User:Kelenius

Revision as of 10:48, 13 February 2014 by imported>Kelenius (→‎Circuit Imprinter)

Construction

  • This is where advanced technology you discovered by increasing tech trees will be made. Nothing exciting at first can be built, but you will get increasingly more fun devices as tech trees increase. Some high tech items may malfuction every once in a while, but putting them back in the Analyzer will allow you to see what went wrong and fix the problem, creating a more efficient device.


Protolathe

  • The Protolathe requires materials such as metal, glass and other mineable minerals, each sheet gives 3750 units when inserted into a Protolathe. It allows you build objects such as stock parts, mining equipment, power cells and many more. Weaponry can also be built but will be locked in a special lockbox until a person with armory access or an emag is used on it.
Icon Item Materials Engineering Plasma Power Bluespace Biological Combat EMP Data Illegal              
  Intellicard AI Transportation System 4 4 1000 100
  Personal Artificial Intelligence Card 2 500 500
  Design Storage Disk 1 30 10
  Technology Data Storage Disk 1 30 10
  Basic Capacitor 1 50 50
  Basic Scanning Module 1 50 20
  Micro Manipulator 1 1 30
  Basic Micro-Laser 1 10 20
  Basic Matter Bin 1 80
  Advanced Capacitor 3 50 50
  Advanced Scanning Module 3 50 20
  Nano Manipulator 3 2 30
  High-Power Micro-Laser 3 10 20
  Advanced Matter Bin 3 80
  Super Capacitor 4 5 50 50 20
  Phasic Scanning Module 3 5 50 20 10
  Pico Manipulator 5 2 30
  Ultra-High-Power Micro-Laser 5 5 10 20 10
  Super Matter Bin 5 80
  GPS Device 2 3 3 500 1000
  Subspace Ansible 2 1 2 2 80 20
  Hyperwave Filter 2 2 40 10
  Subspace Amplifier 2 1 2 2 10 30 15
  Subspace Treatment Disk 2 1 1 2 10 20
  Subspace Analyzer 2 1 2 2 10 15
  Ansible Crystal 2 1 2 1000 20 20
  Subspace Transmitter 3 2 3 100 10 15
  Basic Power Cell 1 700 50
  High-Capacity Power Cell 2 700 60
  Super-Capacity Power Cell 2 3 700 70
  Hyper-Capacity Power Cell 4 5 400 70 150 150
  Light Replacer 4 3 1500 3000 150
File:MS.png Mass-Spectrometer 2 2 30 20
  Advanced Mass-Spectrometer 2 4 30 20
  Man-Machine Interface 3 2 1000 500
  Radio-enabled Man-Machine Interface 4 2 1200 500
  Bluespace Beaker 6 2 3000 3000 500
  Cryostasis Beaker 2 3000
File:Advegun.png Advanced Energy Gun 5 3 3 5000 1000 500
File:Stun Revolver.png Stun Revolver 3 2 3 4000
  Laser Cannon 3 3 4 10000 1000 2000
Img Decloner 7 6 5 8 5000 10000
  Rapid Syringe Gun 3 3 2 3 5000 1000
  Temperature Gun 4 3 3 2 500 500 3000
  Floral Somatoray 2 3 3 2000 500 500
  Large Grenade 2 3 3000
File:SMG.png Submachine Gun 3 4 8000 2000 1000
  Xray Laser Gun 5 4 5 6 4000 5000 10000
Img Ion Rifle 4 5 4 6000 4000 1000
File:Ammo 9mm.png Ammunition Box (9mm) 3 4 3750 100
Img Submachine Gun Magazine (9mm) 3 4 3750 100
File:Stun Shell.png Stun Shell 3 3 4000
  Sonic Jackhammer 3 2 2 2000 500 500
  Mining Drill 2 2 3 6000 1000
  Plasma Cutter 4 3 3 1500 500 500 500
File:Diamond Pickaxe.png Diamond Pickaxe 6 3000
  Diamond Mining Drill 6 4 4 3000 1000 3750
Img Optical Meson Scanners 2 2 50 50
  Tracking Beacon 1 20 10
  Bag of Holding 6 4 3000 250 1500
  Artificial Bluespace Crystal 6 4 1500 1500
Img Health Scanner HUD 2 3 50 50
Img Security HUD 2 3 50 50
  Welding Gas Mask 2 2 4000 2000

