Revolution: Difference between revisions

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===A Primer on Revolt===
===A Primer on Revolt===
During a Revolution round, it is the job of the Head Revolutionaries to recruit anyone outside of Security to their cause by walking up and using a [[Flashes|Flasher]] on them. From there, their goal becomes finding inventive ways to remove the [[Captain]], [[Head of Security]], [[Head of Personnel]], [[Chief Engineer]], [[Chief Medical Officer]], and [[Research Director]], from play. If the Revolutionaries manage to kill or exile all of the ORIGINAL heads ('''THIS DOES NOT COUNT HEADS THAT JOIN AFTER THE ROUND BEGINS'''), they are considered victorious. If the non-revolutionary crew manages to kill or exile all of the Head Revolutionaries, the Revolution is defeated.
During a Revolution round, it is the job of the Head Revolutionaries to recruit anyone outside of Security to their cause by walking up and using a [[Flashes|Flasher]] on them. From there, their goal becomes finding inventive ways to remove the [[Captain]], [[Head of Security]], [[Head of Personnel]], [[Chief Engineer]], [[Chief Medical Officer]], and [[Research Director]], from play. If the Revolutionaries manage to kill or exile all of the ORIGINAL heads ('''THIS DOES NOT COUNT HEADS THAT HAVE BEEN PROEMOTED FROM NON-HEAD POSITIONS'''), they are considered victorious. If the non-revolutionary crew manages to kill or exile all of the Head Revolutionaries, the Revolution is defeated.


An important mechanic of note for this gamemode is that Heads of Staff '''as well as Head Revolutionaries''' are considered to be exiled if they leave the z-level of the station or enter a locker. This means that if either team of Heads hides in lockers, takes the Mining transport shuttle to [[Lavaland]] (willingly or unwillingly), or is thrown far enough out into space, they will be listed as having abandoned the station. This can lead to Revolution rounds ending pre-maturely, but this can also allow one side to [[Beyond the impossible|non-lethally remove a target]].
An important mechanic of note for this gamemode is that Heads of Staff '''as well as Head Revolutionaries''' are considered to be exiled if they leave the z-level of the station or enter a locker. This means that if either team of Heads hides in lockers, takes the Mining transport shuttle to [[Lavaland]] (willingly or unwillingly), or is thrown far enough out into space, they will be listed as having abandoned the station. This can lead to Revolution rounds ending pre-maturely, but this can also allow one side to [[Beyond the impossible|non-lethally remove a target]].


The [[Emergency_Shuttle|Emergency Shuttle]] can be called but will never arrive during this game mode. The round will not end until either side has won by eliminating the leadership of the other side.  
The [[Emergency_Shuttle|Emergency Shuttle]] can be called but will never arrive during this game mode. The round will not end until either side has won by eliminating the leadership of the other side.


===Head Revolutionaries [[File:Hudrevhead.png]]===
===Head Revolutionaries [[File:Hudrevhead.png]]===