Warden: Difference between revisions

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The Warden is a member of the security staff, responsible for the [[Brig]], the [[Prison Wing]] and the prisoners. Also charged with minding the [[Armory]]
The Warden is a member of the security staff, responsible for the [[Brig]], the [[Prison Wing]] and the prisoners. Also charged with minding the [[Armory]].


[[File:Thebrig.png|300px|thumb|alt=Brig|Your Domains: The [[Brig]] + [[Security Office]] + [[Prison Wing]] + [[Warden's Office|Your Office]]]]<br>
[[File:Thebrig.png|300px|thumb|alt=Brig|Your Domains: The [[Brig]] + [[Security Office]] + [[Prison Wing]] + [[Warden's Office|Your Office]]]]<br>


=Watch Hound=
=Watch Hound=
Half of your job is to look after the prisoners, make sure they don't die or get [[Shitcurity|unfair]] [[Space Law|sentences]], and make sure they don't escape. The other half of your job is to arm security with weapons in times of war. You are not a [[Security Officer]] and do not have to go outside of the brig (and really should not go out of the brig). '''Stay in the brig.'''
Half of your job is to look after the prisoners, make sure they don't die or get [[Shitcurity|unfair]] [[Space Law|sentences]], and make sure they don't escape. The other half of your job is to arm security with weapons in times of war. You are '''not''' a [[Security Officer]]. '''Stay in the brig.'''


Once more: '''''STAY IN THE GODDAMN BRIG'''''
Once more: '''''STAY IN THE GODDAMN BRIG'''''!


Even more important '''''STAY IN YOUR GODDAMN OFFICE, WATCH THE DAMN ARMOURY'''''
Even more important: '''''STAY IN YOUR GODDAMN OFFICE, WATCH THE DAMN ARMOURY'''''!


==Mister Dispatcher==
==Mister Dispatcher==
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==Equipment==
==Equipment==
[[File:Armory.png|300px|thumb|alt=Armory|The [[Armory]]]]<br>
[[File:Armory.png|300px|thumb|alt=Armory|The [[Armory]]]]<br>
Given the ever-present threat of prison breaks and riots, a skilled Warden is a well-equipped warden. Your locker contains a spare taser, a box of flashbangs some extra zip ties and burn resistant gloves that teach you krav maga. Stuff some of that in your bag. Also consider grabbing a laser weapon: being next to the armoury is no use if somebody has blown up the APC and you can't get through the now de-powered windoors to stop them cleaning the place out.  
Given the ever-present threat of prison breaks and riots, a skilled Warden is a well-equipped warden. Your locker contains a spare taser, a box of flashbangs, some extra zipties and burn resistant gloves that teach you krav maga. Stuff some of that in your bag.


There are also some pieces of kit to help you out. Barricades are excellent if someone has broken the brig doors with a cryptographic sequencer, and portable flashers, although they have limited charge, are very useful at stopping poorly equipped attackers or budding escapees. You also have a toolbox to help you install the flashers and make other basic adjustments. Make sure no one gets your ID, and that you know who the [[Head of Security]] is (in the very real case that someone murders them and steals their identity). Your ID is a high-value target, so make sure no one gets their grubby hands on it. You also have access to the HoS's Door Control Remote, which you can use to bolt down certain doors in the brig.
There are also some pieces of kit to help you out. Barricades are excellent if someone has broken the brig doors with a cryptographic sequencer, and portable flashers, although they have limited charge, are very useful at stopping poorly equipped attackers or budding escapees. You also have a toolbox to help you install the flashers and make other basic adjustments. Make sure no one gets your ID, and that you know who the [[Head of Security]] is (in the very real case that someone murders them and steals their identity). Your ID is a high-value target, so make sure no one gets their grubby hands on it. You also have access to the HoS's Door Control Remote, which you can use to bolt down certain doors in the brig.


Don't forget your small supply of firing pins, which are the only way to make a usable gun from Research and Development.  Don't be too stingy: if you help the [[Research Director]], they might give you some nice toys later on. (Loyalty Firing Pins)
Don't forget your small supply of firing pins, which are the only way to make a usable gun from Research and Development.  Don't be too stingy: If you help the [[Research Director]], they might give you some nice toys later on (Loyalty Firing Pins).


