Syndicate Items: Difference between revisions

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→‎Nuclear Strike Team: Added in new ammo types.
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=='''Syndicate Items'''==


Syndicate people get access to these cool items during [[Game Mode#Traitor|Traitor]] and [[Game Mode#Nuclear|Nuke]]!
==How to Get These Items==
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Syndicate Uplink
|image = normalpda.gif
|foundin = Syndicate operatives spawn with one
|usedfor = Ordering syndicate items by a traitor or syndicate operative
|strategy = Keep it locked. In case someone searches you they might look at your pda to see if it's an uplink.
|description = This is where the traitor gets all his fancy items. It's disguised as a PDA or a headset (or a radio if the mode is nuclear emergency). If it's a PDA, you will need to enter the code given into the ringtone selection in the messenger menu. A headset will need to be changed to the correct frequency. From there, you can click on it and pick whatever item you want/need. However, you only have 20 telecrystals to use (In Nuke, the crystals are scaled to the population of the station. Every 10 people adds 10 crystals.), so choose wisely. The nuke round radio and the headset can also self destruct, which can be used to destroy things like computers or gib people if dropped on top of them.
}}
==Conspicuous and Dangerous Weapons==
===Revolver===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Full Revolver
|image = Revolver.png
|foundin = Ordered via syndicate uplink, costs 13 telecrystals
|usedfor = Murder
|strategy = Keep the thing hidden, as people know it's only available to syndicates. Also, it makes a lot of noise, so be careful.
|description = It's a gun. Click on someone and you shoot at them. Does sixty brute damage per shot on an unarmoured target, considerably less on an armoured one. If you're out of bullets, you'll just hit them with your gun, which does a smashing three brute damage. Better to use a toolbox. Careful, the revolver's pretty loud and nearby people will hear it. Also, keep in mind there's only 7 shots.
}}
===Mini Energy Crossbow===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Miniature Energy Crossbow
|image = Ebow.png
|foundin = Ordered via syndicate uplink, costs 12 telecrystals
|usedfor = Tickling people
|strategy = No one sees any messages of who fired at who, but the target knows when they are shot. Use this weapon very carefully and covertly, but remember it is also very good when in a pitch because every hit is a knockdown.
|description = When this weapon is used on a person, the victim is dealt toxin damage and falls down briefly. While it is a useful weapon, it is another one of those weapons that once the [[Security]] forces find you with one on you, they'll beat you to death with their off stun batons. This item produces no in-game messages, which means that nobody will see anything in the chat (including the "put in backpack" message), but the dart can be seen sometimes (depending on lag), and the sound, even though not loud, can easily be heard if you pay attention. This weapon automatically recharges over time, which means unlike a revolver it won't run out of ammo. It is completely useless against borgs, since these are immune to both toxins damage and stuns. Also, it fits in your pocket.
}}
===Energy Sword===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Energy Sword
|image = Sword.gif
|foundin = Ordered via syndicate uplink, costs 8 telecrystals
|usedfor = The killing of people.
|strategy = This sword will usually kill someone in just two or three hits. It leaves a bloody mess though. When on it has a chance to deflect projectiles.  Needs to be turned on before use, can fit in a pocket if shut off.
|description = This is a melee weapon that can do a lot of brute damage. It also has a high chance to knock someone down, or outright uncouncious. It has two states, on and off. When it's off, you can fit it into your pocket, but it's not a very effective weapon. Activate it to switch between the two states, but be warned, turning it on or off causes a very loud and distinguishable noise. It also is a very good combo combined with the [[Mini Energy Crossbow|e-bow]]'s knockdown, when cornered. You can create a double e-sword by taking one e-sword and clicking it on to another. Bonus points if you order two and pretend you're a Sith Lord.
}}
===Double-bladed Energy Sword===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Double-bladed Energy Sword
|image = DualSaber.gif
|foundin = Combining two Energy Swords
|usedfor = The killing of people.
|strategy = ???
|description = ???
}}
===EMP Kit===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = EMP Kit
|image = Flashbangbox.png
|foundin = Ordered via syndicate uplink, costs 5 telecrystals
|usedfor = The disabling of technology, such as cameras, radios, etc.
|strategy = Best used aggresively against technology. If you wish to opt for a more stealthy approach, the [[#Cryptographic Sequencer|Cryptographic Sequencer]] is usually better. Note that emp grenades are the pretty much the only way to stop an approaching cyborg from afar as a traitor, unless you have access to an [[Ion rifle]].
|contents = [[file:Emp grenade.png]]X2[[file:injector.png]][[file:flashlight.png]]
|description = These are weapons used for disabling electronics like the AI's cameras. They can also be used to silence those pesky pAIs for a few minutes. That or flat out kill them while you home in for the kill. Click on the Grenade to activate it and then throw it like normal grenades. The implanter functions the same, but after implanting it into yourself, it can be activated twice using the <nowiki>*</nowiki>grin emote. Also included is the EMP flashlight, which you can functions exactly like a regular flashlight. When you hit something with the flashlight, the item will act as if it was hit with an EMP. The flashlight constantly recharges, but only has around 4 uses before it needs to recharge. Other uses include draining the batteries of APCs, completely draining the batteries of sec equipment like stun batons and tasers, shocking nearby shocking doors and blinding those who wear thermals caught in the emp range. If you EMP a group of sec officers before a fight, they'll be completely disarmed of stun weaponry (as of right now, emp will only drain about 20% of a stunbatton's total charge, though) aside from flashes and flashbangs. They also stun cyborgs for a good deal of time.
