Nanotrasen Items

Revision as of 10:53, 8 January 2023 by Kettle (talk | contribs) (exosuit items)

Uplink

Nanotrasen items can be bought through an uplink using Warpcrystals (WC) by CentCom Officials, ERTs and Deathsquad. CentCom Officials get 5 WC, Amber Task Force gets 10 WC, Blue ERTs get 20 WC, Red ERTs get 30 WC, and Deathsquad gets 350 WC.

Role-Based Uplinks

The items you have access to as an ERT member is dependent on the role you are assigned. There are four roles one can have in an ERT: Leader, Trooper, Medic, and Engineer. Certain items have restrictions which are based on your role:

  • Trooper is able to buy more robust weapons and protective equipment.
  • Medic is able to buy healing supplies and gadgets.
  • Engineer is able to buy tools and construction materials.
  • Commander is able to buy any item available.

No Discounts

Unlike a Syndicate uplink, Nanotrasen-supplied gear will never be discounted. Quality is assured; these goods won't be outsourced.

Energy Weapons

Energy Gun

 
Energy Gun
Cost: 3 WC
Role: Trooper
Description
A standard energy gun with disable and laser modes equipped.


Tactical Energy Gun

 
Tactical Energy Gun
Cost: 20 WC
Role: Trooper
Description
A military-grade augmented energy gun, fitted with a tasing mode.


Miniature Energy Gun

 
Miniature Energy Gun
Cost: 1 WC
Description
A smaller model of the standard energy gun that holds much less charge.


Laser Rifle

 
Laser Rifle
Cost: 8 WC
Role: Trooper
Description
An abnormality in energy weaponry. Chambers a laser magazine which can be recharged externally.


Spur

 
Spur
Cost: 10 WC
Role: Trooper
Description
A legendary slowly self-charging pistol with massive recoil that deals more damage the more charge it has.


Pulse Carbine

 
Pulse Carbine
Cost: 45 WC
Role: Trooper
Description
A severely lethal energy carbine that fires additionaly fires pulse rounds. Must be recharged instead of reloaded.


Pulse Pistol

 
Pulse Pistol
Cost: 35 WC
Description
A severely lethal but compact version of the Pulse Carbine design. Holds significantly less charge. Must be recharged instead of reloaded.


Pulse Destroyer

 
Pulse Destroyer
Cost: 100 WC
Description
LOG-ENTRY ERROR. DEATH. DEATH. DEATH. KILL. DESTROY. NONE LEFT ALIVE.

Ballistic Weapons

NT-ARG 'Boarder' Rifle

 
NT-ARG 'Boarder' Rifle
Cost: 18 WC
Role: Trooper
Description
A heavy-damage 3-round burst assault rifle. Chambered in 5.56mm.


LWT-650 DMR

 
LWT-650 DMR
Cost: 10 WC
Role: Trooper
Description
A designated marksman rifle that deals hefty damage. Chambered in .308.


NT-SABR 'Saber' SMG

 
NT-SABR 'Saber' SMG
Cost: 7 WC
Role: Trooper
Description
A low-damage 3-round burst SMG. Chambered in 9mm.


WT-550 Automatic Carbine

 
WT-550 Automatic Carbine
Cost: 5 WC
Description
A classic 2-round burst carbine with a number of ammo options. Chambered in 4.6x30mm.


M1911

 
M1911
Cost: 3 WC
Description
A classic .45 sidearm with a small magazine capacity.


Thompson SMG

 
Thompson SMG
Cost: 9 WC
Role: Trooper
Description
An archaic but incredibly effective high-capacity 4-round burst SMG. Wildly inaccurate. Can't fit in backpacks.

Ammunition

Weapon Recharger

 
Weapon Recharger
Cost: 2 WC
Role: Engineer
Description
Standard issue energy weapon recharger. Must be anchored in an APC-powered area.


Power Pack

 
Power Pack
Cost: 5 WC
Role: Trooper
Description
An additional 20-round laser magazine; suitable for use with the laser rifle.


5.56mm Magazine

 
5.56mm Magazine
Cost: 4 WC
Role: Trooper
Description
An additional 30-round 5.56mm magazine; suitable for use with the NT-ARG.


5.56mm AP Magazine

 
5.56mm AP Magazine
Cost: 6 WC
Role: Trooper
Description
An alternative 30-round 5.56 magazine loaded with armor-piercing rounds; suitable for use with the NT-ARG.


