BurnMix: Difference between revisions

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== About BurnMix ==
''For the chemical, see [[Guide_to_Chemistry#BurnMix|BurnMix]]''
==Crafting==
{| border="1" cellspacing="0" cellpadding="2" style="background-color:white;" class="wikitable sortable"
! scope="col" class="unsortable" style="background-color:#FF8C00; width:50px;"|Method
! scope="col" style="background-color:#FF8C00; width:500px;"|Recipe
! scope="col" style="background-color:#FF8C00; width:500px;"|Notes
|-


!style='background-color:#FFF2CC;'|Chemistry
|1 part Welding Fuel<br>1 part Carbon<br>1 part Iron<br>Temperature 700K
|
|-
!style='background-color:#FFF2CC; width:200px;"'|Ghetto
|1 part Welding Fuel<br>1 part Nutriment<br>2 parts Ash<br>Temperature 500K
|Burn some paper for ash. Take any container and blend up some nutriment (almost every food contains some). Put some welding fuel in the container before heating it up with a lighter a few times.
|-
!style='background-color:#FFF2CC;'|Ghetto
|1 part Welding Fuel<br>3 parts Space Beer<br>2 parts Ash<br>Temperature 500K
|Take a beer bottle. Drink some beer (you deserve it). Add welding fuel. Burn some paper for ash and add the ash to the bottle. Heat up the bottle with a lighter until you get BurnMix.<br>Wasteful as most of the ethanol dissolves in the process.
|}


Name: BurnMix
==Effects==
===Heal per Tick===
{| border="1" cellspacing="0" cellpadding="2" style="background-color:white;" class="wikitable sortable"
! scope="col" class="unsortable" style="background-color:#FF8C00;"|Chemical Mix
! scope="col" style="background-color:#FF8C00; width:50px;"|No overdose (Minimum)
! scope="col" style="background-color:#FF8C00; width:50px;"|No overdose (Maximum)
! scope="col" style="background-color:#FF8C00; width:50px;"|Overdose (Minimum)
! scope="col" style="background-color:#FF8C00; width:50px;"|Overdose (Maximum)
|-
!style='background-color:#FFF2CC;'|BurnMix
|0.1
|0.2
|0.2
|0.4
|-
!style='background-color:#FFF2CC;'|With [[Guide_to_Chemistry#Perfluorodecalin|perfluorodecalin]]
|0.3
|0.4
|0.6
|0.8
|-
!style='background-color:#FFF2CC;'|With [[Guide_to_Chemistry#Epinephrine|epinephrine]]
|0.25
|0.35
|0.65
|0.75
|-
!style='background-color:#FFF2CC;'|With both
|0.55
|0.75
|1.25
|1.55
|}


===Toxin per Tick===
{| border="1" cellspacing="0" cellpadding="2" style="background-color:white;" class="wikitable sortable"
! scope="col" class="unsortable" style="background-color:#FF8C00; "|Chemical Mix
! scope="col" style="background-color:#FF8C00; width:50px;"|Toxin Damage Chance
! scope="col" style="background-color:#FF8C00; width:50px;"|No overdose (Minimum)
! scope="col" style="background-color:#FF8C00; width:50px;"|Overdose (Maximum)
|-
!style='background-color:#FFF2CC;'|BurnMix
|0%
|0
|0
|-
!style='background-color:#FFF2CC;'|With [[Guide_to_Chemistry#Perfluorodecalin|perfluorodecalin]]
|25%
|0.25
|0.5
|-
!style='background-color:#FFF2CC;'|With [[Guide_to_Chemistry#Epinephrine|epinephrine]]
|35%
|0
|0.5
|-
!style='background-color:#FFF2CC;'|With both
|25%, 35%
|0.25, 0
|0.5, 0.5
|}


