Ethereal: Difference between revisions
Veeblefetzer (talk | contribs) (Added disclaimers) |
Veeblefetzer (talk | contribs) (Attempts to add information from Herbert's ethereal page and add standard race sections. If herbert is so helpful, why didn't his wiki page make the cut?) |
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=History= | =History= | ||
TBD | TBD | ||
= | {{Needs revision | ||
|reason = Possibly outdated. Needs revision and definitive information on ethereals. | |||
|user = Veeblefetzer | |||
}} | |||
{{Lore_Revision}} | |||
When attacking with their hands, Ethereals deal burn instead of brute damage. Instead of nutrition, they have to keep an eye on their electrical charge - if it gets too low, their glow fades, they become even more vulnerable to brute damage and will start dying. 75-100 is the ideal power charge to have. From 100-125 you will begin to take minor toxin damage. Above 125, you take more toxin damage, and there is a 10% chance each tick for you to begin a discharge process, shooting arcs of electricity. There is a 10% chance to get a heart attack during a discharge. The shock is weak. | ==Gameplay== | ||
Ethereals are a optional playable race. When you create an Ethereal character, you can customize the color of your glow. As you are not human, an AI under the asimov lawset is not obligated to listen to you. | |||
Though Ethereals perpetually glow, getting hit by an EMP will stop the glow for 10 to 20 seconds. Being emagged changes the color of the glow. | |||
When attacking with their hands, Ethereals deal burn instead of brute damage. Instead of nutrition, they have to keep an eye on their electrical charge - if it gets too low, their glow fades, they become even more vulnerable to brute damage and will start dying. 75-100 is the ideal power charge to have. From 100-125 you will begin to take minor toxin damage. Above 125, you take more toxin damage, and there is a 10% chance each tick for you to begin a discharge process, shooting arcs of electricity. There is a 10% chance to get a heart attack during a discharge. The shock itself is weak. | |||
Their nutrition/charge can be recharged with [[Cyborg]] rechargers, by touching lightbulbs, touching energy cells, or by consuming special food like High-power energy bars and [[Food#Burgers|empowered burgers]]. You can also charge through APC's. Touch an APC on harm intent to drain its energy, or on grab intent to give it your own energy. | Their nutrition/charge can be recharged with [[Cyborg]] rechargers, by touching lightbulbs, touching energy cells, or by consuming special food like High-power energy bars and [[Food#Burgers|empowered burgers]]. You can also charge through APC's. Touch an APC on harm intent to drain its energy, or on grab intent to give it your own energy. | ||
Ethereals that get struck by electric shocks take a little less damage and gain charge. | Ethereals that get struck by electric shocks take a little less damage and gain charge. | ||
==History== | |||
TBD | |||
==Roleplay== | |||
TBD | |||
==Lore== | |||
TBD |
Revision as of 01:12, 17 December 2020
This page needs revising!
The following page is out of date and/or needs to be revised. If the page's guide needs revision, see here for an example. |
Note: The Yogstation Lore is currently undergoing rewrite, any lore on this page is subject to change. |
Ethereals | |
File:Ethereal.png Ethereal |
Genus: Ethereal Homeworld: Central Authority: Allowed Command Roles: Not defined Guides: No external guides |
History
TBD
This page needs revising!
The following page is out of date and/or needs to be revised. If the page's guide needs revision, see here for an example. |
Note: The Yogstation Lore is currently undergoing rewrite, any lore on this page is subject to change. |
Gameplay
Ethereals are a optional playable race. When you create an Ethereal character, you can customize the color of your glow. As you are not human, an AI under the asimov lawset is not obligated to listen to you.
Though Ethereals perpetually glow, getting hit by an EMP will stop the glow for 10 to 20 seconds. Being emagged changes the color of the glow.
When attacking with their hands, Ethereals deal burn instead of brute damage. Instead of nutrition, they have to keep an eye on their electrical charge - if it gets too low, their glow fades, they become even more vulnerable to brute damage and will start dying. 75-100 is the ideal power charge to have. From 100-125 you will begin to take minor toxin damage. Above 125, you take more toxin damage, and there is a 10% chance each tick for you to begin a discharge process, shooting arcs of electricity. There is a 10% chance to get a heart attack during a discharge. The shock itself is weak.
Their nutrition/charge can be recharged with Cyborg rechargers, by touching lightbulbs, touching energy cells, or by consuming special food like High-power energy bars and empowered burgers. You can also charge through APC's. Touch an APC on harm intent to drain its energy, or on grab intent to give it your own energy.
Ethereals that get struck by electric shocks take a little less damage and gain charge.
History
TBD
Roleplay
TBD
Lore
TBD