Gang War: Difference between revisions
imported>Ikarrus |
imported>Ikarrus |
||
Line 118: | Line 118: | ||
|name = 10mm Pistol | |name = 10mm Pistol | ||
|image = Stetchkin.png | |image = Stetchkin.png | ||
|foundin = | |foundin = 25 influence for pistol, 10 influence for additional ammo | ||
|usedfor = Shooting your enemies | |usedfor = Shooting your enemies | ||
|description = They are small but they pack a hefty punch when they need to. Able to take down an unarmored target with 4 shots. Well worth the investment. Magazines carry 8 rounds. | |description = They are small but they pack a hefty punch when they need to. Able to take down an unarmored target with 4 shots. Well worth the investment. Magazines carry 8 rounds. | ||
Line 128: | Line 128: | ||
|name = Uzi | |name = Uzi | ||
|image = Uzi.png | |image = Uzi.png | ||
|foundin = | |foundin = 50 influence, 20 influence for additional ammo | ||
|usedfor = Perforating your enemies | |usedfor = Perforating your enemies | ||
|description = More expensive, but lets you unload bullets a lot faster than the pistol. You can easily take someone out in just three burst-fire shots, and with a magazine capacity of 32 it's a lot more suited for protracted shootouts. | |description = More expensive, but lets you unload bullets a lot faster than the pistol. You can easily take someone out in just three burst-fire shots, and with a magazine capacity of 32 it's a lot more suited for protracted shootouts. | ||
Line 178: | Line 178: | ||
|name = Recruitment Pen | |name = Recruitment Pen | ||
|image = Gpen.gif | |image = Gpen.gif | ||
|foundin = 50 influence, Gang Boss starting gear | |foundin = 50 influence, Gang Boss starting gear, Lieutenants get one free | ||
|usedfor = Recruiting more gangsters | |usedfor = Recruiting more gangsters | ||
|description = These look just like regular pens, but can be used to recruit people to your gang by stabbing them with it. They have a long cooldown between uses during which they will flash blue, and vibrate when they're ready for use again. Forgot which pen was the special one? Jab yourself with it! | |description = These look just like regular pens, but can be used to recruit people to your gang by stabbing them with it. They have a long cooldown between uses during which they will flash blue, and vibrate when they're ready for use again. Forgot which pen was the special one? Jab yourself with it! | ||
Line 190: | Line 190: | ||
|name = Gangtool | |name = Gangtool | ||
|image = Gtools.png | |image = Gtools.png | ||
|foundin = Gang Boss starting gear. | |foundin = Gang Boss starting gear. Costs 10 influence for the gang boss. Lieutenants can buy these for 30. | ||
|usedfor = Managing your gang, purchasing gang equipment, recalling the shuttle | |usedfor = Managing your gang, purchasing gang equipment, recalling the shuttle | ||
|description = Gangtools are your management tools. They will update you on your gang's status, let you spend influence to purchase items, send messages to your gang members, and can recall the shuttle from anywhere on the station. More may be purchased to promote lieutenants | |description = Gangtools are your management tools. They will update you on your gang's status, let you spend influence to purchase items, send messages to your gang members, and can recall the shuttle from anywhere on the station. More may be purchased to promote lieutenants. | ||
}} | }} | ||
Revision as of 14:47, 28 June 2015
Gang War, or just "Gang", is a unique game mode built specifically for tgstation-code. It has no relation to Goonstation's gang mode.
Tunnel Snakes Rule!
A violent turf war between two rival factions has erupted on the station! Similar to Revolution, there are Gang Bosses who recruit other crew members to join their gang.
In order for a gang to claim victory, they must successfully execute a hostile takeover of the station's systems with a Dominator machine. If the shuttle is allowed to evacuate the station before either gang can achieve this, both gangs will lose.
Gang Leaders
Your Assets
Influence
Influence is what you will slowly accumulate from over time. Every 3 minutes, your influence will grow according to how much control you have over the station. The more territories your gang has tagged, the more influence you get.
Just remember that Influence is shared between the whole gang, so if you want to promote some lieutenants make sure they're trustworthy and competent, as they're going to be buying from the same funds as you do.
Equipment
Spend influence from gangtools to purchase items for your gang. See the equipment section below for details on purchasable equipment.
Lieutenants
Lieutenants can do everything the boss can, but some items are a little bit more expensive for them. Lieutenants can recruit, use gangtools, and are immune to deconversion. You are limited to two lieutenants max, and it is recommended that you promote as many people as necessary to reduce the risk of having all leaders arrested/killed. You should certainly promote everyone before you get caught, though, as only the gang founder can promote lieutenants.
Picking good lieutenants is important. Don't just promote the first few people you see. Promote those who appear competent and know what they are doing. Promote gangsters to lieutenants with a gangtool.
Newly promoted lieutenants are able to get one free recruitment pen from their gangtool. This is a good reason to promote your lieutenants early, to expand your membership faster.
Gang Management
As a part of the gang's inner circle it is your responsibility to keep you gang going. Spray cans are cheap, and distributing them to your gangsters will allow your influence to grow faster. Even when you have a Dominator active, having more territories will make the timer count down faster.
Communication is extremely important. You should be the central focus for your gang that directs the larger mass. Your gangtool has the ability to send a message to everyone in your gang at no cost. Use these to coordinate your gang and rally them whenever appropriate. If you have a lot of surplus influence, gather your gang in a meeting area and distribute weapons, armor, and spray cans to them to keep your gang strong.
Avoid travelling alone. Your best avenue for protection are your own gang members. If you are always surrounded by your allies nobody can take you by surprise. It may be a good idea to make sure you always have at least one bodyguard by your side. If your gang is well armed and you are communicating well with them, you could virtually be untouchable.
Rise to Power
In the early round, resist going around spraying territories with your spray can. Spraying tags leave fingerprints and raises security's suspicion against you. You are far better off passing your spray cans to recruited gangsters, and you can focus on recruitment, equipment, and not getting caught.
Another way to grow your influence is to distribute gang outfits. Each gangster who is wearing your outfit grows your influence twice as fast as any territory would.
Your anonymity is your most valuable asset early in the game. If your rivals spot you converting crew or using a gangtool, they're sure to alert their friends. If they manage to do that, consider yourself marked for death.
Do not allow the station to evacuate. If the shuttle is allowed to dock with the station, you only have a few minutes before you lose. If you use your gangtool to recall the shuttle, keep in mind that station security (or even your rivals!) may use your recall signal to pinpoint your location. Never stay in the same spot you recalled the shuttle from unless you are willing to fight them. Active dominators will also prevent the emergency shuttle from leaving the station. If you've missed the window to recall the shuttle, spawning a dominator may be your only recourse from defeat
Remember that rival gangsters can be reverted to a neutral crew member by beating them in the head! Recruit them yourself afterwards to steal members from the enemy.
Securing Dominance
After most of the crew has been recruited by one gang or the other and security is knee deep in panic, you can start making efforts to win the game. I recommend that you establish a stronghold to act as a home base for your gang. A place where your gangsters can return to, feel safe, and can restock on weapons and supplies. Don't stop handing out equipment with your gangtool. By this point most members in your gang should be armed and dangerous.
Set up a dominator whenever you are ready. You don't have to wait and grab as many territories as possible before you start, but it's an option. If your gang has already dominated the station for some time, even with a long timer you may go uncontested. You might even force the enemy gang and security to try to foolishly assault your entrenched stronghold on your terms and defeat them once and for all. If your dominator is active but with a long timer, it is still worth sending out gangsters to tag territories. The more territories you own, the faster the timer counts down.
On the other hand, having lots of territories could be useful especially if the enemy gang starts a takeover with a long timer. If both gangs start their takeovers at the same time, even having a few more territories over the enemy gives you a time advantage of several minutes, forcing them to come attack you on your own terms.
Gangsters
The Job
As a gang member, your goal is to help your gang take over the station. The best way to do this is to tag territories with special spray cans your leaders can give you. The more you tag, the more influential your gang is, and the better equipment your gang can afford.
Alternatively, gang bosses can also distribute gang outfits that, while worn, also increases gang influence, as well as provide you with some minor protection.
When roaming the station, it is recommended that you stick in groups with other gangsters. You are the most vulnerable alone, no matter how well-armed you are. If everyone in your gang has weapons from the boss, you are a force to be reckoned with. Just remember that communicating well with your gang is just as important as being robust.
If your gang has an active Dominator hacking the station, stay close to it and do your best to defend it. Chances are at least one of your gang leaders will be nearby, so you can get him to buy some weapons and armor to help defend.
The Boss
Regardless of your current duty whatever it may be, your boss should be the most important figure in your criminal life. Your boss and his lieutenants (each marked by a red G icon) are the only ones who can buy gang items and recruit others into the gang. If one of your gang leaders is under attack, either by an enemy gang or security, do whatever it takes to save them. If your boss doesn't have a bodyguard shadowing him already, it may be worth it to offer your services.
The Enemy
Security may be the obvious threat at first, but more dangerous is the rival gang.
Be on the lookout for any suspicious behavior from those not in your gang. You may be able to pinpoint who the rival gang members are, or even their boss! If you do find any good intel, be sure to share it with the rest of your gang
Don't be afraid to eliminate rival gang members. But if you can, try capturing them, deconverting them with a good few smacks to the head, and bringing them to your boss for recruitment.
AND REMEMBER: If you are deconverted from a gang, your character cannot remember any of the identities of their former gang members. Snitches Get Stitches.
Station Staff
Caught in the Crossfire
As a loyal employee of Nanotrasen, it is in your interest to protect the station and your fellow crew mates for the impending bloodbath.
Dealing with both gangs and coming out on top isn't as difficult as it may seem. The gangs will for the most part be preoccupied with killing each other so long as you don't get in their way. Still, gangs should be considered armed and dangerous and are just as likely to kill you than to recruit you.
The best way to shut them down is to deny them their station. And to do that is simple: simply evacuate. Unfortunately, Gang leaders can recall the emergency shuttle from anywhere on the station. Fortunately for you, every time they do this they leave a trace that the communications console can pick up on.
One tactic is to repeatedly call the shuttle and when it gets recalled dispatch security to the location it was recalled from. You can quickly locate and capture a gang leader this way. Or at least bust their stronghold before they become too entrenched.
Rehabilitation
Although loyalty implants do prevent crewmen from being recruited into a gang, they cannot deconvert someone who has already joined one. Keep an eye out for suspicious behaviour. Suspect security officers without loyalty implants as they are vulnerable to corruption. If you spot someone spraying gang tags, report them to security. Chances are if you manage to capture some gangsters they may spill the identities of their opposing gang in hopes that you'll be able to deal with them.
The only way to deconvert a gangster is to give them some good smacks to the head. The more damage they do, and the more hurt they are, the more likely they'll revert back to normal.
Gang Leaders can never be deconverted.
Reclaiming the Station
The gangs will be fighting over turf. They'll be marking their territories with spray painted tags. Generally, the more territory a gang controls, the stronger they will be. One effective way of curbing the growing power of gangs is to keep the station clean and tidy. Gang tags can be removed with the janitor's mop, soap, or simply taking down the wall/floor tile.
If a gang is attempting to hack the station, your job and likely your life is on the line! Work with security to destroy the gang's Dominator device before the time runs out. It can be damaged with pretty much anything a cyborg can be hurt with.
Gang Equipment
Items gang leaders can purchase from their gangtools.
Combat
|
|
Support
|
|
|
|
|
|