AMyriad

Joined 20 October 2023
388 bytes added ,  09:49, 30 October 2023
No edit summary
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! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Benefits
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Benefits
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Drawbacks
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Drawbacks
! scope="col" class="unsortable" style="background-color:#A9A9A9;"|Found
! scope="col" class="unsortable" style="background-color:#A9A9A9;" |Command Roles
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|-
![[File:humans.png|128px|link=Humans]]<br>{{anchor|Humans}}[[Humans|Human]]
![[File:humans.png|128px|link=Humans]]<br>{{anchor|Humans}}[[Humans|Human]]
|On the station, humans enjoy a degree of superiority over other races. Most you meet in a position of power will be human.
|Humans are the most common of all species aboard Space Station 13, and are all-rounders who gain no significant benefits nor weaknesses besides a degree of superiority, and respect from Nanotrasen. Central Command doesn't trust any other species to run their stations to the degree a human can, let alone bear the rank of Captain.
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*'''Likes:''' Anything that's cooked, grilled food
*'''Likes:''' Fried, cooked, grilled, and junk food
*'''Dislikes:''' Raw food
*'''Dislikes:''' Raw food
*'''Toxic:''' None
*'''Toxic:''' None
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*AI Protection under the Asimov lawset.
*AI Protection under the Asimov lawset.
*Domination of [[Command_Staff|Command Jobs]].
*Able to work as any [[Command_Staff|Command Job]].
*Strength in numbers.
* The only species able to serve as [[Captain]].
*No money diverted from paychecks.
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*Prone to mutation to other races.
* No notable weaknesses.
*No special traits.
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*Everywhere.
*[[Captain]]
*[[Head of Personnel]]
*[[Head of Security]]
*[[Chief Engineer]]
*[[Research Director]]
*[[Chief Medical Officer]]
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![[File:lizardpeople.png|166px|link=Lizardperson]]<br>{{anchor|Lizardperson}}[[Lizardperson|Lizardperson/Vuulek]]
![[File:lizardpeople.png|166px|link=Lizardperson]]<br>{{anchor|Lizardperson}}[[Lizardperson|Lizardperson/Vuulek]]
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*'''Toxic:''' None
*'''Toxic:''' None
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*Memorable appearance.
* Memorable appearance.
*Solidarity with lizards staff mates.
* Solidarity with lizards staff mates.
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*Likely target of racism.
*Likely target of racism.
*Also prone to mutation to mutant races.
*Also prone to mutation to mutant races.
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![[File:podpeople.png|128px|link=Podman]]<br>{{anchor|Podpeople}}[[Podman|Phytosian]]
![[File:podpeople.png|128px|link=Podman]]<br>{{anchor|Podpeople}}[[Podman|Phytosian]]
|Humanoids created through the exposure of blood to a unique plant known as lazarupela vitalis, also known as podseeds. These plantpersons obtain precious nutrients from all forms of light, while darkness starves and eventually kills them. Due to their isolationist nature, very few are seen on Nanotrasen stations.
|Humanoids created through the exposure of blood to a unique plant known as lazarupela vitalis, also known as podseeds. These plantpersons obtain precious nutrients from all forms of light, while darkness starves and eventually kills them. Due to their isolationist nature, very few are seen on Nanotrasen stations.  
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*'''Likes:''' Light, sugar
*'''Likes:''' Light, sugar
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*'''Dislikes:''' Nothing
*'''Dislikes:''' Nothing
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*They stand out.
* They stand out.
*Can use their bodies drawback of setting on fire offensively to scare off attackers.
*Can use their bodies drawback of setting on fire offensively to scare off attackers.
*Flash-proof, welding-safe helmet.
*Flash-proof, welding-safe helmet.
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*If exposed to Oxygen their body will catch on fire.
*If exposed to Oxygen their body will catch on fire.
*50% more damage from heat, fire, and brute.
*50% more damage from heat, fire, and brute.
*They are stuck inside an environment suit.
* They are stuck inside an environment suit.
*Can't drink or eat through helmet, so dependent on injections and patches.
*Can't drink or eat through helmet, so dependent on injections and patches.
*No ability to hide their identity.
*No ability to hide their identity.
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*Your body is a flashlight.
*Your body is a flashlight.
*You're a brighter flashlight when emagged.
*You're a brighter flashlight when emagged.
*Punches deal burn damage instead of brute.
* Punches deal burn damage instead of brute.
*Slightly resistant to electricity.
*Slightly resistant to electricity.