}}
===Syndicate Minibomb===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Syndicate Minibomb
|image = Syndicate_Minibomb.gif
|foundin = Ordered via syndicate uplink, costs 6 telecrystals
|usedfor = Blowing shit up, making holes in the station.
|strategy = Cook the grenade in your hand for a bit and throw it at someone when they least expect it. Use it on crowds.
|description = The Minibomb is a grenade with a five-second fuse. It will cause a small explosion, but that explosion will still create holes to space. It can usually outright kill or even gib an unarmored target. Those wearing armor may survive.
}}
==Ammunition==
===Ammo 357===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Ammo-357
|image = Ammo 357.png
|foundin = Ordered via syndicate uplink, costs 4 telecrystals. Also made in hacked autolathes, costs 50,000 metal units.
|usedfor = Ammo for the revolver
|strategy = Order in conjunction with the revolver
|description = This is ammo for the [[Syndicate Items#revolver|revolver]]. It gives the revolver seven more shots. It can be used by clicking on an empty revolver while you hold the ammo in your active hand. This can be made and recycled in a hacked autolathe for 50K metal(which is interestingly enough the same cost as an RCD).
}}
==Stealthy and Inconspicuous Weapons==
===Sleepy Pen===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = "Pen"
|image = Pen.png
|foundin = Ordered via syndicate uplink, costs 3 telecrystals
|usedfor = Disabling people, making people look dead.
|strategy = This item will paralyze people, they cannot move or talk, but can see and hear everything around them. It wears off after a while.
|description = This is a very devious little item. It looks like a pen and works only once. The pen injects [[Guide to chemistry#Mutetoxin|mutetoxin]] and [[Guide to chemistry#Sleeptoxin|sleeptoxin]] into people, making them appear dead on all medical scanners, and disallowing them to move or talk. They can still see and hear everything around them, and will occasionally drool. The victim will survive if the attacker doesn't finish the job properly, and a dead body may not be easy to get rid of some times. Not available in [[Syndicate guide|nuke ops]].
}}
===Syndicate Soap===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = "Soap"
|image = Synsoap.png
|foundin = Ordered via syndicate uplink, costs 1 telecrystal
|usedfor = Cleaning things, and slipping people on it.
|strategy = Can be used for a quick clean up if you lack spacecleaner so you're not covered in blood, or it can be used like a banana peel.
|description = It's a bar of evil looking soap.
}}
===Detomatix PDA Cartridge===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Detomatix Cartridge
|image = Pda cartrige.png
|foundin = Ordered via syndicate uplink, costs 6 telecrystals
|usedfor = Making other's [[PDA]]s go KABOOM!
|strategy = Use this to hurt your target from afar, or wait until you can see them, detonate their PDA, and quickly kill them! Be careful, as it can backfire!
|description = A cartridge for your [[PDA]]. When inserted, it will allow you to use the missile program to attempt to remotely detonate other people's [[PDA]]s in a kind of weak explosion (Still powerful enough to knockout people and gib corpses, though). Your target [[PDA]] will need the messenger function turned on in order to attempt this, and you need to scan for other [[PDA]]s, then import the list. In addition, there is a chance the cartridge will not work -- for instance on other syndicate PDAs -- or will feedback and blow up your own [[PDA]]. Despite this it is a decent way of sowing panic aboard the station, or softening up a target for an assassination attempt. Comes with 4 charges. It also has a bomb program that when ran causes the [[PDA]] to self destruct. Useful against gullible targets, or turning [[PDA]]s into hand grenades. For syndicates, this cartridge has the blast door toggled function for the [[Syndicate guide|syndicate shuttle]] as well, allowing you to open the door when the person with the military [[PDA]] has died horribly.
}}
==Stealth and Camouflage Items==
===Chameleon Jumpsuit===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = "Jumpsuit"
|image = Chameleon jumpsuit.gif
|foundin = Ordered via syndicate uplink, costs 4 telecrystals
|usedfor = Making your jumpsuit look a different color
|strategy = Very useful for [[Syndicate guide|Nuke Agents]] who want to try a stealthy approach. You can also use it to look like security at a glance or to make people run right by you in a chase (changing your color to something else when they don't see)
|description = This is a fashion model's dream. You can change to any other jumpsuit by right-clicking the jumpsuit itself. If your job is to sabotage the station, then combining this with a voice changer means that you can assume any identity you please and order a [[Chef]] to kidnap someone and put them in the gibber. Note that you have to activate it through a right click option before you can use it. An EMP blast will make this temporarily turn into a psychedelic suit, which is good for parties, but completely awful for stealth.
}}
===Chameleon Stamp===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Chameleon Stamp
|image = Chameleon_Stamp.png
|foundin = Ordered via syndicate uplink, costs 1 telecrystal
|usedfor = Forging stamp marks.
|strategy = Get the HoP to approve of your all-access with a stamp from every head, the clown, and cargo!
|description = A stamp that can be activated to imitate an official Nanotrasen Stamp™. The disguised stamp will work exactly like the real stamp and will allow you to forge false documents to gain access or equipment; it can also be used in a washing machine to forge clothing.