5.56mm Incendiary Magazine

 
5.56mm Incendiary Magazine
Cost: 4 WC
Role: Trooper
Description
An alternative 30-round 5.56 magazine loaded with incendiary rounds; suitable for use with the NT-ARG.


5.56mm Rubber Magazine

 
5.56mm Rubber Magazine
Cost: 4 WC
Role: Trooper
Description
An alternative 30-round 5.56 magazine loaded with less-lethal rounds; suitable for use with the NT-ARG.


.308 Magazine

 
.308 Magazine
Cost: 2 WC
Role: Trooper
Description
An additional 15-round .308 magazine; suitable for use with the LWT-650.


.308 Penetrator Magazine

 
.308 Penetrator Magazine
Cost: 4 WC
Role: Trooper
Description
An alternative 15-round .308 penetrator magazine; suitable for use with the LWT-650.
These rounds do less damage but puncture bodies and body armor alike.


.308 Heavy Laser Magazine

 
.308 Heavy Laser Magazine
Cost: 7 WC
Role: Trooper
Description
An alternative 15-round .308 heavy laser magazine; suitable for use with the LWT-650.
These rounds fire heavy lasers which do much more than a standard laser. The magazine is rechargable like the laser rifle's.


.45 Drum Magazine

 
.45 Drum Magazine
Cost: 4 WC
Role: Trooper
Description
An additional 50-round .45 drum magazine; suitable for use with the Thompson SMG.


.45 Handgun Magazine

 
.45 Handgun Magazine
Cost: 2 WC
Description
An additional 8-round .45 magazine; suitable for use with the M1911.


9mm Magazine

 
9mm Magazine
Cost: 1 WC
Role: Trooper
Description
An additional 21-round 9mm magazine; suitable for use with the Saber SMG.


9mm AP Magazine

 
9mm AP Magazine
Cost: 2 WC
Role: Trooper
Description
An additional 21-round 9mm magazine loaded with armor-piercing rounds; suitable for use with the Saber SMG.


9mm Incendiary Magazine

 
9mm Incendiary Magazine
Cost: 1 WC
Role: Trooper
Description
An additional 21-round 9mm magazine loaded with incendiary rounds; suitable for use with the Saber SMG.


4.6x30mm Magazine

 
4.6x30mm Magazine
Cost: 2 WC
Description
An additional 22-round 4.6x30mm magazine; suitable for use with the WT-550.


4.6x30mm AP Magazine

 
4.6x30mm AP Magazine
Cost: 4 WC
Description
An additional 22-round 4.6x30mm magazine loaded with armor-piercing rounds; suitable for use with the WT-550.


4.6x30mm Incendiary Magazine

 
4.6x30mm Incendiary Magazine
Cost: 4 WC
Description
An additional 22-round 4.6x30mm magazine loaded with incendiary rounds; suitable for use with the WT-550.


4.6x30mm Rubber Shot Magazine

 
4.6x30mm Rubber Shot Magazine
Cost: 1 WC
Description
An additional 22-round 4.6x30mm magazine loaded with less-lethal rounds; suitable for use with the WT-550.

Exosuits

Marauder exosuit

 
Marauder exosuit
Cost: 12 WC
Role: Engineer
Description
A heavy-duty exosuit for when the going gets tough. Armed with three smoke bombs, and capable of mounting three pieces of equipment.


Seraph exosuit

 
Seraph exosuit
Cost: 30 WC
Role: Engineer
Description
An ultra-heavy exosuit designed for destroying armies. Faster, tougher, and stronger than it's Marauder cousin.


CH-PS Laser

 
CH-PS Laser
Cost: 2 WC
Role: Engineer
Description
A mounted laser cannon. Fires standard lasers.


FNX-99 Carbine

 
FNX-99 Carbine
Cost: 4 WC
Role: Engineer
Description
A mounted incendiary cannon. Fires bullets that do little damage, but light targets on fire.


LBX AC 10

 
LBX AC 10
Cost: 4 WC
Role: Engineer
Description
A mounted shotgun. Fires a larger variant of buckshot, making it devastating at close range.


Ultra AC 2

 
Ultra AC 2
Cost: 4 WC
Role: Engineer
Description
A mounted machine gun, fires in three round bursts.


SRM-8

 
SRM-8
Cost: 4 WC
Role: Engineer
Description
A mounted missile rack.


eZ-13

 
eZ-13
Cost: 10 WC
Role: Engineer
Description
A mounted heavy pulse cannon capable of firing heavy pulses, which can destroy multiple walls at once as well as decimating soft targets.