*Have special blood which electrocutes non-ethereals
*Have special blood which electrocutes non-ethereals
*Can light cigarettes with your hands.
* Can light cigarettes with your hands.
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*Can't gain nutrition from normal foods.
*Can't gain nutrition from normal foods.
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![[File:Preterni.png|100px|link=Preternis]]<br>{{anchor|Preternis}}[[Preternis]]
![[File:Preterni.png|100px|link=Preternis]]<br>{{anchor|Preternis}}[[Preternis]]
|The spawn of an old empire, Preterni are hybrid organic synthetics that were designed for working in hazardous, industrial environments. With immunity to radiation and a set of organs superior to the normal human, a preternis can often be found in an engineering or scientific setting.
|The spawn of an old empire, Preterni are hybrid organic synthetics that were designed for working in hazardous, industrial environments. With immunity to radiation and a set of organs superior to the normal human, a preternis can often be found in an engineering or scientific setting.
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*'''Likes:''' Power, junk food, fried food, fruit, sugar
*'''Likes:''' Power, junk food, fried food, fruit, sugar
*'''Dislikes:''' Anything else
*'''Dislikes:''' Anything else
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|-
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![[File:Polysmorph.png|80px|link=Polysmorph]]<br>{{anchor|Polysmorph}}[[Polysmorph]]
![[File:Polysmorph.png|80px|link=Polysmorph]]<br>{{anchor|Polysmorph}}[[Polysmorph]]
|A xenomorph and human hybrid. The rarest species in SIC space and the most discriminated against. Possesses features of both of their ancestors, though they lack many of the greater strengths full xenomorphs possess.
| A xenomorph and human hybrid. The rarest species in SIC space and the most discriminated against. Possesses features of both of their ancestors, though they lack many of the greater strengths full xenomorphs possess.
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*'''Likes:''' Meat.
*'''Likes:''' Meat.
*'''Dislikes:''' Grain, dairy, vegetables, fruit.
*'''Dislikes:''' Grain, dairy, vegetables, fruit.
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*Acidic blood grants them resistance to acid.
* Acidic blood grants them resistance to acid.
*Limited Night Vision
*Limited Night Vision
*Can breathe both oxygen and plasma.
* Can breathe both oxygen and plasma.
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*More damage from heat sources.
*More damage from heat sources.
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*'''Dislikes:''' Normal food
*'''Dislikes:''' Normal food
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*Doesn't breathe.
* Doesn't breathe.
*Immune to toxin damage.
*Immune to toxin damage.
*Immune to cloning damage.
*Immune to cloning damage.
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*Unaffected by most chemicals.
*Unaffected by most chemicals.
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*Take more burn damage.
* Take more burn damage.
*Extremely vulnerable to EMP.
*Extremely vulnerable to EMP.
*Limbs fall off easily when damaged.
* Limbs fall off easily when damaged.
*Unaffected by most chemicals.
*Unaffected by most chemicals.
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*Everywhere and select command roles.
*Everywhere and select command roles.
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|}
==Donator Races==
== Donator Races==
On Yogstation, these are the races allowed to be chosen at round start, but only by donators. Expect to see them often, but more rarely than the freely-available races.
On Yogstation, these are the races allowed to be chosen at round start, but only by donators. Expect to see them often, but more rarely than the freely-available races.
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="background-color:#DCDCDC;"
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="background-color:#DCDCDC;"
! scope="col" style="background-color:#A9A9A9;" width="200" |Job  
! scope="col" style="background-color:#A9A9A9;" width="200" |Job
! scope="col" class="unsortable" style="background-color:#A9A9A9;" |Description  
! scope="col" class="unsortable" style="background-color:#A9A9A9;" |Description  
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Diet  
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Diet
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Benefits  
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Benefits
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Drawbacks  
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Drawbacks
! scope="col" class="unsortable" style="background-color:#A9A9A9;" |Found
! scope="col" class="unsortable" style="background-color:#A9A9A9;" |Found
|-
|-
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*'''Dislikes:''' Raw food, chocolate
*'''Dislikes:''' Raw food, chocolate
*'''Toxic:''' None
*'''Toxic:''' None
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*AI Protection under the Asimov lawset.
*Allowed to work as [[Command_Staff|Command Jobs]].
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*AI Protection under the Asimov lawset.
* Allowed to work as [[Command_Staff|Command Jobs]].
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*More sensitive to loud noises (flashbangs).
*More sensitive to loud noises (flashbangs).
*Easily distracted by laser pointers.
*Easily distracted by laser pointers.