}}
===No-Slip Syndicate Shoes===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = "Brown Shoes"
|image = Brshoe.png
|foundin = Ordered via syndicate uplink, costs 4 telecrystals.
|usedfor = Non slip shoes.
|strategy = Use these shoes with a spray bottle of water, achieve victory.
|description = A pair of brown shoes. When examined it says they have an extra grip. These shoes are nonslip but without the speed penalties the janitor's galoshes have.
}}
===Agent ID Card===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Agent Identification Card
|image = Id_regular.png
|foundin = Ordered via syndicate uplink, costs 3 telecrystals.
|usedfor = Upon use, you can set its job title to anything and the card's name to anything. It's used to hide your identity.
|strategy = This card can be used by [[Game Mode#Nuclear|syndicate operatives]] and traitors to hide their identity. It comes pre-programmed with maintenance and syndicate access, but can steal more access by scanning other IDs. Wait in the HoP line and click people's IDs as they hand them over for ghetto all-access.
|description = This is a special ID card that makes you untrackable by the AI. You can forge any name and assignment on it and make it look more like a real ID, but the card will only have Maintenance and Syndicate access. You can click on other ID cards with it in your hand to copy the access of those cards, and you can do this multiple times. Good for when you are in deep shit or the AI is an idiot that likes to ruin your objective by watching you all the time (as opposed to doing its job.) Remember to wear it on your ID slot or it will not work.
}}
===Voice Changer===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = "Gas Mask"
|image = gas mask.png
|foundin = Ordered via syndicate uplink, costs 5 telecrystals.
|usedfor = Changing your voice to match the one of the ID you're wearing.
|strategy = Any regular gas mask obstructs your face, so no-one will know you're not the person which your ID says you are, but speak and it's all over. This mask protects your identity by changing your voice to the owner of the ID you're wearing. It's very useful.
|description = This is a fun item. It's a gasmask that makes you sound like other people. And it still works as a gasmask! All you have to do with it is turn it on (by clicking) and wear it. It will make you sound like whoever's ID you're wearing. If you're wearing John's ID, you sound like him! You sound like that person when you talk normally and they also work over radio/intercoms! It isn't very helpful to geneticists, though, since they can steal a person's appearance anyway. Also note that if you wear it while working a job that usually wouldn't wear gasmasks, such as MDs or the bartender, you will attract suspicion.
}}
===Chameleon Projector===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Chameleon Projector
|image = Chameleon projector.gif
|foundin = Ordered via syndicate uplink, costs 7 telecrystals.
|usedfor = Hiding as an item on the station.
|strategy = Scan an item nobody cares about (it defaults as a cigarette butt) and hide as that item when in a chase, just make sure people don't bump into you. Move only when nobody's looking.
|description = Allows you to scan any item that can be picked up and then disguise yourself as that item. While disguised you move at walk speed and cannot interact with anything you're not already holding, and if someone tries to pick you up or runs into you the disguise fails and you change back to normal. Incredibly useful, and a lot of fun, if you use it correctly. You cannot be detected by the AI, or by people using thermal optics, even people with x-ray vision cannot see through your cloak.
Alas, scanning a completed robot suit will only disguise you as a metal frame, so you can't impersonate a cyborg.
}}
===Camera Bug===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Camera Bug
|image = Camera_Bug.gif
|foundin = Ordered via syndicate uplink, costs 2 telecrystals.
|usedfor = Spying on people on cameras.
|strategy = Bug the dorms, watch people ERP, announce it to everyone. (Alternatively, use it to know when people are in a certain area so you know when to detonate a bomb, sneak through and steal something, or murder someone.)
|description = Enables you to bug cameras to view them remotely. You can add certain items to it to increase its usability. You can remove those items to return it to default by using a screwdriver.
*Adding a [[Research items#Subspace Wavelength Analyzer|subspace wavelength analyzer]] or [[Engineering items#Analyzer|atmospheric analyzer]] to it will create a universal bug, which views all bugs, including ones others have placed.
*Adding a [[General items#Station Bounced Radio|radio]], [[General items#Remote Signaling Device|signaler]], or a [[Research items#Subspace Transmitter|subspace transmitter]] to it will make a networked bug, which can view all cameras on the station.
*Adding a [[General items#Igniter|igniter]], [[General items#Infrared Emitter|infrared emitter]], or a [[Research_items#Subspace Amplifier|subspace amplifier]] will turn it into a sabotage bug, which has the ability to blow up any camera it has bugged.
*Adding a detective's scanner, a [[PAI]], or a [[Research items#Scanning Module|scanning module]] will make it an advanced bug, which can track people and monitor cameras.
}}
==Deviced and Tools==
===Cryptographic Sequencer===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Cryptographic Sequencer
|image = Emag.png
|foundin = Ordered via syndicate uplink, costs 6 telecrystals.
|usedfor = Gaining entrance to restricted areas or lockers, unlocking hidden features in machinery, bending borgs to your will.
|strategy = Use this to enter areas you don't have access to. Just make sure nobody sees you as the door will spark.
|description = Also called an Emag ('''e'''lectro'''mag'''netic card), it allows you to quite literally open anything and can hack many many things on the station.
[[Emag|See here for further info about what things can be hacked/opened by swiping them with an Emag.]]
