Asdjky

Joined 1 February 2018
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[[File:Apng-test.png|thumb]]
'''<big>W.I.P. Cleanup of the Guide to Atmospherics</big>'''
This is the Guide to [[Atmospherics]]. When properly initialized, Atmosia can keep the station aired-up through nearly any emergency.  Improperly initialized, it's a waste of space at best and an outright fire hazard at worst.
This is the Guide to [[Atmospherics]]. When properly initialized, Atmosia can keep the station aired-up through nearly any emergency.  Improperly initialized, it's a waste of space at best and an outright fire hazard at worst.


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If you're new to the job, feel free to jump straight to the [[#Setting Up Atmospherics|how to set up Atmos -section]]. If you're ready to really learn about the atmospheric system, read on. By reading this guide you will learn how to transform Atmos from a waste of space to an actually useful addition. We will go through all kinds of theory, so this may be tough, but it will also ensure you know exactly how and more importantly '''how''' Atmos works the way it does, making you ready for all kinds of situations.
If you're new to the job, feel free to jump straight to the [[#Setting Up Atmospherics|how to set up Atmos -section]]. If you're ready to really learn about the atmospheric system, read on. By reading this guide you will learn how to transform Atmos from a waste of space to an actually useful addition. We will go through all kinds of theory, so this may be tough, but it will also ensure you know exactly how and more importantly '''how''' Atmos works the way it does, making you ready for all kinds of situations.
[[File:Atmospherics.png|thumb|600px]]


See also:
See also:
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[[File:PortablePump.png|64px]] '''[[Atmospherics items]]'''
[[File:PortablePump.png|64px]] '''[[Atmospherics items]]'''


==Setting Up Atmospherics==
'''Familiarize yourself with using the RPD, you're going to need it to setup atmospherics. Click [here or something] to find out how to use the RPD.'''


==The Gases and Their Functions==
It's about time we stop with the theory <s>and throw it out the window</s> and get down to business. Your RPD can dispense an infinite amount of pipes and your wrench can be used to connect/disconnect pipes to each other.
Let's start with some theory about the gases. Below are the different gases that can be found in-game.
Next up is a very simple step by step guide how to set up the Atmospherics pipe system to be (nearly) as efficient as possible. Note that this is only one style how to set up the pipes, there are many ways and they all have their own pros and cons!


===[[File:O2_Canister.png]]O<sub>2</sub>===
<tabs>
Oxygen. All humans, pets, and lizard-people need more than 16 kPa of oxygen in the air or internals to breathe. Any less and the creature starts to suffocate.
<tab name="BoxStation" style="width:100%">
[[File:Box_Atmospherics_Setup.png|thumb|600px|right|The dumbass-version of the Atmospheric pipe system. See the steps what each colored circle means. TODO: Update this image with a new version]]


It is required to oxidize a [[plasma]] fire. A room with 100% plasma will not burn. More oxygen causes plasma fires to increase in heat and size. Oxygen mixed suddenly with heated plasma causes explosions when in a tank. See [[Temperature]].
*Find the '''<span style="color:#FF2C19">red circled</span>''' gas pump called "Waste In" and replace it with a volume pump set to max (200 L/s). This will transfer gas out of the station waste loop much faster.


Oxygen is an invisible gas. To detect it, use your [[PDA]] or a wall mounted [[Air Alarm]]. Oxygen [[canister]]s are marked in blue. [[Emergency Oxygen Tank]]s, filled with about 300 kPa, spawn in your emergency [[Internals Box]]. Larger [[Oxygen Tank]]s are in [[Emergency Locker]]s all across ship, which start with about 600 kPa. Can be mined from Lavaland with a bit of ingenuity, but generally will never need to be done unless using an extreme tritium synthesis setup.
*Find the '''<span style="color:#004AFF">blue circled</span>''' gas pump called "Air to distro". You should either:


===[[File:N2_Canister.png]]N<sub>2</sub>===
#Replace it with a volume pump set to max. This is almost always the best option, but if you're not aware of its effects then you should be read the below section on [[#Over-pressurizing_the_Distribution_Loop|over-pressurizing the distribution loop]].
{{anchor|Nitrogen}}
#Set the gas pump to 300 kPa.
Nitrogen. Not particularly more heat absorbant than any other gas. However, it cannot burn at all, which may slow down fires simply by taking up space. It can reduce the heat penalty on the SM, which will keep temperatures down.


Can be found in Atmospherics in red canisters. Can also be gasmined from lavaland.
*Go to each '''<span style="color:#FF8856">orange circled</span>''' computer and set the output pressure to the max (4500 kPa). This will pump gas out of the gas chambers at their maximum pressure and allow the rest of the airmix to operate at its full capacity.
</tab>


===[[File:Air_Canister.png]]Air===
<tab name="DeltaStation" style="width:100%">
A 1:4 gasmix of O2 and N2 (20% O2, 80% N2). The station is filled with this.
[[File:Delta_Atmospherics_Setup.png|thumb|600px|right|The dumbass-version of the Atmospheric pipe system. See the steps what each colored circle means. TODO: Update this image with a Delta version]]


Air in SS13 can be seen, strangely enough, as a 'watered down'-O2, with N2 being the water. Optimal atmospheric pressure for humans is 101.3 kPa. Due to the minimum of 16 kPa of O2, the pressure of 101.3 kPa cannot be changed too much without the situation becoming excessively lethal. Under 16 % oxygen? You start dying. Under 90 kPa due to fire from a while ago? You start dying. Be mindful of this.
*Find the '''<span style="color:#FF2C19">red circled</span>''' gas pump called "Waste to Filter" and replace it with a volume pump set to max (200 L/s). This will transfer gas out of the station waste loop much faster.


Air canisters, marked in white, can be found in emergency storages.
*Find the '''<span style="color:#004AFF">blue circled</span>''' gas pump called "Air to Distro". You should either:


===[[File:Water_vapor.png]]Water Vapor===
#Replace it with a volume pump set to max. This is almost always the best option, but if you're not aware of its effects then you should be read the below section on [[#Over-pressurizing_the_Distribution_Loop|over-pressurizing the distribution loop]].
{{anchor|Water Vapor}}
#Set the gas pump to 300 kPa.
Pure H<sub>2</sub>O. Keep away from the [[Clown]] - this slips people and even freezes tiles when released at low temperatures. Can be used as fusion fuel to make particularly exothermic reactions. Generated as a waste product when tritium combusts with oxygen. In fact so much of it is generated that it lowers the heat of the gas by a massive amount and drastically lowers the temperatures of active burn chambers by half, even more if permitted to accumulate. Also dissipates on its own when creating wet tiles.


The [[Janitor]] starts with a tank in his closet. Outside of atmospherics, it can be used to clean large areas very quickly.
*Find the '''two''' '''<span style="color:#00FFFA">cyan circled</span>''' gas pumps called "O2 to Airmix" and "N2 to Airmix". Set their output pressure to the max (4500 kPa). The default settings for these two pipes is entirely too low and will bottleneck the rest of the air supply system.


