Nuclear Operative: Difference between revisions

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|reason=Needs accurate info about how the telecrystal management works, and info about someone being the leader, what are his/her duties.}}
|reason=Needs accurate info about how the telecrystal management works, and info about someone being the leader, what are his/her duties and different tactics.}}


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''You have been chosen to be one of the few, <s>the strong, the Elite A-</s>team of Syndicate Nuclear Operatives. Your mission, whether or not you choose to accept it, will be to destroy Nanotrasen's most advanced research facility! That's right, you are going to Space Station 13.''
''You have been chosen to be one of the few, <s>the strong, the Elite A-</s>team of Syndicate Nuclear Operatives. Your mission, whether or not you choose to accept it, will be to destroy Nanotrasen's most advanced research facility! That's right, you are going to Space Station 13.''
[[File:Disk512.gif|right|thumb|192px|GET THIS.]]


==Your Objectives==
==Your Objectives==
# Retrieve the [[High-risk_items#Nuclear_authentication_disk|Nuclear Authentication Disk]] (located on the station).[[File:NuclearDisk.gif|50px]]
# Retrieve the [[High-risk_items#Nuclear_authentication_disk|Nuclear Authentication Disk]] (located on the station).[[File:NuclearDisk.gif|50px]]
# Use it to activate the Nuclear Fission Explosive (located on the station). [[File:Nuke.gif|50px]]
# Use it to activate the Nuclear Fission Explosive (located on the Mothership). [[File:Nuke.gif|50px]]
# Escape alive on the Syndicate Mothership.
# Escape alive on the Syndicate Mothership.


==But First, You Must Learn How to Crawl==
==But First, You Must Learn How to Crawl==
[[File:Syndie.png|300px|thumb|alt=Syndicate Mothership|The Syndicate Mothership and the Syndicate Base.]]
[[File:Syndie.png|300px|thumb|alt=Syndicate Mothership|The Syndicate Mothership and the Syndicate Base.]]
All of your fellow agents will have a big red '''S''' by their head. Be very careful when you see this '''S''', as you don't want to kill your fellow agents on accident.
Before you do anything, you must properly prepare yourself. There's no need to rush, instead take the time to discuss strategy with your squad mates - a job well planned is half done!
Before you do anything, you must properly prepare yourself. There's no need to rush, instead take the time to discuss strategy with your squad mates - a job well planned is half done!


'''The checklist is as follows:'''
'''The checklist is as follows:'''
# Memorize the nuclear activation code
# Memorize the nuclear activation code
# Plan strategy
# Plan the attack
# Order items
# Order items and arm yourself to the teeth
# Arm yourself to the teeth
# Move the mothership near the station
# Move the mothership near the station
# Infiltrate
# Infiltrate
===Knowing Your Team===
All of your fellow agents will have a big red '''S''' by their head. Be very careful when you see this '''S''', as you don't want to kill your fellow agents on accident.


===Communication===
===Communication===
You have a special radio frequency, set in an encrypted wavelength. This is how you will, and must communicate with your team. Communicate passwords, safewords, the nuclear code, and attack plans on this channel early, there is no telling who might get the headset later.
You have a special radio frequency, set in an encrypted wavelength. This is how you will, and must communicate with your team. Communicate passwords, safewords, the nuclear code, and attack plans on this channel early, there is no telling who might get the headset later.


Making code named strikes with your nuke team will be the most effective way to deal with the crew, but it is difficult to get them to listen.
Making code named strikes with your team can be an effective way to deal with the crew, but it is difficult.


Safe words can be said if you see a fellow red suit but are in disguise. Example, "Know Wait!". Something simple. Keep it simple, fast, and easy to say. The phonetic alphabet can also be useful for this. Don't know what this is? Alpha - A, Bravo - B, Charlie - C and so on.
Safewords can be said if you see a comrade but both of you are disguised. For example; "Shamalama ding dong!" or something, fast, and easy to say. The phonetic alphabet can also be useful for this, as in Alpha - A, Bravo - B, Charlie - C and so on.


Passwords are only useful if you have a door guard in the Mothership, or some one with the Military PDA. Make it as you want, said over the Syndicate frequency.
Passwords are only useful if you have a door guard in the Mothership, or some one with the Military PDA. Make it as you want, said over the Syndicate frequency.