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During the [[Holiday_events#Halloween_.282_SPOOKY.21.29|Halloween event]], these are additions to the races allowed to be chosen at round start.
During the [[Holiday_events#Halloween_.282_SPOOKY.21.29|Halloween event]], these are additions to the races allowed to be chosen at round start.
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="background-color:#DCDCDC;"
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="background-color:#DCDCDC;"
! scope="col" style="background-color:#A9A9A9;" width="200" |Job  
! scope="col" style="background-color:#A9A9A9;" width="200" |Job
! scope="col" class="unsortable" style="background-color:#A9A9A9;" |Description  
! scope="col" class="unsortable" style="background-color:#A9A9A9;" |Description
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Diet  
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Diet
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Benefits  
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Benefits
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Drawbacks
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Drawbacks
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*Does not need to eat.
*Does not need to eat.
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*No hunger.
*No hunger.
*No need to breathe.
*No need to breathe.
*Head is separated from the body and can be carried as an item.
*Head is separated from the body and can be carried as an item.
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*Unrevivable if the head is destroyed or cut open.
*Unrevivable if the head is destroyed or cut open.
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![[File:Skeletons.png|128px|link=Skeleton]]<br>{{anchor|Skeleton}}Lesser Skeleton
![[File:Skeletons.png|128px|link=Skeleton]]<br>{{anchor|Skeleton}}Lesser Skeleton  
|A weaker form of the spooky scary skeleton. Somehow still alive, a skeleton is just a sack of stark white bones. Clattering spooks, due to their supernatural qualities they're almost always associated with wizards. Skeletons enjoy a wide selection of useful immunities, just don't expect the crew to ever enjoy looking at you ever again.
|A weaker form of the spooky scary skeleton. Somehow still alive, a skeleton is just a sack of stark white bones. Clattering spooks, due to their supernatural qualities they're almost always associated with wizards. Skeletons enjoy a wide selection of useful immunities, just don't expect the crew to ever enjoy looking at you ever again.
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![[File:Golem_Cloth.png|64px|link=Golem]]<br>{{anchor|Cloth Golem}}[[Golem|Cloth Golem]]
![[File:Golem_Cloth.png|64px|link=Golem]]<br>{{anchor|Cloth Golem}}[[Golem|Cloth Golem]]
|Cloth golems closely resemble a mummy, and are faster than other golems.
| Cloth golems closely resemble a mummy, and are faster than other golems.
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*Does not need to eat.
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*Does not need to eat.
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*Able to reform themselves after death, provided their remains aren't burned or destroyed.
*Able to reform themselves after death, provided their remains aren't burned or destroyed.
*Magic resistant.
*Magic resistant.
*Faster than other golems.
* Faster than other golems.
* No blood.
*No blood.
*Does not breath.
*Does not breath.
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*Weaker than other golems.
*Weaker than other golems.
*Less resilient than other golems.
*Less resilient than other golems.
*Cannot use guns.
* Cannot use guns.
|}
|}
=Human Mutants=
=Human Mutants=
Over the course of a shift, you or someone you know may lose their humanity. These races are not born, but made. These players are less likely to be the targets of racism, as many may simply acknowledge their former humanity, but are none-the-less NOT human anymore.
Over the course of a shift, you or someone you know may lose their humanity. These races are not born, but made. These players are less likely to be the targets of racism, as many may simply acknowledge their former humanity, but are none-the-less NOT human anymore.
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="background-color:#DCDCDC;"
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="background-color:#DCDCDC;"
! scope="col" style="background-color:#A9A9A9;" width="200" |Job  
! scope="col" style="background-color:#A9A9A9;" width="200" | Job
! scope="col" class="unsortable" style="background-color:#A9A9A9;" |Description  
! scope="col" class="unsortable" style="background-color:#A9A9A9;" |Description
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Benefits  
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Benefits
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Drawbacks  
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Drawbacks  
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Found
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Found
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*Anything that would deal toxin damage will heal toxin damage instead.
*Anything that would deal toxin damage will heal toxin damage instead.
*Full immunity from the wrath of hungry slimes.
* Full immunity from the wrath of hungry slimes.
*Toxic blood that can poison others if ingested.
*Toxic blood that can poison others if ingested.
*Immunity to viruses.
*Immunity to viruses.
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* Lose limbs when blood volume is low.
* Lose limbs when blood volume is low.
*Take toxin damage from chemicals that would normally cure it. This will also drain blood, and thus causes loss of limbs.