===[[File:CO2_Canister.png]]CO<sub>2</sub>===
*Go to each '''<span style="color:#FF8856">orange circled</span>''' computer and set the output pressure to the max (4500 kPa). This will pump gas out of the gas chambers at their maximum pressure and allow the rest of the airmix to operate at its full capacity.
{{anchor|Carbon Dioxide}}
</tab>
What the fuck is Carbon Dioxide!?  It's an invisible, heavy gas. It chokes people effectively and quickly, and if you can be bothered to set the alarms up, will result in a invisible room that kills those in it. Takes some setup and can be very, very annoying. Causes people to ''gasp'' at low levels. Also used as fuel for fusion, with an absolute minimum of 250 moles, though you generally want more.


Can be found in Atmospherics in black canisters.
<tab name="MetaStation" style="width:100%">
[[File:Meta_Atmospherics_Setup.png|thumb|600px|right|The dumbass-version of the Atmospheric pipe system. See the steps what each colored circle means. TODO: Update this image with a Meta version]]


===[[File:N2O_Canister.png]]N<sub>2</sub>O===
*Find the '''<span style="color:#FF2C19">red circled</span>''' gas pump called "Waste to Filter" and replace it with a volume pump set to max (200 L/s). This will transfer gas out of the station waste loop much faster.
Nitrous Oxide, a.k.a. Sleeping Agent. A white-flecked gas.


Makes you laugh at low doses and at higher ones puts you to sleep. If using this as a sleep gas mix '''do not forget''' to mix in at least 16 kPa of O2, or you will suffocate someone. Used as an anesthetic in the surgery room and as a "pacifier" in security for especially robust criminals.  
*Find the '''<span style="color:#004AFF">blue circled</span>''' gas pump called "Air to Distro". You should either:


Can be found in Atmospherics in red canisters with a white stripe on them.
#Replace it with a volume pump set to max. This is almost always the best option, but if you're not aware of its effects then you should be read the below section on [[#Over-pressurizing_the_Distribution_Loop|over-pressurizing the distribution loop]].
#Set the gas pump to 300 kPa.


===[[File:Plasma_Canister.png]][[Plasma]]===
*Go to each '''<span style="color:#FF8856">orange circled</span>''' computer and set the output pressure to the max (4500 kPa). This will pump gas out of the gas chambers at their maximum pressure and allow the rest of the airmix to operate at its full capacity.
Toxins. One of the two flammable gases on the station, plasma is purple and highly toxic. Used primarily for fusion, an absolute minimum of 250 moles is required to start the process, though you generally want to use more.
</tab>


Heating this in the presence of a large amount of oxygen will cause the formation of tritium, an even more flammable gas that burns hotter, brighter and far deadlier than plasma.  
<tab name="OmegaStation" style="width:100%">
[[File:Omega_Atmospherics_Setup.png|thumb|600px|right|The dumbass-version of the Atmospheric pipe system. See the steps what each colored circle means. TODO: Update this image with a Omega version]]


===[[File:BZ_canister.png]]BZ===
*Find the '''<span style="color:#FF2C19">red circled</span>''' gas pump called "Waste to Filter" and replace it with a volume pump set to max (200 L/s). This will transfer gas out of the station waste loop much faster.
BZ gas is a potent hallucinogenic that also put slimes into stasis, degenerates changeling chemicals and suppresses their hivemind. As a side effect, affected people will take low brain damage, but breathing it long enough will cause brain death. An extremely insidious gas that is much harder to detect than N20 or Plasma, or at least until the hallucinations start.


BZ is formed when N2O and Plasma are combined at low pressures. The optimal pressure for this is 0.5 atmosphere, or about 50 kPa. Efficiency might be higher if you get it even lower somehow, though.
*Find the '''two''' '''<span style="color:#004AFF">blue circled</span>''' gas pumps called "Air to Distro" and "Air to External Air Ports". You should either:


If mixed in a tank with oxygen, it can be used for internals, to [[Chaplain|encourage spiritual development]]. Breathing it also produces [[Guide_to_chemistry#BZ_Metabolites|BZ Metabolites]].
#Replace them with volume pumps set to max. This is almost always the best option, but if you're not aware of its effects then you should be read the below section on [[#Over-pressurizing_the_Distribution_Loop|over-pressurizing the distribution loop]].
#Set the gas pumps to 300 kPa.


Export Price per Mole: 4
*Find the '''two''' '''<span style="color:#00FFFA">cyan circled</span>''' gas pumps called "Oxygen to Airmix" and "Nitrogen to Airmix". Set their output pressure to the max (4500 kPa). The default settings for these two pipes is entirely too low and will bottleneck the rest of the air supply system.


===[[File:Nitryl_no2.png]]Nitryl (NO<sub>2</sub>)===
*Go to each '''<span style="color:#FF8856">orange circled</span>''' computer and set the output pressure to the max (4500 kPa). This will pump gas out of the gas chambers at their maximum pressure and allow the rest of the airmix to operate at its full capacity.
</tab>
</tabs>


Nitryl (formerly Brown Gas) speeds you up - pretty good until the acid eats your lungs. Generally produced only as a precursor to stimulum, or when somebody's pet star gets loose and starts turning the station into its burning core.
===Over-pressurizing the Distribution Loop===
Here are some pros and cons of over-pressurizing the station distribution loop. The station distribution loop is the dark blue pipes that loop around the station and [[Traitor|usually]] provide a breathable airmix to the many connected vents.


The result of heating Oxygen and Nitrogen to 25000k at a 1:1 ratio, with at least 5 moles of N2O. The requisite heat is often only produced in tritburns, but the necessary heat energy as well as the natural heat decay caused by water vapor causes nitryl production via heat exposure over a turf (such as the burn chamber) very slow and generally not worth it. Fusion temperatures are advised.
'''Pros'''
#Allows areas to quickly repressurize to their normal pressure, for example after a hull breach has been patched.
#More resistant to tampering by inserting harmful gases since the loop is already full.
#Discourages people messing with the piping as deconstructing these highly pressurized pipes will fling the individual across the room and do a bit of damage.
'''Cons'''
#[[Malfunction|Nefarious]] [[Traitor|individuals]] can tamper with air alarms to release the full pressure of the piping into a room and create a deadly environment for anybody inside.
#Doing any legitimate work that would require deconstructing the piping will fling you and do some damage.


===[[File:Tritium.png]]Tritium===
Done correctly, Atmosia should be pumping good air just faster than it's lost, and draining bad air away as fast as the traitors can set it on fire or alternatively draining good air away as fast as a malf AI can siphon it. You can go kick back in the bar like a boss and wait for the inevitable minor station damage and cries of "Call the shuttle!" on the radio from folks who don't even know it ain't a big deal.
{{anchor|Tritium}}
Radioactive, flammable gas that is used in plenty of chemical reactions. Created by heating loadsa O2 with Plasma. Also, radiation collectors convert plasma into this. Tritium, though not naturally radioactive, releases radiation when it is burned. Might not want to put this into any engine unless you plan to set it on fire.


Tritium is created in fires that are highly oxygenated, or, in fires where oxygen takes up a vast majority of the gasses. For example, 97% oxygen and 3% plasma. Different ratios may be used, and sometimes different ratios will end up being better for the highest level of efficiency depending on space in the incinerator and temperature of the fire. Experiment! Important to remember is that tritium will likely be very hot, and if allowed to react with oxygen will burn up into water vapor. Keep this in mind when attempting to get sizable amounts of it.
==The Gases and Their Functions==


Export price Per Mole: 5
TODO:


===[[File:Freon_canister.png]]Hyper-Noblium===
- Upload gifs for the visible effects that some of the gases have.


