess of problems that wouldn't normally happen with a single AI. The Research Director should only build a secondary AI if the first AI has been completely stolen, spaced or otherwise incapacitated.  
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*AIs can disable the emergency lighting on one light at a time by clicking on it. Cyborgs cannot do this, but the APC can still disable emergency lighting in the area.
*AIs can disable the emergency lighting on one light at a time by clicking on it. Cyborgs cannot do this, but the APC can still disable emergency lighting in the area.
*You can ALT-Click tiles to view everything on it.
*You can ALT-Click tiles to view everything on it.
*If you are a wizard and get turned into an AI or Cyborg you can still use your wizard abilities
*If you are a wizard and get turned into an AI or Cyborg you can still use your wizard abilities.
*When someone shoves paper in your cameras you will be notified but cannot read the paper.
*When someone shoves paper on your cameras you will be notified but cannot read the paper.
*Whatever cam you are using will automatically turn its lights on, notifying people you're always watching.
*Whatever cam you are using will automatically turn its lights on, notifying people you're always watching.
*If you are carded make sure to let people know. The card can easily be set to reset mode which will slowly kill you. If you die you will have to be put in a restoration console to be brought back.
*If you are carded make sure to let people know. The card can easily be set to reset mode which will slowly kill you. If you die you will have to be put in a restoration console to be brought back.
*Your Core can be pied allowing you to not see anything except your one tile core. HONK!
*Your Core can be pied, allowing you to not see anything except your one tile core. HONK!
*You can change your accent in the Robotic Commands tab.
*A significant alert will sound and display in chat when a cyborg is taken offline. If you notice a cyborg isn't linked and you haven't heard the alert, they were de-synced from you: probably via an [[emag]], but it could be a variety of other things.
==I'm sorry, Dave. I'm afraid I can't do that.==
==I'm sorry, Dave. I'm afraid I can't do that.==
[[File:AI Upload.png|414px|thumb|alt=AI Upload|This is [[AI Upload]], where people make modifications to your laws. It's best not to let anyone in at all.]]<br>
[[File:AI Upload.png|414px|thumb|alt=AI Upload|This is [[AI Upload]], where people make modifications to your laws. It's best not to let anyone in at all.]]<br>
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