Shadowling: Difference between revisions

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! style='background-color:#DDAADD;' width='150px'|Cooldown
! style='background-color:#DDAADD;' width='150px'|Cooldown
! style='background-color:#DDAADD;' width='450px'|Description
! style='background-color:#DDAADD;' width='450px'|Description
|-
!Passive Shadow Walk
|Hatch required
|None
|Shadowlings are able to walk through any structure, wall or door, as long as it's been engulfed in shadows. At the same time they can move at insanely fast speeds from one location to another while phasing within the darkness. They are able to do this at any time which makes them very formidable foes. However as a drawback, they will move VERY slowly while crossing tiles with light.
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|-
!Enthrall
!Enthrall
|Hatch required
|Hatch required
|None, but can only enthrall one at a time
|None, but can only enthrall one at a time
|A shadowling can grow a cute little tumor on a victim's brain, rearranging their memories and motivations and turning him into an obedient thrall.  This is slow, and does not itself disable the victim, so shadowlings should use mundane means to do so, such as handcuffs and removal of headsets.  Loyalty Implants interfere with this ability; however, the protection is not perfect.  It is well within a shadowling's power to disable such implants, though doing so will slow the enthralling process considerably.
|A shadowling can grow a cute little tumor on a victim's brain, rearranging their memories and motivations and turning him into an obedient thrall.  This takes 21 seconds, and does not itself disable the victim, so shadowlings should use mundane means to do so, such as handcuffs and removal of headsets.  Loyalty Implants interfere with this ability; however, the protection is not perfect.  It is well within a shadowling's power to disable such implants, though doing so will slow the enthralling process by 65 seconds.


The benefit of thralls to changelings extends beyond the utility of an obedient crewmember.  Shadowlings gain power directly from their thralls, unlocking new abilities with greater numbers, including their ultimate goal of ascension.  Thralls also have their own lesser powers that they can use to help you.
The benefit of thralls to changelings extends beyond the utility of an obedient crewmember.  Shadowlings gain power directly from their thralls, unlocking new abilities with greater numbers, including their ultimate goal of ascension.  Thralls also have their own lesser powers that they can use to help you.
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|Hatch required
|Hatch required
|30 seconds
|30 seconds
|Glare is the shadowling's basic single-target stun. By forcing one target's gaze into its own, the shadowling can mesmerize a target from a range to stun and mute him for quite some time.  While the duration is shorter than the cooldown, and is not long enough for a complete conversion, it does leave plenty of time to restrain or strip the victim.
|Glare is the shadowling's basic single-target stun. By forcing one target's gaze into its own, the shadowling can mesmerize a target from a range to stun and mute him for 10 seconds, but only if they are within 2 tiles. If they are more than 2 tiles away, they simply receive a temporary slowdown.  While the duration is shorter than the cooldown, and is not long enough for a complete conversion, it does leave plenty of time to restrain or strip the victim.
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|-
!Veil
!Veil
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|1 minute
|1 minute
|By regurgitating a cloud of black smoke, shadowlings can disorient pursuers. This smoke will induce blindness in and stun non-shadowlings, but heal shadowlings and thralls.
|By regurgitating a cloud of black smoke, shadowlings can disorient pursuers. This smoke will induce blindness in and stun non-shadowlings, but heal shadowlings and thralls.
|-
!Drain Life
|Hatch required + 5 Thralls
|10 seconds
|The shadowling drains the life of nearby humans, healing the shadowling for a significant amount for each human in addition to weakening the humans.
|-
|-
!Sonic Screech
!Sonic Screech
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