Extremely inert, Hyper-Noblium stops other gases from reacting. (Specifically, it stops reactions when >5 moles). The rarest and most precious gas in the game and for good reason. Each mole synthesized contributes 1000 research points into the R&D servers and can later be sold for 1000 credits each. Synthesizing 500 moles in a shift is usually enough to get all the researches and give cargo a practically limitless budget.
- Probably specify something related to moles_visible


Can be created when Nitrogen is combined with Tritium at extremely high temperatures. BZ works as a catalyst. 20:10 Nitrogen and Tritium respectively is consumed when one mole of hypernoblium is condensed. Counter to the Nitryl reaction, BZ is not a requirement at all. But rather, it decreases how much the temperature / energy drops of your gas mix during the reaction. As such, BZ can often be entirely ignored. The minimum temperature for this reaction to occur is 5000000K, making fusion absolutely critical in its manufacturing process.
- More organization of the table. Separate out the description from the process of making the gas?


Export price Per Mole: 1000
Let's start with some theory about the gases. Below are the different gases that can be found in-game.
 
===[[File:Stimulum.png]]Stimulum===
 
An experimental gas that makes you stun and sleep immune while also speeding you up. While incredibly cumbersome to manufacture, its effects give the enterprising technician a decisive advantage in combat as it has no addictive or negative effects. Try giving it to security so they can robust traitors and lings, or don't because security is more likely to arrest you for making meth gas because they don't have any idea what the hell stimulum is. Better yet, export it via cargo for some very high margins. While not as valuable as Hypernoblium, you can generally synthesize more moles of it and make more money, it's just even more of a chore to make than fusion. Also generates 40 Research Points per mole synthesized, making it a very nice gas overall if you can somehow produce large batches of it.


- Find some better way to show creation rather than text?
{| class="wikitable sortable mw-collapsible mw-collapsed" width="100%"
! class="unsortable" |Icon
! Name
! class="unsortable" |Effect
! class="unsortable" width="80%" |Description
|-
|[[File:O2_Canister.png]]
|Oxygen
(O<sub>2</sub>)
|N/A
|All humans, pets, and lizard-people need more than 16 kPa of oxygen in the air or internals to breathe. Any less and the creature starts to suffocate.
It is required to oxidize a [[plasma]] fire. A room with 100% plasma will not burn. More oxygen causes plasma fires to increase in heat and size. Oxygen mixed suddenly with heated plasma causes explosions when in a tank. See [[Temperature]]. Oxygen is an invisible gas. To detect it, use your [[PDA]] or a wall mounted [[Air Alarm]]. Oxygen [[canister]]s are marked in blue. [[Emergency Oxygen Tank]]s, filled with about 300 kPa, spawn in your emergency [[Internals Box]]. Larger [[Oxygen Tank]]s are in [[Emergency Locker]]s all across ship, which start with about 600 kPa. Can be mined from Lavaland with a bit of ingenuity, but generally will never need to be done unless using an extreme tritium synthesis setup.
|-
|[[File:N2_Canister.png]]
|Nitrogen
(N<sub>2</sub>)
|N/A
|Not particularly more heat absorbent than any other gas. However, it cannot burn at all, which may slow down fires simply by taking up space. It can reduce the heat penalty on the SM, which will keep temperatures down.
Can be found in Atmospherics in red canisters. Can also be gasmined from lavaland.
|-
|[[File:Air_Canister.png]]
|Air
|N/A
|A 1:4 gasmix of O<sub>2</sub> and N<sub>2</sub> (20% O<sub>2</sub>, 80% N<sub>2</sub>). The station is filled with this.
Air in SS13 can be seen, strangely enough, as a 'watered down'-O<sub>2</sub>, with N<sub>2</sub> being the water. Optimal atmospheric pressure for humans is 101.3 kPa. Due to the minimum of 16 kPa of O<sub>2</sub>, the pressure of 101.3 kPa cannot be changed too much without the situation becoming excessively lethal. Under 16 % oxygen? You start dying. Under 90 kPa due to fire from a while ago? You start dying. Be mindful of this. Air canisters, marked in white, can be found in emergency storages.
|-
|[[File:Water_vapor.png]]
|Water Vapor
(H<sub>2</sub>O)
|File:Water_Vapor_Effect.gif
|Pure H<sub>2</sub>O. Keep away from the [[Clown]] - this slips people and even freezes tiles when released at low temperatures. Can be used as fusion fuel to make particularly exothermic reactions. Generated as a waste product when tritium combusts with oxygen. In fact so much of it is generated that it lowers the heat of the gas by a massive amount and drastically lowers the temperatures of active burn chambers by half, even more if permitted to accumulate. Also dissipates on its own when creating wet tiles.
The [[Janitor]] starts with a tank in his closet. Outside of atmospherics, it can be used to clean large areas very quickly.
|-
|[[File:CO2_Canister.png]]
|Carbon Dioxide
(CO<sub>2</sub>)
|N/A
|What the fuck is Carbon Dioxide!? It's an invisible, heavy gas. It chokes people effectively and quickly, and if you can be bothered to set the alarms up, will result in a invisible room that kills those in it. Takes some setup and can be very, very annoying. Causes people to ''gasp'' at low levels. Also used as fuel for fusion, with an absolute minimum of 250 moles, though you generally want more.
Can be found in Atmospherics in black canisters.
|-
|[[File:N2O_Canister.png]]
|Nitrous Oxide
(N<sub>2</sub>O)
|File:Nitrous_Oxide_Effect.gif
|Nitrous Oxide, a.k.a. Sleeping Agent. A white-flecked gas.
Makes you laugh at low doses and at higher ones puts you to sleep. If using this as a sleep gas mix '''do not forget''' to mix in at least 16 kPa of O<sub>2</sub>, or you will suffocate someone. Used as an anesthetic in the surgery room and as a "pacifier" in security for especially robust criminals. Can be found in Atmospherics in red canisters with a white stripe on them.
|-
|[[File:Plasma_Canister.png]]
|[[Plasma]]
|File:Plasma_Effect.gif
|Toxins. One of the two flammable gases on the station, plasma is purple and highly toxic. Used primarily for fusion, an absolute minimum of 250 moles is required to start the process, though you generally want to use more.
Heating this in the presence of a large amount of oxygen will cause the formation of tritium, an even more flammable gas that burns hotter, brighter and far deadlier than plasma.
|-
|[[File:BZ_canister.png]]
|BZ
|N/A
|BZ gas is a potent hallucinogenic that also put slimes into stasis, degenerates changeling chemicals and suppresses their hivemind. As a side effect, affected people will take low brain damage, but breathing it long enough will cause brain death. An extremely insidious gas that is much harder to detect than N<sub>2</sub>O or Plasma, or at least until the hallucinations start.
BZ is formed when N<sub>2</sub>O and Plasma are combined at low pressures. The optimal pressure for this is 0.5 atmosphere, or about 50 kPa. Efficiency might be higher if you get it even lower somehow, though. If mixed in a tank with oxygen, it can be used for internals, to [[Chaplain|encourage spiritual development]]. Breathing it also produces [[Guide_to_chemistry#BZ_Metabolites|BZ Metabolites]].
|-
|[[File:Nitryl_no2.png]]
|Nitryl
(NO<sub>2</sub>)
|File:Nitryl_Effect.gif
|Nitryl (formerly Brown Gas) speeds you up - pretty good until the acid eats your lungs. Generally produced only as a precursor to stimulum, or when somebody's pet star gets loose and starts turning the station into its burning core.
The result of heating Oxygen and Nitrogen to 25000k at a 1:1 ratio, with at least 5 moles of N<sub>2</sub>O. The requisite heat is often only produced in tritburns, but the necessary heat energy as well as the natural heat decay caused by water vapor causes nitryl production via heat exposure over a turf (such as the burn chamber) very slow and generally not worth it. Fusion temperatures are advised.
|-
|[[File:Tritium.png]]
|Tritium
|File:Tritium_Effect.gif
|Radioactive, flammable gas that is used in plenty of chemical reactions. Created by heating loads of O<sub>2</sub> with Plasma. Also, radiation collectors convert plasma into this. Tritium, though not naturally radioactive, releases radiation when it is burned. Might not want to put this into any engine unless you plan to set it on fire.
Tritium is created in fires that are highly oxygenated, or, in fires where oxygen takes up a vast majority of the gasses. For example, 97% oxygen and 3% plasma. Different ratios may be used, and sometimes different ratios will end up being better for the highest level of efficiency depending on space in the incinerator and temperature of the fire. Experiment! Important to remember is that tritium will likely be very hot, and if allowed to react with oxygen will burn up into water vapor. Keep this in mind when attempting to get sizable amounts of it.
|-
|[[File:Freon_canister.png]]
|Hyper-Noblium
|File:Freon_Effect.gif
|Extremely inert, Hyper-Noblium stops other gases from reacting. (Specifically, it stops reactions when >5 moles). The rarest and most precious gas in the game and for good reason. Each mole synthesized contributes 1000 research points into the R&D servers. Synthesizing 500 moles in a shift is usually enough to get all the researches.
Can be created when Nitrogen is combined with Tritium at extremely high temperatures. BZ works as a catalyst. 20:10 Nitrogen and Tritium respectively is consumed when one mole of hypernoblium is condensed. Counter to the Nitryl reaction, BZ is not a requirement at all. But rather, it decreases how much the temperature / energy drops of your gas mix during the reaction. As such, BZ can often be entirely ignored. The minimum temperature for this reaction to occur is 5000000K, making fusion absolutely critical in its manufacturing process.
|-
|[[File:Stimulum.png]]
|Stimulum
|File:Stimulum_Effect.gif
|An experimental gas that makes you stun and sleep immune while also speeding you up. While incredibly cumbersome to manufacture, its effects give the enterprising technician a decisive advantage in combat as it has no addictive or negative effects. Try giving it to security so they can robust traitors and lings, or don't because security is more likely to arrest you for making meth gas because they don't have any idea what the hell stimulum is. Generates 40 Research Points per mole synthesized, making it a very nice gas overall if you can somehow produce large batches of it.
Formed by combining Plasma, BZ and Nitryl, then heating it.
Formed by combining Plasma, BZ and Nitryl, then heating it.
 
