Nuclear Operative: Difference between revisions

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imported>Steelpoint
(→‎This is My Rifle: Added the Bulldog and C90gl)
imported>Steelpoint
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*[[File:Bulldog.png]] Bulldog Shotgun - Standard Issue primary longarm. 8 Shells drum fed, semi-automatic. Three ammo types. Free.
*[[File:Bulldog.png]] Bulldog Shotgun - Standard Issue primary longarm. 8 Shells drum fed, semi-automatic. Three ammo types. Free.
*[[File:C20r.png]] C20r SMG - Close Combat SMG. 20 rounds, 20 brute per shot/instant knockdown. 14 telecrystals.
*[[File:C20r.png]] C20r SMG - Close Combat SMG. 20 rounds, 20 brute per shot/instant knockdown. 14 telecrystals.
*[[File:C90g.png]] C90gl Assault Rifle - Mid Range Combat Rifle. 30 rounds, 35 brute per shot. Secondary grenade launcher, aprox 80 brute per grenade. 18 telecrystals  
*[[File:C90gl.png]] C90gl Assault Rifle - Mid Range Combat Rifle. 30 rounds, 35 brute per shot. Secondary grenade launcher, aprox 80 brute per grenade. 18 telecrystals  
*[[File:L6machinegun.png]] L6 SAW - Light Machinegun. 50 rounds, 60 brute per shot. 40 telecrystals
*[[File:L6machinegun.png]] L6 SAW - Light Machinegun. 50 rounds, 60 brute per shot. 40 telecrystals
*[[File:Sword.gif]] Energy Sword - Close Combat Energy Sword. 30 brute per hit. When double-bladed, can block taser shots. 8 telecrystals (Only use if double-bladed or robust in melee.)
*[[File:Sword.gif]] Energy Sword - Close Combat Energy Sword. 30 brute per hit. When double-bladed, can block taser shots. 8 telecrystals (Only use if double-bladed or robust in melee.)
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