== Ways to craft ==
===Brain Damage per Tick===
Brain damage only happens during overdose.
{| border="1" cellspacing="0" cellpadding="2" style="background-color:white;" class="wikitable sortable"
! scope="col" class="unsortable" style="background-color:#FF8C00; "|Chemical Mix
! scope="col" style="background-color:#FF8C00; width:50px;"|Brain Damage Chance
! scope="col" style="background-color:#FF8C00; width:50px;"|Overdose (Minimum)
! scope="col" style="background-color:#FF8C00; width:50px;"|Overdose (Maximum)
|-
!style='background-color:#FFF2CC;'|BurnMix
|40%
|<nowiki>-</nowiki>2.5
|2
|-
!style='background-color:#FFF2CC;'|With [[Guide_to_Chemistry#Perfluorodecalin|perfluorodecalin]]
|40%
|<nowiki>-</nowiki>2.5
|2
|-
!style='background-color:#FFF2CC;'|With [[Guide_to_Chemistry#Epinephrine|epinephrine]]
|40%
|<nowiki>-</nowiki>1
|1
|-
!style='background-color:#FFF2CC;'|With both
|40%, 40%
|<nowiki>-2.5, -1</nowiki>
|2, 1
|}


'''Chemistry way:'''
==Other Uses==
Burn mix acts like a ghetto RNG synthflesh on corpses if applied via touch.


1 part Welding Fuel
Has a chance to do one of the following:
 
*Heal 0.5, 0.25 or 0.1 damage per unit of BurnMix
1 part Carbon
*Nothing
 
*Deal 0.2 of burn and brute damage
1 part Iron
 
Temperature 700K
 
'''Ghetto way 1:'''
 
1 part Welding Fuel
 
1 part nutriment
 
2 part ash
 
Temperature 500K
 
'''Ghetto way 2:'''
 
1 part Welding Fuel
 
3 part space beer
 
2 part ash
 
Temperature 500K
 
 
Way to craft:
 
Take a beer bottle
 
drink some
 
add welding fuel
 
burn some paper for ash.
 
add ash to bottle
 
Heat up with lighter until you get BurnMix
 
== heal per tick ==
[[File:BurnMix HealPerTick.png]]
 
== Toxin per tick ==
[[File:BurnMix ToxinPerTick.png]]
 
== Brain per tick ==
Brain damage only happens during overdose
 
[[File:BurnMix BrainPerTick.png]]

Latest revision as of 00:36, 22 April 2022

For the chemical, see BurnMix

Crafting

Method Recipe Notes
Chemistry 1 part Welding Fuel
1 part Carbon
1 part Iron
Temperature 700K
Ghetto 1 part Welding Fuel
1 part Nutriment
2 parts Ash
Temperature 500K
Burn some paper for ash. Take any container and blend up some nutriment (almost every food contains some). Put some welding fuel in the container before heating it up with a lighter a few times.
Ghetto 1 part Welding Fuel
3 parts Space Beer
2 parts Ash
Temperature 500K
Take a beer bottle. Drink some beer (you deserve it). Add welding fuel. Burn some paper for ash and add the ash to the bottle. Heat up the bottle with a lighter until you get BurnMix.
Wasteful as most of the ethanol dissolves in the process.

Effects

Heal per Tick

Chemical Mix No overdose (Minimum) No overdose (Maximum) Overdose (Minimum) Overdose (Maximum)
BurnMix 0.1 0.2 0.2 0.4
With perfluorodecalin 0.3 0.4 0.6 0.8
With epinephrine 0.25 0.35 0.65 0.75
With both 0.55 0.75 1.25 1.55

Toxin per Tick

Chemical Mix Toxin Damage Chance No overdose (Minimum) Overdose (Maximum)
BurnMix 0% 0 0
With perfluorodecalin 25% 0.25 0.5
With epinephrine 35% 0 0.5
With both 25%, 35% 0.25, 0 0.5, 0.5

Brain Damage per Tick

Brain damage only happens during overdose.

Chemical Mix Brain Damage Chance Overdose (Minimum) Overdose (Maximum)
BurnMix 40% -2.5 2
With perfluorodecalin 40% -2.5 2
With epinephrine 40% -1 1
With both 40%, 40% -2.5, -1 2, 1

Other Uses

Burn mix acts like a ghetto RNG synthflesh on corpses if applied via touch.

Has a chance to do one of the following:

  • Heal 0.5, 0.25 or 0.1 damage per unit of BurnMix
  • Nothing
  • Deal 0.2 of burn and brute damage