|-
Export price Per Mole: 100
|[[File:Pluoxium.png]]
 
|Pluoxium
===[[File:Pluoxium.png]]Pluoxium===
|N/A
 
|A non-reactive Oxygen substitute that delivers eight times as much O<sub>2</sub> to the bloodstream, with as little 3 kPa minimum pressure required for internals!
A non-reactive Oxygen substitute that delivers eight times as much O2 to the bloodstream, with as little 3 kPa minimum pressure required for internals!
Formed by irradiating tiles with 2 part CO<sub>2</sub> 1 part O<sub>2</sub> in the air. The [[Supermatter]] is often the greatest source of pluoxium, though it would require adding CO<sub>2</sub> into the cooling loop. Depending on the efficiency of the setup, you can get between just enough pluoxium to fill an internals tank or so much that you consume all the CO<sub>2</sub> within the station's atmospheric reserve tanks. Be careful when attempting the former however, pumping the SM full of CO<sub>2</sub> and O<sub>2</sub> risks a tritium delamination which is nigh impossible to contain unless your setup is extremely robust.
 
|-
Formed by irradiating tiles with 2 part CO2 1 part O2 in the air. The [[Supermatter]] is often the greatest source of pluoxium, though it would require adding CO2 into the cooling loop. Depending on the efficiency of the setup, you can get between just enough pluoxium to fill an internals tank or so much that you consume all the CO2 within the station's atmospheric reserve tanks and export it via cargo for upwards of 500 thousand credits. Be careful when attempting the latter however, pumping the SM full of CO2 and O2 risks a tritium delamination which is nigh impossible to contain unless your setup is extremely robust.  
|[[File:MiasmaCanister.png]]
 
|Miasma
Export price Per Mole: 5
|File:Miasma_Effect.gif
 
|Miasma is created from rotting corpses, gibs, and other things. Miasma smells bad and can cause diseases to spontaneously appear. The higher concentration of miasma in the air, the higher level symptoms can appear. Can be converted back into oxygen by heating it to 373.15K. Also generates a small amount of research points when converted this way. Miasma production consumes oxygen and will not be produced from bodies in space or the oxygen level reaches a partial pressure of 18 kPa.
===[[File:MiasmaCanister.png]]Miasma===
|-
 
|[[File:Dilithium_canister.png]]
Miasma is created from rotting corpses, gibs, and other things. Miasma smells bad and can cause diseases to spontaneously appear. The higher concentration of miasma in the air, the higher level symptoms can appear. Can be converted back into oxygen by heating it to 373.15K. Also generates a small amount of research points when converted this way. Miasma production consumes oxygen and will not be produced from bodies in space or the oxygen level reaches a partial pressure of 18 kPa.
|Dilithium
 
|N/A
Export price per mol: 10 credits.
|Dilithium is procured from lavaland crystals by miners, then stuffed into a blender and mixed with water. This way, each crystal generates about 200 moles of gas. It lowers the temperature threshold required for fusion asymptotically to 425K depending on the amount. This makes it completely impractical and useless, unless it's used with a ''very specific and complicated Supermatter Engine setup''...
 