===The Code===
===Memorizing the Code===
The very first thing you should do is memorize the Nuclear code! The team leader will probably tell you the code, but if they don't, it should be on a piece of paper somewhere in the room. Every member of the team must know this code since there is no way to know who will be alive at the end of the mission. This changes every time.
The very first thing you should do is memorize the Nuclear code! The team leader will probably tell you the code, but if they don't, it should be on a piece of paper somewhere in the room. Every member of the team must know this code since there is no way to know who will be alive at the end of the mission. This changes every time.


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After this, your team should go through a plan of attack.
After this, your team should go through a plan of attack.
===Planning the Attack===
* Oldskool-style: Get the disk, return to ship, arm the nuke and drag it to the station?
* Risky style: Haul the nuke first to the station, get the disk and arm it?
* Stealth-style?
* Everybody cram into a locker and have someone in disguise drag the locker to the station and suddenly unleash a locker full of syndies -style
'''NEEDS INFO


===Ordering Gear as a Team===
===Ordering Gear as a Team===
[[File:Telecrystal uploadreceive station.png]] '''Telecrystal Management Consoles:''' These consoles work to allow your team to manage their TC (TeleCrystals). The TC Stations accept any item with a Syndicate Uplink (PDA, headset, radio, etc.). Once the Uplink is inserted, they can donate their TC to the group's boss console.
[[File:Telecrystal uploadreceive station.png]] '''Telecrystal Management Consoles:''' These consoles work to allow your team to manage their telecrystals. The Telecrystal Stations accept any item with a Syndicate Uplink (PDA, headset, radio, etc.). Once the Uplink is inserted, they can donate their telecrystals to the group's boss console.


[[File:Team telecrystal management console.png]] '''Team Telecrystal Management Console''' can then take its TC pool and distribute it among the hooked Uplink Stations.
[[File:Team telecrystal management console.png]] '''Team Telecrystal Management Console''' can then take its telecrystal pool and distribute it among the hooked Uplink Stations.


It gets an amount of bonus TC based on the round population, allowing nuke op equipment to scale with the increased threat of a fully-manned station.
It gets an amount of bonus telecrystals based on the round population, allowing nuke op equipment to scale with the increased threat of a fully-manned station.


Now that [[Beyond the impossible|you have the code memorized]], you can now spend your personal telecrystals your Syndicate commanders graciously provided to you. Each operative spawns with a personal Syndicate uplink radio with 10 Telecrystals pre loaded.
Each operative spawns with a personal Syndicate Uplink radio with 10 Telecrystals pre loaded. STOP! Before you waste your crystals on a balloon, take note of the computer terminals in front of you. Once you insert your Uplink into it these new devices allow for your team leader to assign you additional Telecrystals or for you to donate your own Telecrystals to a common pool for your leader to draw upon. Buy why would you give away your crystals? Giving your crystals to your team leader will allow him to save up and buy some very expensive and powerful goodies, like a [[Syndicate_Items#Dark_Mauler|freaking assault mech]]!
 
STOP! Before you waste your crystals on a balloon, take note of the computer terminals in front of you. Once you insert your uplink into it these new devices allow for your team leader to assign you additional Telecrystals or for you to donate your own Telecrystals to a common pool for your leader to draw upon. Buy why would you give away your crystals? Giving your crystals to your team leader will allow him to save up and buy some very expensive and powerful goodies, like a [[Syndicate_Items#Dark_Mauler|freaking assault mech]]!


Once your team has bought the items essential to your plan you can now selfishly buy what you will need for the mission, however you need to pause and think hard. What [[Syndicate Items]] will you need? Which will cause a huge backlash if used against your team? Now, think what everyone else will likely need. The problem with the agent ID is the access -- you have very little, but an emag or a powersink will change that in a moment. You do not have an ID or a position at the station, so don't worry about people finding the emagged doors. Everyone on the team should have one. Voice changers are wonderful if you are trying to sneak in, as are chameleon jumpsuits. Bombs are great in the right hands. Energy crossbows make excellent side arms. Energy swords, especially if you make double-bladed eswords, are good for blocking enemy fire.
Once your team has bought the items essential to your plan you can now selfishly buy what you will need for the mission, however you need to pause and think hard. What [[Syndicate Items]] will you need? Which will cause a huge backlash if used against your team? Now, think what everyone else will likely need. The problem with the agent ID is the access -- you have very little, but an emag or a powersink will change that in a moment. You do not have an ID or a position at the station, so don't worry about people finding the emagged doors. Everyone on the team should have one. Voice changers are wonderful if you are trying to sneak in, as are chameleon jumpsuits. Bombs are great in the right hands. Energy crossbows make excellent side arms. Energy swords, especially if you make double-bladed eswords, are good for blocking enemy fire.
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When you die you will explode, knocking down and damaging people around you. So do not do it next to your teammates, only next to the station crew.
When you die you will explode, knocking down and damaging people around you. So do not do it next to your teammates, only next to the station crew.


