Shaft Miner: Difference between revisions

330 bytes added ,  22:46, 30 November 2020
General Fixes and additions
m (Adds a description to meson health huds to clarify it works on fauna)
(General Fixes and additions)
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=Tips=
=Tips=


*Always go with at least two other people when mining. Not only can you mine faster together, the chance that they could both be 'lings/traitors is rather low. KA to the face tends to put down most people.
*Going in pairs or in groups while mining decreases your likelihood of dying from fauna. This increases your lifespan while mining, but decreases the amount of ore mined generally.
*Alternatively, go completely solo to lower the chance of friendly fire from gibonite or stray KA shots.
*Alternatively, go completely solo to lower the chance of friendly fire, increase your mining speed, and so you can keep the mining treasures for yourself.
*If you aggro a megafauna, run AWAY from the mining outpost. Most megafauna can be easily outpaced but have a much higher aggro range while and shortly after chasing someone, and it becomes incredibly difficult to leave the planet when an ash drake is lounging around in the mining shuttle.
*If you aggro a megafauna, run AWAY from the mining outpost. Most megafauna can be easily outpaced but have a much higher aggro range while and shortly after chasing someone, and it becomes incredibly difficult to leave the planet when an ash drake is lounging around in the mining shuttle.
*Your mining satchel will automatically pick up ores as long as it is on your immediate person (in pockets, on belt, in hands, etc.) If you are dragging an ore box, ores will automatically be dumped into that instead.
*Your mining satchel will automatically pick up ores as long as it is on your immediate person (in pockets, on belt, in hands, etc.) If you are dragging an ore box, ores will automatically be dumped into that instead.  
*Minebots are great at distracting monsters. Just walk near and bash the distracted target with your drill. They can take quite a beating, though goliaths can take them down pretty quickly if you're not quick enough. Plus they collect all the crap gibtonite left.
*Minebots are great at distracting monsters. Just walk near and bash the distracted target with your drill. They can take quite a beating, though goliaths can take them down pretty quickly if you're not quick enough. Plus they collect all the crap gibtonite left.
*The Proto-kinetic Accelerator can destroy electrified grilles without needing a pair of insulated gloves.
*The Proto-kinetic Accelerator can destroy electrified grilles without needing a pair of insulated gloves.
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**Mining suit upgrade : Goliath plates add +10% melee resist each time when applied to a suit, ideally if you're just mining you'd want to solely apply that to your chest piece. The plates will stack until they reach 30%, which may help you live in case a goliath grabs you.
**Mining suit upgrade : Goliath plates add +10% melee resist each time when applied to a suit, ideally if you're just mining you'd want to solely apply that to your chest piece. The plates will stack until they reach 30%, which may help you live in case a goliath grabs you.
**Security Jumpsuit : This gives a +10% melee resist to everywhere but your head. Nag the QM or HoP to give you one.
**Security Jumpsuit : This gives a +10% melee resist to everywhere but your head. Nag the QM or HoP to give you one.
**Augmentations : Augs are VERY useful for miners, as healing with a welder is ultimately easier. Plus they work differently than armor when it comes to protection, instead reducing all brute damage taken by an augmented body part by 5 (4 for burn). Downsides : EMP vulnerability and inability to heal augmented body parts normally.
**Augmentations : Augs are useful for miners, as healing with a welder is ultimately easier. Plus they work differently than armor when it comes to protection, instead reducing all brute damage taken by an augmented body part by 5 (4 for burn). Downsides : EMP vulnerability and inability to heal augmented body parts normally.
*Kinetic accelerators can be used as infinite tools to navigate space, since every time you fire, it'll throw you in the opposite direction.
*Kinetic accelerators can be used as infinite tools to navigate space, since every time you fire, it'll throw you in the opposite direction.
*Dual Kinetic Accelerators allow you to do much more immediate damage, at the cost of slower recharge speed. Doing dual Kinetic Accelerators is advisable for new miners fighting megafauna, due to it allowing one to focus on dodging longer.


=Dead Space=
=Dead Space=
A traitorous miner has a lot of advantages. You have a space suit for free right away and a robust pickaxe. Certain minerals you'll find have more "specialized" uses -- uranium structures will irradiate people, plasma can start fires, gibtonite goes boom. You can also buy dangerous "mining" tools and possibly even revive those monsters you've been fighting. As long as you have some mineral wealth or an ore box with you, no one will suspect your presence around the station, even in highly restricted areas like robotics or toxins, and if you are smart enough, you could get a big stompy mech to drill people to death! In addition, lavaland is isolated, hard to get to, dangerous, and as expansive as you're willing to dig out. Plenty of room for somebody to get lost in... ''Forever!''
A traitorous miner has a lot of advantages. The treasures on lavaland is among the most powerful and dangerous of any jobs. Certain minerals you'll find have more "specialized" uses -- uranium structures will irradiate people, plasma can start fires, gibtonite goes boom. Robotics are generally willing to make you a mech, which you can use to instead of fighting fauna murder people on station. Megafauna and tendril treasures can be more powerful then even your uplink. In addition, lavaland is isolated, hard to get to, dangerous, and as expansive as you're willing to dig out. Plenty of room to fight a guerilla war against the ones foolish enough to pursue you. However, you also have the weaknesses of being suspicious when on station, and the best loot is dangerous to obtain and/or time consuming.  


===Tips for Traitoring===
===Tips for Traitoring===
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*Tiers 0-1-2-3 can gib bodies, remember mining suits take 50% of damage away from bombs, so strip miners you want to make disappear forever first.
*Tiers 0-1-2-3 can gib bodies, remember mining suits take 50% of damage away from bombs, so strip miners you want to make disappear forever first.
*Ripley is a fairly robust murdering tool, if you can, convince robotics to put a gravity catapult on it. '''SLAM PEOPLE INTO WALLS. THE SUFFERING NEVER ENDS.'''
*Ripley is a fairly robust murdering tool, if you can, convince robotics to put a gravity catapult on it. '''SLAM PEOPLE INTO WALLS. THE SUFFERING NEVER ENDS.'''
*Space is your best ally. Your weapons are more lethal in space, and anyone who wants to chase you will need access to a jetpack and EVA gear. Make people fight on your terms by blowing up the station with various Gibtonite charges, or bust in, stun and drag targets into space.
*Space is your best ally. Your weapons are more lethal in space, and anyone who wants to chase you will need access to a jetpack and EVA gear. Make people fight on your terms by blowing up the station with various Gibtonite charges, or bust in, stun and drag targets into space.  
*Stim packs don't just increase your movement speed, they lower the duration of stuns. They will force you to drop stuff every once and a while though.
*Survival Medipens and Legion Cores are extremely useful to counter the stations foolish attempts to kill you.
*Stuns are the bane of any miners existence, using your TC to counter this is advisable.  
{{Jobs}}
{{Jobs}}
[[Category: Jobs]]
[[Category: Jobs]]
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