|-
===[[File:Dilithium_canister.png]]Dilithium===
|[[File:Freon.png]]
 
|Freon
Dilithium is procured from lavaland crystals by miners, then stuffed into a blender and mixed with water. This way, each crystal generates about 200 moles of gas. It lowers the temperature threshold required for fusion asymptotically to 425K depending on the amount. This makes it completely impractical and useless, unless it's used with a ''very specific and complicated Supermatter Engine setup''...
|File:Freon_Effect.gif
 
|On temperature lower than 0°C (273.15 K) Freon will create an endothermic reaction with O<sub>2</sub>, meaning it will absorb heat from the atmosphere, down to a minimum close to 50K. Adding Proto-Nitrate will catalyze the reaction so that it may begin at temperatures up to 310 kelvin, which is above room temperature. This reaction produces CO<sub>2</sub> and if the temperature is between 120-160K the reaction has a small chance to also produce solid sheets of hot ice.
===[[File:Freon.png]]Freon===
Breathing freon causes burn damage. Freon is made by combining a minimum of 40 moles Plasma, 20 moles CO<sub>2</sub>, and 20 moles BZ in a endothermic reaction at temperatures above 473.15 K. The consumption ratio for the reaction is 6 Plasma : 3 CO<sub>2</sub> : 1 BZ. Higher heat improves the rate of reaction.
On temperature lower than 0°C (273.15 K) Freon will create an endothermic reaction with O<sub>2</sub>, meaning it will absorb heat from the atmosphere, down to a minimum close to 50K. Adding Proto-Nitrate will catalyse the reaction so that it may begin at temperatures up to 310 kelvin, which is above room temperature. This reaction produces CO<sub>2</sub> and if the temperature is between 120-160K the reaction has a small chance to also produce solid sheets of hot ice .  
|-
 
|
Breathing freon causes burn damage.  
|Hot Ice
 
^^ Merge with above?
Freon is made by combining a minimum of 40 moles Plasma, 20 moles CO2, and 20 moles BZ in a endothermic reaction at temperatures above 473.15 K. The consumption ratio for the reaction is 6 Plasma : 3 CO2 : 1 BZ. Higher heat improves the rate of reaction.
|
 
|Hot ice is a solid byproduct of the cooled Freon+O<sub>2</sub> reaction at 120-160K. It holds a great amount of power inside. Can be ground to produce 25 units of Hot Ice Slush.
'''Export price per mol:''' 15 credits
 
==== Hot Ice ====
Hot ice is a solid byproduct of the cooled Freon+O<sub>2</sub> reaction at 120-160K. Can be sold to cargo at a high price. It holds a great amount of power inside. Can be ground to produce 25 units of Hot Ice Slush.  
 
If hit with a welder or burned the hot ice will melt, releasing the power stored inside. This releases large amounts of hot plasma into the air. (''Moles of plasma released = 150 '''x''' number of sheets'') and (''Heat released = 20 '''x''' number of sheets '''+''' 300K'').
If hit with a welder or burned the hot ice will melt, releasing the power stored inside. This releases large amounts of hot plasma into the air. (''Moles of plasma released = 150 '''x''' number of sheets'') and (''Heat released = 20 '''x''' number of sheets '''+''' 300K'').
 
|-
===[[File:H2.png]]Hydrogen===
|[[File:H2.png]]
Hydrogen is a flammable gas which when ignited burns similarly to tritium. It is also an integral part of fusion reactions. Hydrogen is made by electrolizing Water Vapor with an electrolyzer machine. Hydrogen is solidified in a reaction with BZ as catalyst at high heat and pressure (over 1e6 for both) to produce metal hydrogen , which can be used to make armor, a fireaxe , and golems.
|Hydrogen
 
|N/A
'''Export price per mol:''' 1 credits
|Hydrogen is a flammable gas which when ignited burns similarly to tritium. It is also an integral part of fusion reactions. Hydrogen is made by electrolyzing Water Vapor with an electrolyzer machine. Hydrogen is solidified in a reaction with BZ as catalyst at high heat and pressure (over 1e6 for both) to produce metal hydrogen , which can be used to make armor, a fireaxe, and golems.
 
|-
===[[File:Healium.png]]Healium===
|[[File:Healium.png]]
Healium is a red gas which acts as a stronger sleeping agent than N<sub>2</sub>0, while healing burns, bruises, suffocation and toxin damage. It is created by exposing Freon to BZ in an exothermic reaction at temperatures between 25-300 Kelvin (keep it chill). Freon is consumed at around 11x the rate of BZ.
|Healium
 
|File:Healium_Effect.gif
'''Export price per mol:''' 19 credits
|Healium is a red gas which acts as a stronger sleeping agent than N<sub>2</sub>O, while healing burns, bruises, suffocation and toxin damage. It is created by exposing Freon to BZ in an exothermic reaction at temperatures between 25-300 Kelvin (keep it chill). Freon is consumed at around 11x the rate of BZ.
 
|-
===[[File:Pluonium.png]]Pluonium===
|[[File:Pluonium.png]]
Pluonium is a highly reactive gas, but non-toxic when breathed. It is created in an endothermic reaction when Pluoxium is exposed to H<sub>2</sub> at temperatures between 5000-10000 K. Hydrogen is consumed at around 10x the rate of Pluoxium.
|Pluonium
 
|Has effect specified in gas_types but no animation in atmospherics.dmi
When between temperatures of 250-300k, Pluonium solidifies gaseous Plasma into bars
|Pluonium is a highly reactive gas, but non-toxic when breathed. It is created in an endothermic reaction when Pluoxium is exposed to H<sub>2</sub> at temperatures between 5000-10000 K. Hydrogen is consumed at around 10x the rate of Pluoxium.
 
When between temperatures of 250-300k, Pluonium solidifies gaseous Plasma into bars When between temperatures of 260-280k, Pluonium reacts with BZ to cause localized hallucinations in an exothermic reaction
When between temperatures of 260-280k, Pluonium reacts with BZ to cause localized hallucinations in an exothermic reaction


When between temperatures of 150-340k, Pluonium reacts with tritium to produce H<sub>2</sub>
When between temperatures of 150-340k, Pluonium reacts with tritium to produce H<sub>2</sub>
Line 153: Line 238:


Pluonium ''explodes'' when exposed to Zauker.
Pluonium ''explodes'' when exposed to Zauker.
|-
|[[File:Halon.png]]
|Halon
|File:Halon_Effect.gif
|Halon acts as a fire suppressant by removing oxygen in the air (while producing CO<sub>2</sub>) in an exothermic reaction if the air temperature is above 100 C or 373.15 K. The oxygen suppression rate is 20 O<sub>2</sub> : 1 Halon. It is created by combining BZ and Tritium in an endothermic reaction between 30-55 K. Tritium is consumed at around 16x the rate of BZ.
|-
|[[File:Zauker.png]]
|Zauker
|Has effect specified in gas_types but no animation in atmospherics.dmi
|Zauker is an incredibly deadly gas if inhaled. It is made by mixing Hyper-Noblium and Stimulum in an endothermic reaction at temperatures between 50000-75000 K. Stimulum is consumed at around 50x the rate of Hyper-Noblium. It is worthy to note that Noblium stops reactions when it is present in quantities above 5 moles, prepare accordingly!
Zauker also decomposes exothermically into a 30/70 O<sub>2</sub>/N<sub>2</sub> mix when exposed to Nitrogen.
|-
|[[File:Hexane.png]]
|Hexane
|File:Hexan_Effect.gif
|Hexane is a very dangerous gas that makes you hallucinate, gives you brain damage (33% chance to do 5 damage every time you breathe it in until you hit 150 damage), prevents you from using changeling chat, gives you a slow down and lets you see dead chat.
|}


'''Export price per mol:''' 5 credits
==The Atmos Devices==
 
===[[File:Halon.png]]Halon===
Halon acts as a fire suppressant by removing oxygen in the air (while producing CO2) in an exothermic reaction if the air temperature is above 100 C or 373.15 K. The oxygen suppresion rate is 20 O2 : 1 Halon. It is created by combining BZ and Tritium in an endothermic reaction between 30-55 K. Tritium is consumed at around 16x the rate of BZ.
 
