Prison Wing: Difference between revisions

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</tab>
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<tab style="width:100%" name="GaxStation">
{{Location
|headerbgcolor=#AF6365
|headerfontcolor=white
|image=Prison_wing_gax.png
|location=Prison Wing
|description=Life in prison without parole is a shitload worse than death. Death is parole. Death is mercy.
|purpose=Stores the scum of the station.
|items=A straight jacket, soap, plants
|workers=[[Warden]]
|access=[[Captain]], [[Head of Security]], [[Warden]], [[Security Officer]]
|exits=South to [[Brig]]
|department=Security
|footerbgcolor=#AF6365
|footerfontcolor=white
}}
==Prison Wing==
Located north-west of [[Brig]] is the prison wing. If you've fucked up big time this is where Security will put you. This "luxurious suite" is a shared living space among all those sentenced to life imprisonment. All red doors here require Holding Cells access to open, thus excluding the [[Detective]], [[Lawyer]]s and non-security [[Heads of Staff]].
===Prison Hallway===
This is where the prisoners will be processed. They will be led to the lockers, have everything stripped and placed inside one, and then be given prison clothes <s>if they're lucky</s> before being led to their cell. The hallway also contains one [[File:Straight Jacket.png]] [[Clothing_and_Accessories#Straight_Jacket|straight jacket]].
===Prison Cells===
There are two prison cells along the north side of the prison hallway. Each cell has a bed, table, paper and a pen. The intercoms in the cells are off by default to prevent rowdy prisoners from upsetting the crew. The cells can be locked down with bolts and/or shutters <s>whether there is a good reason or not</s> in case of a breach or dangerous prisoners. Each cell has a flasher to make it safer for security members to reach the prisoners.
===Permabrig===
This is where prisoners will spend most of their time. It is a large space split up into a lot of sections.
'''Washroom'''<br>
The washroom is located south-west and is accessible through a windoor. The washroom contains a toilet, sink and shower - so you can stay fresh until your trial.
'''Hydroponics'''<br>
The north side is taken up by a hydroponics area. There are dirt piles to grow plants in, tools, seeds and machines.
'''Entertainment'''<br>
There is a single arcade machine to entertain prisoners on the north side.
==Prison Break==
Generally, escape from the permabrig is impossible without outside help. However, a prepared traitor can escape easily. An [[Syndicate_Items#uplink_implant|uplink implant]] can be smuggled unseen after injection and will give you enough crystals to buy a space suit and a piece of [[Syndicate_Items##c4|c4]] for quick getaways should you be captured.
If you didn't plan ahead, you can smash the window open with botany tools, use a shard of glass to break the electrified grille, and in your pockets and hands carry some sodas. Run out of the window and head right; if you move fast and know the exact route you are going, you can run around the ship, past the brig, and make it back to the north dorm airlocks and get on the station before you die. It helps if a foolish [[Warden]] left you with some items, or if you have a buddy in perma.
Lucky prisoners will be freed by a ''Gr3y.T1d3 virus'' that can occasionally infect Security's computer network. All doors will be bolted open and the lights will go out. It's the perfect opportunity to make a quick getaway.
You could use the [[File:Holopadon.gif]] holopad, located in the middle permabrig, to call the AI and beg them to free you. Or you could write down that you are completely innocent onto paper and hold it up to a camera.
The final way to escape is to lure someone inside, use the bar of soap to slip them, take their stun baton and stun them, then strip and kill them, and use their ID to escape. Remember to take their radio off first or you will get dog-piled by backup.
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<tab style="width:100%" name="KiloStation">
<tab style="width:100%" name="KiloStation">
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You could use the [[File:Holopadon.gif]] holopad, located to the south of permabrig, to call the AI and beg them to free you. Or you could write down that you are completely innocent onto paper and hold it up to a camera.
You could use the [[File:Holopadon.gif]] holopad, located to the south of permabrig, to call the AI and beg them to free you. Or you could write down that you are completely innocent onto paper and hold it up to a camera.
The final way to escape is to lure someone inside, use the bar of soap to slip them, take their stun baton and stun them, then strip and kill them, and use their ID to escape. Remember to take their radio off first or you will get dog-piled by backup.
</tab>
<tab style="width:100%" name="NVS Gax">
{{Location
|headerbgcolor=#AF6365
|headerfontcolor=white
|image=Prison_wing_gax.png
|location=Prison Wing
|description=Life in prison without parole is a shitload worse than death. Death is parole. Death is mercy.
|purpose=Stores the scum of the station.
|items=A straight jacket, soap, plants
|workers=[[Warden]]
|access=[[Captain]], [[Head of Security]], [[Warden]], [[Security Officer]]
|exits=South to [[Brig]]
|department=Security
|footerbgcolor=#AF6365
|footerfontcolor=white
}}
==Prison Wing==
Located north-west of [[Brig]] is the prison wing. If you've fucked up big time this is where Security will put you. This "luxurious suite" is a shared living space among all those sentenced to life imprisonment. All red doors here require Holding Cells access to open, thus excluding the [[Detective]], [[Lawyer]]s and non-security [[Heads of Staff]].
===Prison Hallway===
This is where the prisoners will be processed. They will be led to the lockers, have everything stripped and placed inside one, and then be given prison clothes <s>if they're lucky</s> before being led to their cell. The hallway also contains one [[File:Straight Jacket.png]] [[Clothing_and_Accessories#Straight_Jacket|straight jacket]].
===Prison Cells===
There are two prison cells along the north side of the prison hallway. Each cell has a bed, table, paper and a pen. The intercoms in the cells are off by default to prevent rowdy prisoners from upsetting the crew. The cells can be locked down with bolts and/or shutters <s>whether there is a good reason or not</s> in case of a breach or dangerous prisoners. Each cell has a flasher to make it safer for security members to reach the prisoners.
===Permabrig===
This is where prisoners will spend most of their time. It is a large space split up into a lot of sections.
'''Washroom'''<br>
The washroom is located south-west and is accessible through a windoor. The washroom contains a toilet, sink and shower - so you can stay fresh until your trial.
'''Hydroponics'''<br>
The north side is taken up by a hydroponics area. There are dirt piles to grow plants in, tools, seeds and machines.
'''Entertainment'''<br>
There is a single arcade machine to entertain prisoners on the north side.
==Prison Break==
Generally, escape from the permabrig is impossible without outside help. However, a prepared traitor can escape easily. An [[Syndicate_Items#uplink_implant|uplink implant]] can be smuggled unseen after injection and will give you enough crystals to buy a space suit and a piece of [[Syndicate_Items##c4|c4]] for quick getaways should you be captured.
If you didn't plan ahead, you can smash the window open with botany tools, use a shard of glass to break the electrified grille, and in your pockets and hands carry some sodas. Run out of the window and head right; if you move fast and know the exact route you are going, you can run around the ship, past the brig, and make it back to the north dorm airlocks and get on the station before you die. It helps if a foolish [[Warden]] left you with some items, or if you have a buddy in perma.
Lucky prisoners will be freed by a ''Gr3y.T1d3 virus'' that can occasionally infect Security's computer network. All doors will be bolted open and the lights will go out. It's the perfect opportunity to make a quick getaway.
You could use the [[File:Holopadon.gif]] holopad, located in the middle permabrig, to call the AI and beg them to free you. Or you could write down that you are completely innocent onto paper and hold it up to a camera.


The final way to escape is to lure someone inside, use the bar of soap to slip them, take their stun baton and stun them, then strip and kill them, and use their ID to escape. Remember to take their radio off first or you will get dog-piled by backup.
The final way to escape is to lure someone inside, use the bar of soap to slip them, take their stun baton and stun them, then strip and kill them, and use their ID to escape. Remember to take their radio off first or you will get dog-piled by backup.
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