Random events: Difference between revisions

3,663 bytes removed ,  17:29, 20 January 2021
Removes the wizard events section because they were removed
(Checks random events against code and adds Maximum Occurrences among other things. Wizard Events and adding deafult values TBD)
(Removes the wizard events section because they were removed)
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Maximum Occurrence: 2
Maximum Occurrence: 2


==[[File:Vendcoffee.gif|32px]] Brand Intelligence ==
==[[File:Vendcoffee.gif|32px]] Brand Intelligence==
''Rampant brand intelligence has been detected aboard the station. Please stand by. The origin is believed to be a <nowiki>[vending machine name]</nowiki>.''
''Rampant brand intelligence has been detected aboard the station. Please stand by. The origin is believed to be a <nowiki>[vending machine name]</nowiki>.''


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Weight: 5
Weight: 5


==[[File:Head of Personell.png|32px]] Bureaucratic Error ==
==[[File:Head of Personell.png|32px]] Bureaucratic Error==
''A recent bureaucratic error in the Organic Resources Department may result in personnel shortages in some departments and redundant staffing in others.''
''A recent bureaucratic error in the Organic Resources Department may result in personnel shortages in some departments and redundant staffing in others.''


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To fight the vines:
To fight the vines:
* Drag a goat, either Pete or one ordered from cargo into the vines. It'll eat any vine it passes into, and even quickly consume them on its own so long as there's any nearby.
 
* A scythe from a weed control crate is effective, along with any sharp implement.
*Drag a goat, either Pete or one ordered from cargo into the vines. It'll eat any vine it passes into, and even quickly consume them on its own so long as there's any nearby.
* Plant-b-gone spray from botany and weedkiller grenades from cargo are also good options.
*A scythe from a weed control crate is effective, along with any sharp implement.
* Fire will also kill certain vines dead. Welders are recommended sources of burn damage instead of, oh I don't know, a flamethrower.
*Plant-b-gone spray from botany and weedkiller grenades from cargo are also good options.
*Fire will also kill certain vines dead. Welders are recommended sources of burn damage instead of, oh I don't know, a flamethrower.


Minimum round time: 20 minutes
Minimum round time: 20 minutes
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Maximum Occurrence: 1
Maximum Occurrence: 1


=Wizard Events=
[[Category:Guides]]  
These events replace the regular events when the wizard casts [[Wizard#Rituals|Summon Events.]]
[[Category:Game Modes]]
 
{| class="wikitable" border="1" cellspacing="0" cellpadding="2" "
|style='background-color:lightgreen; text-align: center;'|'''Special Events'''||style='background-color:lightgreen; text-align: center;'|'''Prompt'''||style='background-color:lightgreen; text-align: center;'|'''Effects'''||style='background-color:lightgreen; text-align: center;'|'''Chance'''
|-
|Advanced Darkness<br>
|'''Warning''': <br>Your eyes hurt... a vignette settles in your vision and closes in.<br>
'''Start''': <br>This isn't your average everday darkness... this is ''advanced'' darkness!<br>
'''End''': <br>At last, the darkness recedes.<br>
|Restricts the vision of affected mobs to a single tile in the cardinal directions. Flashlights, normal lights, they all do jack when you're trapped in Rock Bottom.
|Low
|-
|Blobies
|None
|Some corpses turn into non-sentient Blob Zombies which are non-infectious.
|Average
|-
|Change Faces
|None
|All sentient beings (including the wizard) swap their faces randomly
|High
|-
|Change Minds
|None
|All sentient beings (except for the wizard) swap their minds randomly. An assistant can have his mind swapped with the captain, antags are carried along with the mind, but if you're a changeling, you're sort of boned.
|Very Low
|-
|Change Places
|None
|All sentient beings swap places randomly (if they are in the station)
|Low
|-
|Cursed Items
|None
|[[Shaft Miner#The Loot|Cursed Katanas]], Fake Wizard Robes, LSD Laced Cigarettes, Boxing Gloves, Luchador Masks, Chameleon Masks, and Cat Ears are distributed among the crew
|Average
|-
|Ghost
|You suddenly feel extremely obvious...
|Ghosts are now visible to the crew.
|Average
|-
|Greentext
|The mythical greentext appear at your feet! Pick it up if you dare...
|Anyone who picks up the greentext gains an objective to escape alive while carrying the greentext. Problem is, the greentext is absolutely gargantuan and weighs a literal ton.
|High
|-
|Imposter
|None
|A fake, identical body double to the real wizard spawns. Can cast fake spells to confuse and scare the crew.
|Very Low
|-
|Improved Casting
|None
|The cooldown of a single spell for the Wizard is decreased as if that spell had been taken again.
|Average
|-
|Invincible
|None
|A random Human is injected with 40 units of adminordrazine, making them invincible for 100 ticks
|Average
|-
|Lava
|'''Warning''': <br>You feel the ground beneath you getting hot. Waves of heat distort the air.<br>
'''Start''': <br>The floor is lava! Get on top of something!<br>
'''End''': <br>The ground cools and returns to its usual form.<br>
|The ground turns into surprisingly cool lava, lightly damaging anything on the floor. Flood the station with plasma for optimal effect.
|Low
|-
|Magicarp
|Unknown magical entities have been detected near [station_name()], please stand-by.
|Magicarps and Chaos Magicarps are spawned around the station
|Very Low
|-
|Petsplosion
|None
|The bane of every HOP, animals around the station start to randomly gib
|Low
|-
|Possession
|You suddenly feel a welling of new spooky powers...
|Ghosts become visible to the crew, and can possess objects and spook people
|Low
|-
|Race
|You feel somehow... different?
|Everyone turns into a random different species. Very unfortunate if you happen to turn into a Plasmaman.
|Low
|-
|RPG Loot
|None
|All items get a snazzy little pronoun which either buffs or nerfs the item. Items can be buffed by using an item fortification scroll.
|Average
|-
|Robeless Casting
|None
|The wizard can now cast all of his spells without any of his robes.
|Low
|-
|}
 
[[Category:Guides]] [[Category:Game Modes]]
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