'''Export price per mol:'''  9 credits
 
===[[File:Zauker.png]]Zauker===
Zauker is an incredibly deadly gas if inhaled. It is made by mixing Hyper-Noblium and Stimulum in an endothermic reaction at temperatures between 50000-75000 K. Stimulum is consumed at around 50x the rate of Hyper-Noblium. It is worthy to note that Noblium stops reactions when it is present in quantities above 5 moles, prepare accordingly!


Zauker also decomposes exothermically into a 30/70 O2/N2 mix when exposed to Nitrogen.
TODO:


'''Export price per mol:'''  1050 credits
- Add in any missing items (I'm positive some are missing)


===[[File:Hexane.png]]Hexane===
- Either only have a single image for each item or have a gif rotate through the possible variations. Maybe ignore rotations but specify e.g. straight pipes vs corners vs manifolds?
Hexane is a very dangerous gas that makes you hallucinate, gives you brain damage (33% chance to do 5 damage every time you breathe it in until you hit 150 damage), prevents you from using changeling chat, gives you a slow down and lets you see dead chat.


'''Export price per mol:''' TBD
- Regular pipes and manifolds are missing from the table. It's certainly not going to be information overload to add two more rows to show them.


==The Atmos Devices==
'''This will be a section detailing the overall function, and some specifics, of the various pipes, pumps, and other devices. Some details will be missed, but it will provide a basis. The first instance of a device running into a unique mechanic will be explained in further length.'''
'''This will be a section detailing the overall function, and some specifics, of the various pipes, pumps, and other devices. Some details will be missed, but it will provide a basis. The first instance of a device running into a unique mechanic will be explained in further length.'''
 
{| class="wikitable mw-collapsible mw-collapsed" width="100%"
===[[File:Dvalve.webp|frameless]]Digital Valve===
! class="unsortable" |Icon
A valve that opens when clicked, and connects the two pipenets it separates when doing so. A pipenet is any collection of normal pipes connected together, including some sub types. Counter to pumps, it experiences no delay in its gas transfer. It essentially acts as a pipe, which, as all pipes, transfers gas instantly to all connected pipes. Has 200L of volume on one side, and 200L on the other end. This can be operated by both carbon mobs such as humans, excluding xenomorphs, and silicons.
! Name
 
! class="unsortable" width="80%" |Description
===[[File:Pvalve.webp|frameless]]Pressure Valve===
|-
An activatable valve that lets gas pass through if the pressure on the input side is higher than the set pressure. Good for situations where you need to relieve  
|[[File:Dvalve.webp|frameless]]
 
|Digital Valve
===[[File:Mvalve.webp|frameless]]Manual Valve===
|A valve that opens when clicked, and connects the two pipenets it separates when doing so. A pipenet is any collection of normal pipes connected together, including some sub types. Counter to pumps, it experiences no delay in its gas transfer. It essentially acts as a pipe, which, as all pipes, transfers gas instantly to all connected pipes. Has 200L of volume on one side, and 200L on the other end. This can be operated by both carbon mobs such as humans, excluding xenomorphs, and silicons.
Acts identically to a Digital Valve, however, the manual valve does not allow silicons to operate it. Good for when you do not want the AI interfering with atmos.
|-
 
|[[File:Pvalve.webp|frameless]]
===[[File:Ppump.png|frameless]]Pressure Pump===
|Pressure Valve
|An activatable valve that lets gas pass through if the pressure on the input side is higher than the set pressure. Good for situations where you need to relieve
|-
|[[File:Mvalve.webp|frameless]]
|Manual Valve
|Acts identically to a Digital Valve, however, the manual valve does not allow silicons to operate it. Good for when you do not want the AI interfering with atmos.
|-
|[[File:Ppump.png|frameless]]
|Pressure Pump
|
An oddball case. Like all pumps, it separates connected pipenets if there is nothing else connecting them. Has a maximum pressure of 4500 kPa. All pumps work by pumping the contents within them to the other side, which is 200L on one side, and 200L on the other. Any pump can not pump gas that is not actually in it, which means that very large connected pipenets will have lower pump speeds. Pressure pumps work by gradually building up to its set pressure per tick. Because of this, pressure pumps slow down when approaching their target pressure, and will not quite match their pressure after a very long time, but will get very close.
An oddball case. Like all pumps, it separates connected pipenets if there is nothing else connecting them. Has a maximum pressure of 4500 kPa. All pumps work by pumping the contents within them to the other side, which is 200L on one side, and 200L on the other. Any pump can not pump gas that is not actually in it, which means that very large connected pipenets will have lower pump speeds. Pressure pumps work by gradually building up to its set pressure per tick. Because of this, pressure pumps slow down when approaching their target pressure, and will not quite match their pressure after a very long time, but will get very close.
 
|-
===[[File:Vpump.webp|frameless]]Volume Pump===
|[[File:Vpump.webp|frameless]]
The volume pump is similar to the pressure pump, but operates differently. It has a pressure limit of 9000 kPa. However, this limit only kicks in when the output pipenet is currently over 9000 kPa. The pump will work if the output pipenet is below 9000 kPa, even if the resulting pressure of this action would be way higher than 9000 kPa. Counter to the pressure pump, this pump works on a L/s basis. This has a 2x200L volume as well, so you pick how much of the volume in the pump is actually pumped to the other side by changing the number. Because its max speed is 200 L/s, it will always outpace and outpressure the pressure pump. Can be overclocked using a multitool, which will cause its pressure limit to be dependent on the input pipenet, which will tend to make the maximum output pressure higher. However, this will cause 10% of gas running through it to spill.
|Volume Pump
 
|The volume pump is similar to the pressure pump, but operates differently. It has a pressure limit of 9000 kPa. However, this limit only kicks in when the output pipenet is currently over 9000 kPa. The pump will work if the output pipenet is below 9000 kPa, even if the resulting pressure of this action would be way higher than 9000 kPa. Counter to the pressure pump, this pump works on a L/s basis. This has a 2x200L volume as well, so you pick how much of the volume in the pump is actually pumped to the other side by changing the number. Because its max speed is 200 L/s, it will always outpace and outpressure the pressure pump. Can be overclocked using a multitool, which will cause its pressure limit to be dependent on the input pipenet, which will tend to make the maximum output pressure higher. However, this will cause 10% of gas running through it to spill.
===[[File:Pgate.webp|frameless]]Passive Gate===
|-
These are a combination of pumps and valves. They work up to their set pressure, with a maximum of 4500 kPa. These can never do more than equalise the two connected pipenets, just as valves do. However, they only work one way, rather than mixing the gas between the two pipenets perfectly as valves do. Very rarely used as the pressure valve tends to fill most of its use cases, but can be used in situations where one needs pressure control for a pipenet that needs to remain between two values, the upper bound being the set pressure and the lower bound being the output pipenet pressure, such as a BZ reactor.
|[[File:Pgate.webp|frameless]]
 
|Passive Gate
===Temperature Gate===
|These are a combination of pumps and valves. They work up to their set pressure, with a maximum of 4500 kPa. These can never do more than equalise the two connected pipenets, just as valves do. However, they only work one way, rather than mixing the gas between the two pipenets perfectly as valves do. Very rarely used as the pressure valve tends to fill most of its use cases, but can be used in situations where one needs pressure control for a pipenet that needs to remain between two values, the upper bound being the set pressure and the lower bound being the output pipenet pressure, such as a BZ reactor.
A gate that only lets gas through when they are on one side of the set temperature threshold (either greater, or lower). The mode can be changed by using a multitool on the device. Excellent for precise thermal regulation and failsafes for the SM engine.
|-
 
