Ex'hau: Difference between revisions

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880 bytes added ,  21:45, 26 September 2022
→‎Gameplay: actually fills up this section as well as removing lore revision and page revision tags
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'''Ex’hau''' (singular ex'hai), also known as mothpersons or moths, are a lanky, thin species of bipedal humanoids primarily insectoid in appearance. With beady, black eyes and thin, fragile wings, the ex’hau are one of two space-faring species that the '''Sol Interplanetary Coalition''' has encountered (the other being '''[[Ethereal|ethereals]]'''). With bodies unaccustomed to what humans consider normal gravity, moths are primarily found in low-g environments, such as stations near gas giants or in asteroid belts. Their homeworld of '''Wallalius''' is a bustling, skyscraper-like world, with buildings sprawling along strange, elongated fauna, loose sediment, and plants odd with the lessened gravity.
'''Ex’hau''' (singular ex'hai), also known as mothpersons or moths, are a lanky, thin species of bipedal humanoids primarily insectoid in appearance. With beady, black eyes and thin, fragile wings, the ex’hau are one of two space-faring species that the '''Sol Interplanetary Coalition''' has encountered (the other being '''[[Ethereal|ethereals]]'''). With bodies unaccustomed to what humans consider normal gravity, moths are primarily found in low-g environments, such as stations near gas giants or in asteroid belts. Their homeworld of '''Wallalius''' is a bustling, skyscraper-like world, with buildings sprawling along strange, elongated fauna, loose sediment, and plants odd with the lessened gravity.
=Gameplay=
=Gameplay=
Mothfolk are an optional playable race. You can make a mothperson character in the character panel, and change aspects of its appearance such as "skin" color.
Mothperson is an optional species that can be chosen for play in the character creation menu. Your only customization option is to change the pattern of their skin, which also affects their wings.


Moths attack with their claws to slash and hack people, though this does not deal any additional damage. They are shown to "flutter" when speaking and have unique names (usually joke names that revolve around being a moth).
While not often seen in SIC space, mothpersons still tend to be adored by humans. As a result, they're paid only a little less than what humans tend to be offered. Regardless, they aren't offered protection under the standard Asimov lawset, and thus will not benefit from silicon crew if they are programmed on Asimov. It is advised to be cautious in your interactions with humans if the AI is under an Asimov lawset, especially if you are a member of security.


For gameplay purposes, moths can flutter around in pressurized low-gravity environments (aka the gravity generator dies). However, they get crushed by electric damage, fly swatters and pest spray. Their wings easily burn off too.
== Racial Benefits ==
 
* Takes 10% less brute damage from all sources
* Can fly in no-gravity environments so long as there's enough pressure
 
== Racial Weaknesses ==
 
* Their eyes are exceptionally vulnerable to bright lights, which means they need welding-level protection to ignore the effects of flashes, while they need both sunglasses and a welding mask to ignore the blinding effects of welding. They are capable of combining two welding-level protection gear to achieve the latter effect as well
* Takes 25% more burn damage from all sources
* Their max punch damage is 9, meaning they cannot knock people down with punches
* Takes ten times the normal damage from flyswatters
* Pestkiller is toxic to them
 
== Diet ==
 
* Likes vegetables and sugary foods
* Dislikes dairy and gross foods
* Meats of all kinds, including raw, cooked, seafood, and mice, are toxic to them
* Capable of eating clothes and fabrics for sustenance
 
== Unique Mechanics ==
 
* If set on fire and their body temperature is high enough, their wings will burn off
* Has an iconic, buzzing *scream verb


Note that as a moth, the AI does not consider you human and is not obligated to listen to you under the Asimov rule set.
=Lore =
=Lore =
==History==
==History==
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