Surgery: Difference between revisions

12,091 bytes added ,  23:19, 31 January 2022
Adds so many tables. Each organ gets a table for common variant organs, the implants section gets a table for which implants go where. These tables list the corresponding items as well as a brief description of what they actually do, so people know what a
m (Added a note to Experimental Dissection, saying it can't be used by borgs - I was confused about why I couldn't do it in-game, checked the code, found that borgs aren't meant to do it.)
(Adds so many tables. Each organ gets a table for common variant organs, the implants section gets a table for which implants go where. These tables list the corresponding items as well as a brief description of what they actually do, so people know what a)
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Heart attacks can also be induced by [[Guide_to_Chemistry#Initropidril|initropidril]], and a heart attack may continue if you insert a still heart in a patient. In either case, to restore the heart to normal functionality, the patient needs to either be defibrillated or receive an electric shock.
Heart attacks can also be induced by [[Guide_to_Chemistry#Initropidril|initropidril]], and a heart attack may continue if you insert a still heart in a patient. In either case, to restore the heart to normal functionality, the patient needs to either be defibrillated or receive an electric shock.
[[File:Hud_target_chest.gif]] '''Target: Chest'''
[[File:Hud_target_chest.gif]] '''Target: Chest'''
====Eyes [[File:Eyes.png]]====
{| class="wikitable mw-collapsible mw-collapsed"
|+'''Heart Variants'''
!Name
!Icon
!Description
|-
|Cursed Heart
|
|Provides a powerful regeneration effect to the host, but comes at the price of needing to be pumped manually, or else they begin to suffocate.
|-
|Heart of Freedom
|[[File:Heart.png|link=https://wiki.yogstation.net/wiki/File:Heart.png]]
|When the user falls to critically low health, will heal a small amount of brute and burn injuries across the body, and also add [[ephedrine]] to the user. This effect has a random cooldown between 4.5 and 10 minutes. Often found after a Meat-eor storm event.
|-
|Maintenance Heart
|
|Half as durable as a regular heart, and half as effective in generating blood. A terrible replacement option, but will keep someone alive in an emergency.
|-
|Cybernetic Heart
|[[File:Cybernetic heart.gif|link=https://wiki.yogstation.net/wiki/File:Cybernetic_heart.gif]]
|Functionally identical to a standard organic heart. '''Suseptible to EMP'''
|-
|Upgraded Cybernetic Heart
|[[File:Heart-c-u.png|link=https://wiki.yogstation.net/wiki/File:Heart-c-u.png]]
|When the owner falls unconscious, will inject 10u of epinephrine. This effect has a 5 minute cooldown. '''Suseptible to EMP, but capable of restarting itself after.'''
|-
|Nanite Heart
|
|Functionally identical to a standard heart, but with the added benefit of increasing nanite generation in the host. However, if the host's nanites are depleted, the heart will collapse entirely, resulting in a rapid death. '''Suseptible to EMP by way of harming nanites in the host.'''
|}
====Eyes [[File:Eyes.png|link=https://wiki.yogstation.net/wiki/File:Eyes.png]]====
They're required for sight; removing them will, obviously, turn the patient blind. Some races' eyes can see in the dark.
They're required for sight; removing them will, obviously, turn the patient blind. Some races' eyes can see in the dark.


[[File:Hud_target_eyes.gif]] '''Target: Eyes'''
[[File:Hud_target_eyes.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_eyes.gif]] '''Target: Eyes'''
====Lungs [[File:Lungs.png]]====
{| class="wikitable mw-collapsible mw-collapsed"
|+'''Eye Variants'''
!Name
!Icon
!Description
|-
|Mothman Eyes
|[[File:Eyes.png|link=https://wiki.yogstation.net/wiki/File:Eyes.png]]
|More susceptible to flashes than other races.
|-
|Polysmorph Eyes
|[[File:Eyes.png|link=https://wiki.yogstation.net/wiki/File:Eyes.png]]
|Slightly better at vision in dark environments than other races.
|-
|Flashlight Eyes
|
|Basically just flashlights for eyes, provides toggleable light, but good luck seeing anything. '''Susceptible to EMP'''
|-
|Robotic Eyes
|[[File:Robotic_eyes.png|link=https://wiki.yogstation.net/wiki/File:Robotic_eyes.png]]
|Functionally identical to standard human eyes. '''Susceptible to EMP'''
|-
|Thermal Eyes
|[[File:Robotic_eyes.png|link=https://wiki.yogstation.net/wiki/File:Robotic_eyes.png]]
| Able to see living creatures through walls, but not the layout of the area they're in. '''Susceptible to EMP and more vulnerable to flashes'''
|-
|X-ray Eyes
|[[File:Robotic_eyes.png|link=https://wiki.yogstation.net/wiki/File:Robotic_eyes.png]]
|Effectively gives the wielder true sight, being able to see people, objects, and turf through walls. '''Susceptible to EMP'''
|-
|Welding Shielded Eyes
|[[File:Robotic_eyes.png|link=https://wiki.yogstation.net/wiki/File:Robotic_eyes.png]]
|Standard eyes with the added benefit of being flash proof. '''Susceptible to EMP'''
|-
|Luminescent Eyes
|[[File:Robotic_eyes.png|link=https://wiki.yogstation.net/wiki/File:Robotic_eyes.png]]
| Identical to robot eyes but glow extra bright. Purely for cosmetic showing off. '''Susceptible to EMP'''
|}
====Ears====
They're required for hearing
 
