BurnMix: Difference between revisions

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== Ways to craft ==
''For the chemical, see [[Guide_to_Chemistry#BurnMix|BurnMix]]''
==Crafting==
{| border="1" cellspacing="0" cellpadding="2" style="background-color:white;" class="wikitable sortable"
! scope="col" class="unsortable" style="background-color:#FF8C00; width:50px;"|Method
! scope="col" style="background-color:#FF8C00; width:500px;"|Recipe
! scope="col" style="background-color:#FF8C00; width:500px;"|Notes
|-


'''Chemistry way:'''
!style='background-color:#FFF2CC;'|Chemistry
|1 part Welding Fuel<br>1 part Carbon<br>1 part Iron<br>Temperature 700K
|
|-
!style='background-color:#FFF2CC; width:200px;"'|Ghetto
|1 part Welding Fuel<br>1 part Nutriment<br>2 parts Ash<br>Temperature 500K
|Burn some paper for ash. Take any container and blend up some nutriment (almost every food contains some). Put some welding fuel in the container before heating it up with a lighter a few times.
|-
!style='background-color:#FFF2CC;'|Ghetto
|1 part Welding Fuel<br>3 parts Space Beer<br>2 parts Ash<br>Temperature 500K
|Take a beer bottle. Drink some beer (you deserve it). Add welding fuel. Burn some paper for ash and add the ash to the bottle. Heat up the bottle with a lighter until you get BurnMix.<br>Wasteful as most of the ethanol dissolves in the process.
|}


1 part Welding Fuel
==Effects==
===Heal per Tick===
{| border="1" cellspacing="0" cellpadding="2" style="background-color:white;" class="wikitable sortable"
! scope="col" class="unsortable" style="background-color:#FF8C00;"|Chemical Mix
! scope="col" style="background-color:#FF8C00; width:50px;"|No overdose (Minimum)
! scope="col" style="background-color:#FF8C00; width:50px;"|No overdose (Maximum)
! scope="col" style="background-color:#FF8C00; width:50px;"|Overdose (Minimum)
! scope="col" style="background-color:#FF8C00; width:50px;"|Overdose (Maximum)
|-
!style='background-color:#FFF2CC;'|BurnMix
|0.1
|0.2
|0.2
|0.4
|-
!style='background-color:#FFF2CC;'|With [[Guide_to_Chemistry#Perfluorodecalin|perfluorodecalin]]
|0.3
|0.4
|0.6
|0.8
|-
!style='background-color:#FFF2CC;'|With [[Guide_to_Chemistry#Epinephrine|epinephrine]]
|0.25
|0.35
|0.65
|0.75
|-
!style='background-color:#FFF2CC;'|With both
|0.55
|0.75
|1.25
|1.55
|}


1 part Carbon
===Toxin per Tick===
{| border="1" cellspacing="0" cellpadding="2" style="background-color:white;" class="wikitable sortable"
! scope="col" class="unsortable" style="background-color:#FF8C00; "|Chemical Mix
! scope="col" style="background-color:#FF8C00; width:50px;"|Toxin Damage Chance
! scope="col" style="background-color:#FF8C00; width:50px;"|No overdose (Minimum)
! scope="col" style="background-color:#FF8C00; width:50px;"|Overdose (Maximum)
|-
!style='background-color:#FFF2CC;'|BurnMix
|0%
|0
|0
|-
!style='background-color:#FFF2CC;'|With [[Guide_to_Chemistry#Perfluorodecalin|perfluorodecalin]]
|25%
|0.25
|0.5
|-
!style='background-color:#FFF2CC;'|With [[Guide_to_Chemistry#Epinephrine|epinephrine]]
|35%
|0
|0.5
|-
!style='background-color:#FFF2CC;'|With both
|25%, 35%
|0.25, 0
|0.5, 0.5
|}


1 part Iron
===Brain Damage per Tick===
Brain damage only happens during overdose.
{| border="1" cellspacing="0" cellpadding="2" style="background-color:white;" class="wikitable sortable"
! scope="col" class="unsortable" style="background-color:#FF8C00; "|Chemical Mix
! scope="col" style="background-color:#FF8C00; width:50px;"|Brain Damage Chance
! scope="col" style="background-color:#FF8C00; width:50px;"|Overdose (Minimum)
! scope="col" style="background-color:#FF8C00; width:50px;"|Overdose (Maximum)
|-
!style='background-color:#FFF2CC;'|BurnMix
|40%
|<nowiki>-</nowiki>2.5
|2
|-
!style='background-color:#FFF2CC;'|With [[Guide_to_Chemistry#Perfluorodecalin|perfluorodecalin]]
|40%
|<nowiki>-</nowiki>2.5
|2
|-
!style='background-color:#FFF2CC;'|With [[Guide_to_Chemistry#Epinephrine|epinephrine]]
|40%
|<nowiki>-</nowiki>1
|1
|-
!style='background-color:#FFF2CC;'|With both
|40%, 40%
|<nowiki>-2.5, -1</nowiki>
|2, 1
|}


