Warden: Difference between revisions

72 bytes added ,  14:08, 4 January 2016
→‎Second in Command: loyalty implant section updated for gang and shadowling, lockdown updated to describe all buttons
imported>Cheimon
m (→‎Watch Hound: sec helmet-cams got removed)
imported>Cheimon
(→‎Second in Command: loyalty implant section updated for gang and shadowling, lockdown updated to describe all buttons)
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===The [[Detective]]===
===The [[Detective]]===
Just give the detective space, he's a loose cannon that runs around and scans for prints. He'll rarely drag criminals in. Just help out with the cell timers for the detective, and help secure the evidence the detective brings in.  Since almost anyone with brig access has access to evidence storage, if you don't trust them you should put the more dangerous contraband in the appropriate armory locker.
Just give the detective space, he's a loose cannon that runs around and scans for prints. He'll rarely drag criminals in. Just help out with the cell timers for the detective, and help secure the evidence the detective brings in.  Since almost anyone (even lawyers) with brig access has access to evidence storage, if you don't trust them you should put the more dangerous contraband in the appropriate armory locker.


===Equipment===
===Equipment===
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*'''Chemical Implants''' will allow you to inject up to 50 units of toxins into the subject at any time from the Prisoner Management Console in your office. May be loaded with sedatives instead. For larger doses, subject may be implanted multiple times.
*'''Chemical Implants''' will allow you to inject up to 50 units of toxins into the subject at any time from the Prisoner Management Console in your office. May be loaded with sedatives instead. For larger doses, subject may be implanted multiple times.
*'''Tracking Implants''' will allow you to detect if the subject is nearby using the locator device provided. Also leaves a blinking red dot if the subject is observed with a [[Hud#Security_HUD_Icons|Security HUD]]
*'''Tracking Implants''' will allow you to detect if the subject is nearby using the locator device provided. Also leaves a blinking red dot if the subject is observed with a [[Hud#Security_HUD_Icons|Security HUD]]
*'''Loyalty Implants''' prevent the subject from being brainwashed by [[Gang War|subversive]] [[Cult|elements]]. It is also designed to revert the effects of [[Revolution|revolutionary brainwashing]]. More can be ordered in the [[Cargo Bay]], albeit at an extremely high cost. Ensure all security personnel are loyalty implanted by checking your [[Hud#Security_HUD_Icons|Security HUD]].
*'''Loyalty Implants''' prevent the subject from being brainwashed by [[Revolution|commies]], [[Cult|zealots]], and [[Gang War|mobsters]]. They also revert the effects of [[Revolution|some]] [[Gang War|conversions]].  If someone resists them, they're either a ringleader or [[Shadowling|something much worse]]. More can be ordered in the [[Cargo Bay]], albeit at an extremely high cost. Ensure all security personnel are loyalty implanted by checking your [[Hud#Security_HUD_Icons|Security HUD]].


===Don't Sit Around===
===Don't Sit Around===
Sitting at your desk is alright, but you should make sure to scan the cell blocks every once in a while to make sure no one is hurt in the cells, or there are any areas of break in. Your job is to protect all of security from people busting in, or out. A quick sweep every few minutes should be fine, being a warden is a mostly relaxing job, just make sure to stun anyone who looks suspicious in the brig (or security office area) and hold them till the head of security comes. Remember, DISARM FIRST, kill if that's your only option.
Sitting at your desk is alright, but you should make sure to scan the cell blocks every once in a while to make sure no one is hurt in the cells, or there are any areas of break in. Your job is to protect all of security from people busting in, or out. A quick sweep every few minutes should be fine, being a warden is a mostly relaxing job, just make sure to stun anyone who looks suspicious in the brig (or security office area) and hold them till the head of security comes. Remember, DISARM FIRST, kill if that's your only option.


If you are going to sit around, it may be worthwhile to update the security records for your prisoners.
If you are going to sit around, it may be worthwhile to update the security records for your prisoners and anyone mentioned on the radio.


===Clearance Level Check===
===Clearance Level Check===
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===Lockdown===
===Lockdown===
Some times, things get so bad you need to close everything off.  Rarely should you use this button, but you will know when to. This button will become very handy should someone try to break through the windows to each cell. There are a set of shutters underneath each grille that will stop the breakout attempt in its tracks.
Sometimes, things get so bad you need to close everything off.  One button will activate bomb-proof shutters underneath each grille to stop breakouts (or breakins), and another will seal off the perma wing if the prisoners are rioting.  


===Prison Wing===
===Prison Wing===
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