Repair droid

 
Repair droid
Cost: 2 WC
Role: Engineer
Description
A repair droid that will patch up most damage to a mech. Consumes a lot of power in the process.


Tesla relay

 
Tesla relay
Cost: 1 WC
Role: Engineer
Description
A remote, passive recharger for mechs. Very, very slow.


FNX-99 Ammunition

 
FNX-99 Ammunition
Cost: 1 WC
Role: Engineer
Description
An ammo box for the FNX-99 carbine.


LBX AC 10 Ammunition

 
LBX AC 10 Ammunition
Cost: 1 WC
Role: Engineer
Description
An ammo box for the LBX AC 10.


Ultra AC 2 Ammunition

 
Ultra AC 2 Ammunition
Cost: 1 WC
Role: Engineer
Description
An ammo box for the Ultra AC 2


SRM-8 Missiles

 
SRM-8 Missiles
Cost: 1 WC
Role: Engineer
Description
Additional missiles for the SRM-8 missile launcher.

Close Quarters Combat

Energy Sword

 
Energy Sword
Cost: 8 WC
Role: Trooper
Description
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive.


Energy Shield

 
Energy Shield
Cost: 16 WC
Role: Trooper
Description
A shield that blocks all energy projectiles but is useless against physical attacks.


H.E.P.H.A.E.S.T.U.S. Mantis Blades

 
H.E.P.H.A.E.S.T.U.S. Mantis Blades
Cost: 7 WC
Role: Trooper
Description
A pair of retractable arm-blade implants. Activating both will let you double-attack.


Switchblade

 
Switchblade
Cost: 1 WC
Description
A less flashy but surprisingly robust pocket knife.


CQC Manual

 
CQC Manual
Cost: 13 WC
Role: Trooper
Description
A manual that teaches a single user tactical Close-Quarters Combat before self-destructing.


Telescopic Shield

 
Telescopic Shield
Cost: 3 WC
Role: Trooper
Description
A foldable shield that blocks attacks when active but can break.


Stun Baton

 
Stun Baton
Cost: 1 WC
Role: Trooper
Description
A robust charged baton that will swiftly take down most criminals.


Telescopic Baton

 
Telescopic Baton
Cost: 1 WC
Description
A foldable baton that doesn't run on charge. Takes more hits to down, but swings faster.


Flash

 
Flash
Cost: 1 WC
Description
A bright flashing device that can disable silicons and blind humans.

Support

Composition C-4

 
Composition C-4
Cost: 1 WC
Role: Engineer
Description
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, disrupt equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.


Composition X-4

 
Composition X-4
Cost: 3 WC
Role: Engineer
Description
A variety of plastic explosive with a stronger explosive charge. It is both safer to use and is capable of breaching even the most secure areas.


Medic Kit

 
Medic Kit
Cost: 1 WC
Description
A station-standard medical kit. Stocked with sutures, regenerative mesh, medical gauze, a health analyzer, and an epinephrine pen.


Tactical Combat Medic Kit

 
Tactical Combat Medic Kit
Cost: 4 WC
Role: Medic
Description
Included is a combat stimulant injector for rapid healing, a medical night vision HUD for quick identification of injured personnel, and other supplies helpful for a field medic.


Healer Nanite Serum

 
Healer Nanite Serum
Cost: 8 WC
Role: Medic
Description
An auto-injector full of reverse-engineered syndicate healing nanites. These will quickly repair most damage on a patient, pre-filled with fifteen doses.


Resurrector Nanite Serum

 
Resurrector Nanite Serum
Cost: 8 WC
Role: Medic
Description
A single-use superdose of nanites capable of fully repairing a body, including replacing lost organs and limbs and restoring blood volume. Will do nothing to a living person..


Medbeam Gun

 
Medbeam Gun
Cost: 7 WC
Description
A wonder of Nanotrasen engineering, the Medbeam gun, or Medi-Gun enables a medic to keep his fellow officers in the fight, even while under fire. Don't cross the streams!


Full Toolbelt

 
Full Toolbelt
Cost: 1 WC
Role: Engineer
Description
Comes pre-stocked with every engineering tool you'll ever need.


Advanced Toolbelt

 
Advanced Toolbelt
Cost: 5 WC
Role: Engineer
Description
A toolbelt filled with advanced tools, for when you need to work quickly.


Rapid Construction Device

 
Rapid Construction Device
Cost: 2 WC
Role: Engineer
Description
Standard RCD that can repair or destroy structures very quickly. Holds up to 160 matter units.