}}
===Fully Loaded Toolbox===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = "Suspicious Looking Toolbox"
|image = Syndicatetools.png
|foundin = Ordered via syndicate uplink, costs 1 telecrystal. There's also a couple found on the derelict space station.
|usedfor = Obtaining tools
|strategy = Useful in a pinch if the AI has bolted you in somewhere and you have no other way to escape.
|contents = [[File:Screwdriver tool.png|link=Screwdriver]] [[File:Wrench.png|link=Wrench]] [[File:Welder.png|link=Welding Tool]]<br> [[File:Crowbar.png|link=Crowbar]] [[File:Multitool.png|link=Multitool]] [[File:Wirecutters.png|link=Wirecutters]] [[File:CableCoils.png|link=cable coil]]
|description = It's a suspicious looking toolbox, filled with ordinary tools. Except instead of an [[analyzer]], it comes with a [[multitool]] and [[cable coil]]. It's also slightly more robust than a regular toolbox.
}}
===Syndicate Space Suit===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = "Red Space Suit"
|image = SyndicateSuit.png
|foundin = Ordered via syndicate uplink, costs 5 telecrystals. Also found on the derelict.
|usedfor = Space travel
|strategy = Use them only if you can't get a regular suit. The red suit is famous around space as the Syndicate's suit. If caught, try bluffing, but it's likely station workers will shoot first, ask questions never.
|description = A complete, red space suit and helmet. This suit's movement penalties are fewer than an EVA [[space suit]]! Useful if you need to hide in a vacuum. They can also hold a robust selection of items in suit storage.
}}
=== Thermal Imaging Glasses ===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = "Optical Meson Scanners"
|image = MGlasses.png
|foundin = Ordered via syndicate uplink, costs 6 telecrystals.
|usedfor = Seeing people, creatures, and synthetics through walls.
|strategy = Used for tracking your targets and spotting threats or security ambushes.
|description = When worn, this item allows you to see any human, alien, cyborg, and even AIs through walls. Disguised as the green Optical Meson Scanners engineers often use. Wearing this leaves you very vulnerable to flashes, flashbangs, and EMP. Using a welding tool with this on may cause you to go blind.
}}
===Binary Translator Key===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = "Standard Encryption Key"
|image = Encryption_key.png
|foundin = Ordered via syndicate uplink, costs 5 telecrystals.
|usedfor = Communicating with the [[AI]].
|strategy = Eavesdropping on the AI's conversation with its cyborgs. Communicate with the AI after you've subverted it.
|description = Needs to be attached to your headset before it can be used. Use a screwdriver to remove the keys already in your headset, and place the ones you want back in. This tool will allow you to access, and speak, on the robotic talk channels. Keep in mind, this will alert the AI, and all cyborgs that you are a syndicate agent if you speak on their channel. Very handy for hearing if the AI is rogue, is out to arrest you, or even if there are any other traitors out there. Speak on the channel with a :b before your text. These are easy to disguise, but nearby humans will be able to hear whispering "beep beep beep" so keep this in mind when you talk (as you will get found out).
}}
===Syndicate Encryption Key===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = "Standard Encryption Key"
|image = Encryption_key.png
|foundin = Ordered via syndicate uplink, costs 5 telecrystals.
|usedfor = Listening in on all of the station's radio chatter and communicating with other traitors that have purchased it.
|strategy = Eavesdrop on security. Communicate with other traitors for cooperative goodness.
|description = Needs to be attached to your headset before it can be used. Use a screwdriver to remove the keys already in your headset, and place the ones you want back in. This tool will allow you to listen in on all of the station department's radio channels and speak on a hidden Syndicate channel with other traitors that are using the key. Speak on the channel with a :h before your text.
}}
===Artificial Intelligence Detector===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = "Multitool"
|image = Multitool.png
|foundin = Ordered via syndicate uplink, costs 1 telecrystal.
|usedfor = Knowing when the AI is watching you.
|strategy = Keep this in a pocket or an open toolbelt and watch it when you intend to do something suspicious, to ensure the AI isn't looking.
|description = A functional multitool that turns red when it detects an artificial intelligence watching it or its holder. Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover, such as before murdering someone or breaking in somewhere.
}}
===Hacked AI Upload Module===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Hacked AI Law Upload Module
|image = Circuitboard.png
|foundin = Ordered via syndicate uplink, costs 14 telecrystals.
|usedfor = Changing the [[AI]]'s laws to what you want.
|strategy = Break into [[AI Upload]] to upload, or steal the AI Upload circuit from [[Tech Storage]]. The more competent the AI is, the more useful this will be.
|description = This is the more powerful version of the 'Freeform' AI Module. It allows you to upload Hacked laws onto the AI from any AI Upload Console. Unlike Freeform, the name of the person who uploaded it is not revealed to the AI. The hacked Laws act like Ion Storm Laws and will precede the numbered laws in priority, automatically overriding all other laws should they conflict. Make sure you pay attention to the wording of your new Law as most [[AI]]s would love to use any loophole it can find to kill you.
}}
===Plastic Explosive charge (C4)===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Composition C-4
|image = C4.gif
|foundin = Ordered via syndicate uplink, costs 1 telecrystal.
|usedfor = Blowing stuff up.
|strategy = Stick it on things that need to blow up.
|description = This pack of explosives can detonate and destroy almost anything it is placed on, after any chosen amount of seconds. C4 takes 5 seconds to set up, and requires you to be un-interrupted. You can also open the wiring with a screwdriver, allowing you to set a signaler to detonate instantly, among other things.
