Security Items: Difference between revisions

1,675 bytes added ,  17:54, 31 August 2022
Replace the lazy link to research items of the RnD gear section with a proper documentation of what it contain (not everything is there yet though), move the Caldwell to the RnD gear section as well
(Finally add the Caldwell)
(Replace the lazy link to research items of the RnD gear section with a proper documentation of what it contain (not everything is there yet though), move the Caldwell to the RnD gear section as well)
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  |strategy = Shoot airlocks with it.
  |strategy = Shoot airlocks with it.
  |description = A compact semi-auto shotgun designed to fire breaching slugs and create rapid entry points. Deals minor damage to anything else.
  |description = A compact semi-auto shotgun designed to fire breaching slugs and create rapid entry points. Deals minor damage to anything else.
}}
{{anchor|Caldwell Tracking Revolver}}
{{Item
|bgcolor1 = #ffcccc
|bgcolor2 = #ff9999
|name = Caldwell Tracking Revolver
|image = Tracrevolver.png
|foundin = Armory Techfab
|usedfor = Tracking criminals.
|strategy = Fire at the target and track them with the bluespace locator.
|description = A 7 shot revolver that deal little damage but place a tracking beacon under the skin of the target acting like a regular tracking implant but lasting only 15 minutes in the targets and not emitting a signal strong enough to permit teleportation to their location.
'''Damage''' = 5 brute per shot
  }}
  }}
==Lethal Weapons==
==Lethal Weapons==
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  }}
  }}
==RnD Gear==
==RnD Gear==
See the [[Research_items#Weapons|Research Items]] page.
{{anchor|Caldwell Tracking Revolver}}
{{Item
|bgcolor1 = #ffcccc
|bgcolor2 = #ff9999
|name = Caldwell Tracking Revolver
|image = Tracrevolver.png
|foundin = Armory Techfab
|usedfor = Tracking criminals.
|strategy = Fire at the target and track them with the bluespace locator.
|description = A 7 shot revolver that deal little damage but place a tracking beacon under the skin of the target acting like a regular tracking implant but lasting only 15 minutes in the targets and not emitting a signal strong enough to permit teleportation to their location.


'''Damage''' = 5 brute per shot
}}
{{anchor|Advanced Energy Gun}}
{{Item
|bgcolor1 = #ffcccc
|bgcolor2 = #ff9999
|name = Advanced Energy Gun
|image = Advegun.png
|foundin = Armory Techfab
|usedfor = Subjugating criminals and/or eliminating threats without needing to recharge.
|strategy = Toggle the mode you want and fire at the target.
|description = An energy gun but self charging, removing all the logistical burdens of getting more ammo to continue shooting. Cannot be recharged the standard way in rechargers and can emit radiations if subjected to EMPs.
'''Damage''' = 25 stamina on shot if turned to the "disable" setting and 20 burn on shot if turned to the "kill" setting.
}}
{{anchor|Tesla Revolver}}
{{Item
|bgcolor1 = #ffcccc
|bgcolor2 = #ff9999
|name = Tesla Revolver
|image = Tesla_gun.gif
|foundin = Armory Techfab
|usedfor = Eliminating multiple threats at the same time.
|strategy = Get insulation, check no allies without insulation are around, fire at any target.
|description = Uncontrolled power, launch an energy orb that will shock the target and emit lightning targetting everyone around them. Its robustness is only matched by its potential for friendly fire, this weapon will harm anyone without insulation to protect them, including the operator.
}}
{{anchor|Decloner}}
{{Item
|bgcolor1 = #ffcccc
|bgcolor2 = #ff9999
|name = Decloner
|image = Decloner.png
|foundin = Armory Techfab
|usedfor = Preventing threats from healing.
|strategy = Fire at the target.
|description = Deal cellular damage and some radiation to targets, very few ways exist to heal this kind of damage. This make it a good way to prevent something from healing if they manage to escape.
'''Damage''' = 20 cellular damage on shot
}}


==Armor for Protection==
==Armor for Protection==
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