[[File:Hud_target_head.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_head.gif]] '''Target: Head'''
{| class="wikitable mw-collapsible mw-collapsed"
|+'''Ear Variants'''
!Name
!Icon
!Description
|-
|Cat Ears
|
|Take twice as much damage from loud noises.
|-
|Penguin Ears
|
|Forces the host to waddle, rather than walk normally
|-
|Cybernetic Ears
|
|Offers 20% more protection from loud noises.
|}
====Lungs [[File:Lungs.png|link=https://wiki.yogstation.net/wiki/File:Lungs.png]]====
Required for breathing. Removing the lungs will cause the patient to suffocate, regardless of air or internals. Some [[Guide_to_races|species]] have mutant lungs that don't need air: transplanting them onto an breathing race will transfer this property.
Required for breathing. Removing the lungs will cause the patient to suffocate, regardless of air or internals. Some [[Guide_to_races|species]] have mutant lungs that don't need air: transplanting them onto an breathing race will transfer this property.


[[File:Hud_target_chest.gif]] '''Target: Chest'''
[[File:Hud_target_chest.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_chest.gif]] '''Target: Chest'''
====Tongue [[File:Tonguehuman.png]] [[File:Tonguelizard.png]]====
{| class="wikitable mw-collapsible mw-collapsed"
|+Lung Variants
!Name
!Icon
!Description
|-
|Plasmaman Lungs
|[[File:Lungs.png|link=https://wiki.yogstation.net/wiki/File:Lungs.png]]
|Unable to breathe regular air, needs plasma.
|-
|Polysmorph Lungs
|[[File:Lungs.png|link=https://wiki.yogstation.net/wiki/File:Lungs.png]]
|Able to breathe oxygen and plasma, but take damage from hot gasses at lower temperatures than other lungs.
|-
|Ghetto Lungs
|
|Half as durable as regular lungs, but will allow someone to breathe.
|-
|Extended Lungs
|
|Half as durable, twice as efficient, but require twice as much air pressure to breath properly. These lungs are the result of performing the illegal and dangerous operation of using a crowbar on lungs to extend them.
|-
|Cybernetic Lungs
|[[File:Cybernetic lungs.png|link=https://wiki.yogstation.net/wiki/File:Cybernetic_lungs.png]]
| More durable than standard lungs and can breathe air that's thinner safely. '''Susceptible to EMP'''
|-
|Upgraded Cybernetic Lungs
|[[File:Cybernetic lungs.png|link=https://wiki.yogstation.net/wiki/File:Cybernetic_lungs.png]]
|Twice as durable as standard lungs, able to safely function with an air content as low as 10 psi, able to handle both colder gasses as well as hotter before taking damage, and able to handle a substantial toxin content in the air before taking damage.
|}'''Liver'''
 
Processes reagents in the body. Without this, you can't process any reagents, and even worse, you can't get drunk. Taking toxin damage or binge drinking will damage this organ.
 
[[File:Hud_target_chest.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_chest.gif]] '''Target: Chest'''
{| class="wikitable mw-collapsible mw-collapsed"
|+Liver Variants
!Name
!Icon
!Description
|-
|Flyperson Liver
|
|Slightly worse at handling alcohol than a human liver.
|-
|Polysmorph Liver
|
|Takes 2.5x damage from toxins, but filters them much more efficiently.
|-
|Cybernetic Liver
|[[File:Cybernetic_liver.png|link=https://wiki.yogstation.net/wiki/File:Cybernetic_liver.png]]
|Marginally more health than a human liver, handles toxins more effectively and filters them quicker, and takes less damage from alcohol.
|-
|Upgraded Cybernetic Liver
|
|1.5x health compared to an organic liver, better toxin tolerance and filtering, better alcohol handling, and provides passive toxin damage healing.
|}'''Stomach'''
 
In charge of telling you when you're starving or stuffed. Handles the processing of nutriment to make a spessman full and happy.
 
