Nuclear Operative: Difference between revisions

246 bytes added ,  15:25, 22 October 2014
m
Still trying to still make it more readable and compact.
imported>Hellafied
(I have taken off the 'needs revision' on guide to being a nuke op. I haves added nuke op commander, and telecrystal system console info.)
imported>Kosmos
m (Still trying to still make it more readable and compact.)
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{{JobPageHeader
{{JobPageHeader
|headerbgcolor = black
|headerbgcolor = black
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|superior = [[The Syndicate]]
|superior = [[The Syndicate]]
|duties = GET [[Nuclear disk|DAT FUKKEN DISK]]
|duties = GET [[Nuclear disk|DAT FUKKEN DISK]]
|guides = This page
|guides = This page.
}}
}}
''You have been chosen to be one of the few, <s>the strong, the Elite A-</s>team of Syndicate Nuclear Operatives. Your mission, whether or not you choose to accept it, will be to destroy Nanotrasen's most advanced research facility! That's right, you are going to Space Station 13.''
''You have been chosen to be one of the few, <s>the strong, the Elite A-</s>team of Syndicate Nuclear Operatives. Your mission, whether or not you choose to accept it, will be to destroy Nanotrasen's most advanced research facility! That's right, you are going to Space Station 13.''


==Your Objectives==
==Your Objectives==
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# Use it to activate the Nuclear Fission Explosive (located on the Mothership). [[File:Nuke.gif|50px]]
# Use it to activate the Nuclear Fission Explosive (located on the Mothership). [[File:Nuke.gif|50px]]
# Escape alive on the Syndicate Mothership.
# Escape alive on the Syndicate Mothership.


==But First, You Must Learn How to Crawl==
==But First, You Must Learn How to Crawl==
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'''The checklist is as follows:'''
'''The checklist is as follows:'''
# Memorize the nuclear activation code
# '''Memorize''' the nuclear activation code.
# Plan the attack
# '''Plan''' the attack (how to get the nuke disk and arm the nuke).
# Order items and arm yourself to the teeth
# '''Order''' items and arm yourself to the teeth.
# Move the mothership near the station
# '''Move''' the Mothership near the station.
# Infiltrate
# '''Infiltrate'''.
 


===Knowing Your Team===
===Knowing Your Team===
All of your fellow agents will have a big red '''S''' by their head. Be very careful when you see this '''S''', as you don't want to kill your fellow agents on accident.
All of your fellow agents will have a big red '''S''' by their head. Be very careful when you see this '''S''', as you don't want to kill your fellow agents on accident.
There will be a leader. (He spawns behind the desk, and is the only one with access to the shutters.  
 
Depending on what your commander wants, you might get a syndiborg. They will also have the red '''S'''
There will be a leader. He spawns behind the desk, and is the only one with access to the shutters.  
 


===Communication===
===Communication===
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Making code named strikes with your team can be an effective way to deal with the crew, but it is difficult.
Making code named strikes with your team can be an effective way to deal with the crew, but it is difficult.


Safewords can be said if you see a comrade but both of you are disguised. For example; "Shamalama ding dong!" or something, fast, and easy to say. The phonetic alphabet can also be useful for this, as in Alpha - A, Bravo - B, Charlie - C and so on.
Safewords can be said if you see a comrade but both of you are disguised. "Shamalama dingdong!" or something - fast, and easy to say. The phonetic alphabet can also be useful for this, as in Alpha - A, Bravo - B, Charlie - C and so on.


Passwords are only useful if you have a door guard in the Mothership, or some one with the Military PDA. Make it as you want, said over the Syndicate frequency.
Passwords are only useful if you have a door guard in the Mothership, or some one with the Military PDA. Make it as you want, said over the Syndicate frequency.


===Memorizing the Code===
===Memorizing the Code===
The very first thing you should do is memorize the Nuclear code! The team leader will probably tell you the code, but if they don't, it should be on a piece of paper somewhere in the room. Every member of the team must know this code since there is no way to know who will be alive at the end of the mission. This changes every time.
The very first thing you should do is memorize the nuclear code! The team leader will probably tell you the code, but if they don't, it should be on a piece of paper somewhere in the room. Every member of the team must know this code since there is no way to know who will be alive at the end of the mission. This changes every time.


Memorizing this is simple: Just type '''Add-Note''' followed by the code in the chat bar (without having '''say''' before it). Now you can see the code whenever you type '''Notes'''.
Memorizing this is simple: Just type '''Add-Note''' followed by the code in the chat bar (without having '''say''' before it). Now you can see the code whenever you type '''Notes'''.


After this, your team should go through a plan of attack.
After this, your team should go through a plan of attack.


===Planning the Attack===
===Planning the Attack===
**The best thing to do is listen to your leader (the one who spawns inside the tables he is the only one with access to the button to the shutters)  
'''LISTEN TO YOUR LEADER''' (the guy who spawns inside the tables he is the only one with access to the button to the shutters)! Your team should talk over about their plan of attack, but the leader should have the final say how things are gonna be since he has the power to buy all the good stuff.
* Oldskool-style: Get the disk, return to ship, arm the nuke and drag it to the station?
 