Circuit Imprinter

  • The Circuit Imprinter requires acid, glass and occasionally gold. Each board requires different levels of data theory and material tech, some may require bluespace or biologcial tech to be able to be built, such as biological or blue-space. With gold, you can make Law modules, or AI circuits types. Machine circuits such as mech suits and power generators can also be built.
  • Research required for each board
Board Type Data Materials Engineering Plasma Power Bluespace Biological Combat EMP Illegal Acid      
Circuit Design (Security) Camera 2 20 2000
Circuit Design (AI Core) AI Core 4 3 20 2000
Circuit Design (AI Upload) Computer 4 20 2000
Circuit Design (Cyborg Upload) Computer 4 20 2000
Circuit Design (Medical Records) Computer 2 20 2000
Circuit Design (Operating Computer) Computer 2 2 20 2000
Circuit Design (PanD.E.M.I.C. 2200) Computer 2 2 20 2000
Circuit Design (DNA Machine) Computer 2 3 20 2000
Circuit Design (Communications) Computer 2 2 20 2000
Circuit Design (ID Console) Computer 2 20 2000
Circuit Design (Crew monitoring computer) Computer 3 2 2 20 2000
Circuit Design (Teleporter Console) Computer 3 2 20 2000
Circuit Design (Security Records Console) Computer 2 20 2000
Circuit Design (Atmosphere Alert) Computer 2 20 2000
Circuit Design (Atmospheric Monitor) Computer 2 20 2000
Circuit Design (Robotics Control Console) Computer 4 20 2000
Circuit Design (Cloning Machine Console) Computer 3 3 20 2000
Circuit Design (Clone Pod) Machine 3 3 20 2000
Circuit Design (Cloning Scanner) Machine 3 3 20 2000
Circuit Design (Battle Arcade Machine) Computer 1 20 2000
Circuit Design (Orion Trail Arcade Machine) Computer 2 20 2000
Circuit Design (Power Monitor) Computer 2 20 2000
Circuit Design (Solar Control) Computer 2 2 20 2000
Circuit Design (Prisoner Management Console) Computer 2 20 2000
Circuit Design (Exosuit Control Console) Computer 3 20 2000
Circuit Design (Mech Bay Power Control Console) Computer 2 3 20 2000
Circuit Design (R&D Console) Computer 4 20 2000
Circuit Design (Supply ordering console) Computer 2 20 2000
Circuit Design (Supply shuttle console) Computer 3 20 2000
Circuit Design (Outpost Status Display) Computer 2 20 2000
Circuit Design (Telecommunications Monitoring Console) Computer 3 20 2000
Circuit Design (Telecommunications Server Monitoring Console) Computer 3 20 2000
Circuit Design (Messaging Monitor Console) Computer 5 20 2000
Circuit Design (AI Integrity Restorer) Computer 3 2 20 2000
Module Design (Safeguard) AI Module 3 4 20 2000 100
Module Design (OneHuman) AI Module 4 6 20 2000 100
Module Design (ProtectStation) AI Module 3 6 20 2000 100
Module Design (Quarantine) AI Module 3 4 2 20 2000 100
Module Design (OxygenIsToxicToHumans) AI Module 3 4 2 20 2000 100
Module Design (Freeform) AI Module 3 6 20 2000 100
Module Design (Reset) AI Module 3 6 20 2000 100
Module Design (Purge) AI Module 4 6 20 2000 100
Core Module Design (Freeform) AI Core Module 4 6 20 2000 100
Core Module Design (Asimov) AI Core Module 3 6 20 2000 100
Core Module Design (P.A.L.A.D.I.N.) AI Core Module 4 6 20 2000 100
Core Module Design (T.Y.R.A.N.T.) AI Core Module 4 6 2 20 2000 100
Core Module Design (Corporate) AI Core Module 4 6 20 2000 100
Core Module Design (Custom) AI Core Module 4 6 20 2000 100
Circuit Design (Subspace Receiver) Machine 2 2 1 20 2000
Circuit Design (Bus Mainframe) Machine 2 2 20 2000
Circuit Design (Hub Mainframe) Machine 2 2 20 2000
Circuit Design (Relay Mainframe) Machine 2 2 2 20 2000
Circuit Design (Processor Unit) Machine 2 2 20 2000
Circuit Design (Server Mainframe) Machine 2 2 2 20 2000
Circuit Design (Subspace Broadcaster) Machine 2 2 1 20 2000
Circuit Design (APLU "Ripley" Central Control module) Mech 3 20 2000
Circuit Design (APLU "Ripley" Peripherals Control module) Mech 3 20 2000
Circuit Design ("Odysseus" Central Control module) Mech 3 2 20 2000
Circuit Design ("Odysseus" Peripherals Control module) Mech 3 2 20 2000
Circuit Design ("Gygax" Central Control module) Mech 4 20 2000
Circuit Design ("Gygax" Peripherals Control module) Mech 4 20 2000
Circuit Design ("Gygax" Weapons & Targeting Control module) Mech 4 2 20 2000
Circuit Design ("Durand" Central Control module) Mech 4 20 2000
Circuit Design ("Durand" Peripherals Control module) Mech 4 20 2000
Circuit Design ("Durand" Weapons & Targeting Control module) Mech 4 2 20 2000
Circuit Design ("H.O.N.K" Central Control module) Mech 3 20 2000
Circuit Design ("H.O.N.K" Peripherals Control module) Mech 3 20 2000
Circuit Design ("H.O.N.K" Weapons & Targeting Control module) Mech 3 20 2000
SMES Board SMES 4 4 5 20 2000
Power Turbine Console Board 4 4 4 20 2000
Power Compressor Board 4 4 5 20 2000
Power Turbine Board 4 5 4 20 2000
Teleportation Station Board 4 4 4 20 2000
Teleportation Hub Board 3 4 5 5 20 2000
Telepad Board 4 3 3 4 20 2000
Sleeper Board Machine 3 3 3 2 20 2000
Cryotube Board Machine 4 4 3 20 2000
Freezer/Heater Board Machine 3 3 20 2000
Biogenerator Board Machine 3 3 2 20 2000
Microwave Board Machine 1 20 2000
Portable Chem Dispenser Board Machine 4 4 4 3 3 20 2000
Destructive Analyzer Board Machine 2 2 2 20 2000
Protolathe Board Machine 2 2 20 2000
Circuit Imprinter Board Machine 2 2 20 2000
Autolathe Board Machine 2 2 20 2000
R&D Server Control Console Board Computer 3 20 2000
R&D Server Board 3 20 2000
Exosuit Fabricator Board Machine 3 3 20 2000
Cyborg Recharger Board Machine 3 3 20 2000
PACMAN-type Generator Board Machine 3 3 3 3 20 2000
SUPERPACMAN-type Generator Board Machine 3 4 4 20 2000
MRSPACMAN-type Generator Board Machine 3 5 5 20 2000

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