Syndicate Items: Difference between revisions

261 bytes added ,  22:15, 17 February 2021
adjusted prices
(→‎Devices and Tools: Augmented Medbeam Gun added)
(adjusted prices)
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|image = DoubleESword.png
|image = DoubleESword.png
|cost = 16 TC
|cost = 16 TC
|mode = Traitor, Nuclear Operative<br>'''Player Requirement:''' 25
|mode = Nuclear Operative<br>'''Player Requirement:''' 25
|description = The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield.
|description = The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield.
}}
}}
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|name = Stechkin Pistol
|name = Stechkin Pistol
|image = Stetchkin.png
|image = Stetchkin.png
|cost = 7 TC
|cost = 6 TC
|mode = Traitor, Nuclear Operative
|mode = Traitor, Nuclear Operative
|description = A small, easily concealable handgun that uses 10mm auto rounds in 8-round magazines and is compatible with suppressors.
|description = A small, easily concealable handgun that uses 10mm auto rounds in 8-round magazines and is compatible with suppressors.
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|image = Revolver.png
|image = Revolver.png
|cost = 13 TC
|cost = 13 TC
|mode = Traitor, Nuclear Operative
|mode = Nuclear Operative
|description = A brutally simple Syndicate revolver that fires .357 Magnum rounds and has 7 chambers.
|description = A brutally simple Syndicate revolver that fires .357 Magnum rounds and has 7 chambers.
}}
}}
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|name = Toy Pistol with Riot Darts
|name = Toy Pistol with Riot Darts
|image = Toy gun.png
|image = Toy gun.png
|cost = 2 TC
|cost = 1 TC
|mode = Traitor, Nuclear Operative, Clown Ops
|mode = Traitor, Nuclear Operative, Clown Ops
|description = An innocent-looking toy pistol designed to fire foam darts. Comes loaded with riot-grade darts effective at incapacitating a target.
|description = An innocent-looking toy pistol designed to fire foam darts. Comes loaded with riot-grade darts effective at incapacitating a target.
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|name = Miniature Energy Crossbow
|name = Miniature Energy Crossbow
|image = Ebow.png
|image = Ebow.png
|cost = 10 TC
|cost = 11 TC
|mode = Traitor, Clown Ops
|mode = Traitor, Clown Ops
|description = A short bow mounted across a tiller in miniature. Small enough to fit into a pocket or slip into a bag unnoticed. It will synthesize and fire bolts tipped with a debilitating toxin that will damage and disorient targets, causing them to slur as if inebriated. It can produce an infinite number of bolts, but takes time to automatically recharge after each shot.
|description = A short bow mounted across a tiller in miniature. Small enough to fit into a pocket or slip into a bag unnoticed. It will synthesize and fire bolts tipped with a debilitating toxin that will damage and disorient targets, causing them to slur as if inebriated. It can produce an infinite number of bolts, but takes time to automatically recharge after each shot.
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|name = Box of Riot Darts
|name = Box of Riot Darts
|image = Foamboxriot.png
|image = Foamboxriot.png
|cost = 2 TC
|cost = 1 TC
|mode = Traitor, Nuclear Operative, Clown Ops
|mode = Traitor, Nuclear Operative, Clown Ops
|description = A box of 40 Donksoft riot darts, for reloading any compatible foam dart magazine. Don't forget to share!
|description = A box of 40 Donksoft riot darts, for reloading any compatible foam dart magazine. Don't forget to share!
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|name = Clown Bomb
|name = Clown Bomb
|image = Clown-bomb.png
|image = Clown-bomb.png
|cost = 15 TC
|cost = 7 TC
|mode = Clown Ops
|mode = Clown Ops
|description = The Clown bomb is a hilarious device capable of massive pranks. It has an adjustable timer, with a minimum of 60 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so.
|description = The Clown bomb is a hilarious device capable of massive pranks. It has an adjustable timer, with a minimum of 60 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so.
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|name = Binary Translator Key
|name = Binary Translator Key
|image = Binary encryption.png
|image = Binary encryption.png
|cost = 5 TC
|cost = 2 TC
|mode = Traitor, Nuclear Operative, Clown Ops
|mode = Traitor, Nuclear Operative, Clown Ops
|description = A key that, when inserted into a radio headset, allows you to listen to and talk with silicon-based lifeforms, such as AI units and cyborgs, over their private binary channel. Caution should be taken while doing this, as unless they are allied with you, they are programmed to report such intrusions.
|description = A key that, when inserted into a radio headset, allows you to listen to and talk with silicon-based lifeforms, such as AI units and cyborgs, over their private binary channel. Caution should be taken while doing this, as unless they are allied with you, they are programmed to report such intrusions.
