Research Director: Difference between revisions

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imported>Ricotez
(→‎Mad Science: Added some stuff that you can do from R&D.)
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|difficulty = Hard
|difficulty = Hard
|superior = [[Captain]]
|superior = [[Captain]]
|duties = Supervise research efforts, Make sure Roboticists are building borgs or mechs, make sure the [[AI]] and its [[Cyborg]]s aren't rogue, replacing them if they are
|duties = Supervise research efforts, ensure Robotics is in working order, make sure the [[AI]] and its [[Cyborg]]s aren't rogue, replacing them if they are
|guides = [[Guide to Research and Development]], [[Guide to toxins]], [[Guide to xenobiology]], [[Guide to genetics]], [[Guide to robotics]], [[Chain of Command]], [[Guide to construction]]
|guides = [[Guide to Research and Development]], [[Guide to toxins]], [[Guide to xenobiology]], [[Guide to genetics]], [[Guide to robotics]], [[Chain of Command]], [[Guide to construction]]
}}
}}


So you're going to be the babysitter of a [[Geneticist|bunch]] of [[Roboticist|mad]] [[scientist]]s! This is a brief overview of the Research Director's job, what he or she will inevitably face and how they can overcome adversity.
So you're going to be the caretaker of a [[Geneticist|bunch]] of [[Roboticist|lobotomy]] [[patients]]s with access to some of the most dangerous things on the station! This is a brief overview of the Research Director's job, what he or she will inevitably face and how they can overcome adversity.
[[File:Rdivision.png|300px|thumb|link=http://puu.sh/3EzGx.png|alt=Research Division|[[Research Division|The halls of SCIENCE!]]]]
[[File:Rdivision.png|300px|thumb|link=http://puu.sh/3EzGx.png|alt=Research Division|[[Research Division|The halls of SCIENCE!]]]]


'''Bare minimum requirements:''' Help Medbay upgrade their machines. Check to see who has the six max cap bombs. Keep an eye on the AI and know what to do if it gets subverted.
'''Bare minimum requirements:''' Upgrade important Medbay equipment, know who has 6 maxcap bombs, and know how to deal with the silicons if they become less than friendly


== Get It All Together ==
== Get It All Together ==
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*An Intellicard (Download the AI from its core, wipe it if it's rogue, steal it if ''you're'' rogue)
*An Intellicard (Download the AI from its core, wipe it if it's rogue, steal it if ''you're'' rogue)
*A pAI
*A pAI
*A locker stocked with some spare clothing and a flash
*A locker stocked with some alternate outfits and a flash
*A Reactive Teleporter Armor (Remember to turn it on before wearing)
*A Reactive Teleporter Armor (Remember to turn it on before wearing)
*Your pet facehugger, Lamarr
*Your pet facehugger, Lamarr
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You may wish to periodically check how many cyborgs there are on the robotics console and if any are no longer slaved to an AI, or has stopped functioning.
You may wish to periodically check how many cyborgs there are on the robotics console and if any are no longer slaved to an AI, or has stopped functioning.


=== Directan Research 101 ===
=== Directing Research 101 ===


[[Scientist]]s will be your primary subordinates. They will be working with the R&D, Toxins, and Xenobio laboratories. You may want to ensure that all three labs are manned by assigning your scientists roles at the start of the shift. Toxins and xenobio labs usually don't need more than one scientist working there at a time, unless they're requesting help.
[[Scientist]]s will be your primary subordinates. They will be working with the R&D, Toxins, and Xenobiology laboratories. You may want to ensure that all three labs are manned by assigning your scientists roles at the start of the shift. Toxins and xenobio labs usually don't need more than one scientist working there at a time, unless they're requesting help. '''Familiarize yourself with all sub-departments of Science and be prepared to fill in when something is needed.'''


Periodically sync the research computer in R&D so Robotics has access to the latest data. This also backs up your research data to the server, so if something happens to the research console the data can be easily restored. DO NOT FORGET THIS!
Periodically sync the research computer in R&D so Robotics has access to the latest data. This also backs up your research data to the server, so if something happens to the research console the data can be easily restored. DO NOT FORGET THIS!


Don't forget to check on the [[Roboticist]]s every now and again to ensure they are doing their jobs which is building and maintaining cyborgs, bots, and mechs. Sync their research console if they haven't already. Make sure they aren't building combat mechs without authorization and have them install tracking beacons on all mechs they create.
Don't forget to check on the [[Roboticist]]s every now and again to ensure they are doing their jobs which is building and maintaining cyborgs, bots, and exosuits. Sync their research console if they haven't already, as well as their fabricators. Make sure they aren't building combat mechs without authorization, and try to convince them to put tracking beacons on their creations.


[[Geneticist]]s have the habit of monkeying themselves or abusing superpowers. If they manage to bypass your supervision and start abusing their powers, notify security immediately and have them stripped of rank.
[[Geneticist]]s have the habit of monkeying themselves or abusing superpowers. If they manage to bypass your supervision and start abusing their powers, notify security immediately and have them stripped of rank.
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===Your Defense===
===Your Defense===


At the start, the Research Director is possibly the most vulnerable head of staff on station. Given enough time, however, he can develop into a powerful, destructive force. You will have access to bombs to defend yourself(only if you're a traitor) your locker contains a flash, you also have access to a variety of genetic powers in [[Genetics]] and access to life draining Slimes.
At the start, the Research Director is possibly the most vulnerable head of staff on station. Given enough time, however, he can develop into a powerful, destructive force. You start with access to the Toxins and Xenobiology labs, which both can be used to your advantage if you're smart.


You start with the Reactive Teleporter Armor in your office. While wearing this (and if it's actually turned on, click on it in your hand before equipping it so it lits up like a christmas tree) you will sometimes get teleported away when you are hit (or hugged), within a few tiles of where you were standing. It doesn't work most of the time, so don't rely on it. But although it is fairly useless and even dangerous near space it just might save your life if you have nothing better.
There is a Reactive Teleporter Armor in your locker - It is both a fantastic tool and a hilarious deathtrap. When it is activated, any physical contact (Hugging, stripping, grabbing, hitting) will cause the armor to shunt you away in a random direction. While can be incredibly useful, it can also be incredibly dangerous if you're near space. It can easily fling you out into the void, so be mindful of when you keep it on or off.


<strike>If you're lucky, the [[Head of Personnel]] will grant you armory access to unlock all those delicious experimental weapons you develop and you no longer have to rely on random teleportation to save your life.</strike> This is no longer the case since firing pins got added in place of lockboxes. Right now you can only make firing pins that let you fire the weapons on the firing range, but this might change in the future so keep an eye on the changelog. But you can still emag guns to override the firing pin. If you're even luckier, mining will bring along ore that will allow you to make [[Mechs|big stompy mechs]]
While you can produce a vast array of weapons, a large majority of them require a Firing Pin. These can be found in the Armory, or ordered from Cargo. Currently, the only pins you can personally produce are Testing Range Pins, which allow the guns to function on the range and the range alone (Bear in mind you can use those guns at said location to bust open a crate of standard firing pins!). But you can still emag guns to override the firing pin. If you're even luckier, mining will bring along ore that will allow you to make [[Mechs|big stompy mechs]]


=== Lamarr ===
=== Lamarr ===
Anonymous user