}}
===Power Sink===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Power Sink
|image = Powersink.gif
|foundin = Ordered via syndicate uplink, costs 10 telecrystals
|usedfor = Sucks up all the station power, causing a black-out.
|strategy = This will suck up all the station's power very quickly. Use it on the main station's power grid to suck it. Don't place it on solars, as it will only suck out the solar's power.
|description = This bad boy is a station engineers and AI's worst enemy. When bought, this thing is useless, but when the power sink comes in contact with exposed wires out in space or on the station it starts to drain the power at a '''RAPID''' rate. You must screw it into place on a wire with a screwdriver, then turn it on. But as easy as it was set down, any one can pick it right back up! Make sure to put it somewhere secure, but also make sure that it is attached to the main station power.
}}
===Singularity Beacon===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = "Ominous Beacon"
|image = Beacon.gif
|foundin = Ordered via syndicate uplink, costs 14 telecrystals.
|usedfor = Attracting a loose singularity towards the beacon at a brisk pace.
|strategy = Set it up in a secluded location, then release the singularity. Excellent for forcing a shuttle call and succeeding in escape alone objectives.
|description = Placed like a powersink, screwdriver to secure it and use an open hand to turn it on; the singularity beacon will attract the singularity towards it, if it is loose. Note that for it to be useful at all the singularity does need to be released, as the beacon will not release it by itself. A singularity beacon can not be picked up after it is spawned, and must be dragged around. It also blocks movement over it, so be sure to spawn it where you want to set the beacon up.
}}
===Syndicate Bomb===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Syndicate Bomb
|image = Syndicate_Bomb.gif
|foundin = Ordered via syndicate uplink, costs 11 telecrystals.
|usedfor = Making really big holes.
|strategy = Place somewhere safe, activate, and run. Make sure nobody defuses it.
|description = The Syndicate Bomb has an adjustable timer with a minimum setting of 60 (BYOND) seconds. That's close to around 2 real life minutes. Ordering the bomb sends you a small beacon, which will teleport the explosive to your location when you activate it. You can wrench the bomb down to prevent removal. The crew may defuse the bomb by opening up the wiring and messing with it, however this has a chance of backfiring and causing the bomb to explode instantly. This can be used to your advantage by figuring out the detonation wire and adding a signaler so you can control when the bomb will go off. When the bomb explodes, it creates a huge explosion, which punches holes in the station and destroys the surrounding area. Flames burst everywhere, but they extinguish almost immediately, most likely due to exposure to space. Despite their cost, an expertly made tank bomb can still outdo the explosion caused by these.
}}
==Implants==
===Freedom Implant===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Freedom Implant
|image = Injector.png
|foundin = Ordered via syndicate uplink, costs 5 telecrystals.
|usedfor = Escaping an arrest.
|strategy = Instantly uncuffing yourself so you can make your escape/kill the arresting officer.
|description = If you inject yourself with the implanter inside, you can instantly get out of handcuffs a limited number of times (Usually 1-2, maybe 3). This can be quite useful for a traitor, but it's nigh useless for the syndicate during nuke because most people just kill them on sight.
}}
===Uplink Implant===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Uplink Implant
|image = Injector.png
|foundin = Ordered via syndicate uplink, costs 20 telecrystals.
|usedfor = Spawning syndicate items without using your hands or PDA. Contains 10 telecrystals.
|strategy = Useful if you want to try completing your objective without any syndicate items. Use it in the case you get permabrigged.
|description = Injecting yourself with this will allow you to bring up a syndicate uplink menu by using a custom emote at any time. It comes with 5 telecrystals. Really good if you think you can do your objective without any syndicate items. In the case your target is a person, kill them and make sure they can't be cloned. In the case your target is an object, steal it and store it somewhere safe that you can retrieve from later. If you get captured, you can spawn yourself whatever items you need to break out.
}}
===Adrenal Implant===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Adrenal Implant
|image = Injector.png
|foundin = Ordered via syndicate uplink, costs 8 telecrystals.
|usedfor = Removing stuns, healing.
|strategy = Surprise arresting officers by popping right back up after being tased. Proceed to murder shocked arresting officers.
|description = An implant injected into the body, and later activated with an emote to inject a chemical cocktail with a mild healing effect and a removal of all stuns. Using it after being stunned will immediately bring you back to your feet.
}}
==(Pointless) Badassery==
===Syndicate Bundle===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = "Box"
|image = box.png
|foundin = Ordered via syndicate uplink, costs 20 telecrystals.
|usedfor = Random Traitoring.
|strategy = Get this if you don't know what you want to get, or if you want a challenge.
|description = Randomly picks a set of syndicate items and spawns them in a common box. The total cost of items you get is always more than 10 telecrystals. <br>You get more than you would normally be able to at the cost of not knowing what you're going to get.
