Shadowling: Difference between revisions

128 bytes added ,  17:00, 14 May 2022
Update the cooldown of Veil and Icy veins, Icy vein inject frost oil and shadowfrost, added the Dark Acceleration ability, rename the mention of shadow walk to Void Jaunt.
(→‎Shadowling Abilities: Changes Veil cooldown to 12 seconds)
(Update the cooldown of Veil and Icy veins, Icy vein inject frost oil and shadowfrost, added the Dark Acceleration ability, rename the mention of shadow walk to Void Jaunt.)
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!Icy Veins
!Icy Veins
|Hatch required
|Hatch required
|2 minutes
|1 minute
|Icy Veins is a formidable crowd control ability. Everyone within a short range will instantly have their body temperature reduced to freezing in addition to having it continuously lowered, similar to a cryogenic sting. Targets will also be briefly stunned.
|Icy Veins is a formidable crowd control ability. Everyone within a short range will instantly have their body temperature reduced to freezing while recieving 5u of [[Frost Oil (Chemical)|Frost Oil]] and Shadowfrost, similar to a cryogenic sting. Targets will also be briefly stunned.
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!Void Jaunt
!Void Jaunt
|Hatch required
|Hatch required
|1 minutes 20 seconds
|1 minute 20 seconds
|A weakened version of Ethereal Jaunt that costs stamina while jaunting. They can move through well-lit areas like this, but at a extremely steep stamina cost. It should be noted that if you jaunt until stamcrit, the cooldown will not activate at the price of being in stamcrit. Good for hopping between maints or dodging out of a hairy fight.
|A weakened version of Ethereal Jaunt that costs stamina while jaunting. They can move through well-lit areas like this, but at a extremely steep stamina cost. It should be noted that if you jaunt until stamcrit, the cooldown will not activate at the price of being in stamcrit. Good for hopping between maints or dodging out of a hairy fight.
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!Collective Mind
!Collective Mind
|Hatch required
|Hatch required
|30 seconds
|10 seconds
|To access some abilities, a shadowling must draw on its thralls for power. Using this ability, shadowlings can send out mental "hooks" that latch onto the minds of their thralls, granting the shadowling a count of his thralls, and unlocking any abilities which the number of thralls now allows.
|To access some abilities, a shadowling must draw on its thralls for power. Using this ability, shadowlings can send out mental "hooks" that latch onto the minds of their thralls, granting the shadowling a count of his thralls, and unlocking any abilities which the number of thralls now allows.
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|1 minute
|1 minute
|By regurgitating a cloud of black smoke, shadowlings can disorient pursuers. This smoke will induce blindness in and stun non-shadowlings, but heal shadowlings and thralls as well as block light.
|By regurgitating a cloud of black smoke, shadowlings can disorient pursuers. This smoke will induce blindness in and stun non-shadowlings, but heal shadowlings and thralls as well as block light.
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!Dark Acceleration
|Hatch required + 5 Thralls
|1 minute
|Let a shadowling can 'empower' a living thrall. After a short time, the thrall's abilities will become stronger and they will resemble a shadowperson with three eyes. They will then have the same light sensitivity of normal shadowlings, ableit at a lesser rate. In addition, thralls cannot be dethralled while conscious if in this position. Use this to make stronger thralls of those that you intend to keep at your side for defense - the light sensitivity is a dire weakness for most others.
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|-
!Sonic Screech
!Sonic Screech
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|Hatch required + 7 Thralls
|Hatch required + 7 Thralls
|60 seconds
|60 seconds
|The shadowling can drain the power from an APC and prevent it from recharging until serviced.
|The shadowling can drain the power from an APC and prevent it from recharging until serviced. Require to stand still for 15 seconds next to the APC.
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|-
!Black Recuperation
!Black Recuperation
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|1 minute
|1 minute
|With this ability, a shadowling can revive a fallen thrall, healing them of damage completely after a short time. It will also cure diseases, genetic defects, and remove handcuffs the target may be wearing.
|With this ability, a shadowling can revive a fallen thrall, healing them of damage completely after a short time. It will also cure diseases, genetic defects, and remove handcuffs the target may be wearing.
Alternatively, a shadowling can 'empower' a living thrall. After a short time, the thrall's abilities will become stronger and they will resemble a shadowperson with three eyes. They will then have the same light sensitivity of normal shadowlings, ableit at a lesser rate. In addition, thralls cannot be dethralled while conscious if in this position. Use this to make stronger thralls of those that you intend to keep at your side for defense - the light sensitivity is a dire weakness for most others.
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|-
!Ascendance
!Ascendance
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|Ascendant only
|Ascendant only
|Toggleable
|Toggleable
|An upgraded version of Shadow Walk, ascendants can simply enter the space between worlds at will at no cost. They use them as passageways, able to move from place to place extremely quickly.  
|An upgraded version of Void Jaunt, ascendants can simply enter the space between worlds at will at no cost. They use them as passageways, able to move from place to place extremely quickly.  
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|-
!Lightning Storm
!Lightning Storm
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!Guise
!Guise
|2 minutes
|2 minutes
|Guise is a lesser version of Shadow Walk. Unlike Shadow Walk, you do not gain incorporeal movement, and are still restricted to the physical plane. In addition, you do not turn completely invisible - rather, you are extremely difficult to see, especially in darkness. Anyone that isn't looking directly at you will only see a blurred shape. This ability lasts for around five seconds.
|Guise is a lesser version of Void Jaunt. Unlike Void Jaunt , you do not gain incorporeal movement, and are still restricted to the physical plane. In addition, you do not turn completely invisible - rather, you are extremely difficult to see, especially in darkness. Anyone that isn't looking directly at you will only see a blurred shape. This ability lasts for around five seconds.
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