Singularity Engine: Difference between revisions

719 bytes added ,  17:21, 21 January 2015
m
Added steps how to jumpstart the singulo.
imported>Kosmos
m (Moved the SMES step as the final one and added info what to do when the power's out.)
imported>Kosmos
m (Added steps how to jumpstart the singulo.)
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It's really not that hard to set up the singularity properly unless you've had a bad run in with [[clown|retardation]]. This guide will assume that you're doing it alone, whether because you're the only engineer that signed up, or because everyone else buggered off like they always do.  
It's really not that hard to set up the singularity properly unless you've had a bad run in with [[clown|retardation]]. This guide will assume that you're doing it alone, whether because you're the only engineer that signed up, or because everyone else buggered off like they always do.  


The engine is housed inside the station, just south of where you begin off at round start. You'll need some tools to set it up, all of which you can conveniently acquire right in [[Engineering]]. You will need
The engine is housed inside the station, just south of where you begin off at round start. You'll need some tools to set it up, all of which you can conveniently acquire right in [[Engineering]]. You will need:
 
* [[File:Wrench.png]] [[Wrench]].
*6 [[Plasma Tank]]s
* [[File:CableCoils.png]] Some wires.
**These are located in the [[Power Storage Room]]. You can obtain them from the [[tank_dispensers|dispenser]] next to the power monitoring terminal or from [[Atmospherics]].
* [[File:Screwdriver_tool.png]] [[Screwdriver]].
*[[Optical Meson Scanner]]
* [[File:Plasma_tank.png]] 6 [[Plasma Tank]]s, these are located in the [[Power Storage Room]]. You can obtain them from the [[tank_dispensers|dispenser]] next to the power monitoring terminal or from [[Atmospherics]].
**This is to protect your eyes from the radiation once the singularity is active.
* [[File:MGlasses.png]] [[Optical Meson Scanner]], this is to protect you from stunning if you look at the active singularity.
*[[Hardsuit]]
* [[File:AirTank.png]] Set of internals.
*Set of internals
* [[File:RIG.png]] [[Hardsuit]].
*[[Wrench]]
*[[Screwdriver]]
*Some wires


Now that you have your supplies, it's time to get to work! Note that the steps below can be done in any order as you like, '''as long as you turn the Particle Accelerator on last.'''
Now that you have your supplies, it's time to get to work! Note that the steps below can be done in any order as you like, '''as long as you turn the Particle Accelerator on last.'''
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== WHAT TO DO: ==
== WHAT TO DO: ==
Late on schedule and the station is out of power? [[#In_Case_of_No_Power|See here]]. If it's a normal day on the job, continue downwards.
=== Inside Engineering: ===
=== Inside Engineering: ===
==== 1. Load the Radiation Collectors <span style="color:red">(Vital!)</span>====
==== 1. Load the Radiation Collectors <span style="color:red">(Vital!)</span>====
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The [[Radiation Collector]]s are located next to the Particle Accelerator, three on each side. [[Plasma Tank]]s may be found in the [[Tank Storage Unit]] in the [[Power Storage Room]] or in [[Atmospherics|Atmospherics' Office]]. Place one [[Plasma Tank]] in each collector array and then TURN THE ARRAYS ON BY CLICKING ON THEM with an empty hand. Do this for all six collectors, and you should be ready to continue.
The [[Radiation Collector]]s are located next to the Particle Accelerator, three on each side. [[Plasma Tank]]s may be found in the [[Tank Storage Unit]] in the [[Power Storage Room]] or in [[Atmospherics|Atmospherics' Office]]. Place one [[Plasma Tank]] in each collector array and then TURN THE ARRAYS ON BY CLICKING ON THEM with an empty hand. Do this for all six collectors, and you should be ready to continue.


'''<span style="color:blue">(Optional)</span>:'''<br>
'''<span style="color:blue">(Optional)</span>:'''
The plasma tanks you get from the dispenser aren't full. Luckily, a canister of plasma is located in [[Engineering Secure Storage]], behind the shutters in the [[Power Storage Room]]. You could ask the [[Chief Engineer]] to open the [[Engineering Secure Storage]] shutters from his office, or the AI to do so if the CE isn't present. You could also go bug [[Atmospherics]] for one of their canisters if neither is responding.
 
