Syndicate Items: Difference between revisions

212 bytes added ,  07:36, 21 November 2013
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imported>Steelpoint
(Added in new Nuke Ops equipment, may be incomplete and still needing an image of the new Viscerator Grenades.)
imported>Steelpoint
No edit summary
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  |foundin = [[Ordered via syndicate uplink, costs 45 telecrystals, only available to Nuclear Agents.]]
  |foundin = [[Ordered via syndicate uplink, costs 45 telecrystals, only available to Nuclear Agents.]]
  |usedfor = Heavy Fire Support
  |usedfor = Heavy Fire Support
  |strategy = One of the two assault mechs available to the operatives. At a heavy investment this mech provides a very powerful and versatile assault platform to support the assault into the station. Boasting a decent movement speed, a Ultra AC2 shotgun that will knockdown anyone it hits flat on their ass, a grenade launcher that fires Flashbangs, and a personal teleportation device this mech proves to be as overpowerd as anything the operatives can bring to bear. However it is extremely vulnerable to an Ion Gun, which will wreck the mech in a few hits. Fortunately the only Ion Gun at shift start is on board your ship, consider not bringing the Ion Gun along for the assault. Aside from the Ion Gun the only way to bring it down is massed Laser Fire or a ton of explosives. The main weakness of the mech is that it has lesser Armour than most mechs and that its weapons all require ammunition which will run out and cannot be replenished, however it can still activate its Leg Actuators Overload Function to chase you down and beat you to a pulp.
  |strategy = Mow down hallways of people and teleport onto the bridge to give the Captain a big surprise!
|description = One of the two assault mechs available to the operatives. At a heavy investment this mech provides a very powerful and versatile assault platform to support the assault into the station. Boasting a decent movement speed, a Ultra AC2 shotgun that will knockdown anyone it hits flat on their ass, a grenade launcher that fires Flashbangs, and a personal teleportation device this mech proves to be as overpowerd as anything the operatives can bring to bear. However it is extremely vulnerable to an Ion Gun, which will wreck the mech in a few hits. Fortunately the only Ion Gun at shift start is on board your ship, consider not bringing the Ion Gun along for the assault. Aside from the Ion Gun the only way to bring it down is massed Laser Fire or a ton of explosives. The main weakness of the mech is that it has lesser Armour than most mechs and that its weapons all require ammunition which will run out and cannot be replenished, however it can still activate its Leg Actuators Overload Function to chase you down and beat you to a pulp.
  }}
  }}


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  |foundin = [[Ordered via syndicate uplink, costs 70 telecrystals! Only available to Nuclear Agents.]]
  |foundin = [[Ordered via syndicate uplink, costs 70 telecrystals! Only available to Nuclear Agents.]]
  |usedfor = Heavy Assault Platform
  |usedfor = Heavy Assault Platform
  |strategy = The single most expensive item available to the Operatives, the Dark Marauder is a unholy terror to behold to even the most elite of Security personal. Carrying a Solaris Heavy Laser Cannon, a SRM8 Missile Rack, a Power Relay for infinite power and additional Armour layers this monster can destroy the station 10 fold with the equipment it can bring to bear, with its laser cannon providing infinite ammo it will never stop in pursuing dat fukkin disk. Its Armour makes it near impossible to destroy by all but the most concentrated, coordinated and well armed of counter attacks. Its main weakness is that is is very slow moving making it easy to outrun it, it can also be locked down by the AI by bolting doors, forcing it to expend its limited missiles on blasting clear a path. Just don't let it corner you or prepare to be bombed back to the stone age.
  |strategy = For when you need to absolutely annihilate anything in your way, accept no substitute.
|description = The single most expensive item available to the Operatives, the Dark Marauder is a unholy terror to behold to even the most elite of Security personal. Carrying a Solaris Heavy Laser Cannon, a SRM8 Missile Rack, a Power Relay for infinite power and additional Armour layers this monster can destroy the station 10 fold with the equipment it can bring to bear, with its laser cannon providing infinite ammo it will never stop in pursuing dat fukkin disk. Its Armour makes it near impossible to destroy by all but the most concentrated, coordinated and well armed of counter attacks. Its main weakness is that is is very slow moving making it easy to outrun it, it can also be locked down by the AI by bolting doors, forcing it to expend its limited missiles on blasting clear a path. Just don't let it corner you or prepare to be bombed back to the stone age.
  }}
  }}


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