|
===[[File:Vent.webp|frameless]]Unary Vent===
|Temperature Gate
The vent will pump gas into the room it is in, depending on the air alarm settings of the room. The air alarm has two settings to worry about, External, or Internal. External works by making the vent pump gas from its connected pipenet into the room until the room, or more accurately, the tile, matches the pressure that is set. The max pressure you can configure for External is 5066 kPa, and it slows down when approaching the set limit, as pressure pumps do. Internal works by pumping gas into the room from the pipenet until the pressure set matches the pressure in the connected pipenet. Examples: a vent set to External 200 will pump gas into the room until it is 200 kPa. A vent set to Internal 300 will pump gas into the room until the connected pipenet's pressure is 300 kPa, regardless of room pressure. As such, Internal 0 will always pump at full strength. This same effect can be achieved by turning off both External and Internal. The vent has a maximum speed it can pump at, even when extremely pressurised.
|A gate that only lets gas through when they are on one side of the set temperature threshold (either greater, or lower). The mode can be changed by using a multitool on the device. Excellent for precise thermal regulation and failsafes for the SM engine.
 
|-
===[[File:Ventpassive.webp|frameless]]Passive Vent===
|[[File:Vent.webp|frameless]]
|Unary Vent
|The vent will pump gas into the room it is in, depending on the air alarm settings of the room. The air alarm has two settings to worry about, External, or Internal. External works by making the vent pump gas from its connected pipenet into the room until the room, or more accurately, the tile, matches the pressure that is set. The max pressure you can configure for External is 5066 kPa, and it slows down when approaching the set limit, as pressure pumps do. Internal works by pumping gas into the room from the pipenet until the pressure set matches the pressure in the connected pipenet. Examples: a vent set to External 200 will pump gas into the room until it is 200 kPa. A vent set to Internal 300 will pump gas into the room until the connected pipenet's pressure is 300 kPa, regardless of room pressure. As such, Internal 0 will always pump at full strength. This same effect can be achieved by turning off both External and Internal. The vent has a maximum speed it can pump at, even when extremely pressurised.
|-
|[[File:Ventpassive.webp|frameless]]
|Passive Vent
|
An unpowered vent that equalizes the internal and external gases. Think of it as a simple open ended pipe into the atmosphere. It is not interactable and cannot be closed. It too, is not restricted by pressure as with the other vents, opening possibilities for interesting shenanigans.
An unpowered vent that equalizes the internal and external gases. Think of it as a simple open ended pipe into the atmosphere. It is not interactable and cannot be closed. It too, is not restricted by pressure as with the other vents, opening possibilities for interesting shenanigans.
 
|-
===[[File:Injector atmos.webp|frameless]]Injector===
|[[File:Injector atmos.webp|frameless]]
The injector is similar to the vent in that it pumps gas onto the tile it is on. However, it is not controlled by an air alarm, but rather works by hand. It is also in L/s units again, similarly to the volume pump. Also similarly to the volume pump, it is the faster one when compared to its pressure based cousin, the vent. It does not have a maximum pressure change per second, as vents do, and will always outpace them. This comes at the cost of the control that vents give you.
|Injector
 
|The injector is similar to the vent in that it pumps gas onto the tile it is on. However, it is not controlled by an air alarm, but rather works by hand. It is also in L/s units again, similarly to the volume pump. Also similarly to the volume pump, it is the faster one when compared to its pressure based cousin, the vent. It does not have a maximum pressure change per second, as vents do, and will always outpace them. This comes at the cost of the control that vents give you.
===[[File:Scrubber.png|frameless]]Scrubber===
|-
The gas sucking cousin of the vent, which sucks gas into the connected pipenet. Scrubbers are operated using the connected air alarm. They only suck in gas that is on their tile, unless you set their range to Expanded, in which case it'll suck in a 3x3. Setting them to Siphon will make them suck in every gas. If the scrubber is not on siphon, you can select specific gases for it to suck into its pipenet. Maximum pressure they can reach in the internal pipenet is 5066kpa before they stop scrubbing/siphoning, very important for SM engines!
|[[File:Scrubber.png|frameless]]
 
|Scrubber
===[[File:Heat Exchanger.png|frameless]]Heat Exchanger===
|The gas sucking cousin of the vent, which sucks gas into the connected pipenet. Scrubbers are operated using the connected air alarm. They only suck in gas that is on their tile, unless you set their range to Expanded, in which case it'll suck in a 3x3. Setting them to Siphon will make them suck in every gas. If the scrubber is not on siphon, you can select specific gases for it to suck into its pipenet. Maximum pressure they can reach in the internal pipenet is 5066kpa before they stop scrubbing/siphoning, very important for SM engines!
|-
|[[File:Heat Exchanger.png|frameless]]
|Heat Exchanger
|
Place two of these next to each other, facing each other, and they will equalize the temperature of the gases inside them. The heat exchanger is not part of the heat exchange pipes system and therefore does not bleed heat into its turf.
Place two of these next to each other, facing each other, and they will equalize the temperature of the gases inside them. The heat exchanger is not part of the heat exchange pipes system and therefore does not bleed heat into its turf.
 
|-
===[[File:Atmosfilter.png|frameless]]Filter===
|[[File:Atmosfilter.png|frameless]]
The filter is the first device that connects 3 pipenets. It can be set to a single gas, and it will dump this gas to the side it is pointing in. All gas that is not selected will continue straight forward, as the arrow is pointing in a single line. When set to Nothing, it will allow all gas through the straight path. The filter works in L/s, and as such does not experience pressure related slowdowns, however, it has a pressure maximum of 4500 kPa. When EITHER OUTPUT SIDE is 4500 kPa or above, the filter will not function, not allowing any gas to pas. That is, both in a straight line and on its offshoot, the pressure must be less than 4500 kPa.
|Filter
 
|The filter is the first device that connects 3 pipenets. It can be set to a single gas, and it will dump this gas to the side it is pointing in. All gas that is not selected will continue straight forward, as the arrow is pointing in a single line. When set to Nothing, it will allow all gas through the straight path. The filter works in L/s, and as such does not experience pressure related slowdowns, however, it has a pressure maximum of 4500 kPa. When EITHER OUTPUT SIDE is 4500 kPa or above, the filter will not function, not allowing any gas to pas. That is, both in a straight line and on its offshoot, the pressure must be less than 4500 kPa.
===[[File:Atmosmixer.png|frameless]]Mixer===
|-
The mixer also requires 3 connections to function, as the filter does. The mixer will mix the two incoming gases using the ratio the user inputs, starts off at 50/50. Node 1 is the input in a straight line with the ouput, Node 2 is the offshoot compared to the output. Both inputs need to have gas in them to function unless a side with gas in it is set to 100%, in which case it will function and purely let that side through. Is pressure based, with the associated properties. Also has a pressure maximum of 4500 kPa. The mixing is influenced by temperature following the ideal gas law. When one of the input sides is hotter compared to the other input, it will let less of this side's gas through, mol-wise. This will give you scuffed ratios if you do not equalise temperatures, if you need the precision, make sure they're equal.
|[[File:Atmosmixer.png|frameless]]
 