* Guns blazing risky style: Haul the nuke first to the station, get the disk and arm it?
Different approaching styles:
* Stealth-style?
* Infiltration by using jetpacks or by teleportation?
* Everybody cram into a locker and have someone in disguise drag the locker to the station and suddenly unleash a locker full of syndies -style
* Split up or stick together?
* Oldskool-style: Get the disk, return to ship, arm the nuke and drag it to the station.
* More-risky-style: Haul the nuke first to the station, get the disk and arm it.
* Stealth-style: Disguise as John Smiths, infiltrate and steal the Nuke Disk quietly.
* Murderbone-style: Just kill everything that doesn't have a red S over it.
* Locker-style: Cram your whole team into a locker, have someone in disguise drag the locker to the station, unleash a locker full of syndies when the crew least expects it!


-Do not emag the button and leave, the best chance at success you have is to listen, and act as a unit.


===Ordering Gear as a Team===
===Ordering Gear as a Team===
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Once your team has bought the items essential to your plan you can now selfishly buy what you will need for the mission, however you need to pause and think hard. What [[Syndicate Items]] will you need? Which will cause a huge backlash if used against your team? Now, think what everyone else will likely need. The problem with the agent ID is the access -- you have very little, but an emag or a powersink will change that in a moment. You do not have an ID or a position at the station, so don't worry about people finding the emagged doors. Everyone on the team should have one. Voice changers are wonderful if you are trying to sneak in, as are chameleon jumpsuits. Bombs are great in the right hands. Energy crossbows make excellent side arms. Energy swords, especially if you make double-bladed eswords, are good for blocking enemy fire. Syndicate borgs are great tanks, and are even more robust if you have a welder, but are at great risk from ion rifle shots.
Once your team has bought the items essential to your plan you can now selfishly buy what you will need for the mission, however you need to pause and think hard. What [[Syndicate Items]] will you need? Which will cause a huge backlash if used against your team? Now, think what everyone else will likely need. The problem with the agent ID is the access -- you have very little, but an emag or a powersink will change that in a moment. You do not have an ID or a position at the station, so don't worry about people finding the emagged doors. Everyone on the team should have one. Voice changers are wonderful if you are trying to sneak in, as are chameleon jumpsuits. Bombs are great in the right hands. Energy crossbows make excellent side arms. Energy swords, especially if you make double-bladed eswords, are good for blocking enemy fire. Syndicate borgs are great tanks, and are even more robust if you have a welder, but are at great risk from ion rifle shots.


===Don't Let Them Steal Your Gun Damnit===
===Don't Let Them Steal Your Gun Damnit===
'''IMPORTANT NOTICE: <span style="color: red">You must prevent the station crew from looting you!'''</span>
'''IMPORTANT NOTICE: <span style="color: red">You must prevent the station crew from looting you!'''</span>


If you are captured (handcuffed), but conscious, try to run away. If they are pulling you and you cannot move, they will probably start stripping you. At that moment, you must hurry and type '''say "*deathgasp"''' (this will normally fake your death), this way you trigger the built-in explosive implant and you go out with a blast.
If you are captured (handcuffed), but conscious, try to run away.


If you fall unconscious (probably in critical or sleeping because of a chemical attack), you cannot emote so it needs to be done differently. If you are not in critical you need to type '''suicide''' (not say!) and confirm, THEN type '''succumb''' to die instantly.
If they are restrained and cannot move, you must hurry and type '''say "*deathgasp"''' (this will normally fake your death), this way you trigger the built-in explosive implant and you go out with a blast!


If you are already in critical, you only need need to type '''succumb'''.  
If you fall unconscious, but not critical (e.g. sleeping because of a chemical attack), type '''suicide''' (not say!) and confirm, THEN type '''succumb''' to explode instantly.
 
If you are already in critical, you only need need to type '''succumb'''.
 
Dying will cause you to explode, knocking down and damaging people around you. So do not do it next to your teammates, only next to the station crew.


When you die you will explode, knocking down and damaging people around you. So do not do it next to your teammates, only next to the station crew.


===Equipment===
===Equipment===
[[File:Nuke_equipment.jpg|thumb|400px|'''??? NEEDS INFO WHAT IS THIS]]
[[File:Nuke_equipment.jpg|thumb|400px|The fuck is this pic supposed to be?<br>Green & orange: weapons (and tools).<br>Blue & red: tools and miscellaneous shit.<br>Purple: If you don't know what this is, we really hope you're not a Nuke Op right now.]]
Pick out what you need from the armory closet in the '''Equipment Room''' as well as your Syndicate Uplink. The armory closet contains:
Pick out what you need from the armory closet in the '''Equipment Room''' as well as your Syndicate Uplink. The armory closet contains:
* Jet Harness filled with oxygen (This fits inside your backpack, so you can wear your backpack inside the station.)
* Jet Harness filled with oxygen (This fits inside your backpack, so you can wear your backpack inside the station.)
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You are now completely outfitted, check the inside of your backpack/military belt and throw out what you will not use, this will be handy for the next stage of equipping yourself with weapons.
You are now completely outfitted, check the inside of your backpack/military belt and throw out what you will not use, this will be handy for the next stage of equipping yourself with weapons.


