Space Ninja: Difference between revisions

80 bytes added ,  14:11, 13 May 2015
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* Phase Cloak: Renders you invisible. Cost: about 1% energy per second cloaked
* Phase Cloak: Renders you invisible. Cost: about 1% energy per second cloaked
* Phase Jaunt: Teleports you up to nine squares ahead in the general direction you're facing. Also generates a spark shower, so don't try this anywhere near plasma. You can bring people along with you if you grab them beforehand. Anyone in the destination you Jaunt to will be wounded. Cost: 10% energy
* Phase Jaunt: Teleports you up to nine squares ahead in the general direction you're facing. Also generates a spark shower, so don't try this anywhere near plasma. You can bring people along with you if you grab them beforehand. Anyone in the destination you Jaunt to will be wounded and knocked out. Cost: 10% energy
* Phase Shift: This ability is not listed under either tab, and may be accessed by right-clicking a visible tile. Teleports you to a specific tile. Cost: 20% energy
* Phase Shift: This ability is not listed under either tab, and may be accessed by right-clicking a visible tile. Teleports you to a specific tile. Anyone in the destination tile will be wounded and knocked out. Cost: 20% energy
* EM Burst: Creates a 4-square strong, 6-square weak electromagnetic pulse. EMP disables radios, cameras, energy-based weaponry and hurts silicons. Cost: 25% energy
* EM Burst: Creates a 4-square strong, 6-square weak electromagnetic pulse. EMP disables radios, cameras, energy-based weaponry and hurts silicons. Cost: 25% energy
* Create Throwing Star: 3D-prints a permanent throwing star of the same sort a traitor can purchase. These deal thirty brute damage and embed into people when thrown, inflicting further damage over time. Cost: 1% energy
* Create Throwing Star: 3D-prints a permanent throwing star of the same sort a traitor can purchase. These deal thirty brute damage and embed into people when thrown, inflicting further damage over time. Cost: 1% energy
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