===Implants===
===Implants===
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====Tracking Implants====
====Tracking Implants====
These will allow you to detect if the subject is nearby using the locator device provided. Also leaves a blinking red dot if the subject is observed with a [[Hud#Security_HUD_Icons|Security HUD]]
These will allow you to detect if the subject is nearby using the locator device provided. Also leaves a blinking red dot if the subject is observed with a [[Hud#Security_HUD_Icons|Security HUD]].


====Mind Shield Implants====
====Mindshield Implants====
Prevent the subject from being brainwashed by [[Revolution|commies]], [[Cult|zealots]], and [[Gang War|mobsters]]. They also revert the effects of [[Revolution|some]] [[Gang War|conversions]]. If someone resists them, they're either a ringleader or [[Shadowling|something much worse]].  More can be ordered in the [[Cargo Bay]], albeit at an extremely high cost. Ensure all security personnel are loyalty implanted by checking your [[Hud#Security_HUD_Icons|Security HUD]].
Prevent the subject from being brainwashed by [[Revolution|commies]], [[Cult|zealots]], and [[Gang War|mobsters]]. They also revert the effects of [[Revolution|some]] [[Gang War|conversions]]. If someone resists them, they're either a ringleader or [[Shadowling|something much worse]].  More can be ordered in the [[Cargo Bay]], albeit at an extremely high cost. Ensure all security personnel are loyalty implanted by checking your [[Hud#Security_HUD_Icons|Security HUD]].


==Don't Sit Around==
==Don't Sit Around==
Sitting at your desk is alright, but you should make sure to scan the cell blocks every once in a while to make sure no one is hurt in the cells, or that no one has broken in. Your job is to protect all of security from people busting in, or out. A quick sweep every few minutes should be fine, being a warden is a mostly relaxing job, just make sure to stun anyone who looks suspicious in the brig (or security office area) and hold them till the head of security comes. Remember, DISARM FIRST, kill if that's your only option.
Sitting at your desk is alright, but you should make sure to scan the cell blocks every once in a while to make sure no one is hurt in the cells, or that no one has broken in. Your job is to protect all of security from people busting in, or out. A quick sweep every few minutes should be fine, being a warden is a mostly relaxing job, just make sure to stun anyone who looks suspicious in the brig (or security office area) and hold them till the head of security comes. Remember, '''DISARM FIRST''', kill if that's your only option.


If you are going to sit around, the least you can do is update the security records for your prisoners and anyone mentioned on the radio.
If you are going to sit around, the least you can do is update the security records for your prisoners and anyone mentioned on the radio.
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This goes double for anyone promoted to security. If the [[clown]] or [[mime]] shows up requesting gear, check with the Head of Security first. ''The Head of Security is the first and only authority on who may or may not be promoted to security.''
This goes double for anyone promoted to security. If the [[clown]] or [[mime]] shows up requesting gear, check with the Head of Security first. ''The Head of Security is the first and only authority on who may or may not be promoted to security.''


Make sure that all officers and heads of staff have a loyalty implant or else you might have a [[Revolution|bad]] [[gangster|time]]
Make sure that all officers and heads of staff have a loyalty implant or else you might have a [[Revolution|bad]] [[gangster|time]].


==Lockdown==
==Lockdown==
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==Labor Camp==
==Labor Camp==
Space Station 13 has a completely functional labor camp. Consider sending prisoners here if they are particularly unruly and need a well deserved vacation from the station. Before sending a prisoner to labor camp use a prisoner ID and set a point goal for them to achieve.  Make sure to point out the card console in the labor ship as it is often overlooked. Prisoners are given a Sleeper, toilets and mining equipment. Be aware that many a foolish officer has died to the labor camp pickaxe. For this reason and many others be very cautious when sending prisoners here. Again, remember to give the prisoners a point goal or else they may be stuck there forever.
Space Station 13 has a completely functional labor camp. Consider sending prisoners here if they are particularly unruly and need a well deserved vacation from the station. Before sending a prisoner to labor camp use a prisoner ID and set a point goal for them to achieve.  Make sure to point out the card console in the labor ship as it is often overlooked. Prisoners are given a sleeper, toilets and mining equipment. Be aware that many a foolish officer has died to the labor camp pickaxe. For this reason and many others be very cautious when sending prisoners here. Again, remember to give the prisoners a point goal or else they may be stuck there forever.


= Auschwitz =
= Auschwitz =
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