Temperature 700K
==Other Uses==
Burn mix acts like a ghetto RNG synthflesh on corpses if applied via touch.


 
Has a chance to do one of the following:
'''Ghetto way 1:'''
*Heal 0.5, 0.25 or 0.1 damage per unit of BurnMix
 
*Nothing
1 part Welding Fuel
*Deal 0.2 of burn and brute damage
 
1 part nutriment
 
2 part ash
 
Temperature 500K
 
Way to craft:
Burn some paper for ash. Take any container and blend up some nutrient (almost every food). Put some welding fuel in the container before heating it up with a lighter a few times.
 
 
'''Ghetto way 2:'''
Wasteful. Replaces nutriment with ethanol but most of the ethanol dissolves in the process
 
1 part Welding Fuel
 
3 part space beer
 
2 part ash
 
Temperature 500K
 
Way to craft:
Take a beer bottle. Drink some beer. Add welding fuel. Burn some paper for ash. add ash to bottle. Heat up the bottle with a lighter until you get BurnMix
 
== heal per tick ==
[[File:BurnMix HealPerTick.png]]
 
== Toxin per tick ==
[[File:BurnMix ToxinPerTick.png]]
 
== Brain per tick ==
Brain damage only happens during overdose
 
[[File:BurnMix BrainPerTick.png]]
 
 
== Other uses ==
Acts like a ghetto RNG synthflesh on corpses via touch.
 
'''Has a chance to do one of the following on corpses:'''
 
- '''Heal''' 0.5,0.25 or 0.1 per unit of BurnMix
 
FlavorText: "had a great effect", "had a good effect", "had a somewhat good effect"
 
- '''nothing'''
 
FlavorText: "no effect"
 
- '''Deal''' 0.2 of burn and brute damage
 
FlavorText: "made things worse!"

Latest revision as of 00:36, 22 April 2022

For the chemical, see BurnMix

Crafting

Method Recipe Notes
Chemistry 1 part Welding Fuel
1 part Carbon
1 part Iron
Temperature 700K
Ghetto 1 part Welding Fuel
1 part Nutriment
2 parts Ash
Temperature 500K
Burn some paper for ash. Take any container and blend up some nutriment (almost every food contains some). Put some welding fuel in the container before heating it up with a lighter a few times.
Ghetto 1 part Welding Fuel
3 parts Space Beer
2 parts Ash
Temperature 500K
Take a beer bottle. Drink some beer (you deserve it). Add welding fuel. Burn some paper for ash and add the ash to the bottle. Heat up the bottle with a lighter until you get BurnMix.
Wasteful as most of the ethanol dissolves in the process.

Effects

Heal per Tick

Chemical Mix No overdose (Minimum) No overdose (Maximum) Overdose (Minimum) Overdose (Maximum)
BurnMix 0.1 0.2 0.2 0.4
With perfluorodecalin 0.3 0.4 0.6 0.8
With epinephrine 0.25 0.35 0.65 0.75
With both 0.55 0.75 1.25 1.55

Toxin per Tick

Chemical Mix Toxin Damage Chance No overdose (Minimum) Overdose (Maximum)
BurnMix 0% 0 0
With perfluorodecalin 25% 0.25 0.5
With epinephrine 35% 0 0.5
With both 25%, 35% 0.25, 0 0.5, 0.5

Brain Damage per Tick

Brain damage only happens during overdose.

Chemical Mix Brain Damage Chance Overdose (Minimum) Overdose (Maximum)
BurnMix 40% -2.5 2
With perfluorodecalin 40% -2.5 2
With epinephrine 40% -1 1
With both 40%, 40% -2.5, -1 2, 1

Other Uses

Burn mix acts like a ghetto RNG synthflesh on corpses if applied via touch.

Has a chance to do one of the following:

  • Heal 0.5, 0.25 or 0.1 damage per unit of BurnMix
  • Nothing
  • Deal 0.2 of burn and brute damage