The plasma tanks you get from the dispenser aren't full. Luckily, a canister of plasma is located in [[Engineering Secure Storage]], behind the shutters in the [[Power Storage Room]]. You could ask the [[Chief Engineer]] to open the Engineering Secure Storage shutters from his office, or the AI to do so if the CE isn't present. You could also go bug [[Atmospherics]] for one of their canisters if neither is responding.


No matter how you've gotten hold of a canister, load each of your [[Plasma Tank]]s into the [[canister]] and fill them each with the maximum amount of [[Plasma]] they can hold. This will cause the engines to generate a massive energy surplus, allowing you to set the [[SMES]] to maximum input, charging them very quickly. In fact, loading these boosted [[Plasma Tank]]s into the [[Radiation Collector]]s generates enough power to charge ALL of the station's SMES at the maximum input (although additional wiring is required, more on this later). You may also lock each [[Radiation Collector]] with your ID so that the AI cannot deactivate them remotely (which you won't notice with the radiation shutters down).
No matter how you've gotten hold of a canister, load each of your [[Plasma Tank]]s into the [[canister]] and fill them each with the maximum amount of [[Plasma]] they can hold. This will cause the engines to generate a massive energy surplus, allowing you to set the [[SMES]] to maximum input, charging them very quickly. In fact, loading these boosted [[Plasma Tank]]s into the [[Radiation Collector]]s generates enough power to charge ALL of the station's SMES at the maximum input (although additional wiring is required, more on this later). You may also lock each [[Radiation Collector]] with your ID so that the AI cannot deactivate them remotely (which you won't notice with the radiation shutters down).
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[[File:ParticleAccelerator.gif]]
[[File:ParticleAccelerator.gif]]


Now it's time to set up the [[Particle Accelerator]] itself. First, wrench each piece in place. Second, wire all the pieces with a cable coil. Finally, use a screwdriver to close all the panels. Click on the console and hit "Scan for parts" to link the console with the actual PA. This is your particle accelerator set up!
Now it's time to set up the [[Particle Accelerator]] itself. First, wrench each piece in place. Second, wire all the pieces with a cable coil. Finally, use a screwdriver to close all the panels. Click on the console and hit "Scan for parts" to link the console with the actual PA. This is your Particle Accelerator set up!
 
'''DO NOT turn the particle accelerator on''' yet or you will release the singularity, tearing up the entire station if you're unlucky.


If you're running really late of the schedule and there's no power in Engineering and the emitters aren't firing, you should find the [[Pacman|P.A.C.M.A.N.-Type Portable Generator]] and set it up on a knotted wire anywhere in Engineering and hope the emitters come back to life.
'''DO NOT turn the Particle Accelerator on''' yet or you will release the singularity, tearing up the entire station if you're unlucky.


=== Outside Engineering (Spaceproof Equipment Required): ===
=== Outside Engineering (Spaceproof Equipment Required): ===
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[[File:Emitter_On.gif]]
[[File:Emitter_On.gif]]


Now that you've gotten everything ready, it's time to start the engine! Run around the singularity area, and turn on the [[Emitter]]s by clicking on them. It's a good idea to start on the port side, as there's a [[Fire Extinguisher]] handily floating in space there, and should you slip or hit the [[Emitter]]s, having it in your pack gives you a ghetto jetpack to navigate with. Grab it before you activate the first [[Emitter]]. Once they're all on, carefully make your way to the inner circle of the area, being sure not to cross in front of any of the [[Emitter]]s, because you'll get hit by the laser and burned pretty bad.
Now that you've gotten everything ready, it's time to start the engine! Run around the singularity area, and turn on the [[Emitter|emitter]]s by clicking on them. It's a good idea to start on the port side, as there's a [[Fire Extinguisher]] handily floating in space there, and should you slip or hit the emitters, having it in your pack gives you a ghetto jetpack to navigate with. Grab it before you activate the first emitter. Once they're all on, carefully make your way to the inner circle of the area, being sure not to cross in front of any of the [[Emitter]]s, because you'll get hit by the laser and burned pretty bad.


'''It is highly recommended to lock each of the [[Emitter]]s by swiping your ID on them, after activating them. This will stop an AI, or anyone without Power-management access from deactivating the emitters, which will collapse the force fields and release the singularity. LEAVING THIS UNDONE IS AN INVITATION FOR ANYONE WITH A SPACE SUIT TO SET THE SINGULARITY LOOSE.'''
It is highly recommended to lock each of the emitters by swiping your ID on them, after activating them. This will stop an AI, or anyone without Power-management access from deactivating the emitters.