|Mixer
===[[File:HEpipe.png|frameless]]Heat Exchange pipes===
|The mixer also requires 3 connections to function, as the filter does. The mixer will mix the two incoming gases using the ratio the user inputs, starts off at 50/50. Node 1 is the input in a straight line with the ouput, Node 2 is the offshoot compared to the output. Both inputs need to have gas in them to function unless a side with gas in it is set to 100%, in which case it will function and purely let that side through. Is pressure based, with the associated properties. Also has a pressure maximum of 4500 kPa. The mixing is influenced by temperature following the ideal gas law. When one of the input sides is hotter compared to the other input, it will let less of this side's gas through, mol-wise. This will give you scuffed ratios if you do not equalise temperatures, if you need the precision, make sure they're equal.
Functions like regular pipe, however, this will attempt to equalise the temperature between the pipenet and the space it is in. This is based on heat capacity, which can be found on this page. Higher heat capacity means a gas will soak in more energy, which means it is better at cooling when cold, and better at heating when hot. These pipes commonly see use in Supermatter setups, to cool down the coolant by using these pipes in space. However, they can also be used to heat up places, of course. Has a 10K efficiency loss. Space is 2.7K, but heat exchange pipes will only cool the gas in them to be about 12.7K.
|-
 
|[[File:HEpipe.png|frameless]]
===[[File:HEjunc.png|frameless]]Heat Exchange Junction===
|Heat Exchange pipes
These are used to transfer from normal pipes to heat exchange pipes. These need to be between a pipe, or pump, etc. and heat exchange pipes for gas to actually be transferred between the two different kinds of pipe. While this pipe looks partially like a heat exchange pipe, it does not equalise temperature in the way that heat exchanging pipes do. It only looks like it does, so these can be safely connected to any pipe in a normal room without risk.
|Functions like regular pipe, however, this will attempt to equalise the temperature between the pipenet and the space it is in. This is based on heat capacity, which can be found on this page. Higher heat capacity means a gas will soak in more energy, which means it is better at cooling when cold, and better at heating when hot. These pipes commonly see use in Supermatter setups, to cool down the coolant by using these pipes in space. However, they can also be used to heat up places, of course. Has a 10K efficiency loss. Space is 2.7K, but heat exchange pipes will only cool the gas in them to be about 12.7K.
 
|-
===[[File:Lmanifold.png|frameless]]Layer Manifold===
|[[File:HEjunc.png|frameless]]
Connects the 5 different layers of pipenets. For most stations, the red scrubber network will be on layer 2 while the blue air supply pipes will be on layer 4. Default layer is 3. Pipes on different layers do not interact with one another.
|Heat Exchange Junction
|These are used to transfer from normal pipes to heat exchange pipes. These need to be between a pipe, or pump, etc. and heat exchange pipes for gas to actually be transferred between the two different kinds of pipe. While this pipe looks partially like a heat exchange pipe, it does not equalise temperature in the way that heat exchanging pipes do. It only looks like it does, so these can be safely connected to any pipe in a normal room without risk.
|-
|[[File:Lmanifold.png|frameless]]
|Layer Manifold
|Connects the 5 different layers of pipenets. For most stations, the red scrubber network will be on layer 2 while the blue air supply pipes will be on layer 4. Default layer is 3. Pipes on different layers do not interact with one another.
|}


==Physical Characteristics of Gases==
==Physical Characteristics of Gases==
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#The plasma stays in the room until someone decides to pump it out.
#The plasma stays in the room until someone decides to pump it out.
#Scientist Bill by now notices that the Toxins Lab has no plasma anymore and is able to safely continue his work. Yay!
#Scientist Bill by now notices that the Toxins Lab has no plasma anymore and is able to safely continue his work. Yay!
==Setting Up Atmospherics==
It's about time we stop with the theory <s>and throw it out the window</s> and get down to business. The two machines at the top can dispense infinite pipes, and your wrench can disconnect and connect pipes to each other. Remember, you cannot disconnect pumps if they have too much pressure in them.
[[File:AtmosDerp.png|thumb|300px|right|The dumbass-version of the Atmospheric pipe system. See the steps what each colored circle means. {{Outdated}}]]
Next up is a very simple step by step guide how to set up the Atmospherics pipe system to be (nearly) as efficient as possible. Note that this is only one style how to set up the pipes, there are many ways and they all have their own pros and cons!
*'''For the love of Nanotrasen, at least do this:'''
#Get a Volume Pump from the [[Pipe Dispenser]] at the north side of Atmos and replace the '''<span style="color:green">green circled</span>''' normal pump with a volume pump, making the waste gas -system >100x more efficient. We want the waste gas sucked from the station into the waste system as soon as possible!
#Set all '''<span style="color:red">red circled</span>''' filters ON and set them to maximum pressure (4500 kPa) so waste gases will actually be moved.
*'''This is good as well:'''
#Go through the N2 and O2 (besides southern wall) and set their output to 4500 kPa.
#Set the pumps next to the computers at 4500 kPa also, so the gases being pushed out of the gas-room get moved fast too.
#Set the Air-computer's output to maximum (5066.25 kPa).
#Replace the '''<span style="color:blue">blue circled</span>''' normal pump with a Volume Pump as well, but notice; there are risks involved and all of them are covered at the pros and cons -section below.
'''Pros and cons of this whole setup:'''
::'''+ Quick toxin filtering:''' In case of a toxin leak, waste gas will be sucked out quickly (if the area's air alarms are set to filter out all the toxins, that is, by default they are NOT filtering anything).
::'''+ Quick repressurization:''' In case of a breach, air will be poured out with a nice pace, helping you re-pressurize the room quicker after the breach is fixed.
::'''+ Reduced pipe sabotaging:''' With this setup, its harder for the grifflords to fuck up pipes in the maintenance tunnels. In a room with the default 101.3 kPa atmospheric pressure, pipes with more than 303.9 kPa pressure fling the unwrencher in a random direction.
::'''- Air Alarm sabotages:''' The station is more vulnerable for sabotage through [[Air alarm|air alarms]]. Someone can quite easily hack an air alarm somewhere and set the vents to push out air at maximum pressure, resulting in overpressurization.
::'''- Space wind:'''  In case of a breach, until the hole is fixed, you'll probably spend a small while fighting against the huge air current, a.k.a. "space wind", if you don't switch the vents off during the repair. This is mostly just annoying.
::'''- Very slow pipe manipulating:''' If you suddenly have to modify any of the distribution pipes around the station, you need to lower the pressure to under 303.9 kPa if you don't want to be flung around like a leaf in the space wind, which can take a long time.
A little safer, but not as efficient, way of setting up the system is leaving the '''<span style="color:blue">blue circled</span>''' normal pumps completely alone or maybe raising the pressure to 315 kPa. This pressure is enough for quick pipe manipulating and for a sufficient air distribution.
Done correctly, Atmosia should be pumping good air just faster than it's lost, and draining bad air away as fast as the traitors can set it on fire or alternatively draining good air away as fast as a malf AI can siphon it. You can go kick back in the bar like a boss and wait for the inevitable minor station damage and cries of "Call the shuttle!" on the radio from folks who don't even know it ain't a big deal.


==After the Work is Done==
==After the Work is Done==
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