Shaft Miner: Difference between revisions

7,160 bytes added ,  23:15, 21 October 2016
Tendril Loot
imported>XDTM
imported>XDTM
(Tendril Loot)
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Their slow speed means that you can usually outrun them, although you should be careful of not [[Traitor|letting them hitch a ride in the mining ferry]], as the station has very few weapons that can damage megafauna.
Their slow speed means that you can usually outrun them, although you should be careful of not [[Traitor|letting them hitch a ride in the mining ferry]], as the station has very few weapons that can damage megafauna.
|'''EXTREME'''
|'''EXTREME'''
|}
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable mw-collapsible mw-collapsed"
|+Necropolis Chest Loot
! scope="col" class="unsortable" style="background-color:lightblue;" |
! scope="col" style="background-color:lightblue;" |Name
! scope="col" class="unsortable" style="background-color:lightblue;" |Description
|-
![[File:Paradox_bag.png|64px]]
|Paradox Bags
|A pair of bags with a linked storage: anything that is put in one can be pulled out of the other and vice versa.
|-
![[File:Cult_hardsuit.png|64px]]
|Nar'Sien Hardsuit
|A cultist's hardsuit. It is very resistant to melee and bullet damage and fairly resistant to other kinds of damage; it also fits in backpacks.
|-
![[File:Soulstone.png|64px]]
|Soulstone
|A soulstone much like the kind used by a [[Blood Cult]] or by the chaplain on MetaStation. When used on an unconscious person or on a corpse it disintegrates it, and traps the soul inside the gem. The soul can then be released as a weak ghost bound to the will of the soulstone's owner, or it can be put into a construct shell, if you somehow own one.
|-
![[File:Katana.png|64px]]
|Katana
|A very sharp katana. It deals 40 damage to unarmored targets (energy swords, for comparison, deal 30). It also has a 50% chance of deflecting melee attacks.
|-
![[File:Godeye.gif|64px]]
|Eye of God
|A strange eye. It can be worn on the glasses slot to gain x-ray vision plus night vision, but it cannot be removed. If you find a second Eye of God, you can wear that on top of the existing one to form a pair of Eyes of God, which looks cool but has no real benefit.
|-
![[File:Flight_potion.png|64px]]
|Flight Potion<br>("Strange Elixir")
|A bottle containing 5 units of flight potion. Ingesting flight potion will turn the drinker into an angel: a human with wings. Wings allow jetpack-like movement wherever there's air when activated, also giving increased speed and free movement over tables and chasms.<br>
Since the potion contains several units of potion, consider either diluting it or using a dropper, so you can share the transformation with others.
|-
![[File:Diamond_Pickaxe.png|64px]]
|Diamond Pickaxe
|A faster pickaxe. See the Mining Vendor list for more information.
|-
![[File:Cult_robes.png|64px]]
|Cult Clothes
|Contains cult robes, a cult hood and a cult bedsheet. Great for starting your Nar'Sie fanclub.
|-
![[File:Alien_brain.png|64px]]
|Alien Brain
|A xenomorph's brain. It is only useful for research, which can gain high biology levels out of it.
|-
![[File:Cursed_heart.gif|64px]]
|Cursed Heart
|A cursed heart. When used, it grants fast regeneration, but it must be pumped manually at least once every 6 seconds, or you'll start suffocating due to lack of blood circulation.
|-
![[File:Bottled_ship.png|64px]]
|Ship in a Bottle
|When used, spawns a Mysterious Boat, which can travel over lava without need for oars.
|-
![[File:Champion_hardsuit.png|64px]]
|Champion's Hardsuit
|A hardsuit coming from a <s>Space Marine</s>Champion. It's fairly resistand, has no slowdown, and is immune to fire. It also comes with a customizable [[Chaplain#Null Rod|Null Rod]].
|-
![[File:Sord.png|64px]]
|Sord
|An unbelievably shitty sword.
