Revolution: Difference between revisions

657 bytes added ,  15:27, 30 January 2015
the head of staff section was a horrific mix of terrible advice and banworthy shit (spacing people in hopes they're a revhead?) -- cleaned up
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(the head of staff section was a horrific mix of terrible advice and banworthy shit (spacing people in hopes they're a revhead?) -- cleaned up)
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Your lives are on the line, here. This does not mean "Hide in a closet and hope like hell they don't find me", and it definitely doesn't mean "Let the AI sort it out" or "Just space everyone; we'll find them eventually". Finding revs isn't that hard, and should be fairly simple, assuming the Rev Heads don't have 20 or so followers by this point.
Your lives are on the line, here. This does not mean "Hide in a closet and hope like hell they don't find me", and it definitely doesn't mean "Let the AI sort it out" or "Just space everyone; we'll find them eventually". Finding revs isn't that hard, and should be fairly simple, assuming the Rev Heads don't have 20 or so followers by this point.


Always remember that knocking a revolutionary out with an [[Toolbox|object upside the head]] has a 50% chance to convert them back to normal, showing you a message such as "Robert Robust looks as if they've remembered their true allegiance" or something to that effect. Naturally, this does not mean "Hey, let's just whack everyone upside the head in the event that they're a Rev". If you suspect them of being one, then this is usually a bad course of action; just brig them for a while and hope like hell you're wrong. If you actually see someone doing something scummy, you should probably assume they're either a Rev, a Rev Head, or an ass, so smack away! If you get them knocked out a few times and they don't turn, take them to Medical to get them healed and apologize, while noting them in your notes or the security records. If they fuck up again, space them or beat the shit out of them; they're probably a Rev Head!
At the first credible evidence of revolutionary activity (i.e. not the clown screaming griff), go somewhere relatively safe, likely the [[Brig]]. If you have access, immediately crack open the cases of loyalty implants. There is one case in the [[Armory]] and another in the [[Head of Security]]'s locker. Each contains four implants. These will run out fast, so your first priority should be implanting the [[Cargo]] staff and especially the [[Quartermaster]], if there's one. Once they're implanted, their job is to order you loyalty implants and nothing but loyalty implants. If an implanted QM complains, demote them, as they are a liability.


The cargo bay is probably the most significant area both parties will fight to control, as they can provide you with extra loyalty implants (or provide revs with weapons).
By the time you're at the point of implanting crewmates, there will probably be enough revs that within your first couple implants you'll deconvert someone, showing you a message such as "Robert Robust looks as if they've remembered their true allegiance!" Immediately ask them who converted them; that's one of your revheads. Repeat in systematic fashion, and [[Beyond the impossible|all will go smoothly!]]


Remember that turtling (boxing up in an area and making yourself an almost impossible target) is in fairly poor form, though it can be acceptable in some instances.
In the more likely case that things aren't going smoothly, knocking a revolutionary out with an [[Toolbox|object upside the head]] has a 50% chance to deconvert them. Naturally, this does not mean "Hey, let's just whack everyone upside the head in the event that they're a rev." If you suspect them of being one, then this is usually a bad course of action; just brig them for a while and hope like hell you're wrong. If you actually see someone doing something scummy, you should probably assume they're either a Rev, a Rev Head, or an ass, so smack away! If you get them knocked out a few times and they don't turn, get them healed and apologize, while noting them in your notes or the security records.
 
Remember that turtling (boxing up in an area and making yourself an almost impossible target) is poor form, though it can be acceptable in some instances.


===Station Staff===
===Station Staff===
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