Escape Pods: Difference between revisions
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Revision as of 10:02, 24 June 2012
The escape pods are small unpiloted vessels designed to evacuate those crew members who cannot reach the main escape shuttle. Due to recent Nanotrasen policy changes, escape pods no long evacuate to a gibbing chamber and are instead picked up by a salvage vessel.
For evildoers
The pods can be extremely helpful for anyone with 'escape alive' objectives, as they count for this goal. Leaving in one of these can avoid the intense action of the escape shuttle's final minutes and potential discovery. 'Escape alone' requires you to escape alone on the escape shuttle - the pods are not required to be empty to succeed, but escaping in one (even if the shuttle is then entirely empty) will fail the objective. Lastly, cult members escaping on pods do not count towards the escaping acolyte number.
The pods are automatic; they have no computer to emag and will leave when the escape shuttle does.
Locations
There are four escape pods located on the station; two in Arrivals, to the north of the arrival shuttle; one in Security, which can be accessed from the room with the evidence lockers; and one in Engineering, to the east of the particle accelerator and south east of the Chief Engineer's office, under Atmospherics.
how do i shot pod
All escape pods will launch when the escape shuttle launches, taking with them anyone who is currently inside them. Like with the escape shuttle, people who are on the window and door tiles of the pods will also escape; you can use this to carry more than two people in one pod (or just have people lay down). When people are laying down, you can stack an unlimited number of people on one tile, so if someone manages to make the escape shuttle unreachable, expect to be fitting upwards of 30 people into those two little pods. If you stand up in one of these situations, expect to be clubbed to death as people scramble to get aboard.