*Take toxin damage from chemicals that would normally cure it. This will also drain blood, and thus causes loss of limbs.
* Nonhuman to the AI.
*Nonhuman to the AI.
*Take triple damage from sources of cold.
*Take triple damage from sources of cold.
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*Toxic blood that can poison others if ingested.
*Toxic blood that can poison others if ingested.
*Immunity to viruses.
*Immunity to viruses.
*Immunity to bleeding out.
* Immunity to bleeding out.
*Take half damage from fire and laser weaponry.
*Take half damage from fire and laser weaponry.
*Take a quarter of damage from heat.
*Take a quarter of damage from heat.
*Can grow limbs back using their slimelike blood.
*Can grow limbs back using their slimelike blood.
* Can incorporate slime cores into their bodies without expending them, becoming capable of [[Guide_to_xenobiology#Formulas|Wondrous reactions]].
*Can incorporate slime cores into their bodies without expending them, becoming capable of [[Guide_to_xenobiology#Formulas|Wondrous reactions]].
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* Lose limbs when blood volume is low.
*Lose limbs when blood volume is low.
*Take toxin damage from chemicals that would normally cure it. This will also drain blood, and thus causes loss of limbs.
* Take toxin damage from chemicals that would normally cure it. This will also drain blood, and thus causes loss of limbs.
* Nonhuman to the AI.
*Nonhuman to the AI.
*Take triple damage from sources of cold.
*Take triple damage from sources of cold.
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*[[Xenobiology]].
*[[Xenobiology]].
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*Toxic blood that can poison others if ingested.
*Toxic blood that can poison others if ingested.
*Immunity to viruses.
*Immunity to viruses.
*Immunity to bleeding out.
* Immunity to bleeding out.
*Take half damage from fire and laser weaponry.
*Take half damage from fire and laser weaponry.
*Take a quarter of damage from heat.
*Take a quarter of damage from heat.
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*Can perform a slime link with anyone that is not mindshielded, magic immune, already linked or dead.
*Can perform a slime link with anyone that is not mindshielded, magic immune, already linked or dead.
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* Lose limbs when blood volume is low.
*Lose limbs when blood volume is low.
*Take toxin damage from chemicals that would normally cure it. This will also drain blood, and thus causes loss of limbs.
*Take toxin damage from chemicals that would normally cure it. This will also drain blood, and thus causes loss of limbs.
* Nonhuman to the AI.
*Nonhuman to the AI.
*Take triple damage from sources of cold.
*Take triple damage from sources of cold.
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|-
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![[File:flypeople.png|128px|link=Flyperson]]<br>{{anchor|Flyperson}}[[Flyperson|Flypeople]]
![[File:flypeople.png|128px|link=Flyperson]]<br>{{anchor|Flyperson}}[[Flyperson|Flypeople]]
|Walking abominations of mismatched DNA caused by teleporter malfunctions. Careful calibration of the teleporter can assure those that dabble with it don't end up in this sorry state.
|Walking abominations of mismatched DNA caused by teleporter malfunctions. Careful calibration of the teleporter can assure those that dabble with it don't end up in this sorry state.  
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*None.
*None.
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These races were never human to begin with, rather they were made without any original human to convert. They are decidedly even LESS human in the eyes of many, and are frequently mistrusted as a result.
These races were never human to begin with, rather they were made without any original human to convert. They are decidedly even LESS human in the eyes of many, and are frequently mistrusted as a result.
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="background-color:#DCDCDC;"
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="background-color:#DCDCDC;"
! scope="col" style="background-color:#A9A9A9;" width="200" |Job  
! scope="col" style="background-color:#A9A9A9;" width="200" | Job
! scope="col" class="unsortable" style="background-color:#A9A9A9;" |Description  
! scope="col" class="unsortable" style="background-color:#A9A9A9;" | Description
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Benefits  
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Benefits
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Drawbacks  
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Drawbacks
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Found
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Found
|-
|-
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|Lumbering people of shining stone, adamantine golems are born into the servitude of their creators. While some will immediately gift these golems with freedom, others will keep them close as assistants, bodyguards, or attack dogs. Golems do not have a will of their own unless granted one by their creator, and are not directly responsible for their actions if commanded.
|Lumbering people of shining stone, adamantine golems are born into the servitude of their creators. While some will immediately gift these golems with freedom, others will keep them close as assistants, bodyguards, or attack dogs. Golems do not have a will of their own unless granted one by their creator, and are not directly responsible for their actions if commanded.
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*Extremely resilient to brute damage.