==== 4. Start the Field Generators <span style="color:red">(Vital!)</span>====
==== 4. Start the Field Generators <span style="color:red">(Vital!)</span>====
[[File:Field_Generator.gif]]
[[File:Field_Generator.gif]]


Now that the [[Emitter]]s are on, it's time to fire up the [[Field Generator]]s.
Now that the emitters are on, it's time to fire up the [[Field Generator|field generator]]s.


Make sure to stay on the outside of the [[Field Generator]]s and activate them as you move in a circle through the area. Coming into contact with any of the [[Field Generator]] beams will pop your head like a midget in a microwave and hurl your corpse through the [[Engineering]] windows at terminal velocity. It's a good idea to start on one of the inner corners, and do the [[Field Generator]]s closest to the windows first, so you don't have to worry about accidentally straying too close while the corner [[Field Generator]]s are on. Gens often have a field of effect 1 tile on either side of the beams, so make sure you leave a clear zone around any active [[Field Generator]]s, and don't linger too long when you turn them on.
Make sure to stay on the outside of the field generators and activate them as you move in a circle through the area. Coming into contact with any of the field generator beams will pop your head like a midget in a microwave and hurl your corpse through the [[Engineering]] windows at terminal velocity. It's a good idea to start on one of the inner corners, and do the field generators closest to the windows first, so you don't have to worry about accidentally straying too close while the corner field generators are on. Gens often have a field of effect 1 tile on either side of the beams, so make sure you leave a clear zone around any active field generators, and don't linger too long when you turn them on.




=== STARTING THE ENGINE (back inside) ===
=== STARTING THE ENGINE (back inside) ===
==== 5. Fire it up! <span style="color:red">(Vital!)</span>====
==== 5. Fire it up! <span style="color:red">(Vital!)</span>====
Once the [[Field Generator]] beams form a box around the [[Gravitational Singularity Generator]] (the round thing in the middle) get back inside the station and head to the [[Particle Accelerator]] again.
Once the field generator beams form a box around the [[Gravitational Singularity Generator]] (the round thing in the middle) get back inside the station and head to the Particle Accelerator again.


The [[Particle Accelerator]] is used to feed the singularity and make it grow. The larger a singularity is, the more radiation it emits and consequently, the more power the collectors generate. Radiation, however, is very bad for humans, and will cause anything from mutations to fainting if you are not wearing protective clothing and eyewear nearby. As such, make sure to don a [[Radiation Suit]] (although a [[Hardsuit]] works too) and some [[Optical Meson Scanner]]s. An engineering hardsuit works in a pinch.
The Particle Accelerator is used to feed the singularity and make it grow. The larger a singularity is, the more radiation it emits and consequently, the more power the collectors generate. Radiation, however, is very bad for humans, and will cause anything from mutations to fainting if you are not wearing protective clothing and eyewear nearby. As such, make sure to don a [[Radiation Suit]] (although a [[Hardsuit]] works too) and some [[Optical Meson Scanner]]s. An engineering hardsuit works in a pinch.


Move over to the Particle Accelerator Control Box and set the output to 2. Leave it this way until the singularity fills a 3x3 area (Stage 3, turning a pink color) -- though if you want to play it safe you can and let it fill a 2x2 area (Stage 2, turning a red color). This should be more than enough to fill the station's power needs. When the singularity reaches this stage, set the Particle Accelerator output to 0 but DO NOT TURN IT OFF. This will sustain the singularity's current size without causing it to turn into a supermassive black hole.
Move over to the Particle Accelerator Control Box and set the output to 2. Leave it this way until the singularity fills a 3x3 area (Stage 3, turning a pink color) -- though if you want to play it safe you can and let it fill a 2x2 area (Stage 2, turning a red color). This should be more than enough to fill the station's power needs. When the singularity reaches this stage, set the Particle Accelerator output to 0 but DO NOT TURN IT OFF. This will sustain the singularity's current size without causing it to turn into a supermassive black hole.
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# [[Particle Accelerator]]'s power is on and it's output is 0.
# [[Particle Accelerator]]'s power is on and it's output is 0.
# [[Radiation Collector]]s are on.
# [[Radiation Collector]]s are on.
# Radiation shutters are closed.
# Engineering [[APC]] has power and is being recharged.
# Engineering [[APC]] has power and is being recharged.
# Radiation shutters are closed.




