Clockwork Cult: Difference between revisions

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164 bytes removed ,  15:42, 24 October 2016
daemon
imported>Anonus
m (blocked)
imported>Anonus
(daemon)
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! style='background-color:#E6A500;' width='70px'|Invocation Time
! style='background-color:#E6A500;' width='70px'|Invocation Time
! style='background-color:#E6A500;' width='50px'|Invokers Required
! style='background-color:#E6A500;' width='50px'|Invokers Required
|- style="text-align: center;"
![[File:Tinkerersdaemon.png]]
|''Tinkerer's Daemon''
|
1 Belligerent Eye<br>
1 Vanguard Cogwheel<br>
1 Guvax Capacitors<br>
1 Replicant Alloy<br>
1 Hierophant Ansible
|
3 Belligerent Eyes<br>
3 Vanguard Cogwheels<br>
3 Guvax Capacitors<br>
3 Replicant Alloy<br>
3 Hierophant Ansibles
|Produces a Tinkerer's Daemon, which if placed in a Tinkerer's Cache, will increase component generation of either a selected component type or a random type.<br>
Tinkerer's Daemons produce components every 20 seconds(plus a small amount based on the amount of the produced component) while in a cache if active.<br>
'''''Tinkerer's Daemons will only function if outnumbered by Servants at a rate of 5 to 1.'''''
|8s
|1
|- style="text-align: center;"
|- style="text-align: center;"
![[File:Sigilofaccession.png]]
![[File:Sigilofaccession.png]]
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|7s
|7s
|1
|1
|- style="text-align: center;"
![[File:Interdictionlens.png]]
|Interdiction Lens
|
1 Belligerent Eye<br>
3 Replicant Alloy<br>
1 Hierophant Ansible
|
1 Belligerent Eye<br>
4 Replicant Alloy<br>
1 Hierophant Ansible
|Creates an Interdiction Lens, which imposes an Interdiction Field on the nearby area as long as it remains active.<br>
The Interdiction Field will drain power from APCs, SMES units, and non-Servant cyborgs and transfer that power into any nearby Sigils of Transmission, then immediately disrupt all cameras and radios in the Field.<br>
'''If it finds no disruptable objects and drains no power, it will shut off for ''2 minutes''.'''
|8s
|2
|- style="text-align: center;"
|- style="text-align: center;"
![[File:Mendingmotor.png]]
![[File:Mendingmotor.png]]
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|Mania Motor
|Mania Motor
|
|
3 Guvax Capacitors<br>
1 Replicant Alloy<br>
1 Replicant Alloy<br>
3 Guvax Capacitors<br>
1 Hierophant Ansible
1 Hierophant Ansible
|
|
4 Guvax Capacitors<br>
1 Replicant Alloy<br>
1 Replicant Alloy<br>
4 Guvax Capacitors<br>
1 Hierophant Ansible
1 Hierophant Ansible
|Creates a Mania Motor, which will cause brain damage, confusion, dizziness, and hallucinations in nearby non-Servant humans. The effects get progressively worse as targets near the Motor. <br>
|Creates a Mania Motor, which will cause brain damage, confusion, dizziness, and hallucinations in nearby non-Servant humans. The effects get progressively worse as targets near the Motor.<br>
It will also try to convert humans directly adjacent to the motor; if it fails, it will first force them to touch it, then put them to sleep until they manage to move away or become a valid target for conversion.<br>
It will also try to convert humans directly adjacent to the motor; if it fails, it will first force them to touch it, then put them to sleep until they manage to move away or become a valid target for conversion.<br>
It requires '''150W''' of power to run, '''450W''' of power to successfully convert non-Servant humans, and '''150W''' of power to force unconvertable humans to sleep.
It requires '''150W''' of power to run, '''450W''' of power to successfully convert non-Servant humans, and '''150W''' of power to force unconvertable humans to sleep.
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|2
|2
|- style="text-align: center;"
|- style="text-align: center;"
![[File:Interdictionlens.png]]
![[File:Tinkerer's_daemon.png]]
|Interdiction Lens
|''Tinkerer's Daemon''
|
|
1 Belligerent Eye<br>
1 Belligerent Eye<br>
3 Replicant Alloy<br>
1 Guvax Capacitor<br>
1 Hierophant Ansible
3 Replicant Alloy
|
|
1 Belligerent Eye<br>
1 Belligerent Eyes<br>
4 Replicant Alloy<br>
1 Guvax Capacitors<br>
1 Hierophant Ansible
4 Replicant Alloy
|Creates an Interdiction Lens, which imposes an Interdiction Field on the nearby area as long as it remains active.<br>
|Produces a Tinkerer's Daemon, which will produce a component of either a chosen or random type every 12 seconds while active.<br>
The Interdiction Field will drain power from APCs, SMES units, and non-Servant cyborgs and transfer that power into any nearby Sigils of Transmission, then immediately disrupt all cameras and radios in the Field.<br>
It requires '''50W''' of power to produce any component, plus an additional '''50W''' of power for every 5 of the produced component in the global cache.<br>
'''If it finds no disruptable objects and drains no power, it will shut off for ''2 minutes''.'''
'''''Tinkerer's Daemons will only function if outnumbered by Servants at a rate of 5 to 1.'''''
|8s
|8s
|2
|2
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|Mania Motors are exceptionally good at protecting bases, as they cripple offensives with ease.
|Mania Motors are exceptionally good at protecting bases, as they cripple offensives with ease.
|20
|20
|- style="text-align: center;"
![[File:Tinkerer's_daemon.png]]
|''Tinkerer's Daemon''
|100
|Tinkerer's Daemons will produce a component of either a chosen or random type every 12 seconds while active.<br>
It requires '''50W''' of power to produce any component, plus an additional '''50W''' for every 5 of the component that exists in the global cache.
|Tinkerer's Daemons will only function if outnumbered by Servants at a rate of 5 to 1.<br>
Use them to augment generation of components that are being heavily used.
|- style="text-align: center;"
|- style="text-align: center;"
![[File:Clockworkobelisk.png]]
![[File:Clockworkobelisk.png]]
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|Anima Fragment Shells can be powered by a soul vessel to produce an Anima Fragment, which has medium health, powerful melee attacks, and high speed, but temporarily slows down when attacked.
|Anima Fragment Shells can be powered by a soul vessel to produce an Anima Fragment, which has medium health, powerful melee attacks, and high speed, but temporarily slows down when attacked.
|The Anima Fragment Shell is absolutely useless without a soul vessel, and should not be created without one.
|The Anima Fragment Shell is absolutely useless without a soul vessel, and should not be created without one.
|- style="text-align: center;"
![[File:Tinkerersdaemon.png]]
|''Tinkerer's Daemon''
|Tinkerer's Daemon can be placed in a Tinkerer's Cache, which will increase component generation of either a selected component type or a random type.<br>
Tinkerer's Daemons produce components every 20 seconds(plus a small amount based on the amount of the produced component) while in a cache if active.
|Tinkerer's Daemons will only function if outnumbered by Servants at a rate of 5 to 1.<br>
Use them to augment generation of components that are being heavily used.
|-
|-
|}
|}
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