Swarmer: Difference between revisions

40 bytes added ,  13:50, 7 September 2015
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imported>Bandit
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* Be careful on how often you spend resources on traps and barriers. Being safe is a good thing, but slowing down replication rates is a bad idea.
* Be careful on how often you spend resources on traps and barriers. Being safe is a good thing, but slowing down replication rates is a bad idea.
* Almost nothing is safe from you. Even reinforced walls and girders will eventually fall to your Disintegration... but it may not be worth the investment.
* Almost nothing is safe from you. Even reinforced walls and girders will eventually fall to your Disintegration... but it may not be worth the investment.
* Maintenance is dark and lonely, but remember that it doesn't have that many vents. It can be either your salvation or your doom.
* Maintenance is dark, lonely and full of extraneous walls and materials, but remember that it doesn't have that many vents. It can be either your salvation or your doom.
* You can't eat guns or pull them away, but it doesn't mean you can't slow people down that are trying to get them. Placing a few barriers around a fallen weapon may be useful.
* You can't eat guns or pull them away, but it doesn't mean you can't slow people down that are trying to get them. Placing a few barriers around a fallen weapon may be useful.
* You can teleport another Swarmer away as a last ditch effort in the event that both of you will die shortly.
* You can teleport another Swarmer away as a last ditch effort in the event that both of you will die shortly.
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