Fugitive: Difference between revisions
(Marked Needs Revision) |
m (→The Prisoners) |
||
Line 30: | Line 30: | ||
===The Prisoners=== | ===The Prisoners=== | ||
Pretty plain, they all get shivs and a determined mood. | Pretty plain, they all get shivs, a weapon (toolbox, spear, surplus rifle or a stunprod) and a determined mood. | ||
===The Occult=== | ===The Occult=== |
Revision as of 01:50, 15 July 2020
This page needs revising!
The following page is out of date and/or needs to be revised. If the page's guide needs revision, see here for an example. |
FUGITIVE STAFF | |
Fugitive | Access: Additional Access: Difficulty: Hard Supervisors: Duties: Guides: This is the guide |
What are fugitives?
Fugitives are a team attempting to avoid capture from a select security force. They will arrive in the station's maintenance area with 10 minutes to prepare. Once their 10 minutes have passed, the security team will arrive on the station with only one task: Bring the fugitives back, dead or alive. Fugitives are NOT ANTAGONISTS, but are allowed to do antagonist things to avoid capture. The security team are also NOT ANTAGONISTS, but are allowed to kill or terrorize if the station is protecting the fugitives.
Rosters
The fugitives attempting to avoid capture. There are 4 possible teams.
The Prisoners
Pretty plain, they all get shivs, a weapon (toolbox, spear, surplus rifle or a stunprod) and a determined mood.
The Occult
One team member is a deity that can spy around and transmit messages. No weapons!
Waldo
Single member, he gets knock. Good luck finding him!
Synths
They are all synths, and the leader gets to warp in a few augments like tool arms for example.
Hunters
The security force hunting them down. There are two possible teams.
Spacepol
Moderately armored, come equipped with a pistol.
Russians
"Hired" by nanotrasen to catch the fugitives, lots of them but very shit gear.
How do we win?
There are 9 possible endings for the fugitive event.
- Major Fugitive Victory: All of the fugitives survived and avoided capture!
- Fugitive Victory: A fugitive survived, and no bodies were recovered by the hunters.
- Minor Fugitive Victory: All the fugitives died, but none were recovered!
- Stalemate: Everyone died, and no fugitives were recovered!
- Minor Security Victory: All the hunters died, but managed to capture a fugitive, dead or alive.
- Security Victory: The hunters managed to capture a fugitive, dead or alive.
- Major Security Victory: The hunters managed to capture every fugitive, dead or alive.
- Badass Security Victory: These extraordinary hunters managed to capture every fugitive, alive!
- Postmortem Security Victory: The hunters managed to capture every fugitive, but all of them died! Spooky!