Warden: Difference between revisions

51 bytes added ,  13:46, 19 September 2016
imported>Atlanta-Ned
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imported>Calzilla1
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==Equipment==
==Equipment==
[[File:Armory.png|300px|thumb|alt=Armory|The [[Armory]]]]<br>
[[File:Armory.png|300px|thumb|alt=Armory|The [[Armory]]]]<br>
Given the ever-present threat of prison breaks and riots, a skilled Warden is a well-equipped warden. Your locker contains a spare taser, a box of flashbangs and some extra zip ties. Stuff some of that in your bag. Also consider grabbing a laser weapon: being next to the armoury is no use if somebody has blown up the APC and you can't get through the now de-powered windoors to stop them cleaning the place out.  
Given the ever-present threat of prison breaks and riots, a skilled Warden is a well-equipped warden. Your locker contains a spare taser, a box of flashbangs some extra zip ties and burn resistant gloves that teach you [[krav maga]]. Stuff some of that in your bag. Also consider grabbing a laser weapon: being next to the armoury is no use if somebody has blown up the APC and you can't get through the now de-powered windoors to stop them cleaning the place out.  


There are also some pieces of kit to help you out.  Barricades are excellent if someone has broken the brig doors with a cryptographic sequencer, and portable flashers, although they have limited charge, are very useful at stopping poorly equipped attackers or budding escapees.  You also have a toolbox to help you install the flashers and make other basic adjustments.  Make sure no one gets your ID, and that you know who the [[Head of Security]] is (in the very real case that someone murders them and steals their identity). Your ID is a high-value target, so make sure no one gets their grubby hands on it. You also have access to the HoS's Door Control Remote, which you can use to bolt down certain doors in the brig.
There are also some pieces of kit to help you out.  Barricades are excellent if someone has broken the brig doors with a cryptographic sequencer, and portable flashers, although they have limited charge, are very useful at stopping poorly equipped attackers or budding escapees.  You also have a toolbox to help you install the flashers and make other basic adjustments.  Make sure no one gets your ID, and that you know who the [[Head of Security]] is (in the very real case that someone murders them and steals their identity). Your ID is a high-value target, so make sure no one gets their grubby hands on it. You also have access to the HoS's Door Control Remote, which you can use to bolt down certain doors in the brig.
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