Ynot01

Joined 29 April 2019
No change in size ,  22:33, 25 June 2021
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| style="background:#DBA84C;" |[[#crime409|Major Trespass]]
| style="background:#DBA84C;" |[[#crime409|Major Trespass]]
| style="background:#f98b88;" |[[#crime509|B&E, Restricted]]
| style="background:#f98b88;" |[[#crime509|B&E, Restricted]]
| style="background:dimgray; color:white" |[[#crime609|<span style="color:white;">Priority Threat Entity</span>]]
| style="background:dimgray; color:white" |
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! style="background:#FFFFFF;" |10
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| style="background:#DBA84C;" |
| style="background:#DBA84C;" |
| style="background:#f98b88;" |[[#crime510|Dereliction of Duty]]
| style="background:#f98b88;" |[[#crime510|Dereliction of Duty]]
| style="background:dimgray; color:white" |
| style="background:dimgray; color:white" |[[#crime610|<span style="color:white;">Priority Threat Entity</span>]]
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|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime608"></div><br>Syndicate agents frequently attempt to steal cutting-edge technology. Examples include: intelligence or research samples, the Hand Teleporter, the Captain's Antique Laser, the Captain or the HoP's ID cards, or Mechs.<br> <br> This is by no means an exhaustive list of items that are high value to the syndicate; when in doubt use common sense when you see certain items that are stolen that can cause massive problems throughout the station. Remember if something is locked up in a secure area it probably should not be taken without prior permission.
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime608"></div><br>Syndicate agents frequently attempt to steal cutting-edge technology. Examples include: intelligence or research samples, the Hand Teleporter, the Captain's Antique Laser, the Captain or the HoP's ID cards, or Mechs.<br> <br> This is by no means an exhaustive list of items that are high value to the syndicate; when in doubt use common sense when you see certain items that are stolen that can cause massive problems throughout the station. Remember if something is locked up in a secure area it probably should not be taken without prior permission.
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|609
|610
|[[File:Antag_skum.png]]
|[[File:Antag_skum.png]]
|'''Priority Threat Entity'''
|'''Priority Threat Entity'''
|To be found as a designated high priority threat to the station.
|To be found as a designated high priority threat to the station.
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime609"></div><br>Entities of this nature currently include Changelings, Servants of Ratvar, Blood Cultists, Nuclear Operatives, Revolutionaries, Wizards, Vampires, Gangsters, Shadowlings, Heretics, Darkspawn, Abductors, Ashwalkers, Pirates, Ninjas, and Nightmares. <br>Note that this is one of the few crimes for which you may summarily execute someone if they present a significant risk to detain them.
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime610"></div><br>Entities of this nature currently include Changelings, Servants of Ratvar, Blood Cultists, Nuclear Operatives, Revolutionaries, Wizards, Vampires, Gangsters, Shadowlings, Heretics, Darkspawn, Abductors, Ashwalkers, Pirates, Ninjas, and Nightmares. <br>Note that this is one of the few crimes for which you may summarily execute someone if they present a significant risk to detain them.
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