Spawning a Syndicate Bundle will give you one of the following sets:
'''Spy'''
*Chameleon Jumpsuit
*Voice Changer
*Agent Card
*Syndicate Shoes
'''Stealth'''
*Energy Crossbow
*Paralytic Pen
*Chameleon Projector
'''Operative'''
*2x Tank Transfer Valve Bombs
*Power Sink
*Syndicate Space Suit and Helmet
'''Guns'''
*Revolver
*Ammo .357
*Cryptographic Sequencer
*C4 Plastic Explosive
'''Murder'''
*Energy Sword
*Optical Thermal Scanner
*Cryptographic Sequencer
*Syndicate Shoes
'''Hacker'''
*Cryptographic Sequencer
*Hacked AI Module
*Binary Encryption Key
'''Singularity'''
*Cryptographic Sequencer
*Singularity Beacon
*Syndicate Space Suit and Helmet
'''Dark Lord'''
*2x Energy Sword
*Telekenesis SE Injector
*Agent Card
*Dark Lord robes
'''Implant'''
*Freedom Implant
*Uplink Implant
*Adrenaline Implant
*EMP Implant (Functions like an EMP grenade centered on yourself)
*Explosive Implant (Gibs the implanted on death, similar to a nuclear operative's implant)
}}
===For showing that you are The Boss===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = For showing that you are The Boss
|image = Balloon.png
|foundin = Ordered via syndicate uplink, costs 20 telecrystals.
|usedfor = Looking fucking awesome.
|strategy = Buy this if you feel you can do your objectives without the use of syndicate items.
|description = It's a red balloon with a white S on it. It does balloon type stuff such as floating and being filled with air. Shitcurity may arrest you for having one as they hate balloons and fun. Buy four in [[Nuke]] for the [[ban|GRAND PRIZE]].
}}
='''Nuclear Strike Team'''=
Items only available to [[Syndicate guide|syndicate operatives]] during [[Nuke]].
===Teleporter Circuit Board===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Teleporter Circuit Board
|image = Circuit_board.png
|foundin = Ordered via syndicate uplink, costs 40 telecrystals, only available to [[Syndicate guide|Nuclear Agents]].
|usedfor = Completing your shuttle's teleporter.
|strategy = Storming the station in a surprise attack! Go in all together or split up to different tracking beacons
|description = This circuit board will allow you to finish the teleporter in the shuttle you start in. Allows the operatives to skip the step of infiltrating the station from space in favor of direct insertion. Remember that this a one-way trip: you will not be able to teleport back onto the shuttle, especially with the nuke disk.
}}
===Viscerator Grenade===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Viscerator Grenade
|image = Delivery grenade.png
|foundin = Ordered via syndicate uplink, costs 8 telecrystals, only available to Nuclear Agents.
|usedfor = Crowd Control.
|strategy = Essentially a tear gas grenade that can kill people, effective for clearing rooms.
|description = This grenade, when thrown, will disperse 5 manhack viscerators. They will proceed to chase and attack any nearby Non-Syndicate personnel. They deal a surprisingly good amount of damage over time but can be outrun easily. The grenade is fantastic in helping clearing out a crowd of crewmen. However, it is very ineffective against Security personnel and the Captain as their armor and weapons allow them to ignore the viscerators long enough to (try to) gun you down.
}}
===Syndicate Medical Supply Kit===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Syndicate Medical Supply Kit
|image = Syndicate Medical Supply Kit.png
|foundin = Ordered via syndicate uplink, costs 9 telecrystals, only available to Nuclear Agents.
|usedfor = Healing your fellow operative.
|strategy = ???
|description = The syndicate medkit is a suspicious black and red. Included is a combat stimulant injector for rapid healing, a medical hud for quick identification of injured comrades, and other medical supplies helpful for a medical field operative.<br>Contais:
* [[File:Combat Stimulant Injector.png]] Combat Stimulant Injector; a modified air-needle autoinjector, used by operatives trained in medical practices to quickly heal injuries in the field. Contains a 60 unit mix of [[Doctor's Delight]] and [[Synaptizine]], injects 10 units at a time.
* [[Health Scanner HUD]]
* [[Lethal Injection Syringe]]
* [[Dermaline|Dermaline Pill]]
* [[Bicaridine|Bicaridine Pill]]
* [[Surgical Drill]]
* [[Stethoscope]]
}}
===Energy Shield===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Energy Shield
|image = Eshield.png
|foundin = Ordered via syndicate uplink, costs 16 telecrystals, only available to Nuclear Agents.
|usedfor = Protecting yourself from energy weapons
|strategy = This is a very powerful asset, it will deflect all energy based attacks, laser or stun. This makes it significantly harder for station personnel to attack or subdue you at range as only the armoury's riot shotguns will be effective in bypassing the energy shield. While expensive, having the people up front wield a energy shield makes for a good breaching strategy.
|description = An incredibly useful personal shield projector, capable of reflecting energy projectiles and defending against other attacks.
}}
===Bulldog===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Bulldog Shotgun
|image = Bulldog.png
|foundin = Issued to Syndicate Operatives for free, only available to Nuclear Agents.
|usedfor = Killing/Stunning people.
|strategy = A robust and free primary shotgun. Holds a wide selection of ammo types.
|description = The Bulldog is a semi-automatic drum fed shotgun that can hold up to 8 shells. Given to each Operative for free at mission start, this can make a excellent fallback weapon or a robust primary weapon by itself. While its suffers from the drawbacks of shotguns (unpredictable damage at range) it can nonetheless make a reliable and cheap alternative to other more expensive weapons. A Bulldog with stun shells and a Sketchin can make for a cheap alternative C20r SMG when strapped for telecrystals.
}}
===Ammo-12g Stun Slug===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Stun Slug Drum Magazine
|image = StunSlug.png
|foundin = Ordered via syndicate uplink, costs 2 telecrystal, only available to Nuclear Agents. Free Magazine in starting Bulldog.
|usedfor = Loading the Bulldog.
|strategy = Lock and load.
|description = A 8 round drum magazine for use in the Bulldog Shotgun. Functions akin to a stun round from a energy gun or C20r, has unlimited range, deals 5 brute damage and stuns for the standard 10 second limit. A reliable way to stun a target, but not effective in killing them. When used in conjunction with a more lethal weapons, such as the Energy Sword or Sketchin pistol, it can make for a ok alternative to a C20r.
}}
===Ammo-12g Buckshot===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Buckshot Drum Magazine
|image = BuckshotBull.png
|foundin = Ordered via syndicate uplink, costs 2 telecrystal, only available to Nuclear Agents.
|usedfor = Loading the Bulldog.
|strategy = Lock and load.
|description = A 8 round drum magazine for use in the Bulldog Shotgun. Essentially functions as any normal shotgun, deals great damage in close range combat, dealing 75 brute damage if all pellets hit, but at mid to long range deals very variable if not very little damage. Akin to most shotguns a buckshot magazine is unreliable in ranged combat, however this ammo type excels in close range encounters such as maintenance or when holding a corner.
}}
===Ammo-12g Dragon's Breath===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Dragon Breath Drum Magazine
|image = BuckshotBull.png
|foundin = Ordered via syndicate uplink, costs 3 telecrystal, only available to Nuclear Agents.
|usedfor = Loading the Bulldog.
|strategy = Lock and load.
|description = A 8 round drum magazine for use in the Bulldog Shotgun. While slightly more expensive than the Buckshot Magazine, the Dragon's Breath shells trade immediate damage, dealing only 20 brute damage if all pellets hit a target, for long term damage in setting anyone caught in its blast on fire. A shot from a Dragon's Breath magazine leaves a long trail of fire that quickly dissipates, but can be effective in setting many crew members on fire. Don't shoot your own teammates in the back.
}}
===C20r SMG===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = C20r SMG
|image = C20r.png
|foundin = Ordered via syndicate uplink, costs 14 telecrystals, only available to Nuclear Agents.
|usedfor = Killing/Stunning people.
|strategy = The signature weapon of Nuke Ops, it deals reliable damage and almost always knocks down the target.
|description = Nuke Ops do not spawn with an SMG, they must buy it. It knocks the target down, similar to the detective's revolver, though chances are if you go down, you're not getting back up. Deals 20 brute damage per round with additional magazines costing 2 telecrystals. A reliable and robust weapon worthy of the reputation given to it and a worthy addition to your arsenal.
}}
===Ammo-12mm===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Ammo-12mm
|image = 12mmMag.png
|foundin = Ordered via syndicate uplink, costs 2 telecrystal, only available to Nuclear Agents.
|usedfor = Loading the SMG.
|strategy = Lock and load.
|description = A 20-round 12mm magazine for use in the C-20r submachine gun.
}}
===C90gl Assault Rifle===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = C90gl Assault Rifle
|image = C90gl.png
|foundin = Ordered via syndicate uplink, costs 18 telecrystals, only available to Nuclear Agents.
|usedfor = Killing/Blowing up people.
|strategy = A alternative to the C20r, trades stunability with greater lethality and a attached grenade launcher.
|description = Holding 30 rounds and dealing 35 damage per bullet, the C90 is aimed for operatives who want higher lethality with their firearm. While the C90 costs 4 more tc's than the C20, you gain a higher magazine size, a three shot crit weapon and a underslung grenade launcher. If you trust your aim this makes for a very worthy alternative to the C20r.
}}
===Ammo-5.45x39mm===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Ammo-5.45x39mm
|image = 5.45mm.png
|foundin = Ordered via syndicate uplink, costs 2 telecrystal, only available to Nuclear Agents.
|usedfor = Loading the Assault Rifle.
|strategy = Lock and load.
|description = A 30-round 5.45x39mm magazine for use in the C-90gl assault rifle.
}}
===Ammo-40mm Grenade Box===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Ammo-40 mm Grenade
|image = 40mmGrenade.png
|foundin = Ordered via syndicate uplink, costs X telecrystal, only available to Nuclear Agents.
|usedfor = Loading the Assault Rifle.
|strategy = Lock and load.
|description = A box containing four 40mm Grenades for use in the C-90gl assault rifle.
}}
===L6 SAW===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = L6 SAW
|image = L6machinegun.png
|foundin = Ordered via syndicate uplink, costs 40 telecrystals, only available to Nuclear Agents.
|usedfor = Mowing down people.
|strategy = An expensive investment, designed for consistent and powerful fire support for assault teams.
|description = Holds the most ammo of any gun available: 50 rounds dealing 60 brute damage each. Two good shots on someone and they're down. Its heavy investment cost means at most only a single weapon will be used by the Ops if any at all. Most nuke op teams prefer to invest in a Mech or Cyborg over the L6 due to the heavy risk of the L6 user being knocked down and having the weapon turned on the team, and just the heavy cost in general. The operative using the L6 SAW should remain close to their team and not move alone and risk losing the gun.
}}
===Ammo-7.62×51mm===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Ammo-7.62×51mm
|image = A762.png
|foundin = Ordered via syndicate uplink, costs 12 telecrystals, only available to Nuclear Agents.
|usedfor = Loading the L6 SAW.
|strategy = Lock and load.
|description = A 50-round magazine of 7.62×51mm ammunition for use in the L6 SAW machinegun. By the time you need to use this, you'll already be on a pile of corpses.