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===== Additional Modifications <span style="color:blue">(Optional & Risky)</span>=====
===== Additional Modifications <span style="color:blue">(Optional & Risky)</span>=====
It is possible to wire the engines directly to the main power ring. A good spot to do this is to the west side of engineering, near the bolted airlock. Lift the floor tiles and run a wire from there out into the maintenance tunnel and link it to the wire running through there. This allows you to charge [[APC]]s directly if somebody disables the [[SMES]] in [[Engineering]] and keeps the station running in case of a  [[powersink]].
It is possible to wire the engines directly to the main power ring. A good spot to do this is to the west side of engineering, near the bolted airlock. Lift the floor tiles and run a wire from there out into the maintenance tunnel and link it to the wire running through there. This allows you to charge [[APC]]s directly if somebody disables the SMES in Engineering and keeps the station running in case of a  [[powersink]].


'''The downside to this is that when anyone accidentally gets shocked by an electric grille or the doors are electrified, they will deal severe damage to anyone who do not have insulated gloves. Only do this on rare occasions, or never!'''
'''The downside to this is that when anyone accidentally gets shocked by an electric grille or the doors are electrified, they will deal severe damage to anyone who do not have insulated gloves. Only do this on rare occasions, or never!'''
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* Other wires will disconnect the console from the PA (meaning controls do nothing) or increase the PA power on pulsing (useful if you're a traitor)
* Other wires will disconnect the console from the PA (meaning controls do nothing) or increase the PA power on pulsing (useful if you're a traitor)
* Once you've done your hacking close the panel using a screwdriver and then '''DON'T FORGET TO USE THE CONSOLE AND RE-SCAN FOR THE PARTS'''. Otherwise it'll remain inactive and will be simply off like during setup.
* Once you've done your hacking close the panel using a screwdriver and then '''DON'T FORGET TO USE THE CONSOLE AND RE-SCAN FOR THE PARTS'''. Otherwise it'll remain inactive and will be simply off like during setup.


== Video Guide (Oct 2012) ==
== Video Guide (Oct 2012) ==
[http://www.youtube.com/watch?v=3wEb1HlO7Oo This] video will show you how to quickly set up the engine without assistance from other players.
[http://www.youtube.com/watch?v=3wEb1HlO7Oo This] video will show you how to quickly set up the engine without assistance from other players.


== In Case of No Power ==
No engineers or only lazy bastard engineers and none of them set up the engine? Fear not, follow these steps and you'll see how easy it is to jump-start the singularity even with 0 W power in the network.
# Set up the PA and load the radiation collectors.
# Find the [[Pacman|P.A.C.M.A.N.-Type Portable Generator]] inside Engineering.
# Find a red power wire anywhere inside Engineering and make a knotted wire on top of it.
# Install the PACMAN on the knotted wire, load it with plasma sheets (found in the Engineering Secure Storage) and switch it on.
# Switch the emitters on and they should now start firing! Switch the field generators on while you're out there, too.
# Load a new full power cell to the Engineering APC so the PA gets power (set equipment on and everything else off to preserve power for now).
# Switch the PA on and you're winner!


== Turning off the Engine ==
== Turning off the Engine ==
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== As a Weapon ==
== Lord Singuloth Craves to be Free ==
The singularity is -- along with massive plasma infernos and large scale bombings -- one of the most brutal forces on the station. Dangerous enough when set free, it becomes a lag-inducing, shuttle-calling, indiscriminately murdering monstrosity when given a directed path by a Singularity Beacon, leaving nothing but debris, body parts and cold hard vacuum in its path. Perhaps the most dramatic way to end a round as a traitor, it can even eat the emergency shuttle itself, restricting escape to those few smart or lucky enough to grab EVA gear. It's a very effective weapon to use against assassination targets who commonly spend a lot of time in one area, such as [[Scientist|scientists]].
The singularity is -- along with massive plasma infernos and large scale bombings -- one of the most brutal forces on the station. Dangerous enough when set free, it becomes a lag-inducing, shuttle-calling, indiscriminately murdering monstrosity when given a directed path by a Singularity Beacon, leaving nothing but debris, body parts and cold hard vacuum in its path. Perhaps the most dramatic way to end a round as a traitor, it can even eat the emergency shuttle itself, restricting escape to those few smart or lucky enough to grab EVA gear. It's a very effective weapon to use against assassination targets who commonly spend a lot of time in one area, such as [[Scientist|scientists]].


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