Syndicate Items: Difference between revisions

81 bytes added ,  08:53, 1 December 2013
imported>Atskadan
imported>Atskadan
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  |image = DarkGygax.png
  |image = DarkGygax.png
  |foundin = Ordered via syndicate uplink, costs 45 telecrystals, only available to Nuclear Agents.
  |foundin = Ordered via syndicate uplink, costs 45 telecrystals, only available to Nuclear Agents.
  |usedfor = Heavy Fire Support
  |usedfor = Heavy Fire Support.
  |strategy = Mow down hallways of people and teleport onto the bridge to give the Captain a big surprise!
  |strategy = Mow down hallways of people and teleport onto the bridge to give the Captain a big surprise!
  |description = One of the two assault mechs available to the operatives. At a heavy investment this mech provides a very powerful and versatile assault platform to support the assault into the station. Boasting a decent movement speed, a Ultra AC2 shotgun that will knockdown anyone it hits flat on their ass, a grenade launcher that fires Flashbangs, and a personal teleportation device this mech proves to be as overpowerd as anything the operatives can bring to bear. However it is extremely vulnerable to an Ion Gun, which will wreck the mech in a few hits. Fortunately the only Ion Gun at shift start is on board your ship, consider not bringing the Ion Gun along for the assault. Aside from the Ion Gun the only way to bring it down is massed Laser Fire or a ton of explosives. The main weakness of the mech is that it has lesser Armour than most mechs and that its weapons all require ammunition which will run out and cannot be replenished, however it can still activate its Leg Actuators Overload Function to chase you down and beat you to a pulp.
  |description = One of the two assault mechs available to the operatives. At a heavy investment this mech provides a very powerful and versatile assault platform to support the assault into the station. Boasting a decent movement speed, an Ultra AC2 machinegun that will knock down anyone it hits, a grenade launcher that fires flashbangs, and a personal teleportation device, this mech proves to be as powerful as anything the operatives can bring to bear. However, it is extremely vulnerable to an ion gun, which will seriously damage the mech in a few hits. Fortunately, since the only ion gun at round start is on board your ship, (or in the armory, on Metastation) consider not bringing the ion gun along for the assault. Aside from the ion gun, the only easy way to bring it down is with mass laser fire or a ton of explosives. The main weakness of the mech is that it has lesser armor than other mechs and that its weapons all require ammunition which can run out and cannot be replenished. However, it can still activate its leg actuator overload function to chase you down and beat you to a pulp, or retreat after taking damage.
  }}
  }}


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