===Equipment===
===Equipment===
Pick out what you need from the armory closet in the '''Equipment Room''' as well as your Syndicate uplink. The armory closet contains:
Pick out what you need from the armory closet in the '''Equipment Room''' as well as your Syndicate Uplink. The armory closet contains:
* Jet Harness filled with oxygen
* Jet Harness filled with oxygen
* Syndicate Mask
* Syndicate Mask
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Now, you have your equipment, tools, and toys. But the trouble is just getting started as you strike the heart of the wild.
Now, you have your equipment, tools, and toys. But the trouble is just getting started as you strike the heart of the wild.


==Assault Strategies==
You are equipped and armed with the best, but what matters is the will to win, and the thirst for blood. Couple that with wisdom, and a large helping of [[Robust|know how]], and you have a chance. But what makes the Syndicate agent successful isn't their red suit, or revolver, it is their team.
You are equipped and armed with the best, but what matters is the will to win, and the thirst for blood. Couple that with wisdom, and a large helping of [[Robust|know how]], and you have a chance. But what makes the Syndicate agent successful isn't their red suit, or revolver, it is their team.


===Actually Getting There===
==Actually Getting There==
The Syndicate Mothership is NOT in proximity of the station when the nuke team is first sent out. One of the Nuclear Operatives must use the control computer to move the Mothership into close proximity to the station.
The Syndicate Mothership is NOT in proximity of the station when the nuke team is first sent out. One of the Nuclear Operatives must use the control computer to move the Mothership into close proximity to the station.


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Do not worry too much about the crew metagaming their way onto your ship early in the round, the spot the ship appears in is <s>randomized in five different spots</s> chosen by an agent from a list of several locations around the station. But they still may bumble onto the Mothership.
Do not worry too much about the crew metagaming their way onto your ship early in the round, the spot the ship appears in is <s>randomized in five different spots</s> chosen by an agent from a list of several locations around the station. But they still may bumble onto the Mothership.


===[[File:NuclearDisk.gif|50px|DAT FUKKEN DISK]]DAT FUKKEN DISK===
===DAT FUKKEN DISK===
[[File:Disk512.gif|right|thumb|192px|GET THIS.]]
You need this disk, but as it could be guarded by the [[Captain]], [[Head of Security]], [[Clown]], or the [[Head of Personnel]]... you best go in without second thoughts or distractions. Even a lure and false positive to get the disk holder to where you want them will be effective.
You need this disk, but as it could be guarded by the [[Captain]], [[Head of Security]], [[Clown]], or the [[Head of Personnel]]... you best go in without second thoughts or distractions. Even a lure and false positive to get the disk holder to where you want them will be effective.


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The disk's whereabouts can be located using a '''Pinpointer''', assuming you aren't a chucklefuck and remembered to take one with you. Do not destroy the disk, it makes your life harder.
The disk's whereabouts can be located using a '''Pinpointer''', assuming you aren't a chucklefuck and remembered to take one with you. Do not destroy the disk, it makes your life harder.


==You Have No Chance to Survive, Make Your Time==
===Activating the Nuclear Fission Explosive===
Once you get the disk, you need to rush back to the Mothership, make sure your team knows you got the disk, and to defend the Mothership and throw off anyone chasing you.
Once you get the disk, you need to rush back to the Mothership, make sure your team knows you got the disk, and to defend the Mothership and throw off anyone chasing you.
<br>[[File:Nuke.gif|200px]]<br>
There will be the nuke, now follow these guidelines in order:
There will be the nuke, now follow these guidelines in order:
* Click it with your open hand.
* Click it with your open hand.
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* Set the time.
* Set the time.
* Set it to Armed.
* Set it to Armed.
* Disengage the anchor.
* (Optional) Disengage the anchor.
* Have it timing as you run off with the thing (if you die it will still go off).
* (Optional) Have it timing as you run off with the thing (if you die it will still go off).
* Place the nuke anywhere you want on the station.
* (Optional) Place the nuke anywhere you want on the station.
* Anchor it.
* (Optional) Anchor it.
* Take the Nuke Disk out.
* Take the Nuke Disk out.
* Either Guard the disk, space the disk, or something to throw off the crew's pin pointer.
* Either Guard the disk, space the disk, or something to throw off the crew's pin pointer.
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