* Extremely resilient to brute damage.
*Spaceworthy: immune to pressure, temperature, and breathing.
*Spaceworthy: immune to pressure, temperature, and breathing.
*Their punches deal high damage and can stun.
*Their punches deal high damage and can stun.
*Have no blood to lose.
*Have no blood to lose.
*Immune to the effects of radiation, embedding and chemical injections.
*Immune to the effects of radiation, embedding and chemical injections.
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*Bound to the will of the creator unless freed.
*Bound to the will of the creator unless freed.
*Extremely slow.
*Extremely slow.
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! scope="col" style="background-color:#A9A9A9;" width="200" |Job  
! scope="col" style="background-color:#A9A9A9;" width="200" |Job  
! scope="col" class="unsortable" style="background-color:#A9A9A9;" |Description  
! scope="col" class="unsortable" style="background-color:#A9A9A9;" |Description  
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Benefits  
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Benefits
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Drawbacks  
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Drawbacks
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Found
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Found
|-
|-
![[File:skeletons.png|128px|link=Skeletons]]<br>{{anchor|Skeletons}}Skeleton  
! [[File:skeletons.png|128px|link=Skeletons]]<br>{{anchor|Skeletons}}Skeleton
|The skeleton within, unleashed! Somehow still alive, a skeleton is just a sack of stark white bones. Clattering spooks, due to their supernatural qualities they're almost always associated with wizards. Skeletons enjoy a wide selection of useful immunities, just don't expect the crew to ever enjoy looking at you ever again.  
|The skeleton within, unleashed! Somehow still alive, a skeleton is just a sack of stark white bones. Clattering spooks, due to their supernatural qualities they're almost always associated with wizards. Skeletons enjoy a wide selection of useful immunities, just don't expect the crew to ever enjoy looking at you ever again.
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*Don't need to breathe.
*Don't need to breathe.
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*Loses limbs easily.
*Loses limbs easily.
*Too spooky for most to tolerate.
*Too spooky for most to tolerate.
*Immune to medical injections.
*Immune to medical injections.  
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*With [[wizard|wizards]].
*With [[wizard|wizards]].
|-
|-
![[File:zombies.png|128px|link=Zombies]]<br>{{anchor|Zombies}}Zombies
![[File:zombies.png|128px|link=Zombies]]<br>{{anchor|Zombies}}Zombies  
|Rotted remains of former humans, brought almost all the way back to life. Unlike the zombies you find in movies, these zombies don't crave your brains despite what they might be compelled to say sometimes. It's perfectly possible to coexist with these zombies, though understanding their slurring speech might drive some to wish it wasn't.  
|Rotted remains of former humans, brought almost all the way back to life. Unlike the zombies you find in movies, these zombies don't crave your brains despite what they might be compelled to say sometimes. It's perfectly possible to coexist with these zombies, though understanding their slurring speech might drive some to wish it wasn't.
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*Don't need to breathe.
*Don't need to breathe.
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*Have no blood to lose.
*Have no blood to lose.
*Are immune to the effects of radiation.
*Are immune to the effects of radiation.
*Can attach limbs from the ground without surgery.
* Can attach limbs from the ground without surgery.
*Immune to viruses.
*Immune to viruses.
*Healed by toxins.
*Healed by toxins.
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*Damaged by anti-toxins.
*Damaged by anti-toxins.
*Loses limbs easily.
* Loses limbs easily.
*Moves slowly.
*Moves slowly.
*Very hard to understand.
*Very hard to understand.
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|-
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![[File:shadowpeople.png|128px|link=Shadowpeople]]<br>{{anchor|Shadowpeople}}Shadowpeople
![[File:shadowpeople.png|128px|link=Shadowpeople]]<br>{{anchor|Shadowpeople}}Shadowpeople
|Cursed beings of darkness, shadows that cannot exist for long in the light. They skulk in darkened maintenance corridors or in workplaces with intentionally destroyed lighting. They are not intrinsically evil, but still invoke an understandable level of mistrust in pretty much everyone.
| Cursed beings of darkness, shadows that cannot exist for long in the light. They skulk in darkened maintenance corridors or in workplaces with intentionally destroyed lighting. They are not intrinsically evil, but still invoke an understandable level of mistrust in pretty much everyone.
They share many of the passive effects of [[shadowling]]s, but none of their innate spells or abilities. They are far less a threat.
They share many of the passive effects of [[shadowling]]s, but none of their innate spells or abilities. They are far less a threat.  
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* Gradually heals in the dark.
