Singularity Engine: Difference between revisions

319 bytes removed ,  11:38, 14 September 2019
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(massively updated and merged from other singularity guide)
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It's really not that hard to set up the singularity properly unless you've had a bad run in with [[clown|retardation]]. This guide will assume that you're doing it alone, whether because you're the only engineer that signed up, or because everyone else buggered off like they always do.  
It's really not that hard to set up the singularity properly unless you've had a bad run in with [[clown|retardation]]. This guide will assume that you're doing it alone, whether because you're the only engineer that signed up, or because everyone else buggered off like they always do.  


The power for the station comes from [[SMES]]s that store and distribute electricity generated by plasma-powered [[Radiation Collector]]s. The radiation they collect is emitted from the singularity. The singularity is created by a [[Particle Accelerator]] focusing excited (or sometimes only mildly amused) particles onto a [[singularity generator]]. The singularity springs forth from the singularity generator, located in a pocket space just aft of Engineering, and devours anything in its path. Luckily, the singularity is held in place by stasis [[Field Generator]]s which are powered by laser-firing [[Emitter]]s. Unluckily, the singularity is close enough to Engineering to overload radio headsets, to spew out EMPs that cause airlocks to open randomly, to cause anyone nearby to go blind if they're not wearing proper equipment, to start fires, and a good number of other unexpected events.
The power for the station comes from [[SMES]]s that store and distribute electricity generated by plasma-powered [[Radiation Collector]]s. The radiation they collect is emitted from the singularity. The singularity is created by a [[Particle Accelerator]] focusing excited (or sometimes only mildly amused) particles onto a singularity generator. The singularity springs forth from the singularity generator, located in a pocket space just aft of Engineering, and devours anything in its path. Luckily, the singularity is held in place by stasis [[Field Generator]]s which are powered by laser-firing [[Emitter]]s. Unluckily, the singularity is close enough to Engineering to overload radio headsets, to spew out EMPs that cause airlocks to open randomly, to cause anyone nearby to go blind if they're not wearing proper equipment, to start fires, and a good number of other unexpected events.


But before you can harness the power of the singularity, you need to power all the equipment to contain it. When the shift starts, the station is solely dependent on residual power stored in the SMESs. The solars' SMESs are drained quickly, and the singlo's SMESs will drain soon afterward. If the singlo's SMESs run dry before the singlo is powering the station, the Field Generators and Particle Accelerator will shut down, causing all sorts of <s>fun</s> havoc.
But before you can harness the power of the singularity, you need to power all the equipment to contain it. When the shift starts, the station is solely dependent on residual power stored in the SMESs. The solars' SMESs are drained quickly, and the singlo's SMESs will drain soon afterward. If the singlo's SMESs run dry before the singlo is powering the station, the Field Generators and Particle Accelerator will shut down, causing all sorts of <s>fun</s> havoc.
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== Inside Engineering: ==
== Inside Engineering: ==
=== 1. Set up the Particle Accelerator <span style="color:red">(Vital!)</span>===
=== 1. Set up the Particle Accelerator===
[[File:ParticleAccelerator.gif]]
[[File:ParticleAccelerator.gif]]


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== Outside Engineering (Spaceproof Equipment Required): ==
== Outside Engineering (Spaceproof Equipment Required): ==
=== 2. Load the Radiation Collectors <span style="color:red">(Vital!)</span>===
=== 2. Load the Radiation Collectors===
[[File:Radiation_Collector.gif]]
[[File:Radiation_Collector.gif]]


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'''<span style="color:red">NOTE:</span>''' While filling your plasma tanks, it is VITAL that you DO NOT open the valve when there isn't a tank attached and that you MAKE SURE TO CLOSE the valve before removing the tank. If you fail to do either of these, you will flood the room with [[plasma]] almost immediately and become the laughingstock of the crew.
'''<span style="color:red">NOTE:</span>''' While filling your plasma tanks, it is VITAL that you DO NOT open the valve when there isn't a tank attached and that you MAKE SURE TO CLOSE the valve before removing the tank. If you fail to do either of these, you will flood the room with [[plasma]] almost immediately and become the laughingstock of the crew.


=== 3. Wrench down loose parts <span style="color:red">(Vital!)</span>===
=== 3. Wrench down loose parts===
[[File:Grounding_rod.gif]][[File:Tesla_coil.gif]]
[[File:Grounding_rod.gif]][[File:Tesla_coil.gif]]


Use a wrench to lock the tesla equipment down; even if we do not use it, if left loose it will bounce on the shield, which in turn will feed the singularity with sparks until it gets too big to contain.
Use a wrench to lock the tesla equipment down; even if we do not use it, if left loose it will bounce on the shield, which in turn will feed the singularity with sparks until it gets too big to contain.


=== 4. Remove the tesla generator <span style="color:red">(Vital!)</span>===
=== 4. Remove the tesla generator ===
[[File:Tesla_gen.gif]]
[[File:Tesla_gen.gif]]


Take out the tesla generator, so you don't activate it with the particle accelerator. Even if what usually happens is that the singularity will eat the tesla ball, it's always a good idea to prevent possible double loose engines.
Take out the tesla generator, so you don't activate it with the particle accelerator. Even if what usually happens is that the singularity will eat the tesla ball, it's always a good idea to prevent possible double loose engines.


=== 5. Start the Emitters <span style="color:red">(Vital!)</span>===
=== 5. Start the Emitters ===
[[File:Emitter_On.gif]]
[[File:Emitter_On.gif]]


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It is highly recommended to lock each of the emitters by swiping your ID on them, after activating them. This will stop an AI, or anyone without Power-management access from deactivating the emitters.
It is highly recommended to lock each of the emitters by swiping your ID on them, after activating them. This will stop an AI, or anyone without Power-management access from deactivating the emitters.


=== 6. Start the Field Generators <span style="color:red">(Vital!)</span>===
=== 6. Start the Field Generators ===
[[File:Field_Generator.gif]]
[[File:Field_Generator.gif]]


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== STARTING THE ENGINE (back inside) ==
== STARTING THE ENGINE (back inside) ==
=== 7. Fire it up! <span style="color:red">(Vital!)</span>===
=== 7. Fire it up! ===
[[File:Singulo_1.gif]]
[[File:Singulo_1.gif]]


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|}
|}


=== 8. Activate the SMES Cells <span style="color:red">(Vital!)</span>===
=== 8. Activate the SMES Cells ===
[[File:SMES_Turn_on.gif]]
[[File:SMES_Turn_on.gif]]


System Operators, Wiki Staff
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