84
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(→Unique Healing Medicines: #12155 strange reagent amount required to work) |
(cobbychems have a base metabolism of 0.2 so those got reddited) |
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|Suffocation | |Suffocation | ||
|Heals 3 oxygen damage per tick. Makes the user drowsy and prolonged exposure will cause the user to fall asleep once completely metabolized (Produces 5 parts instead of 6). | |Heals 3 oxygen damage per tick. Makes the user drowsy and prolonged exposure will cause the user to fall asleep once completely metabolized (Produces 5 parts instead of 6). | ||
|0. | |0.2u / tick | ||
|N/A | |N/A | ||
|- | |- | ||
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|Brute | |Brute | ||
|A very basic brute damage medicine which heals 3 brute damage per tick while in the bloodstream. Deals 0.3 damage to the liver every tick.<br>'''Overdose-Effect:''' Deals liver and stomach damage. | |A very basic brute damage medicine which heals 3 brute damage per tick while in the bloodstream. Deals 0.3 damage to the liver every tick.<br>'''Overdose-Effect:''' Deals liver and stomach damage. | ||
|0. | |0.2u / tick | ||
|30u | |30u | ||
|- | |- | ||
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|Brute | |Brute | ||
|Heals 2.25 brute damage per tick. Produces [[#Mitogen_Metabolism_Factor|Mitogen Metabolism Factor]] if ingested, which in turn causes additional healing from eating. Will tire the user.<br>'''Overdose-Effect:''' User falls asleep. | |Heals 2.25 brute damage per tick. Produces [[#Mitogen_Metabolism_Factor|Mitogen Metabolism Factor]] if ingested, which in turn causes additional healing from eating. Will tire the user.<br>'''Overdose-Effect:''' User falls asleep. | ||
|0. | |0.2u / tick | ||
| | |30u | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}} | |{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}} | ||
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|Burn | |Burn | ||
|A very basic burn medicine which heals 2 burn damage per tick while in the bloodstream. Deals 0.25 damage to the eyes every tick.<br>'''Overdose-Effect:''' Deals liver and stomach damage. | |A very basic burn medicine which heals 2 burn damage per tick while in the bloodstream. Deals 0.25 damage to the eyes every tick.<br>'''Overdose-Effect:''' Deals liver and stomach damage. | ||
|0. | |0.2u / tick | ||
|30u | |30u | ||
|- | |- | ||
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|Brute | |Brute | ||
|Heals 3 burn damage per tick while in the bloodstream. Deals 0.4 damage to the stomach every tick. Makes you move slower when in your system. | |Heals 3 burn damage per tick while in the bloodstream. Deals 0.4 damage to the stomach every tick. Makes you move slower when in your system. | ||
|0. | |0.2u / tick | ||
|N/A | |N/A | ||
|- | |- | ||
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|Heals 1.5 * [the amount of the reagent transferred] toxin per tick. The amount of reagent transferred must be above 0.6 and is capped at 2. Ontop of this 1 toxin per tick is healed. The liver is damaged 0.8 per tick. <br>Metabolizes into Musiver (the reaction will be slower if the liver is damaged). Intended to be used injected via IV and diluted with other chemicals. | |Heals 1.5 * [the amount of the reagent transferred] toxin per tick. The amount of reagent transferred must be above 0.6 and is capped at 2. Ontop of this 1 toxin per tick is healed. The liver is damaged 0.8 per tick. <br>Metabolizes into Musiver (the reaction will be slower if the liver is damaged). Intended to be used injected via IV and diluted with other chemicals. | ||
|0.3u / tick | |0.3u / tick | ||
| | |6u | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}} | |{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}} | ||
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|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part Stable Plasma | |1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part Stable Plasma | ||
|All types | |All types | ||
|Required for the proper function of cryogenics. It heals up to | |Required for the proper function of cryogenics. It heals up to 6 (9 for oxygen damage) all types of damage per tick (including clone damage), but only when in a very cold environment. Is more effective in colder environments. | ||
|0.5u / tick (At 0 kelvin, increases alongside body-temperature) | |0.5u / tick (At 0 kelvin, increases alongside body-temperature) | ||
|N/A | |N/A | ||
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|N/A | |N/A | ||
|} | |} | ||
===Superior Healing Medicines=== | ===Superior Healing Medicines=== | ||
These healing drugs are harder to make than the core healing medicines, however they often heal faster. | These healing drugs are harder to make than the core healing medicines, however they often heal faster. | ||
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|Burn | |Burn | ||
|If you have more than 50 burn damage, heals 2 burn damage. If you have less than 25 burn damage, heals 1.25. Will cool the user and, if applied as a vapor, will extinguisher the user if they're on fire.<br>'''Overdose-Effect:''' Will dramatically cool the user, likely resulting in temperature damage. | |If you have more than 50 burn damage, heals 2 burn damage. If you have less than 25 burn damage, heals 1.25. Will cool the user and, if applied as a vapor, will extinguisher the user if they're on fire.<br>'''Overdose-Effect:''' Will dramatically cool the user, likely resulting in temperature damage. | ||
|0. | |0.2u / tick | ||
|25u | |25u | ||
|- | |- | ||
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|- | |- | ||
|} | |} | ||
===Unique Healing Medicines=== | ===Unique Healing Medicines=== | ||
These healing drugs perform niche functions that help against less common ailments. | These healing drugs perform niche functions that help against less common ailments. | ||
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|Radiation/Toxin | |Radiation/Toxin | ||
|Heals radiation or toxin depending on the temperature of the chemical when it's in the body. Heals 1 toxin damage for every 175 degrees past 125 degrees the chemical is heated to (stops at 5 per tick).<br>Heals 1 rad every 6 kelvin under 273 degrees. If cooled below a random temperature ranging from 223.15 to 123.15 degrees, 10% of the radiation is healed as well. If cooled below a random temperature ranging from 22.315 to 12.315 degrees, an additional 15% of radiation damage is healed. <br> 1 point of heart damage is dealt for every 5 points of toxin damage healed. 1 point of heart damage is dealt for every 25 points of rad damage healed. | |Heals radiation or toxin depending on the temperature of the chemical when it's in the body. Heals 1 toxin damage for every 175 degrees past 125 degrees the chemical is heated to (stops at 5 per tick).<br>Heals 1 rad every 6 kelvin under 273 degrees. If cooled below a random temperature ranging from 223.15 to 123.15 degrees, 10% of the radiation is healed as well. If cooled below a random temperature ranging from 22.315 to 12.315 degrees, an additional 15% of radiation damage is healed. <br> 1 point of heart damage is dealt for every 5 points of toxin damage healed. 1 point of heart damage is dealt for every 25 points of rad damage healed. | ||
|0. | |0.2u / tick | ||
|N/A | |N/A | ||
|N/A | |N/A |
edits