Skrem 7

Joined 31 March 2022
818 bytes added ,  22:06, 31 March 2022
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As a Detective, your primary duty is to investigate crime scenes and use the tools provided to you to identify the perpetrators. A Forensic Scanner, security console, and your ID should be all you need to snag most suspects.  
As a Detective, your primary duty is to investigate crime scenes and use the tools provided to you to identify the perpetrators. A Forensic Scanner, security console, and your ID should be all you need to snag most suspects.  


Your Forensic Scanner is located in your backpack, and the closet in your office has a spare. Go to a crime scene when you're called and start scanning anything of importance. If you're the one that finds a crime scene, inform Security before you begin your investigation. Airlocks, bodies, weapons, blood, and possessions are all things that are prime targets for scanning. Your Forensic Scanner can store more logs than you'll ever need, and, if needed, you can also recall past scans or even print off a forensic report to review information you've gathered. Especially important is scanning any bodies for prints and fibers, provided that they haven't been hauled off by the [[Paramedic|Paramedics]] yet.
Your Forensic Scanner is located in your backpack, and the closet in your office has a spare. Go to a crime scene when you're called and start scanning anything of importance. If you're the one that finds a crime scene, inform Security before you begin your investigation. Airlocks, bodies, weapons, blood, and possessions are all things that are prime targets for scanning. Your Forensic Scanner can store more logs than you'll ever need, and, if needed, you can also recall past scans or even print off a forensic report to review information you've gathered. Especially important is scanning any bodies for prints and fibers, provided that they haven't been hauled off by the [[Paramedic|Paramedics]] yet. Airlocks are also incredibly useful, assuming the crime happened in an area that most wouldn't be moving through. At the very least, you can get a list of people who have been around, and question them individually on your own time. If the crime is [https://wiki.yogstation.net/wiki/Space_Law#Severe_Crimes severe] enough, ask your [[Security Officer|fellow, loyal officers]] for help in bringing suspects in.


If the latter case is true, head on over to the morgue and scan the body. Hopefully the person who brought them in wore the Medbay standard-issue Nitrile gloves, or you might find yourself with a rather annoying case of mistaken identity. If this was not the case, be sure to identify who hauled the body in - And ideally, anyone who touched it during the process.
If any victims (or suspects) have already been hauled off to [[Medbay|Medical]], then you'll want to get over there ASAP and scan any bodies before any more [[Medical Doctor|greasy doctors]] touch them. Try to get any information you can from them: damage types, who brought them in, who's touched the corpse. The more information you get, the more you can ignore irrelevant facts or focus on curious ones.


'''Remember to ALWAYS, ALWAYS, ALWAYS wear your gloves''', or you will record your own prints after touching a surface, body, or item. This will at best slow you down, and at worst, end up with you serving time for the very crime you were trying to solve! Your special gloves are distinguishable from normal black gloves, so they will prevent confusion on scans.
'''Guard bodies if you have to. One of the best witnesses to a crime is the victim themselves. If they're revived via non-cloning methods, they retain their memories, which include how they died. And, most likely, who killed them.'''


Once you've finished surveying the crime scene, return to either your office or the nearest easy-access Security outpost (if you can get past the outer department doors, you have access to any departmental security office). The former has both a Security Records and Medical Records computer; these allow you to check the fingerprints in the Security database to discern the owners, and the same is true of blood on the Medical Records computer. If you've found a weapon with someone's prints on it (And that person was not the confiscating officer), you've probably got your perp dead to rights. Similarly, if there is blood but no body, you can easily identify the deceased.
Once you're done scanning in a crime scene, return to either your office or the nearest Security outpost (you have access to every departmental outpost, assuming you can enter said department to access it. This does not include the Arrivals Checkpoint). All of these will have a Security Records console, while your own office will also have a Medical Records console. In a pinch, you can also use a computer in Medical to access Medical Records.
 
=== Running the Numbers ===
You have both access to Security Records and Medical Records. Security Records allow you to run prints, as well search up and modify crime-related details of anyone on the crew manifest (if their security records haven't been deleted). Medical Records allow you to run DNA from blood, as well as search up and modify medical-related details of anyone on the crew manifest (mostly useless).
 
Inserting someone's fingerprint code into a Security Records console will narrow down the named list of individuals to whoever the prints belong to. If you can't narrow down the owner of a certain set of prints, this generally means one of two things:
 
# The prints belong to someone not on the manifest (


Finding fibers can either improve or throw off your lead. For example, if the deceased Captain has fibers from insulated gloves and an Engineer's jumpsuit all over him, it's no great leap of logic to say that an Engineer was the one who did the deed. Conversely, finding nothing but fibers from your own suit, or worse, black gloves, could throw you off and just leave you with a cold case.
Finding fibers can either improve or throw off your lead. For example, if the deceased Captain has fibers from insulated gloves and an Engineer's jumpsuit all over him, it's no great leap of logic to say that an Engineer was the one who did the deed. Conversely, finding nothing but fibers from your own suit, or worse, black gloves, could throw you off and just leave you with a cold case.
If you get a single hit, you've got your guy. Make sure to set him to arrest and bring him in for questioning. It's always a good idea to speak over Security radio and inform them that you've identified the criminal, and that you'd like them arrested - The rank-and-file officers will more often than not be happy to oblige, considering in their eyes, it's open season on anyone with the red-and-white 'w' above their heads. Provide them with any information that could assist in the arrest: Possible contraband on their person, alternate identities, and basic identifying factors like jumpsuit color and hair style.
If you get a single hit, you've got your guy. Make sure to set him to arrest and bring him in for questioning. It's always a good idea to speak over Security radio and inform them that you've identified the criminal, and that you'd like them arrested - The rank-and-file officers will more often than not be happy to oblige, considering in their eyes, it's open season on anyone with the red-and-white 'w' above their heads. Provide them with any information that could assist in the arrest: Possible contraband on their person, alternate identities, and basic identifying factors like jumpsuit color and hair style.


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