* Gradually heals in the dark.
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*Have no blood to lose.
*Have no blood to lose.
*Are immune to the effects of radiation.
*Are immune to the effects of radiation.
*Can see far in the dark.
* Can see far in the dark.
*Immune to viruses.
*Immune to viruses.
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* Will perish in the light.
*Generally impossible to maintain a normal life on the station.
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*Will perish in the light.
*Generally impossible to maintain a normal life on the station.
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*In the darkness.
*In the darkness.
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*Immune to all chemicals but synthflesh.
*Immune to all chemicals but synthflesh.
*Immune to radiation.
* Immune to radiation.
*Does not need to breathe.
*Does not need to breathe.
*Immune to viruses.
* Immune to viruses.
*Can't be dismembered.
*Can't be dismembered.
*Does not need to eat.
* Does not need to eat.
*Gains all the passive bonuses/immunities of the race they're disguised as, until the disguise falls.
*Gains all the passive bonuses/immunities of the race they're disguised as, until the disguise falls.
*25% natural armor against all damages (military synth only).
*25% natural armor against all damages (military synth only).
*High punch damage, with 50% chance of stunning on hit (military synth only).
*High punch damage, with 50% chance of stunning on hit (military synth only).
* Need to take 50 damage instead of 25 for the disguise to fail (military synth only).
*Need to take 50 damage instead of 25 for the disguise to fail (military synth only).
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*Usually valid. Expect the crew to attack you if you're revealed as synth.
*Usually valid. Expect the crew to attack you if you're revealed as synth.
*Disguise falls if you take more than 25 damage.
*Disguise falls if you take more than 25 damage.
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*Only if the <s>admins</s> gods spawn them.
*Only if the <s>admins</s> gods spawn them.
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![[File:Androids.png|96px|link=Androids]]<br>{{anchor|Androids}}Androids
![[File:Androids.png|96px|link=Androids]]<br>{{anchor|Androids}}Androids  
|Humanlike robots, distant cousins of synths. A similar result can be achieved by fully augmenting a human.
|Humanlike robots, distant cousins of synths. A similar result can be achieved by fully augmenting a human.
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*Does not bleed.
* Does not bleed.
*Immune to viruses.
*Immune to viruses.
*Does not need to eat.
*Does not need to eat.
*Immune to gases.
* Immune to gases.
*Can repair brute damage with welding and burn damage by replacing wires.
* Can repair brute damage with welding and burn damage by replacing wires.
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*Cannot heal brute and burn damage with conventional means.
*Cannot heal brute and burn damage with conventional means.
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*Can use abductor-specific equipment.
*Can use abductor-specific equipment.
*Can see in the dark for short ranges.
*Can see in the dark for short ranges.
* Can communicate without restrictions with fellow abductors.
*Can communicate without restrictions with fellow abductors.  
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* Can't use guns, except the one they start with.
*Can't use guns, except the one they start with.
* Cannot be heard by non-abductors when speaking.
*Cannot be heard by non-abductors when speaking.
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*[[Abductor]] ships
*[[Abductor]] ships
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*Mutation toxins change your race and randomise your appearance. Ask xenobiology for some:
*Mutation toxins change your race and randomise your appearance. Ask xenobiology for some:
**Stable Mutation Toxin ('''Human''')
**Stable Mutation Toxin ('''Human''')
** Mutation Toxin ('''Slimepeople''')
**Mutation Toxin ('''Slimepeople''')
**Imperfect Mutation Toxin ('''Jellypeople''')
**Imperfect Mutation Toxin ('''Jellypeople''')
**Shadow Mutation Toxin ('''Shadowpeople''')
** Shadow Mutation Toxin ('''Shadowpeople''')
** '''Abductor''' Mutation Toxin
**'''Abductor''' Mutation Toxin
**'''Android''' Mutation Toxin
**'''Android''' Mutation Toxin
**'''Ash''' Mutation Toxin
**'''Ash''' Mutation Toxin
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**'''Plasma''' Mutation Toxin
**'''Plasma''' Mutation Toxin
**'''Podperson''' Mutation Toxin
**'''Podperson''' Mutation Toxin
** '''Skeleton''' Mutation Toxin
**'''Skeleton''' Mutation Toxin
**'''Zombie''' Mutation Toxin
**'''Zombie''' Mutation Toxin
*Some special effects, including zombification by transmission
*Some special effects, including zombification by transmission
Make sure to consult the race-articles for specific information.
Make sure to consult the race-articles for specific information.
Wiki Team
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