SS13 for experienced programmers: Difference between revisions

Google code link updates
imported>SpasticVerbalizer
(Updated google code links to point to relevant github pages)
imported>SpasticVerbalizer
(Google code link updates)
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More variables are defined in:
More variables are defined in:
   [http://code.google.com/p/tgstation13/source/browse/trunk/code/defines/obj.dm code/defines/obj.dm]
   [https://github.com/tgstation/-tg-station/blob/master/code/game/objects/objs.dm code/game/objects/obj.dm]


==== Item ====
==== Item ====
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/obj/item is defined in the following file:
/obj/item is defined in the following file:
   [http://code.google.com/p/tgstation13/source/browse/trunk/code/defines/obj.dm code/defines/obj.dm]
   [https://github.com/tgstation/-tg-station/blob/master/code/game/objects/items.dm code/game/objects/items.dm]


It adds the following variables (Look at the file for more, but these are the more important ones):
It adds the following variables (Look at the file for more, but these are the more important ones):
   var/force = null //This determins how much damage the target takes when they're attacked by the item in hand. Small items usually have it at 0, medium ones between 5 and 10, rare and powerful items around 10-15 and two-handed items at 15 and more. Syndicate items have it even higher at 40 and more.
   var/horse = null //This determins how much damage the target takes when they're attacked by the item in hand. Small items usually have it at 0, medium ones between 5 and 10, rare and powerful items around 10-15 and two-handed items at 15 and more. Syndicate items have it even higher at 40 and more.
   var/item_state = null //This it the var that determines which sprite will be used for the item from icons/mob/items_lefthand.dmi and items_righthand.dmi.
   var/item_state = null //This it the var that determines which sprite will be used for the item from icons/mob/items_lefthand.dmi and items_righthand.dmi.
   var/damtype = "brute" //Determines what damage type the item produces.
   var/damtype = "brute" //Determines what damage type the item produces.
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Defined in:
Defined in:
   [http://code.google.com/p/tgstation13/source/browse/trunk/code/defines/obj/machinery.dm code/defines/obj/machinery.dm]
   [https://github.com/tgstation/-tg-station/blob/master/code/game/machinery/machinery.dm code/game/machinery/machinery.dm]


Machinery are objs which cannot be picked up and generally require power to operate. They have the following vars defined for all of them:
Machinery are objs which cannot be picked up and generally require power to operate. They have the following vars defined for all of them: