Nuclear Operative: Difference between revisions

124 bytes added ,  13:20, 22 October 2014
m
imported>Hellafied
(→‎Planning the Attack: added info for nuke ops)
imported>Hellafied
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It gets an amount of bonus telecrystals based on the round population, allowing nuke op equipment to scale with the increased threat of a fully-manned station.
It gets an amount of bonus telecrystals based on the round population, allowing nuke op equipment to scale with the increased threat of a fully-manned station.


Each operative spawns with a personal Syndicate Uplink radio with 10 Telecrystals pre loaded. STOP! Before you waste your crystals on a balloon, take note of the computer terminals in front of you. Once you insert your Uplink into it these new devices allow for your team leader to assign you additional Telecrystals or for you to donate your own Telecrystals to a common pool for your leader to draw upon. Buy why would you give away your crystals? Giving your crystals to your team leader will allow him to save up and buy some very expensive and powerful goodies, like a [[Syndicate_Items#Dark_Mauler|freaking assault mech]]!
Each operative spawns with a personal Syndicate Uplink radio with 20 Telecrystals pre loaded. STOP! Before you waste your crystals on a balloon, take note of the computer terminals in front of you. Once you insert your Uplink into it these new devices allow for your team leader to assign you additional Telecrystals or for you to donate your own Telecrystals to a common pool for your leader to draw upon. Buy why would you give away your crystals? Giving your crystals to your team leader will allow him to save up and buy some very expensive and powerful goodies, like a [[Syndicate_Items#Dark_Mauler|freaking assault mech]]!


Once your team has bought the items essential to your plan you can now selfishly buy what you will need for the mission, however you need to pause and think hard. What [[Syndicate Items]] will you need? Which will cause a huge backlash if used against your team? Now, think what everyone else will likely need. The problem with the agent ID is the access -- you have very little, but an emag or a powersink will change that in a moment. You do not have an ID or a position at the station, so don't worry about people finding the emagged doors. Everyone on the team should have one. Voice changers are wonderful if you are trying to sneak in, as are chameleon jumpsuits. Bombs are great in the right hands. Energy crossbows make excellent side arms. Energy swords, especially if you make double-bladed eswords, are good for blocking enemy fire.
Once your team has bought the items essential to your plan you can now selfishly buy what you will need for the mission, however you need to pause and think hard. What [[Syndicate Items]] will you need? Which will cause a huge backlash if used against your team? Now, think what everyone else will likely need. The problem with the agent ID is the access -- you have very little, but an emag or a powersink will change that in a moment. You do not have an ID or a position at the station, so don't worry about people finding the emagged doors. Everyone on the team should have one. Voice changers are wonderful if you are trying to sneak in, as are chameleon jumpsuits. Bombs are great in the right hands. Energy crossbows make excellent side arms. Energy swords, especially if you make double-bladed eswords, are good for blocking enemy fire. Syndicate borgs are great tanks, and are even more robust if you have a welder, but are at great risk from ion rifle shots.


===Don't Let Them Steal Your Gun Damnit===
===Don't Let Them Steal Your Gun Damnit===
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