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|image = Syndi magboots.png
|image = Syndi magboots.png
|cost = 2 TC
|cost = 2 TC
|mode = Nuclear Operative, Clown Ops
|mode = Traitor, Nuclear Operative, Clown Ops
|description = A pair of magnetic boots with a Syndicate paintjob that assist with freer movement in space or on-station during gravitational generator failures. These reverse-engineered knockoffs of Nanotrasen's 'Advanced Magboots' slow you down in simulated-gravity environments much like the standard issue variety.
|description = A pair of magnetic boots with a Syndicate paintjob that assist with freer movement in space or on-station during gravitational generator failures. These reverse-engineered knockoffs of Nanotrasen's 'Advanced Magboots' slow you down in simulated-gravity environments much like the standard issue variety.
}}
}}
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|name = Medbeam Gun
|name = Medbeam Gun
|image = Medgun.png
|image = Medgun.png
|cost = 15 TC
|cost = 8 TC
|mode = Nuclear Operative, Clown Ops
|mode = Nuclear Operative, Clown Ops
|description = A wonder of Syndicate engineering, the Medbeam gun, or Medi-Gun enables a medic to keep his fellow operatives in the fight, even while under fire. Don't cross the streams!
|description = A wonder of Syndicate engineering, the Medbeam gun, or Medi-Gun enables a medic to keep his fellow operatives in the fight, even while under fire. Don't cross the streams!
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|name = Power Sink
|name = Power Sink
|image = Powersinknew.gif
|image = Powersinknew.gif
|cost = 10 TC
|cost = 8 TC
|mode = Traitor, Nuclear Operative, Clown Ops
|mode = Traitor, Nuclear Operative, Clown Ops
|description = When screwed to wiring attached to a power grid and activated, this large device lights up and places excessive load on the grid, causing a station-wide blackout. The sink is large and cannot be stored in most traditional bags and boxes. Caution: Will explode if the powernet contains sufficient amounts of energy.
|description = When screwed to wiring attached to a power grid and activated, this large device lights up and places excessive load on the grid, causing a station-wide blackout. The sink is large and cannot be stored in most traditional bags and boxes. Caution: Will explode if the powernet contains sufficient amounts of energy.
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|name = Radioactive Microlaser
|name = Radioactive Microlaser
|image = Healthanalyzer.png
|image = Healthanalyzer.png
|cost = 3 TC
|cost = 4 TC
|mode = Traitor, Nuclear Operative, Clown Ops
|mode = Traitor, Nuclear Operative, Clown Ops
|description = A radioactive microlaser disguised as a standard Nanotrasen health analyzer. When used, it emits a powerful burst of radiation, which, after a short delay, can incapacitate all but the most protected of humanoids. It has two settings: intensity, which controls the power of the radiation, and wavelength, which controls the delay before the effect kicks in.
|description = A radioactive microlaser disguised as a standard Nanotrasen health analyzer. When used, it emits a powerful burst of radiation, which, after a short delay, can incapacitate all but the most protected of humanoids. It has two settings: intensity, which controls the power of the radiation, and wavelength, which controls the delay before the effect kicks in.
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|mode = Traitor<br>'''Job:''' Roboticist, Research Director
|mode = Traitor<br>'''Job:''' Roboticist, Research Director
|description = A modification for non-combat mechas that allows them to equip one piece of equipment designed for combat mechs. It also hides the equipped weapon from plain sight. Only one can fit on a mecha.
|description = A modification for non-combat mechas that allows them to equip one piece of equipment designed for combat mechs. It also hides the equipped weapon from plain sight. Only one can fit on a mecha.
}}
'''Dark H.O.N.K.'''
{{Uplink
|name = Dark H.O.N.K.
|image = Darkhonker.png
|cost = 35 TC
|mode = Traitor<br>'''Job:''' Clown
|description = A clown combat mech equipped with bombanana peel and tearstache grenade launchers, as well as the ubiquitous HoNkER BlAsT 5000.
}}
}}


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