[[File:Hud_target_chest.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_chest.gif]] '''Target: Chest'''
{| class="wikitable mw-collapsible mw-collapsed"
|+Stomach Variants
!Name
!Icon
!Description
|-
|Ethereal Stomach
|
|Rather than standard food, Ethereals need electricity to sustain themselves. Be it from borg chargers, capacitive cell plants, or literally being electrocuted (although this will still hurt).
|-
|Plasmaman Stomach
|
|Functionally identical to a regular stomach, although Plasma People do not need to eat.
|-
|Cursed Stomach
|
|Gives the owner the ability to vomit on command and vomitcrawl. Sink into a pool of vomit and freely move around, but you must resurface at another pool of vomit. Disgusting, but powerful.
|-
|Cybernetic Stomach
|
|Slightly more durable than a standard stomach.
|-
|Upgraded Cybernetic Stomach
|
|Twice as durable as a standard stomach and able to stash nutriment inside itself while processing food to feed the host later when they become hungry.
|}
====Tongue [[File:Tonguehuman.png|link=https://wiki.yogstation.net/wiki/File:Tonguehuman.png]] [[File:Tonguelizard.png|link=https://wiki.yogstation.net/wiki/File:Tonguelizard.png]]====
Affects speech. Lacking a tongue will make speech very hard to comprehend, while mutant tongues such as lizards' or flypeoples' will give the patient the race's speech quirks. [[Abductor]]s' tongues carry over their telepathy, but they prevent normal speech.
Affects speech. Lacking a tongue will make speech very hard to comprehend, while mutant tongues such as lizards' or flypeoples' will give the patient the race's speech quirks. [[Abductor]]s' tongues carry over their telepathy, but they prevent normal speech.


[[File:Hud_target_mouth.gif]] '''Target: Mouth'''
[[File:Hud_target_mouth.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_mouth.gif]] '''Target: Mouth'''
====Appendix [[File:Appendix.png|Appendix]][[File:Appendix_inflamed.png|Inflamed appendix]]====
{| class="wikitable mw-collapsible mw-collapsed"
|+Tongue Variants
!Name
!Icon
!Description
|-
|Lizard Tongue
|
|Makes the host hisssy.
|-
|Polysmorph Tongue
|
|Also hissy, but capable of the real Xenomorph language.
|-
|Abductor Tongue
|
|Lose the ability of spoken language, but speak silently through a network of other people with Abductor Tongues. Does not allow you to hear active Abductors however, as they are on a different network!
|-
|Snail Tongue
|
|Your words are going to take a while to say.
|-
|Zombie Tongue
|
|Makes speech slow... slurred... and occasionally forces the user to moan about Braaaiinnnsss.
|-
|Bone Tongue
|
|Clatter and rattle your words in a special papyrus font.
|-
|Xenomorph Tongue
|
|Growl out all your words like a real Xenomorph!
|-
|Robotic Voicebox
|
|Effectively a cybernetic tongue. Capable of all languages (provided you know them), but your speaking verbs become monotone like that of a robot. Also, you can't taste as well.
|}
====Appendix [[File:Appendix.png|Appendix|link=https://wiki.yogstation.net/wiki/File:Appendix.png]][[File:Appendix_inflamed.png|Inflamed appendix|link=https://wiki.yogstation.net/wiki/File:Appendix_inflamed.png]]====
Removing it cures appendicitis and prevents it in the future, too.
Removing it cures appendicitis and prevents it in the future, too.