}}
===Flamethrower===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Flamethrower
|image = Flamethrower.png
|foundin = Ordered via syndicate uplink, costs 11 telecrystals, only available to Nuclear Agents.
|usedfor = Burning people.
|strategy = ???
|description = A flamethrower, fueled by a portion of highly flammable biotoxins stolen previously from Nanotrasen stations. Make a statement by roasting the filth in their own greed. Use with caution.
}}
===Biohazardous Chemical Sprayer===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Biohazardous Chemical Sprayer
|image = Chem sprayer.png
|foundin = Ordered via syndicate uplink, costs 20 telecrystals, only available to Nuclear Agents.
|usedfor = Subduing crew members via massive amounts of chemicals.
|strategy = Don't bother using it if your target(s) has/have internals. It causes many maladies, (Blindness, Dizziness, Knockout, Mutation), to those who ingest the reagents, however.
|description = A chemical sprayer that allows a wide dispersal of selected chemicals. Especially tailored by the Tiger Cooperative, the deadly blend it comes stocked with will disorient, damage, and disable your foes... Use with extreme caution, to prevent exposure to yourself and your fellow operatives.<br>Contains:
* 150 units of Spore Toxin, a liquid which blocks vision when ingested.
* 150 units of [[Cryptobiolin]]
* 150 units of [[Unstable Mutagen]]
* 150 units of [[Chloral Hydrate]]
}}
===Syndicate Detonator===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Syndicate Detonator<br>"Big red button"
|image = Big red button.png
|foundin = Ordered via syndicate uplink. It costs 3 telecrystal, and is only available to Nuclear Agents. They, however, start with one available anyway.
|usedfor = Detonating all syndicate bombs at once
|strategy = Coordinating bomb blasts to destroy multiple objects simultaneously.
|description = The Syndicate Detonator is a companion device to the Syndicate Bomb. Simply press the included button and an encrypted radio frequency will instruct all live syndicate bombs to detonate. Useful for when speed matters or you wish to synchronize multiple bomb blasts. Be sure to stand clear of the blast radius before using the detonator.
}}
===Dark Gygax===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Dark Gygax
|image = DarkGygax.png
|foundin = Ordered via syndicate uplink, costs 90 telecrystals, only available to Nuclear Agents.
|usedfor = Heavy Fire Support.
|strategy = Mow down hallways of people and teleport onto the bridge to give the Captain a big surprise!
|description = One of the two assault mechs available to the operatives. At a heavy investment this mech provides a very powerful and versatile assault platform to support the assault into the station. Boasting a decent movement speed, an Ultra AC2 machinegun that will knock down anyone it hits, a grenade launcher that fires flashbangs, and a personal teleportation device, this mech proves to be as powerful as anything the operatives can bring to bear. However, it is extremely vulnerable to an ion gun, which will seriously damage the mech in a few hits. Consider not bringing your ship's ion gun along for the assault. Aside from the ion gun, the only easy way to bring it down is with mass laser fire or a ton of explosives. The main weakness of the mech is that it has lesser armor than other mechs and that its weapons all require ammunition which can run out and cannot be replenished. However, it can still activate its leg actuator overload function to chase you down and beat you to a pulp, or retreat after taking damage.
}}
===Dark Mauler===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Dark Mauler
|image = DarkMarauder.png
|foundin = Ordered via syndicate uplink, costs 140 telecrystals! Only available to Nuclear Agents.
|usedfor = Heavy Assault Platform.
|strategy = For when you need to absolutely annihilate anything in your way, accept no substitute.
|description = The single most expensive item available to the Operatives, the Dark Mauler is an unholy terror to behold to even the most elite of Security personnel. Carrying a Solaris Heavy Laser Cannon, a SRM8 Missile Rack, a Power Relay for infinite power and additional armor layers, this monster can destroy the station 10-fold with the equipment it carries. Its armor makes it nearly impossible to destroy by all but the most concentrated, coordinated and well armed of counter attacks. Its main weakness is that is is very slow moving, making it easy to outrun. It can also be locked down by the AI by bolting doors, forcing it to expend its limited missiles to blast open a path. Just don't let it corner you or prepare to be bombed back to the stone age.
}}
===Syndicate Cyborg===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Syndicate Cyborg
|image = Syndieborg.png
|foundin = Ordered via syndicate uplink, costs 50 telecrystals. Only available to Nuclear Agents.
|usedfor = Robotic Support.
|strategy = Increase team size by adding a borg to the team, an unstunnable killing machine.
|description = A repurposed Nanotrasen Cyborg, outfitted with the latest in Syndicate technology. This powerful killing machine has many great utilities that make it almost a necessary asset for many Nuke Op teams. It comes standard issue with a Laser Gun, Energy Crossbow, Emag, Energy Sword and a Jetpack. It also comes with a 25,000k power cell. All of its modules use 100 power for every use except the Energy Sword which uses 500 on use. The Syndi Borg is a powerful ally as it is unstunnable by most methods allowing it to lead the attack with impunity. It is easy to repair on the field with a welder, and it can Emag other Cyborgs to turn the stations Borgs against the station! Also it as the ability to listen into the Binary Channel and interact with Doors as a normal borg, allowing it to unbolt or shock doors!
}}
[[Category:Objects]]
[[Category: Weapons]]
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