|-
![[File:Possessed_blade.png|64px]]
|Possessed Blade
|A sword possessed by a talking ghost. Exactly the same as the [[chaplain]]'s Null Rod variant.
|-
![[File:Dark_blessing.png|64px]]
|Dark Blessing
|A god-blessed armblade. Picking it up will make it undroppable, and it's weaker than a real armblade, although still fairly strong and sharp. Exactly the same as the [[chaplain]]'s Null Rod variant.
|-
![[File:Syndicate_cards.png|64px]]
|Deck of Tarot Cards
|When used, spawns a [[Guardian Spirit]] bound to you. The type is chosen at random.
|-
![[File:Modkit.png|64px]]
|AoE Hybrid Modkit
|A Kinetic Accelerator Modkit that allows it to both mine and deal damage in a 3x3 AoE. Secondary targets receive 25% of the original target's damage, up from the 20% of the normal AoE damage modkit.
|-
![[File:Warp_cube.png|64px]]
|Red/Blue Cube
|A pair of cubes. When one is used, it teleports the user to the location of the other cube, with no cooldown.
|-
![[File:Wisp_lanern.png|64px]]
|Wisp Lantern
|A lantern containing a wisp. When used, it releases the wisp, making it orbit around the user's head and granting it thermal vision and serving as a light source. It can be returned to the lantern by using it once again. The lantern does not otherwise need to be carried or protected for the effect to persist.
|-
![[File:Immortality_talisman.png|64px]]
|Immortality Talisman
|A magic talisman. When used, it makes the user invulnerable but immobile for ten seconds. Being invulnerable does not protect from instant death effects such as singularities or point-blank bombs. Has a 60 seconds cooldown.
|-
![[File:Meat_hook.png|64px]]
|Meat Hook
|A hook on the end of a long chain. Can be fired to throw a hook, which deals 25 armor-piercing damage and drags the target to the thrower's position, also stunning it for 3 seconds.
|-
![[File:Clusterbang.png|64px]]
|Inferno Grenade
|A clusterbuster grenade that, when activated, spawns several incendiary grenades, each releasing a plasma fire.
|-
![[File:Inquisitor_hardsuit.png|64px]]
|Inquisitor Hardsuit
|An inquisitor hardsuit. It's fairly armoured, has no slowdown, and is immune to fire. Comes with a free [[chaplain]]'s Null Rod and a bottle of Hell Water, an incredibly dangerous reagent which sets the drinker on fire while also destroying his brain.
|-
![[File:Summon_spellbook.png|64px]]
|Summon Item Spellbook
|A spellbook that grants you Summon Item. When first used, it binds the item currently in your hand; every time it is used after will teleport the linked item to your hand.
|-
![[File:Voodoo.png|64px]]
|Voodoo Doll
|A voodoo doll. To link it to someone, grab a small item they have touched and insert it into the doll; using the doll will allow you to choose a target based on the fingerprints on the inserted item.<br>
* When using a hot item on it (I.E. welder/match/lighter) it will heat the target.
* When using a sharp item on it it will cause severe pain to the target, stunning it.
* When using a bike horn on it it will HONK him, also dealing ear damage.
* Setting the doll on fire will also set the target on fire.
* When using the doll while targeting the head, it will make the target dizzy.
* When using the doll while targeting an arm, the target will use that hand, or any item on it, on a random nearby mob.
* When using the doll while targeting a leg, it will move the target randomly by a step.
* When using the doll while targeting the eyes, it will allow the user to see through the target's eyes for ten seconds.
* When using the doll while targeting the mouth, it will force the target to speak an user-inputted sentence. Radio prefixes such as ; can be used.
After being used, the doll has a chance of revealing its general direction or, more rarely, the room it's in, to the target. If it's set on fire, it has a 100% chance of revealing the room.<br>
To remove the linking item from a doll, use it while you're targeting the chest.
|}
|}


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