[[File:Hud_target_crotch.gif]] '''Target: Groin'''
[[File:Hud_target_crotch.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_crotch.gif]] '''Target: Groin'''
==Other organs that require Organ Manipulation==
==Other organs that require Organ Manipulation==
There are also non-natural organs which can be added to give bonuses or to harm the patient in a few cases.
There are also non-natural organs which can be added to give bonuses or to harm the patient in a few cases.
====Cybernetic Implants [[File:Chest_implant.png]][[File:Brain_implant.png]][[File:Eye_implant.png]][[File:Toolset_arm_implant.png]]====
====Cybernetic Implants [[File:Chest_implant.png]][[File:Brain_implant.png]][[File:Eye_implant.png]][[File:Toolset_arm_implant.png]]====
These offer benefits to the patient at the cost of being very vulnerable to EMPs, with malfunctions ranging from eye-flashing to heart attacks. Cybernetic implants always require the [[#Organ_Manipulation|Organ Manipulation]] type surgery, even for arms. Cybernetic implants can be printed by [[Robotics]] or the [[medbay]] techfab after research.  
These offer benefits to the patient at the cost of being very vulnerable to EMPs, with malfunctions ranging from eye-flashing to heart attacks. Cybernetic implants always require the [[#Organ_Manipulation|Organ Manipulation]] type surgery, even for arms. Cybernetic implants can be printed by [[Robotics]] or the [[medbay]] techfab after research.  
[[File:Hud_target_chest.gif]][[File:Hud_target_head.gif]][[File:Hud_target_eyes.gif]] '''Target: Chest/Head/Eyes/Arms'''
[[File:Hud_target_chest.gif]][[File:Hud_target_head.gif]][[File:Hud_target_eyes.gif]] '''Target: Chest/Head/Eyes/Arms'''
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+Table of Often Available Cybernetic Implants
!Implant
!Icon
!Implant Region
!Description
|-
|Anti Drop Implant
|[[File:Brain_implant.png|link=https://wiki.yogstation.net/wiki/File:Brain_implant.png]]
|[[File:Hud_target_head.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_head.gif]] '''Target: Head'''
|Gives the user a toggleable button capable of determining whether they can drop and item or not.
|-
|Anti Stun Implant
|[[File:Brain_implant.png|link=https://wiki.yogstation.net/wiki/File:Brain_implant.png]]
|[[File:Hud_target_head.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_head.gif]] '''Target: Head'''
|Greatly reduces the severity of all stuns on the user.
|-
|Med/Sci/Diagnostic HUD Implant
|[[File:Eye_implant.png|link=https://wiki.yogstation.net/wiki/File:Eye_implant.png]]
|[[File:Hud_target_eyes.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_eyes.gif]] '''Target: Eyes'''
|Eye implants that overlay their corresponding HUD elements without the need for eyewear.
|-
|Breathing Tube Implant
|
|[[File:Hud_target_mouth.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_mouth.gif]] '''Target: Mouth'''
|Adds an internals connecting port to your back, protecting you from being strangled and allowing you to use breathing tanks without a mask.
|-
|Nutriment Pump Implant
|[[File:Chest_implant.png|link=https://wiki.yogstation.net/wiki/File:Chest_implant.png]]
|[[File:Hud_target_chest.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_chest.gif]] '''Target: Chest'''
|Automatically feeds the user when they reach the hunger state of starving, but they will still get hungry.
|-
|Nutriment Pump Implant PLUS
|[[File:Chest_implant.png|link=https://wiki.yogstation.net/wiki/File:Chest_implant.png]]
|[[File:Hud_target_chest.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_chest.gif]] '''Target: Chest'''
|Automatically feeds the user when they become starving, removing the need for eating.
|-
|Reviver Implant
|[[File:Chest_implant.png|link=https://wiki.yogstation.net/wiki/File:Chest_implant.png]]
|[[File:Hud_target_chest.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_chest.gif]] '''Target: Chest'''
|When the user falls into an unconscious or soft critical state (between 0 and -30 health), the implant will attempt to revive them by patching their wounds. Additionally, this implant will also stop heart attacks in the user.
|-
|Implantable Thrusters Set
|
|[[File:Hud_target_chest.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_chest.gif]] '''Target: Chest'''
|Effectively an implanted jetpack that works in zero-gravity environments. If there is at least 30 kpa in the surrounding atmosphere, the jetpack can function without any input. However in a vaccum it will still require internals to run off of.
|-
|Surgical/Integrated Tools Implant
|[[File:Toolset arm implant.png|link=https://wiki.yogstation.net/wiki/File:Toolset_arm_implant.png]]
|[[File:Hud target right arm.gif|left|link=https://wiki.yogstation.net/wiki/File:Hud_target_right_arm.gif]]'''Target: Arms'''
|When implanted will give the user access to either the entire suite of surgical tools, or mechanical tools needed by engineer. Only one toolset implant per arm, and a screwdriver can be used to toggle the implant to switch the desired arm.
|}
====Cybernetic Organs [[File:Cybernetic_heart.gif]] [[File:Cybernetic_liver.png]] [[File:Cybernetic_lungs.png]] [[File:Robotic_eyes.png]]====
====Cybernetic Organs [[File:Cybernetic_heart.gif]] [[File:Cybernetic_liver.png]] [[File:Cybernetic_lungs.png]] [[File:Robotic_eyes.png]]====
Cybernetic organs replace organs entirely. You need to remove the corresponding organ first to make room for the cybernetic organ. They are vulnerable to EMPs. Cybernetic organs can be printed by [[Robotics]] or the [[medbay]] techfab after research.  
Cybernetic organs replace organs entirely. You need to remove the corresponding organ first to make room for the cybernetic organ. They are vulnerable to EMPs. Cybernetic organs can be printed by [[Robotics]] or the [[medbay]] techfab after research.