Syndicate Items: Difference between revisions

8 bytes added ,  13:23, 22 May 2023
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(adds instructions for the plasma fist, ultrakill and combat modules martial art.)
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<b>Tornado Sweep:</b> Harm Harm Disarm. Repulses target and everyone back.<br>  
<b>Tornado Sweep:</b> Harm Harm Disarm. Repulses target and everyone back.<br>  
<b>Throwback:</b> Disarm Harm Disarm. Throws the target and an item at them.<br>
<b>Throwback:</b> Disarm Harm Disarm. Throws the target and an item at them.<br>
<b>The Plasma Fist:</b> Harm Disarm Disarm Disarm Harm. Knocks the brain out of the opponent and gibs their body.<br>
<b>The Plasma Fist:</b> Harm Disarm Disarm Disarm Harm. Knocks the brain out of the opponent and gibs their body.
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<div id="mw-customcollapsible-combatmodules" class="mw-collapsible mw-collapsed">
<div id="mw-customcollapsible-combatmodules" class="mw-collapsible mw-collapsed">
<b>Hidden Blade:</b> Harm Harm Grab. The second strike will deal 20 stamina and 5 brute damage, and finishing the combo will make you stab the victim with a hidden blade, dealing 30 brute damage.<br>  
<b>Hidden Blade:</b> Harm Harm Grab. The second strike will deal 20 stamina and 5 brute damage, and finishing the combo will make you stab the victim with a hidden blade, dealing 30 brute damage.<br>  
<b>Injection:</b> Disarm Harm Disarm. The second and third attack will stealthy inject respectively 5 units of cyanide and 8 unites of sodium thiopental.<br>
<b>Injection:</b> Disarm Harm Disarm. The second and third attack will stealthy inject respectively 5 units of [[cyanide]] and 8 units of [[Sodium Thiopental|sodium thiopental]].<br>
<b>Finger gun:</b> Harm Disarm Disarm. Finishing the combo will paralyse your target and place a stealthy version of a stechkin in your hand.<br>
<b>Finger Gun:</b> Harm Disarm Disarm. Finishing the combo will paralyse your target and place a stealthy version of a stechkin in your hand.
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<span class="mw-customtoggle-ultraviolence" style="font-size:small; color:red; display:inline-block;"><span class="mw-customtoggletext"><b>You mentally practice the teachings of Ultra Violence.</b></span></span>
<span class="mw-customtoggle-ultraviolence" style="font-size:small; color:red; display:inline-block;"><span class="mw-customtoggletext"><b>You mentally practice the teachings of Ultra Violence.</b></span></span>
<div id="mw-customcollapsible-ultraviolence" class="mw-collapsible mw-collapsed">
<div id="mw-customcollapsible-ultraviolence" class="mw-collapsible mw-collapsed">
This module has made you a hell-bound killing machine<br>
This module has made you a hell-bound killing machine.<br>
You are immune to stuns and cannot be slowed by damage<br>
You are immune to stuns and cannot be slowed by damage.<br>
You will deflect emps while throwmode is enabled, releases the energy into anyone nearby.<br>
You will deflect emps while throwmode is enabled, releases the energy into anyone nearby.<br>
After deflecting, or getting hit by an emp you will be immune to more for 5 seconds.<br>
After deflecting, or getting hit by an emp you will be immune to more for 5 seconds.<br>
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<b>Gun Hand:</b> Harm Grab. Shoots the target with the shotgun in your hand.<br>
<b>Gun Hand:</b> Harm Grab. Shoots the target with the shotgun in your hand.<br>
<b>Blood Burst:</b> Harm Harm. Explodes blood from the target, covering you in blood and healing for a bit. Executes people in hardcrit exploding more blood everywhere.<br>
<b>Blood Burst:</b> Harm Harm. Explodes blood from the target, covering you in blood and healing for a bit. Executes people in hardcrit exploding more blood everywhere.<br>
<b>Completing any combo will give a speed buff with the strength of the Pocket Revolver speed boost being weaker.</b><br>
<b>Completing any combo will give a speed buff with the strength of the Pocket Revolver speed boost being weaker.<br>
<b>Should your dash cease functioning, use the 'Reinitialize Module' function.</b><br>
Should your dash cease functioning, use the 'Reinitialize Module' function.</b>
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