===This is My Rifle===
===This is My Rifle===
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The Syndicate Mothership is NOT in proximity of the station when the nuke team is first sent out. One of the Nuclear Operatives must use the control computer to move the Mothership into close proximity to the station.
The Syndicate Mothership is NOT in proximity of the station when the nuke team is first sent out. One of the Nuclear Operatives must use the control computer to move the Mothership into close proximity to the station.


Next, you must use the blast doors to exit the Mothership. Only a PDA with a detomatrix cartridge can open these doors remotely. The Syndicates start with one PDA that has this, this is a very important item, do not let the enemy get their hands on this.
One way to get to the station is through teleportation. For this you must complete the half-built teleporter in the Mothership.
 
If you choose to go through space, you must use the blast doors to exit the Mothership. Only a PDA with a detomatrix cartridge can open these doors remotely. The Syndicates start with one PDA that has this, this is a very important item, do not let the enemy get their hands on this.


Do not worry too much about the crew metagaming their way onto your ship early in the round, the spot the ship appears in is <s>randomized in five different spots</s> chosen by an agent from a list of several locations around the station. But they still may bumble onto the Mothership.


===DAT FUKKEN DISK===
===Dat Fukken Disk===
[[File:Disk512.gif|right|thumb|192px|GET THIS.]]
[[File:Disk512.gif|right|thumb|192px|GET THIS.]]
You need this disk, but as it could be guarded by the [[Captain]], [[Head of Security]], [[Clown]], or the [[Head of Personnel]]... you best go in without second thoughts or distractions. Even a lure and false positive to get the disk holder to where you want them will be effective.
You need this disk, but as it could be guarded by the [[Captain]], [[Head of Security]], [[Clown]], or the [[Head of Personnel]]... you best go in without second thoughts or distractions. Even a lure and false positive to get the disk holder to where you want them will be effective.
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The disk's whereabouts can be located using a '''Pinpointer''', assuming you aren't a chucklefuck and remembered to take one with you. Do not destroy the disk, it makes your life harder.
The disk's whereabouts can be located using a '''Pinpointer''', assuming you aren't a chucklefuck and remembered to take one with you. Do not destroy the disk, it makes your life harder.


===Activating the Nuclear Fission Explosive===
 
===ACTIVATING THE NUKE!===
Once you get the disk, you need to rush back to the Mothership, make sure your team knows you got the disk, and to defend the Mothership and throw off anyone chasing you.
Once you get the disk, you need to rush back to the Mothership, make sure your team knows you got the disk, and to defend the Mothership and throw off anyone chasing you.
<br>[[File:Nuke.gif|200px]]<br>
 
[[File:Nuke.gif|200px]]<br><br><br>
There will be the nuke, now follow these guidelines in order:
There will be the nuke, now follow these guidelines in order:
* Click it with your open hand.
# '''Click''' it with your open hand.
* Place the Nuke disk into the slot.
# Place the Nuke '''Disk''' into the slot.
* Punch in the nuke code, hit enter.
# Punch in the nuke '''code''', hit enter.
* Set the time.
# Set the '''time'''.
* Set it to Armed.
# Set it to '''Armed'''.
* (Optional) Disengage the anchor.
# ''(Optional)'' Disengage the anchor.
* (Optional) Have it timing as you run off with the thing (if you die it will still go off).
# ''(Optional)'' Have it timing as you run off with the thing (if you die it will still go off).
* (Optional) Place the nuke anywhere you want on the station.
# ''(Optional)'' Place the nuke anywhere you want on the station.
* (Optional) Anchor it.
# ''(Optional)'' Anchor it.
* Take the Nuke Disk out.
# Take the Nuke '''Disk''' out.
* Either Guard the disk, space the disk, or something to throw off the crew's pin pointer.
# Either guard the disk, space the disk, or something to throw off the crew's pin pointer.
* Get back to your Mothership.
# Get back to your '''Mothership'''.
* If any other nuke agents are alive, give them a moment to get to the Mothership.
 
* Once you and your buddies are loaded in the Mothership, get out of there.
If any other Nuke Agents are alive, give them a moment to get to the Mothership. Once you and your buddies are loaded in the Mothership, get out of there.
 


==Quick Tips==
==Quick Tips==
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* If you know that the station has cyborgs, bring a flashbang or ten. Flashbangs are very effective at taking out cyborgs, and you can emag-crowbar-emag the stunned cyborg to subvert it.
* If you know that the station has cyborgs, bring a flashbang or ten. Flashbangs are very effective at taking out cyborgs, and you can emag-crowbar-emag the stunned cyborg to subvert it.
* You can quickly and quietly rob the armory by applying c4 to the wall from space. No loud beeping. No ruckus. C4, grab the guns, get out.
* You can quickly and quietly rob the armory by applying c4 to the wall from space. No loud beeping. No ruckus. C4, grab the guns, get out.


==Mission Debriefing==
==Mission Debriefing==
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