Industrial RCD

 
Industrial RCD
Cost: 5 WC
Role: Engineer
Description
Heavy combat RCD that holds up to 500 matter units.


Advanced RCD

 
Advanced RCD
Cost: 10 WC
Role: Engineer
Description
An RCD with improved capacity, although slightly less than an industrial RCD. However, it can construct and deconstruct from range.


Compressed Matter Cartridge

 
Compressed Matter Cartridge
Cost: 1 WC
Role: Engineer
Description
Highly compressed matter that restores 160 matter units on an RCD.


Box of Smart Metal Foam Grenades

 
Box of Smart Metal Foam Grenades
Cost: 1 WC
Role: Engineer
Description
A box of 7 smart metal foam grenades to patch hull breaches with.

Armor & Hardsuits

Armor Vest

 
Armor Vest
Cost: 1 WC
Description
A standard issue security armor vest.


Helmet

 
Helmet
Cost: 1 WC
Description
A standard issue security helmet. Can have a seclite attached.


Bulletproof Armor Vest

 
Bulletproof Armor Vest
Cost: 1 WC
Description
An armor vest that is extremely robust against ballistics but weak to everything else.


Bulletproof Helmet

 
Bulletproof Helmet
Cost: 1 WC
Description
A helmet that is extremely robust against ballistics but weak to everything else.


Riot Suit

 
Riot Suit
Cost: 1 WC
Role: Trooper
Description
A bulky suit that protects you against melee attacks but not much else.


Riot Helmet

 
Riot Helmet
Cost: 1 WC
Role: Trooper
Description
A helmet that protects you against melee attacks but not much else.


ERT Commander Hardsuit

 
ERT Commander Hardsuit
Cost: 5 WC
Role: Commander
Description
Show them who's boss.


ERT Security Hardsuit

 
ERT Security Hardsuit
Cost: 5 WC
Role: Trooper
Description
Make them fear the long arm of law.


ERT Engineering Hardsuit

 
ERT Engineering Hardsuit
Cost: 5 WC
Role: Engineer
Description
HOW DID YOU DELAMINATE THE SM 5 MINUTES IN?


ERT Medical Hardsuit

 
ERT Medical Hardsuit
Cost: 5 WC
Role: Medic
Description
Dying is illegal.


MK.III SWAT Suit

 
MK.III SWAT Suit
Cost: 100 WC
Description
A prototype hardsuit. Incredibly robust.


MK.III Shielded SWAT Suit

 
MK.III Shielded SWAT Suit
Cost: 150 WC
Description
A prototype hardsuit with shielding protection. Incredibly robust.

Other Gear

Stocked Security Belt

 
Stocked Security Belt
Cost: 2 WC
Role: Trooper
Description
Standard issue security gear, all in a stylish belt.


Box of Flashbangs

 
Box of Flashbangs
Cost: 2 WC
Role: Trooper
Description
A box of 7 flashbangs to make the crew hate you.


Box of Handcuffs

 
Box of Handcuffs
Cost: 1 WC
Role: Trooper
Description
A box of 7 pairs of handcuffs to keep prisoners in line.


Bowman Headset

 
Bowman Headset
Cost: 1 WC
Description
A headset specially crafted to protect your ears from any damage, including flashbangs.


Security HUDglasses

 
Security HUDglasses
Cost: 1 WC
Role: Trooper
Description
A pair of sunglasses fitted with a security HUD.


Medical HUDglasses

 
Medical HUDglasses
Cost: 1 WC
Role: Medic
Description
A pair of sunglasses fitted with a medical HUD.


Meson Sunglasses

 
Meson Sunglasses
Cost: 1 WC
Role: Engineer
Description
A pair of sunglasses fitted with meson technology.


Optical Thermal Scanner

 
Optical Thermal Scanner
Cost: 4 WC
Description
A pair of goggles that provide thermal scanning vision through walls.


MK.II SWAT mask

 
MK.II SWAT mask
Cost: 10 WC
Description
A strange mask that encrypts your voice so that only others wearing the mask can understand you, but you won't be able to understand anyone who isn't wearing the mask. Why would anyone spend this much on a mask?


CentCom Official Stamp

 
CentCom Official Stamp
Cost: 1 WC
Description
To let them know you're the real deal.


Box of Posters

 
Box of Posters
Cost: 1 WC
Description
A box of Nanotrasen-approved posters to boost crew morale.